Darconis: Where have all the windows gone?
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- Neoptolemus
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Darconis: Where have all the windows gone?
I was looking at Darconis in the editor earlier trying to find something to claim, and I noticed that a large number of the houses, big and small, have no windows whatsoever. This is really unrealistic; expecially the bigger homes. Is someone going to fix this? And if so, shouldn't it be done fairly soon? Like, before all the interiors are done, since they'll need revamping? I also saw a couple of the stone Nordic houses with bay windows on the outside, which would be impossible to do interiors for unless some new meshes were made. If someone is going to do some new meshes I applaud them, because it would look damn cool. But if not, they really should be removed.
Hate to sound like I'm sh*t stirring, but something had to be said. Who would want to live in a house with no windows?
Hate to sound like I'm sh*t stirring, but something had to be said. Who would want to live in a house with no windows?
in answer to your last question...someone who has no clothes.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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... which is let "teh mAd MinX0r eRrOr fIXz0R" (me) fIXz0R it up. I can do this in one night, if 'yall want. Problem is, I either delete the windows or delete the architechture-type (make it imperial instead of nord). Which would be better? I personally think changing the architechture, as it strikes me as odd to have nord buildings in central-eastern morrowind. However, I'm guessing many an interior stands done that has this window problem.
I'm almost done with my dwemer "palace" (size is mind-boggling), so when and how I do this, if at all, is up to you guys.
I'm almost done with my dwemer "palace" (size is mind-boggling), so when and how I do this, if at all, is up to you guys.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
dont change architecture, definitely no! Why don't you just add windows where they are missing?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
No the so called 'nord' buildings belong to common architecture. See it as they have been adopted as building style from Nords or something, they just belong in an Imperial/Common city.
As for the windows, I've already done some interiors but adding windows to interior is also very little work and I agree on the fact it will make the city look better. So àthink it would be a good idea to add the windows.
Oh and by the way, for interiors of ex_nord_ buildings with Bay windows on it, you can use in_com_wincover_01.
As for the windows, I've already done some interiors but adding windows to interior is also very little work and I agree on the fact it will make the city look better. So àthink it would be a good idea to add the windows.
Oh and by the way, for interiors of ex_nord_ buildings with Bay windows on it, you can use in_com_wincover_01.
Mmh, problem is that just placing windows on the outside can lead to some freaky hard to match interiors and vice versa.
Maybe strip the windows and have interior modders place them? Its aditive so shouldnt be much of a problem.
/edit
the place also needs smoke stacks
Maybe strip the windows and have interior modders place them? Its aditive so shouldnt be much of a problem.
/edit
the place also needs smoke stacks
"Our vision is to recreate Tamriel in a way truthful to how Bethesda Softworks would have wanted it to look like by using TES lore."
While we're on the subject of windows, will illuminating effects be used on windows in Darconis (and tamriel as a whole), for extra atmosphere on a dark night, it's also simply more realistic. Maybe even on taverns and shops, which assumedly stay open all night. I remember a mod adding these kinds of illuminations, worked well.
- TR writer
- Map 2 dwemeri/telvanni cavern
"as long as there are no Flaming Pink Glass Pants of Nerevar, Special Organic Pineapple & Coconut Pies and Gates to Oblivions (ie. do not go against lore) I am fine." - Yinnie Atreidou
- Map 2 dwemeri/telvanni cavern
"as long as there are no Flaming Pink Glass Pants of Nerevar, Special Organic Pineapple & Coconut Pies and Gates to Oblivions (ie. do not go against lore) I am fine." - Yinnie Atreidou
Re: Darconis: Where have all the windows gone?
[quote="Neoptolemus"][/quote]
The answer is blowing in the wind, so why dont you just use google to hit it up??
The answer is blowing in the wind, so why dont you just use google to hit it up??
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I think the dedicated man added them manually which is much too daunting for something this size I think. Or perhaps he found a clever way of replacing window models with illuminated versions. You'd have to ask him really, I think he was mod_man, or something like that.
[url]http://www.freewebs.com/xura/downloads.htm[/url]
[url]http://www.freewebs.com/xura/downloads.htm[/url]
- TR writer
- Map 2 dwemeri/telvanni cavern
"as long as there are no Flaming Pink Glass Pants of Nerevar, Special Organic Pineapple & Coconut Pies and Gates to Oblivions (ie. do not go against lore) I am fine." - Yinnie Atreidou
- Map 2 dwemeri/telvanni cavern
"as long as there are no Flaming Pink Glass Pants of Nerevar, Special Organic Pineapple & Coconut Pies and Gates to Oblivions (ie. do not go against lore) I am fine." - Yinnie Atreidou