Claim (25,19): TO Shacks & Ba'nal [C]
Moderators: Haplo, Lead Developers
Claim (25,19): TO Shacks & Ba'nal [C]
Hey there, I'm a newbie just trying my hand at a few different things until I find what I like... I'd like to claim the three interiors in cell (25, 19): guar farm shack on stilts, another on the ground, and an underwater cave. Not sure how specific I need to be, but I'm planning to put dunmer ranchers/farmers in the shacks, and probably turn the cave into a smuggler den with mostly dark elves and maybe a couple random-race (that idea would be subject to change if I checked the interior and found that it was clearly not a smuggler den)
Update: Came up with a few dark elf names
Daren Modreth
Mavyn Nethron
Myndaal Athys
Symara Hlodel
Fons Vonethi
Othyn Velas
Omal Llarvu
Update: Came up with a few dark elf names
Daren Modreth
Mavyn Nethron
Myndaal Athys
Symara Hlodel
Fons Vonethi
Othyn Velas
Omal Llarvu
Last edited by groza528 on Thu Jun 10, 2004 1:50 am, edited 1 time in total.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Claim Name: Guar Farm Shack on Stilts
Cellname: Tel Ouada, Guar Farm: Herder's Shack
Description: Cosy home
NPC's: YES, up to 2 Dunmers. Name at your choice.
Creatures: At your discretion, just don't add an Ogrim or a Guar.
Claim Name: Guar Farm Shack on Ground
Cellname: Tel Ouada, Guar Farm: Stash Shack
Description: Simple, neat storage
NPC's: At your discretion but I would prefer if its a NO. It is a storage shack.
Creatures: Yes. Pest animals like rats.
Claim Name: Underwater Cave
Cellname: Ba'nal
Description: Small, partially underwater
NPC's: Name says 'Underwater' - even if it is partially underwater: NO.
Creatures: Underwater creatures, and what-nots.
Claim Granted if you follow the guidelines I have stated above.
Yinnie.
Cellname: Tel Ouada, Guar Farm: Herder's Shack
Description: Cosy home
NPC's: YES, up to 2 Dunmers. Name at your choice.
Creatures: At your discretion, just don't add an Ogrim or a Guar.
Claim Name: Guar Farm Shack on Ground
Cellname: Tel Ouada, Guar Farm: Stash Shack
Description: Simple, neat storage
NPC's: At your discretion but I would prefer if its a NO. It is a storage shack.
Creatures: Yes. Pest animals like rats.
Claim Name: Underwater Cave
Cellname: Ba'nal
Description: Small, partially underwater
NPC's: Name says 'Underwater' - even if it is partially underwater: NO.
Creatures: Underwater creatures, and what-nots.
Claim Granted if you follow the guidelines I have stated above.
Yinnie.
this s*** is bananas...b-a-nan-a-s..
Sure, no problem. Wasn't sure if just the entrance was underwater, like the cave where the guy with the Lord's Mail is. Will follow your guidelines, thanks.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Ok.
Here are the interior files.
remember to make a new esp for it.
If there is anything that you cannot do and find problems (like assigning ownership), please state so in the readme what you want assigned, and anything else that needs to be brought to my attention.
Don't forget to read the FAQ's in this Claims Forums.
And Enjoy yourself.
Yinnie.
PS: Also, Welcome to TR.
Here are the interior files.
remember to make a new esp for it.
If there is anything that you cannot do and find problems (like assigning ownership), please state so in the readme what you want assigned, and anything else that needs to be brought to my attention.
Don't forget to read the FAQ's in this Claims Forums.
And Enjoy yourself.
Yinnie.
PS: Also, Welcome to TR.
Last edited by Yinnie on Mon Jun 28, 2004 1:26 pm, edited 1 time in total.
this s*** is bananas...b-a-nan-a-s..
Sorry for the delay; I have also been working on an exterior claim. I'll get this ready and then I'm probably sticking to exteriors for a while.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Alright, first a n00bish question: I assigned ownership to the items in the shack, but when I take them the NPC just says "I'll deal with you, thief!" but doesn't attack. How do I make him attack? Likewise, how do I make it a crime to attack him?
Second, I've just got a small quest idea, but I didn't mention it before so I thought I should ask first. The quest is to put some rat poison in the storage shack; easy enough, the catch is you're not allowed to kill the rat that's already in ther because that rat has to carry the poison back to his rat cronies (non-existant ingame) It may require me to create one more container as a drop point for the poison.
Second, I've just got a small quest idea, but I didn't mention it before so I thought I should ask first. The quest is to put some rat poison in the storage shack; easy enough, the catch is you're not allowed to kill the rat that's already in ther because that rat has to carry the poison back to his rat cronies (non-existant ingame) It may require me to create one more container as a drop point for the poison.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Alright, I got that working, but have run across another problem. Now, for some strange reason, there are two of every item to which I assigned ownership. I can take the first one without the NPC saying a thing, but the second one in exactly the same place gets a rouse out of him.
My hunch is that the game considers there to be two items there: one from the original interior mod that has no ownership assigned, and an additional one from my NPC mod that does. Any idea how I can fix that?
My hunch is that the game considers there to be two items there: one from the original interior mod that has no ownership assigned, and an additional one from my NPC mod that does. Any idea how I can fix that?
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
- Neoptolemus
- Developer
- Posts: 84
- Joined: Mon Sep 22, 2003 6:10 am
I've encountered this problem myself. It seems that when you change the ownership of an object, and save the data in a new file, when the two files are loaded together the objects are doubled. If you load them together in the CS, it's quite possible that the new data will be deleted, as the CS sees it as a 'duplicate reference', which are automatically removed. I hope that made sense. The only way around it (afaik) is to save the changes to the original file, which is against TR policy.
So... unless the policy is changed, the setting of ownership on objects is something the merging team will have to take care of.
So... unless the policy is changed, the setting of ownership on objects is something the merging team will have to take care of.