dondril 3-21

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kingfish
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dondril 3-21

Post by kingfish »

i've taken over the town of dondril.
there is a guestion to someone that has an insite to the problem: after d/l of previously done work on this, i noticed that: 1. it's hlaalu, but is supposed to be indoril, right? 2. there are GL textures, but there are supposed to be WG. so, what should i do, leave it as it is or start over?
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Post by Nazz »

My suggestion would be to get rid of the city completely and redo the textures in WG. But if you really want a city there it should be Indoril, though a Velothi town (not really controlled by the Indoril) might be a nice way to go aswell.
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Post by kingfish »

thanx nazz,
that's what i was thinking of, so i'll start over, making it WG region with a small indoril or velothi town [10-15 buildings].
btw: as soon as you make your northern cells of 3-22, pleace, post it here, so i can match it...
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Post by kingfish »

i've changed my mind, so Dondril is going to be a fortified de_shack town/village...
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Post by Anonymous »

Nice idea, what are the walls? Rotated bridge parts? :D
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Post by kingfish »

small progress: -see pics-


@blad: ex_de_dock_piling_01
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Post by Teli »

Looks really good! :D
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Post by kingfish »

there will be a secret house&garden on a hidden plateau, where a master trainer of ateration [or somethin'] lives...
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Post by Yinnie »

OooooooooHhhhhhhh.. Pretty !!!
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Post by sirwootalot123 »

Wait a tec...
Dondril should be WAY bigger than that, at least double. The village I have that isnt even in lore is bigger, no offense. Perhaps the sections for biggyfying-ness should use the new new velothi models?
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Post by Majra »

hmmm it would be nice to have a really large village, but definetly dont change the building types, I like this survivalist, poor look
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Post by Nazz »

sirwootalot123 wrote:...The village I have that isnt even in lore is bigger...
Thats kind of the point though, that city was made up so it shouldn't be as big as the one Turbana originaly made. I think kingfish is going in the right direction with this.
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Post by Legolas55 »

It looks very good Kingfish. Like Majra said also, I like the more poorer look and more of a village look. I also like how you not only make the town good but the landscape in it makes it even better. Make this another one of your quality works like Stonefalls.
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Post by throbin »

Well done, Kingfish. Your rendition of Dondril is both unique, and cleverly designed. I especially like the circular wooden blockhouses/towers guarding the town gate. It's work like this, which will elevate TR above the mass of mods, currently availible. :D
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Post by kingfish »

sirwootalot123 wrote:Wait a tec...
Dondril should be WAY bigger than that, at least double. The village I have that isnt even in lore is bigger, no offense.
well sirwoot, i think your village should be smaller than. there is sort of rule/guideline: non-lore villages are to be about 10-15 buildings max.
maybe i'll add a shack or two, but no more than three. IMHO more buildings would require a stone-build townhall [or something], which could ruin the general look. besides, size is of no importance beauty-wise.
@everyone: thanx for your comments...
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Post by kingfish »

some progress, not much though. i'll have more time starting monday, so expect some screens soon...
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Post by Arsonide »

Nobody's bothered by that? I mean it's nice work, but it's Indoril, and definately not poor. The town is in between 3 major cities, Eagle Moore, Ebonheart, and Almalexia if I remember correctly, and Hlaalu is fighting Indoril for it. All of that points to the fact that it's a trading town with vast wealth. Plus the fact that it's owned by Indoril. I would've got my hands chopped off for making a decision like that back when I was working on 3-21. I may not be great at working the exteriors but I know my lore, and if I can contribute anything it's that. I guess, though, what happens...happens.
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Post by Inferno_str1ke »

aw, i liked Donril how it already was :(

make sure Turbana still gets credit for doing it, and saying that, what actually happened to him?
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Post by Túrelio »

Great Job, it is looking good!
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Post by kingfish »

sorry for no progress report in a while, i just don't have time to mod these days 'cause of school [i really f*cked up, and now trying to fix it].
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Post by kingfish »

a brand-new restaurant with great panoramatic view is opening in dondril:

"THE NEST"

all good souls are welcome tonight for a free drink!
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Post by Yinnie »

Bad souls? :) No free drink?

That looks very pretty.... Good work, kingfish.

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Post by kingfish »

so, opening party tonight at "the nest"!
see pic for location :]
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Post by Kothloth »

Yup, looks good. Though don't make too many of these kind of areas, since they require a lot of references to look good ;)
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Post by sirwootalot123 »

Cool! I gots me a resturant too, so this certainly wont stick out too much.
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Post by Kothloth »

Umm, that doesn't mean one should put a restaurant like this everywhere :P
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Post by sirwootalot123 »

exactly. There are only three I know of, counting the one in gnisis.
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Post by kingfish »

the town itself is finished, as well as most of wilderness around it. should be finished by friday...
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Post by Haplo »

excellent 8)
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Post by Stalker »

Looking good.
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Post by kingfish »

finished... :D
submitted here: http://forums.tamriel-rebuilt.org/viewtopic.php?p=60722#60722
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Post by Kothloth »

Yay, one more claim made in map 3! Do a good job in finishing of other claims aswell ;)
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Post by Nazz »

Now if only someone *Cough*Koth*Cough* would get a jump on merging all the recently submitted claims into the big map.
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Post by Kothloth »

Nah, not a chance :P

I'm actually working map 3 right now... By polishing Almalexia, bwhahahaha! :twisted:
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Post by sirwootalot123 »

oh, come on... you'll have the (uber)noobs thinking that map 3 was canceled - the last update to it was in december or january.
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Post by Haplo »

november.
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Post by Kothloth »

Honestly, I don't think there's much need for a good merge until the map is closer to be finished. I plan to begin putting work into map 3 when Almalexia is finished. Then I'll remerge everything from the beginning, making sure everything looks okay and the detail is all well and that before adding a new claim to the merge. So in any case, the next version is *far* off.
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Post by sirwootalot123 »

but by that time, we will be to map 3 interiors; so modders will NEED the merge. silly. :D
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Post by Kothloth »

For that purpose, a merging isn't needed. Simply add all availible claims into the same .esp and it will be good enough. I don't call that merging, rather a collection of claims :P
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Post by sirwootalot123 »

ohhh, I thought you were saying you were too busy to even throw them all together (which seems to be what has been done with map 6 so far, too).
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