NORD hALL

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prometheus
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Post by prometheus »

here a fourth ...
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prometheus
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Post by prometheus »

here a fifth...
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Post by Anonymous »

......

......


.........


*Passes out*

.......

.....*wakes up*....

Holy Shit :shock: :shock: :shock: :) :o :D :lol: Those are !#%^ING amazing!

Edit: Prometheus?!? What cant't you do.. I'd ask a personal favor....Could you deisign an in game dildo? For me. I have very large man breasts....If that sort of thing intrests you
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Post by Majra »

king morrowind, please shut up before an admin has to institute some policy on you.

Prom, I would say scale it down, the proportions are meant to be large I know, but right now it is monstrously larger than any other mesh... scaling it down would make it a lot more realistic, epic proportions isnt always better :P
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Post by prometheus »

yes i noticed it too i oversized it ....
What is a Dildo ? i don't know sorry....
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Post by Túrelio »

I agree it needs to be scaled down. Now that you have made this monsters outside, you might want to give the interiors some thought.
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Post by Anonymous »

I apoligize, was that my warning before the core banns me? Prom you don't want to know what a dildo is.

Sorry I dont know what I was smoking....Oh yeah Pot.
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prometheus
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Post by prometheus »

Ok I know what is ... for interiors we can easily use the Halls of the Bloodmoon pack ....
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Post by Túrelio »

Yea but those might not match. I agree it would look similar, but because of the size difference it would need to be a new interior I think.

And King-Morrowind, maybe next time you should come off your high before posting, there may be a warning policy however everyone knows what isn't appropiate on these forums.
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Post by Anonymous »

What is in the 3rd peak of the tower? Is it like a bell or somthing to summon the people to the hall?

To support the size theory you probly only want to make it so the posts on the front are the same size as trees.
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Post by prometheus »

look this ...this is the kind of structures i inspired to....
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Post by Majra »

match the height of each level with the height of the levels in other buildings or else it wont make sense and it will mess up whoever makes the interior pieces for skyrim. Its better to standardize
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Post by SlugZ »

I allow my computer to choke FPS, if the it allows me to see that building! Holy crap! :shock: It looks better than anyother building in Morrowind!


BUT: Maybe it looks too good. The house seems to be "too clean" next to the other houses. (Know what I mean?) Some work with the texturing is adviseable.
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Post by Túrelio »

Well it largely depending on what the other structures in the city around it will look like, this building could be in place however we would need to make other buildings in a similar style as this one.
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Post by Nomadic1 »

:shock: Woah! That is good. But I understand what Morden said when he said it doesn't look weathered (that is if you haven't done the vertex shading on it)
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Post by prometheus »

be patient guys i still have to finish the work on it ..... after all is a work in progress and i use this thread to adjoust the shot ....

anyway i already made other buildings on the same style and others are about to come , as well as a new set of walls...
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Post by Túrelio »

Well, if you are ready to show those, post some screenshots. It would probably be better to compare them together, since the Bloodmoon Nord structures will not be all that we use, especially for the different Holds.
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Post by prometheus »

here is one ....
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Post by Jacurutu »

Prom: I've been to the place off of which you based the really big building (but I'm blanking on the name). As I recall, it was a thirteenth century church. That might be a little late for TR architecturally. Also, I don't think that the in-game Nords would build churches.
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Post by prometheus »

thats not the only one and as u see it has a different shape ...[img]http://www.lordoftherings.net/legend/gallery/images/edoras/edoras5.jpg[/img]
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Post by Jacurutu »

I thought that the one I saw was one of the only truly preserved buildings from the time. Was your basis-building on top of a big hill overlooking the village?
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Post by prometheus »

It was an example of positioning to take some screens ingame , just this , the structures around do not match the same texture style....
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Post by Seran »

Hemm..
Yeah.. I think we should keep the decorations seperate.
So each hold can have they're each set.
Better to make diffrent buildings that way.

But brilliant.
I don't think the scale is wrong.
I just think the way the building is right now.
It doesn't fit right.
The front part is strange to me.
As a true nord or a viking if you like. :P
Only way I can see that work if it's sheltered in some form of cort yard, whit tall houses around the yard.
I've seen these buildings all my life.
And one of the key things one has to keep in mind is weather.

The roof should be low to the ground.
Just as high as a normal man can fit under there.
A bit lower than that to if possible.
It will help against the wind taking hold on the building.
And it's a very destinkt feature that kinda gives the building it's real and true apperance.
Every norwegian can tell you that the building look strange if it doesn't have this feature.
Most can't put they're finger on it.
But it doesn't look like a real building to us.
Oh.
And viking never was much ppl for grand entrances.
Again becus of weather.
Ever tried to open a large door in a storm?
In this setting you want to keep the door as sheltered as possible an have as few windows as possible.
And keep the door as small as it needs to be.
Down want that snow and rain comming indoor do we?

Prom you did a very good job on the structure part of this building.
It looks very very viking age.
Only problem are the weather features you need to keep in mind when making it.
Then the rest doesn't really matter how large it is.
Or how massive.

Texure wice it's complete.
Very complete. I agree though whit the guys who say it should look a bit more weathered and worn.

All in all. I whouldn't mind if it looked just like that.
Any Nord whould have been proud of that building.
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Post by sirwootalot123 »

Texture change +vertex shade is all we need. Afterward, submit it so the drooling can begin :twisted: .
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Post by prometheus »

and another one....
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Post by Haplo »

ooo I like that one prom :) However, the curved piece of wood that tops it off seems a bit too curved.
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Post by prometheus »

Seems so ?
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Post by SlugZ »

What is vertex shade? :oops:
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Post by Kothloth »

I can't understand why you people make meshes for Skyrim now anyways. We're still years from finishing Morrowind you know. It would be a wiser decision to put effort into finising the huge piece of work we're currently working on before making stuff like this. Sure, planning ahead is good, though this is absurd :P
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Post by prometheus »

I am a landscaper , not interior maker , i am not good at making interiors, quests or other stuff that is needed now so i make other things like meshes for skyrim and the maps so it is everything but absurd.... it is absolutely not a waste of time and we aren't so far as u think....
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Post by Túrelio »

I think we could still use some more meshes for Morrowind, specifically in the area of Dres since we have had to make everything ourselves for them.
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Post by prometheus »

u mean make i guess.... but i have no familiarity with the Dres Style and i don't find it much interesting to do , also there are other experienced shapers like Veet and Majra working on that.....
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Post by prometheus »

here is a piece of Wall....
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Post by kingfish »

those look really good, prom!

i have an idea: since skyrim is mountaneous, it'd be damn good to have a way to make a terrace/platform like structures in cities, offering us a chance to build on slopes or even on top of mountains.
for this we imho need only a few simple models: -see pic-
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Post by prometheus »

mmm could u draw a more definite and explicative picture? i couldn't understand how u wanted it actually...
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Post by prometheus »

here is an angle wall....
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Post by kingfish »

hope this will help: -see pics-
for scaling, i think those floor tiles to be some 5by5 metres and the railing about 1 metr high...
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Post by prometheus »

u made it in 3dsmax? anyway is something very easy u want some stuff like this or a different shape just for the idea? If i understood well u want something that could hang on the cliffs to make higer grounds where to place other structures...
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Post by Haplo »

that railing you made K_F would be great for the terraces in map 6
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Post by kingfish »

well, it's made in auto-cad, i'm a newbie in max [unlike in cad]. those shapes are pretty much definite, but you may let your imagination work on it, thus using it as a guide. the only thing that matters is that it needs to be tileable.
yes, it is for hanging on cliffs [but not only] to form a platform, or a raised plazza, or a terrace, or whatever you can think of. that's why i asked for separate railing, so you may make whatever shape.
also, it'd be great to have matching stairs; with a separate railing too, so that we can add railing on both sides/one side/no railing...
btw: i know those are pretty simple meshes, that's why i dared to ask for them.
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