i3-290-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-290-Ind
Claim type: Interior
Claim ID: TR_i3-290-Ind (#811)
Faction: Indoril
Parent claim: TR_3-40-Ind (#983)
Claimed by: sirrah
Status: Approved (Progress: 100%)
Location: 1:(813, -3662):0
Files: TR_i3-290-Ind_Thrignar Fraxix_1.esp; TR_i3-290-Ind_poiu_1.esp; TR_i3-290-Ind_sirrah_1.esp; TR_i3-290-Ind_sirrah_2.esp; TR_i3-290-Ind_sirrah_3.esp; TR_i3-290-Ind_sirrah_4.esp; TR_i3-290-Ind_sirrah_5.esp
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Almas Thirr Canalworks: Public Tomb
Download i3-58 to see the "exterior"
Claim ID: TR_i3-290-Ind (#811)
Faction: Indoril
Parent claim: TR_3-40-Ind (#983)
Claimed by: sirrah
Status: Approved (Progress: 100%)
Location: 1:(813, -3662):0
Files: TR_i3-290-Ind_Thrignar Fraxix_1.esp; TR_i3-290-Ind_poiu_1.esp; TR_i3-290-Ind_sirrah_1.esp; TR_i3-290-Ind_sirrah_2.esp; TR_i3-290-Ind_sirrah_3.esp; TR_i3-290-Ind_sirrah_4.esp; TR_i3-290-Ind_sirrah_5.esp
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Almas Thirr Canalworks: Public Tomb
Download i3-58 to see the "exterior"
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
couple floaters
taps had to be moved further into wall
replaced Tribunal shrine with Veloth shrine
did not fit exterior, so I switched the position of 2 pieces.
Comments
Purdy
Rating
8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
couple floaters
taps had to be moved further into wall
replaced Tribunal shrine with Veloth shrine
did not fit exterior, so I switched the position of 2 pieces.
Comments
Purdy
Rating
8.5/10
- Attachments
-
- TR_i3-290-Ind_poiu_1.esp
- (9.14 KiB) Downloaded 163 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Yeti
- Lead Developer
- Posts: 2061
- Joined: Sun Feb 15, 2009 11:50 pm
- Location: Minnesota: The Land of 11,842 Lakes
Revoking for repurposing. Kind of. Basically, we want to make Almas Thirr's Public Tomb larger. Claimant should follow this description:
Public Tomb  A medium-sized public tomb where the poor Dunmer of Almas Thirr once entombed their dead. Connects to the Almas Thirr Canalworks. Try not to extend it too far downwards, so as not to overlap with the Underworks. Feel free to use Thrignar Fraxix's file as base.
http://i.imgur.com/SUzJIq1.png
Public Tomb  A medium-sized public tomb where the poor Dunmer of Almas Thirr once entombed their dead. Connects to the Almas Thirr Canalworks. Try not to extend it too far downwards, so as not to overlap with the Underworks. Feel free to use Thrignar Fraxix's file as base.
http://i.imgur.com/SUzJIq1.png
-
- Developer
- Posts: 325
- Joined: Tue Jul 15, 2014 1:56 pm
The entrance to the exterior would be a doorway, not a grate. The locals would regularly go through it to worship and be taught at the temple, to pay respects at the tomb, etc. I do like your idea, but I don't think it can be used in Almas Thirr.
Also, just to avoid confusion for potential claimants, this claim does not directly communicate with the exterior; the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=328882]canalworks claim[/url] does. This is the claim for the public tomb located in the canalworks.
Also, just to avoid confusion for potential claimants, this claim does not directly communicate with the exterior; the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=328882]canalworks claim[/url] does. This is the claim for the public tomb located in the canalworks.
I'd like to claim this. I'll probably turn the existing area into a "lobby" and preserve the individual elements (mainly, the tomb 'windows') in separate rooms. I'll build it out lengthwise like the ancestral vaults in Vivec.
Regarding the shrine activator, is it really justified? Since the temple's right next-door, I think I might remove it.
Regarding the shrine activator, is it really justified? Since the temple's right next-door, I think I might remove it.
Granting. The shrine is indeed superfluous; TR does have banner versions of the saint images you could make use of, however. (TR_furn_banner_#) Please make sure that your interior fits the exterior; that can be rather difficult with multi-interior claims like cantons. Aside from that concern, your plan sounds good.
Hm. Yeti might be better able to judge the dimensions of the interior, but I think it needs to be narrower. The tomb has the northern edge of the canton to itself, but there doesn't appear to be much space between the canalworks and the canton wall, so it's only a very narrow strip.
If you need more space, you could wrap the tomb around the canalworks on the left side. There's also space for you to extend outwards -- especially straight north from the doorway -- below the town and the yet-to-be-added docks; the rooms just have to be sunk one level.
As far as the overall size of the interior is concerned, I personally think your image is within acceptable limits, but shouldn't be made any larger.
I'd personally put more emphasis on ashpits, rather than urns on altars, as the former seem to be more communal in nature. (See for instance the ashpits below vanilla temples). I really like your triangular room.
If you need more space, you could wrap the tomb around the canalworks on the left side. There's also space for you to extend outwards -- especially straight north from the doorway -- below the town and the yet-to-be-added docks; the rooms just have to be sunk one level.
As far as the overall size of the interior is concerned, I personally think your image is within acceptable limits, but shouldn't be made any larger.
I'd personally put more emphasis on ashpits, rather than urns on altars, as the former seem to be more communal in nature. (See for instance the ashpits below vanilla temples). I really like your triangular room.
Alright, I'm re-uploading this now that I've modified the layout. Sorry for the rather content-light update, but I wanted to make sure I was within relative physical/thematic bounds before progressing any further.
I've dropped the ashpit from the entry room and moved it to a dedicated room of its own, replaced the double-storied area with a room for smaller ashpits, and generally stripped back the urns/altars. The exception to that is a (no longer in use) undercroft that stores ash-urns beneath the primary ash-pit. The entrance now has some flowers for leaving at the shrines (maybe this is too lush for a tomb, though, albeit a maintained one), and a small chapel-ish area for funerary services (but since the locals are no longer interring their dead here, maybe any ancestor-communion rites would take place in the temple proper).
If any one has the time, some feedback would be great.
edit: I take it those Indoril bone-meal culdems aren't meant for tomb placement. I was wondering if it might be a good way to show the motion of displaced (disgraced?) Indoril families along with the poor Velothi majority during the Hlaalu expansion to the Western Thirr, but I see they're not presently used anywhere.
I've dropped the ashpit from the entry room and moved it to a dedicated room of its own, replaced the double-storied area with a room for smaller ashpits, and generally stripped back the urns/altars. The exception to that is a (no longer in use) undercroft that stores ash-urns beneath the primary ash-pit. The entrance now has some flowers for leaving at the shrines (maybe this is too lush for a tomb, though, albeit a maintained one), and a small chapel-ish area for funerary services (but since the locals are no longer interring their dead here, maybe any ancestor-communion rites would take place in the temple proper).
If any one has the time, some feedback would be great.
edit: I take it those Indoril bone-meal culdems aren't meant for tomb placement. I was wondering if it might be a good way to show the motion of displaced (disgraced?) Indoril families along with the poor Velothi majority during the Hlaalu expansion to the Western Thirr, but I see they're not presently used anywhere.