Lvling down

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Prowler
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Joined: Tue Nov 25, 2003 5:41 pm
Location: Bedadras, city of dreams.

Lvling down

Post by Prowler »

I've got an idea. When you play morrowind, you'll lvl up till you got evrything at 100 making you a star at every thing in the game.

Bethesda's way to counter this in theire expansions was to make the creatures more powerfull, and its likly we'll have to do the same.

But theire is alternative, its easy to make a script that lowers your skills if you dont lvl them up freqently.

This will keep the game playable longer because you'll never be the ultimate person, but only good in the skills you use often.

For example, you are a warrior who uses long blade and heavy armour. And because your fighting quite often you'll have both skills at 100 or 99 constantly.
But now you found a really kick ass set of medium armour and you dump all your heavy armour for it. Now your med armour skill will go up because you use med armour but because you dont get to train whit the heavy you loose the edge you had in using it making you to loose skill again.
You keep using your long blade so that will stay at 100.


This gives TR the possibilty to use normal creatures all over Tamriel instead of having to power them up to keep the game fun.

Wich allows new characters to vist tamriel at the same time as morrowind, without getting slaughtered. While also keeping tamriel fun for pepole that want to use theire old char.

Wich makes the game more sensiable in terms or "realism" because an imperial trooper in the mainland is just as trained as one on morrowind. Its not like they send the weakest reqruits to MW

Not to mention that it will make the game last longer for the player, as he will always be able to improve, and always have competition

What do you think?

/edit
template of the script can be found here
[url]http://forums.tamriel-rebuilt.org/viewtopic.php?p=50384#50384[/url][/url]
"Our vision is to recreate Tamriel in a way truthful to how Bethesda Softworks would have wanted it to look like by using TES lore."
Assassinace
Developer
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Joined: Thu Aug 21, 2003 10:56 am
Location: Dreamland

Post by Assassinace »

The only problem I see with your idea is that with 100 in two skills any character can become uber. So even if the rest of thier skills are no good it doesn't really matter.
Prowler
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Posts: 77
Joined: Tue Nov 25, 2003 5:41 pm
Location: Bedadras, city of dreams.

Post by Prowler »

As an agent I'v never felt my selfs uber whit speechcraft and mercantile on 100.

But if its longblade and heavy armour (or other more serious skills) you're talking about, its not that hard to make certain skill drop faster then others.

Besides, your lvl doesnt go down, the lvled creatures will still be for a lvl 70 char while you are only 30 in fact.

(Like those bleu goblins from bloodmoon, if you are lvl 15 you only see 1, if your 70 you get to fight a group of 8)

You should see suggestion this as a way to keep the dificutly lvl on the main land similair to that of morrowind while not boring lvl 70 chars to death whit to easy enemy's.
"Our vision is to recreate Tamriel in a way truthful to how Bethesda Softworks would have wanted it to look like by using TES lore."
Anonymous

Post by Anonymous »

No shit prowler. I had to fight 8 of those at the same time with my über char (randa, lord's, royal signet, marara, bearclaw etc... and trueflame. And I sounded a hasty retreat I can tell you that much.. :) (I use meph's uncap had 5xx health, lvl 160 long blade, lvl 120 HA)

Anyway, I dont think long blade increases your dmg but rather accuracy, we should just take precaution about the difficulty with smart leveled creatures :)
(I mean, when you get to lvl 70 all creatures should have 60% reflect, 200% weakness to magicka and a very large healing rate. We can have the same creatures get exponetially stronger with lvl
Assassinace
Developer
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Joined: Thu Aug 21, 2003 10:56 am
Location: Dreamland

Post by Assassinace »

Well karstaag was a giant so if you have to fight 2 or three giants at a time.
But yeah I get your point. It's just very hard to balance things in Morrowind regardless.
Eraser
Developer Emeritus
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Joined: Thu Aug 21, 2003 10:53 am
Location: New York

Post by Eraser »

I see great minds think alike :wink:

I thought of something like this that would make use of how skills are lowered over time in jail to accomplish this.

Any talented scripters want to give it a shot?
"There is no dark side of the moon really. Matter of fact, it's all dark."
Prowler
Member
Posts: 77
Joined: Tue Nov 25, 2003 5:41 pm
Location: Bedadras, city of dreams.

Post by Prowler »

Already shooting. Machine gunspeed, got it working just have to copy and past and change all the skill names 5 times over.

/edit
nevermind that, for some reson the lady decide she wouldnt cooperate anymore. Giving me nothing but errors.
"Our vision is to recreate Tamriel in a way truthful to how Bethesda Softworks would have wanted it to look like by using TES lore."
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