NORD hALL
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- prometheus
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NORD hALL
Here is a new Nordic hall i am working on ....
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bejazus prom is there nething ur cant do!!! its cool and i like it. Im not sure but would it hav to be used for more "advanced" nords as (and i may b wrong it is 5am and i havnt bin 2 sleep yet 8) ) it looks a bit sorta architecturally complicated. But personally i wudnt listen 2 an insomniac
- prometheus
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- prometheus
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- prometheus
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sheeyit - if you reduce the polys, this should be an essential structure for the "metropolitan holds", for town halls or temples.
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- prometheus
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- Majra
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prom that is way too many polys for this structure
The enormous and very curved structure of the mournhold temple is only 6k polys, there is no excuse for this structure to be any more than 4 - 5k
The enormous and very curved structure of the mournhold temple is only 6k polys, there is no excuse for this structure to be any more than 4 - 5k
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
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Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- prometheus
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yea but 3 times more is a lot prom, if you just reduced the amount of sides on your cylinders you would see drastic poly count reduction
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- prometheus
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- prometheus
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- prometheus
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- BalinMinister
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Nice idea. Make dragon, wolf, bear etc heads. I'm not aware of nordic holds totems but I would like to see all of them.prometheus wrote:i was thinking to add a dragon head as Seran suggested but we opted to make it a different mesh to be applied after ...and have a different totem for each of the holds....
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
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- Majra
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the only program I feel should be used, 3dsmax
all others for in game meshes I feel are deficient
all others for in game meshes I feel are deficient
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Quite nice prom
The only suggestion I have would be to weather the textures a little so that it looks more natural in game. I noticed that with the dunmer pass arch. it looks a little too clean and winds up not looking 'right'
The only suggestion I have would be to weather the textures a little so that it looks more natural in game. I noticed that with the dunmer pass arch. it looks a little too clean and winds up not looking 'right'
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- prometheus
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- prometheus
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"this is for a city so it has to be clean..."
A city can be clean in terms of design, but you still have to weather the textures. Look at all the buildings for morrowind. They have scratches and bumps. They are also shaded so they get darker near the bottom. They are also dirtier near the bottom. Don't get lazy I'll help you if you don't want to do it, but there's no way we'll have sparkling clean buildings in dirty skyrim.
A city can be clean in terms of design, but you still have to weather the textures. Look at all the buildings for morrowind. They have scratches and bumps. They are also shaded so they get darker near the bottom. They are also dirtier near the bottom. Don't get lazy I'll help you if you don't want to do it, but there's no way we'll have sparkling clean buildings in dirty skyrim.
- prometheus
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- prometheus
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- prometheus
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- prometheus
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- prometheus
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