Mesh request: New Dres armour

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Garinator
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Post by Garinator »

um hey guys notice the " around the word bigshot... I did that cos i was hassling/laughing at daka... i wasnt disrespecting no1 and furthermore i was only laughing at daka for taking it soooo seriously. Honestly i reckon if sumbody wants to model it and do a good job then put it in...
And munkie man i wasnt hassling ne1.

And if it doesnt happen i wont jump off a bridge... :D
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Post by sirwootalot123 »

I agree that the whole thing shouldn't be replaced. However making a few of the pieces that look a bit different (Curved short spiky pauldronds, shield, ect) may be a good idea to give the Dres a little variety.
thought-thief! :D
that's EXACTLY what i've been trying to say here! :)
now that the whole "bigshot" dillema is all cleared up, is there anyone who would like to model this? the priorities would be first shield, second pauldrons, and third helm (i'm not sure we really even need the cuirass, except maybe for the dagoth bonemold Idea).
As to the diffrentiations in the two styles (vorrheis and mine), that is how dres works - it's split up between the two castes, but ultimately they are the same group - but each side with their own minor differences.
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Post by sirwootalot123 »

The armors aren't really all that different. Not different enough to warrant a new armor model. Vorrheis' helm is more spiky than the concept art, but you could just use one of the already made Bethesda ones. The spikes are also slightly different in style, but the general spiky shoulders bit is there.
I made them look really similar ON PURPOSE - they are both house dres, silly :D!
Also, if they are so similar, this should be fairly easy to create - just modify vorrheis's armour until it matches the concept images, and whammo! another style of dres bonemold (unless munkie is STILL opposed to using this for dres, of course). As for the shield, I would be willing to work with some other members on that one for the textures (as it is a brand-new object).
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Post by Assassinace »

I kinda object to the two armors for the different castes but beyond that it looks cool.
(Reasoning that the lower cast most likely wouldn't be allowed to use bonemold at all or at least making thier own would be an affront.)
But it could be used either as variety or as a local variation.
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Post by Túrelio »

True, it could just be another type of bonemold, not affiliated with any House, depending on how it looks. We could then strap them onto ur typical adventurer or merc.
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Post by sirwootalot123 »

what I mean is, the dres have two "castes" as they are called, and wealth isnt much of a divider - in fact, the alt-julan are even MORE wealthy from what I understand.
The Alt-julan are the rich and the exploitative, and probably the vampires too. They hate imperials probably more than any other group in all tamriel, and operate the plantations and farms.

The gah-kogo are the hyper-traditional dres, who defend the plantations and serve as the house's guards. They also are mercenaries, at times.

Munkie and/or yinnie could probably give you the true spiel, but I think that sums it up.
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Post by sirwootalot123 »

Bump.
Is there anyone who would want to undertake this, AT ALL?
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Post by sirwootalot123 »

BUMP :evil: ...
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Post by shadowmoon »

the helm should be easy enough to do, it looks like the plain bonemold one with different eyes, ill give that a go
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Post by sirwootalot123 »

thanks man! also, there's a sort of "dent" on both sides of the long part; look at my avatar if you're still confused.
THANK YOU VERY MUCH.
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Post by shadowmoon »

ive done the mesh, now i just need to UVW map it and texture it
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Post by sirwootalot123 »

all I can muster to say right now is w00t. :D
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Post by shadowmoon »

Have a teaser to whet your appetite
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Post by Haplo »

ahhh, sweetness :D
I'm trying to bugger my parents into getting me 3DS Max 4...maybe for christmas...or my 16th, 18th, or 21st birthday, or highschool or college grad present...nah...

I'll have to make duh with milkshape maya terragen and PS
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Post by Morden »

nice helm :)
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Post by shadowmoon »

Here is the file, i have yet to decide weather to add daedric runes onto the side, i think it looks OK as it is, comments would be nice.
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Alt-Julan Helm.rar
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Post by Haplo »

nice! could you make a little slit for the nose OR the mouth...not both though.
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Túrelio
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Post by Túrelio »

I dunno, the textures don't look right, but i am not sure.
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Post by Assassinace »

Around the eyes needs to be fixed a little but overall it looks good.
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Post by sirwootalot123 »

holy shit! sweetness^895732723568075923487638246895348.3!!!!!!
Woo man, woo.
Can you do the pauldrons too, or is the helm the end?
Oh, and for breathing holes just add some dots around the mouth.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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Post by sirwootalot123 »

Also, if you look at my avatar you can see that the face part has a sort of "edge" around it, but otherwise the sweetness of this is indescribeable.
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Post by shadowmoon »

ill refine this and give the other meshes a go
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Post by sirwootalot123 »

woo
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Post by Haplo »

you mean woot?
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Post by Majra »

feeling a bit spammish tonight are we haplo.... gets out spanking paddle as if to spank..... but puts away. Im too tired and I have 2 exams tomorrow early morning.
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Post by shadowmoon »

Here is the promised update, eyes are more slity now as aposed to the gapes, there is a textured nose hole. edges on the side of the face added.

Morden said he would texture it for me, so this probibly wont be the last update for this file. however this is the place to get the new mesh, which i dont think should change.

imm off to do some pauldrons now
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Post by sirwootalot123 »

woo, this is great. cant wait till you finish the rest.
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Post by Morden »

The model looks great, and i'm almost done the texture :) There's one little thing though. The helm has two flanges on either side which are shaped like ears. They've been modelled well.. i mean.. they look like really good ears, but unfortunately Dark elves have pointed ears. The human ears make for an odd look, seeing as how it is a darkelf helm. I'm not sure if it would make it past the reviewers.
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Post by sirwootalot123 »

Those are the "edges" around the helm, not earbits.
THe only thing I would reccomend further is that the chin is supposed to be jutting out a bit (as in the bottom of the chin would just be covered by cloth most likely), and to make the eyes a bit less dark (as in you can see into the eyeholes just a little bit). Remember, the face mask should be almost straight from the tip of the nose to the tip of the chin (not rounded like it is now).
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Post by Morden »

The eye slots thing is a texture detail... and on all the other helms its just black in there.

I realise that those are edges, but they are the perfect size, shape, and placement to be ears.
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Post by shadowmoon »

artistic lisence, eh.

anyway ive finished the pauldrons now. just making the esp. ill post it up and screenies later.

maybee if Morden could texture these aswell that would be cool
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Post by sirwootalot123 »

time to quote lil' john:
YYYYEEAAYUH!!!! :D :D :D
I can see it in your avatar, and what I see is pure awesomeness..
EDIT:
I took a look at it in-game, and the noseholes are highly out of place IMHO. Morden, when you texture it the breathing holes should be a series of very small dots around the chin, like in my avatar. Also, remember to make the helm not cover the bottom of the chin, but have cloth there. But i should stop complaining, and congratulate you for being the only guy willing to undertake this task. :D
Last edited by sirwootalot123 on Thu Jul 08, 2004 10:22 pm, edited 1 time in total.
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Post by Haplo »

yeah it'd be a LOT easier to see if he took out the rainbow circles though.
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Post by Morden »

Also, remember to make the helm not cover the bottom of the chin, but have cloth there
I can't really do that... sorry. :( You'd have to alter the mesh to make it separate from the chin, otherwise the cloth and the mask are flush with eachother. I'll play with it for sure, but don't be suprised if i can't do it. I think the helm looks pretty sweet even if it wraps under the chin. The redoran founder's helm does the same thing.

@shadowmoon - if you post the pauldron mesh and texture i'll get going on it.
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Post by sirwootalot123 »

I was talking to shadowmoon there.
Also, please post it so I can drool at it too.
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Post by Morden »

I might add a couple more shadows but its pretty much done.
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Post by shadowmoon »

Ill refine the (helm) mesh again once Morden is done texturing.

i need to make an upper arm model and a ground model yet. at the moment im using Gah Julan upper arm as that seems to go well but it needs its own. so that is my next model.

here are some screenies
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pauldron.jpg
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Dresdude.jpg
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Post by shadowmoon »

Here are the pauldrons. the helm is included.

i have added option to wear armguards which were shown in the concept art. its the upper arm model without the pauldron. less protective but allows more ease of movement great for a noble.

This is only a teaser version made by request. i am unhappy with a lot of things in here namely the pauldron mesh and the black gapes. and how the pauldron ground model has an odd blue tinge.

so expect updates. this is just what ive been doing so far
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ScreenShot 4.JPG
An ingame shot in a blank cell. armguard and pauldron
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Alt-Julan Bonemold.rar
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Post by Violent_J »

The helmet looks very good but the rest looks like every other bonmold armour in game . For my opinion !
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Post by Garinator »

yeah i aggree with j. The pauldrons look very unorginal. Like really really unoriginal. The spikes need to be more dominant or not there at all. But i really really luv the helmet. Maybe the eye slits need a little refinement though.
But yeayuh the helmet rox.
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