q3-9-Mis
Moderator: Lead Developers
q3-9-Mis
Claim type: Quest
Claim ID: TR_q3-9-Mis (#2700)
Faction: Misc
Parent claim: TR_3-1-Ind (#105)
Claimed by: Tondollari
Status: Approved (Progress: 100%)
Local map: Gorne
Location: 1:(4273, -3855):0
Files: TR_q3-9-Mis_Tondollari_1.esp; TR_q3-9-Mis_Tondollari_2.esp; TR_q3-9-Mis_Tondollari_3.esp
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Dondril misc quest #1. See description below. Also, ignore the coordinates and local map.
Claim ID: TR_q3-9-Mis (#2700)
Faction: Misc
Parent claim: TR_3-1-Ind (#105)
Claimed by: Tondollari
Status: Approved (Progress: 100%)
Local map: Gorne
Location: 1:(4273, -3855):0
Files: TR_q3-9-Mis_Tondollari_1.esp; TR_q3-9-Mis_Tondollari_2.esp; TR_q3-9-Mis_Tondollari_3.esp
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Dondril misc quest #1. See description below. Also, ignore the coordinates and local map.
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Dondril Quest #1
This is a miscellaneous quest for Dondril, a small Indoril farming village in the Thirr River Valley. Should be beginner level difficulty.
Base file: [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21201&start=240]M3A2[/url]
Relevant Locations: Dondril and surrounding area
NPCs involved: Thal Ullev, Volyn Drothril, and pretty much everyone in Dondril
Existing Latest Rumor:
"Feral guar have been pillaging the fields around Dondril. Most figure they must have escaped from the Drothril Guar Paddock west of here, since purely wild guar normally don’t get too close to settlements. We've driven them away on a number of occasions, but they keep sneaking back to nibble on our crops."
This quest is similar in concept to the [url=http://www.uesp.net/wiki/Morrowind:Breeding_Netch]Gnaar Mok's breeding netch quest[/url]. People in Dondril will complain to the player about guar wrecking their fields. They'll tell the player, through a latest rumor that already exists, that they think they are feral guar that escaped from Volyn Drothril's guar pen to the west.
The player can go talk to Volyn Drothril at his manor, but he'll just say that he isn't really involved in taking care of his guar and will point you towards Thal Ullev, the herder. Thal will admit that a pair of guar escaped from the pen a few months ago, and will give the player a few hints of where they might be found.
If the player finds and kills the guar, he'll get a disposition boost of about 10-15 from everyone in Dondril by mentioning it to them (again, see how the Breeding netch quest is done in vanilla). Thal Ullev and Volyn Drothril will thank the player for dealing with the runaway guars, which would have been too much trouble to corral.
This is a miscellaneous quest for Dondril, a small Indoril farming village in the Thirr River Valley. Should be beginner level difficulty.
Base file: [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21201&start=240]M3A2[/url]
Relevant Locations: Dondril and surrounding area
NPCs involved: Thal Ullev, Volyn Drothril, and pretty much everyone in Dondril
Existing Latest Rumor:
"Feral guar have been pillaging the fields around Dondril. Most figure they must have escaped from the Drothril Guar Paddock west of here, since purely wild guar normally don’t get too close to settlements. We've driven them away on a number of occasions, but they keep sneaking back to nibble on our crops."
This quest is similar in concept to the [url=http://www.uesp.net/wiki/Morrowind:Breeding_Netch]Gnaar Mok's breeding netch quest[/url]. People in Dondril will complain to the player about guar wrecking their fields. They'll tell the player, through a latest rumor that already exists, that they think they are feral guar that escaped from Volyn Drothril's guar pen to the west.
The player can go talk to Volyn Drothril at his manor, but he'll just say that he isn't really involved in taking care of his guar and will point you towards Thal Ullev, the herder. Thal will admit that a pair of guar escaped from the pen a few months ago, and will give the player a few hints of where they might be found.
If the player finds and kills the guar, he'll get a disposition boost of about 10-15 from everyone in Dondril by mentioning it to them (again, see how the Breeding netch quest is done in vanilla). Thal Ullev and Volyn Drothril will thank the player for dealing with the runaway guars, which would have been too much trouble to corral.
- Tondollari
- Developer
- Posts: 219
- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
- Tondollari
- Developer
- Posts: 219
- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
I understand. Sorry, I didn't mean to rush anything.
I think it's done. Review?
Merge instructions: exterior cell 8, -21, Thirr River Valley has a creature spawn right next to guar placement, may be a bit much?
Walkthrough:
1.) Latest rumors in Dondril about feral guar.
2.) Talk to guar pen owner, he tells you guar really like corkbulb leaves.
3.) Go to corkbulb farm, the people here might offer hints.
4.) Head north.
5.) Reward is done in same fashion as breeding netch quest.
---------------
tr_m3_do_guar Stage 0
The Dagger and the Guar
QUEST NAME: The Dagger and the Guar
tr_m3_do_guar Stage 10
The citizens of Dondril are concerned about feral guar ravaging their crops. They may have escaped from the Drothril Guar Paddock west of town.
tr_m3_do_guar Stage 20
Thal Ullev, who handles guar at the Drothril family's paddock, admitted that two guar had recently escaped. He also mentioned that they may be found in the vicinity of corkbulb plants.
tr_m3_do_guar Stage 30
Doranu Othril had an uncomfortably close encounter with the feral guar. She thinks they came from north of the corkbulb farm.
tr_m3_do_guar Stage 100
I slayed the feral guar.
FINISHED!
I think it's done. Review?
Merge instructions: exterior cell 8, -21, Thirr River Valley has a creature spawn right next to guar placement, may be a bit much?
Walkthrough:
1.) Latest rumors in Dondril about feral guar.
2.) Talk to guar pen owner, he tells you guar really like corkbulb leaves.
3.) Go to corkbulb farm, the people here might offer hints.
4.) Head north.
5.) Reward is done in same fashion as breeding netch quest.
---------------
tr_m3_do_guar Stage 0
The Dagger and the Guar
QUEST NAME: The Dagger and the Guar
tr_m3_do_guar Stage 10
The citizens of Dondril are concerned about feral guar ravaging their crops. They may have escaped from the Drothril Guar Paddock west of town.
tr_m3_do_guar Stage 20
Thal Ullev, who handles guar at the Drothril family's paddock, admitted that two guar had recently escaped. He also mentioned that they may be found in the vicinity of corkbulb plants.
tr_m3_do_guar Stage 30
Doranu Othril had an uncomfortably close encounter with the feral guar. She thinks they came from north of the corkbulb farm.
tr_m3_do_guar Stage 100
I slayed the feral guar.
FINISHED!
Simple and effective, well done!
The only thing I'd do differently is having the Disposition-raising entries dealt with in resultboxes of the first ones rather than having two entries (because vanilla isn't perfect, but really just for clarity) eg
It may be a while till m3A2 is ready for quests to be merged in, so don't worry if this sits in Claimed until then
The only thing I'd do differently is having the Disposition-raising entries dealt with in resultboxes of the first ones rather than having two entries (because vanilla isn't perfect, but really just for clarity) eg
Code: Select all
If ( GetDisposition < 55 )
moddisposition 10
Endif
It may be a while till m3A2 is ready for quests to be merged in, so don't worry if this sits in Claimed until then
- Tondollari
- Developer
- Posts: 219
- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
The second file you uploaded seems to be for q3-5 :p Not why I was posting though,
Was just reminded of the Death script part of this (completely forgot - sorry!)
The only problem with this is, it's technically possible (even if unlikely and un-RP) for the player to kill the first, scripted guar and then *Dispose of it* before killing the second, unscripted guar, meaning the script wouldn't run anymore and the quest would never get completed. Simple fix by having the script (with just one, untargeted "if ( OnDeath == 1 )" block checking GetDeadCounts) on both guars.
Was just reminded of the Death script part of this (completely forgot - sorry!)
Code: Select all
if ( "TR_m3_q_9_guar_feral_1"->OnDeath == 1 )
if ( done == 1 )
set done to 2
else
set done to 1
endif
endif
if ( "TR_m3_q_9_guar_feral_2"->OnDeath == 1 )
if ( done == 1 )
set done to 2
else
set done to 1
endif
endif
- Tondollari
- Developer
- Posts: 219
- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana