i4-503-Hla
Moderators: Seneca37, Andres Indoril, Lead Developers
i4-503-Hla
Claim type: Interior
Claim ID: TR_i4-503-Hla (#2741)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: Seneca37
Status: Reviewing (Progress: 100%)
Location: 1:(-67, -2039):0
Files: TR_i4-503-Hla_seneca37_1.esp; TR_i4-503-Hla_seneca37_2.esp; TR_i4-503-Hla_seneca37_3.esp; TR_i4-503-Hla_seneca37_4.esp; TR_i4-503-Hla_seneca37_5.esp; TR_i4-503-Hla_seneca37_6.esp
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(-1, -15) cave.
A rocky cave that is hard to reach without levitation. It could be inhabited by a wizard or witch of some description, or it could simply be empty or lead to a ruin, or something else could be done with it.
Cliffside. Check the exterior @ -4011, -122352, 2447
For North AT : http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321606#321606
Claim ID: TR_i4-503-Hla (#2741)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: Seneca37
Status: Reviewing (Progress: 100%)
Location: 1:(-67, -2039):0
Files: TR_i4-503-Hla_seneca37_1.esp; TR_i4-503-Hla_seneca37_2.esp; TR_i4-503-Hla_seneca37_3.esp; TR_i4-503-Hla_seneca37_4.esp; TR_i4-503-Hla_seneca37_5.esp; TR_i4-503-Hla_seneca37_6.esp
---
(-1, -15) cave.
A rocky cave that is hard to reach without levitation. It could be inhabited by a wizard or witch of some description, or it could simply be empty or lead to a ruin, or something else could be done with it.
Cliffside. Check the exterior @ -4011, -122352, 2447
For North AT : http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321606#321606
That's a really nice shaft you've got there...
Some of the spiky plants don't consistently trigger, guess that's because they're based on distance to the center of the model. Probably unavoidable if it doesn't have collision.
Is this near the ash swamp? The ash shroom props fit in visually, but otherwise not sure whether they're appropriate alongside regular flora. >>> Should ash swamp flora be limited to their region?
Was almost expecting teacups in front of the mage's guests, cool. Any plans for the mage? (hostile &/or trainer &/or quest? perhaps teaches a weird levitation spell?)
Some of the spiky plants don't consistently trigger, guess that's because they're based on distance to the center of the model. Probably unavoidable if it doesn't have collision.
Is this near the ash swamp? The ash shroom props fit in visually, but otherwise not sure whether they're appropriate alongside regular flora. >>> Should ash swamp flora be limited to their region?
Was almost expecting teacups in front of the mage's guests, cool. Any plans for the mage? (hostile &/or trainer &/or quest? perhaps teaches a weird levitation spell?)
I'm not too sure about the use of flora in general. I'm also not too sure about the number of corpses in the mage's place; even if most of his victims are slaves and smugglers, with that headcount I'd think he'd be really notorious in the area. Otherwise a very nice cave.
As far as the miner's note is concerned, I suggest square brackets as opposed to curly brackets for the notes. I also suggest that you add a mention of what the miner used to write with.
As far as the miner's note is concerned, I suggest square brackets as opposed to curly brackets for the notes. I also suggest that you add a mention of what the miner used to write with.
I envision the mage living in the lower cavern to be highly skilled at levitation, and dabbling with alchemy. They are a bit of a recluse and doesn't want visitors - hence all the "Painful Bitterroots". They have also gone a bit mad, and now talks to the stuffed heads, and they talk back.
This is done.
This is done.
Clean- Yes.
TR_i4-503
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Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.
Floaters:
Misc_Com_Bucket_Metal
Bleeders:
ex_de_shack_plank_01
ex_de_shack_steps
misc_de_basket_01
Other:
Adjusted caspering Ex_de_scaffold_03a.
Added blacksquare under platform leading to lower cavern.
Renamed custom objects to have the correct prefix.
Changed the scroll warning to an open note pinned to a plank sign.
The note mentions the mine is closed "by order of the Hlaalu Counsel of Andothren", this should be changed to refer to a specific NPC in Andothren.
TR_i4-503 Lower Cavern
=====
Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.
Floaters:
flora_t_shelffungus_01
Bleeders:
Other:
Added blacksquare under platform leading to upper cavern.
Uploaded file to new site.
TR_i4-503
=====
Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.
Floaters:
Misc_Com_Bucket_Metal
Bleeders:
ex_de_shack_plank_01
ex_de_shack_steps
misc_de_basket_01
Other:
Adjusted caspering Ex_de_scaffold_03a.
Added blacksquare under platform leading to lower cavern.
Renamed custom objects to have the correct prefix.
Changed the scroll warning to an open note pinned to a plank sign.
The note mentions the mine is closed "by order of the Hlaalu Counsel of Andothren", this should be changed to refer to a specific NPC in Andothren.
TR_i4-503 Lower Cavern
=====
Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.
Floaters:
flora_t_shelffungus_01
Bleeders:
Other:
Added blacksquare under platform leading to upper cavern.
Uploaded file to new site.