Pirate sword

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Teli
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Pirate sword

Post by Teli »

Here's some pirate sword I made for fun.
Most of the textures are from the TES cd, and this is my first attempt to make a sword, so I guess it's not that good.

Feedback welcome.
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Last edited by Teli on Mon Aug 30, 2004 8:44 pm, edited 1 time in total.
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Post by Vegor »

LoL I tried modelling the same thing a few weeks back. I stopped however, modelling is not my favorite thing and I'm not good enough at it. I just thought I'd mention it, cause it looks so similar.

It looks as though the blade isn't sharp but very very blunt, almost not getting any sharper to the front. The textures also need work, the blade looks a bit blurry and the upperside of the hilt is stretched out (I had the same problems). Other than that it looks very nice, especially for a first. A little work and it'll be great.
Last edited by Vegor on Wed May 12, 2004 4:18 pm, edited 1 time in total.
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Teli
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Post by Teli »

Thanks! I'll see if I can make it a bit sharper, and thinner.
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Post by prometheus »

i think is very good...
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Post by Anonymous »

I love the jewel in the hilt, very nice. Yea the blade kneeds a bit of work but ill be watching this one, nice work Teli :)
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Post by Eraser »

Actually its very nice, would be perfect as a steel scimitar thats on the to do list. please send the final version to me so i can add it in(when i get the time)
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Post by Teli »

I'm having some trouble with fixing the textures. :? They suck and I can't make good textures either, so I would really appreciate if someone could do them for me or help me with them. I will try and see if I can come up with something, but it would really be nice with help.
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Post by Haplo »

the textures are fine, we have people that can do that if you have trouble here, but try smoothing the front a bit, so it doesnt have points every few inches, and so its on continuous curve
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Post by av01d »

the edge thing wont be noticeable in game.

and when u smooth the blade. assign two different groups for the top side and the bottom side. this way, the edge will be sharp instead of being rounded out.
maybe u could give different Specular level for the sharpened part and the rest of the blade. this way the polished part will look shinnier
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Post by Earl »

Reminds me of one of the swords in Prince of Persia: The Sands of Time.

Man, did that game rule.
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Post by Xerox »

cool blade wish I was good at modeling.
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Post by Maklir »

This is just nice sword, good work. I'm thinking about learning to model some swords and stuff, but what program do I use? Is it this 3DMax (or something) I should use, and where could I get such program?
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Post by Stalker »

Nice sword. it needs good textures but the model is nice indeed.
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Post by Teli »

Here's an update:
I've fixed a few things like changing the guard texture and making it thinner, but it looks very grey and dull in the CS. Dunno why.

@av01d: Eh... :oops: I didn't quite understand the smooth thing. I'm pretty new to modeling and the only smooth i've used is meshsmooth. I tried applying a smooth modifier and tweaking with it, but I didn't get a result.
EDIT: I found out of it now.
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Last edited by Teli on Fri May 14, 2004 7:37 pm, edited 2 times in total.
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Post by Stalker »

Can't see a thing on that screenie...exept a really bad made Redguard of course :) A close look screenie (like the first one) may help.
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Post by Anonymous »

Teli wrote:Here's an update:
I've fixed a few things like changing the guard texture and making it thinner, but it looks very grey and dull in the CS. Dunno why.

@av01d: Eh... :oops: I didn't quite understand the smooth thing. I'm pretty new to modeling and the only smooth i've used is meshsmooth. I tried applying a smooth modifier and tweaking with it, but I didn't get a result.
When you meshsmooth you can select the vertices you want to smooth instead of all :)
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Post by Teli »

Whoops! I thought he meant the smooth modifier.
Here's a new pic.
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Post by Stalker »

Niiice.
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Post by Teli »

Thanks!
And here's a pic of it in the CS.
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Post by Sniper4 »

Beautiful work my friend. That looks Bethesda quality.
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Post by Haplo »

of course it's bethesda quality, it's pommelstone is messed up! lol im jk, but the pommelstone looks bent in comparison to the rest of the blade.

also, make sure the hand closes completely around the hilt, because it looks like the redguard barely has his hand on it.
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Post by Teli »

Ok. I've adjusted the pommel, and the hilt a bit.
Is it better now?
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Last edited by Teli on Mon Jun 07, 2004 3:24 pm, edited 1 time in total.
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Post by Anonymous »

Much, i already really like this sword, nice work ;)
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Post by Assassinace »

Overall it looks good. However the transition between the pommel stone and the handle is a bit rough. Is there any way you can smooth it.
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Post by Teli »

Ok. I've smoothed it a bit out.
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Post by Assassinace »

Looks good to me.
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Post by Anonymous »

Yes now thats much better, wonderful work, really hope to see it in the game...
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Post by Stalker »

Looks good indeed.
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Post by Haplo »

thats perfect 8)
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Post by Teli »

Thanks for all the feedback! :D
I'll send it to Eraser.
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