?Texturing in GMAX?
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?Texturing in GMAX?
How do I do it?
I have made some models, but can neither texture them, nor export them into NIFs. I know I need someone with 3DS to export them, but I would like to have them done before I ask to have them exported.
In case anyone's curius, the models I made are of a Dwarven Submersible (Dwarven not Dwemer, it's from Death Gate).
I have made some models, but can neither texture them, nor export them into NIFs. I know I need someone with 3DS to export them, but I would like to have them done before I ask to have them exported.
In case anyone's curius, the models I made are of a Dwarven Submersible (Dwarven not Dwemer, it's from Death Gate).
Dwarven and Dwemer are supposed to be the same thing, Dwemer is the race name, dwarven is used when describing something(ex dwarven ruins).
Gmax to my knowledge is utterly useless for morrowind. You can't save/export to any format that 3dsmax opens or to nif. Rajevir found a way a long time ago, but you lose the texture mapping and animation i think.
Gmax to my knowledge is utterly useless for morrowind. You can't save/export to any format that 3dsmax opens or to nif. Rajevir found a way a long time ago, but you lose the texture mapping and animation i think.
"There is no dark side of the moon really. Matter of fact, it's all dark."
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Well, if you think it's possible, I'll keep looking for the way to import.
This was the first mod I ever wanted to do, and it tore me up to discover that I needed modeling skills I didn't possess.
Now that I've got the models made, it's even worse thinking that I'm being held back by a technical limitation.
This was the first mod I ever wanted to do, and it tore me up to discover that I needed modeling skills I didn't possess.
Now that I've got the models made, it's even worse thinking that I'm being held back by a technical limitation.
I just spent the last two days about how to do it and it can be done by exporting to m3d and using 3dsmax to import the m3d. It is kind of a detour but I haven't found a faster way yet (which there should be, but probably real moddelers can tell how).
On top of that the textures tend to get screwed if I do it but I'm not sure if that's because I am totally hopeless at texturing or if the export is bugging. I tend to think it's the first (I just do something, I haven't got the hang of UV Map or UV Unwrap at all yet).
On top of that the textures tend to get screwed if I do it but I'm not sure if that's because I am totally hopeless at texturing or if the export is bugging. I tend to think it's the first (I just do something, I haven't got the hang of UV Map or UV Unwrap at all yet).
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Thank you Vegor.
I'll download those files once I get this post up.
I was starting to think I'd need to do the whole thing over again (three days of work with only the values of the old vertexes to show for it).
Someone on the Elder Scrolls boards answered my plea for help, and I'm going to see if he can help me. These files should make things a lot easier.
Thank you again, so very much.
I'll download those files once I get this post up.
I was starting to think I'd need to do the whole thing over again (three days of work with only the values of the old vertexes to show for it).
Someone on the Elder Scrolls boards answered my plea for help, and I'm going to see if he can help me. These files should make things a lot easier.
Thank you again, so very much.
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