NORD hALL
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yup, that last pic of proms isn't even his I don't think. It's in a group download of some nordic longhouses.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Túrelio
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time for some good old destructive commenting:
prom: all ur buildings need enlongated anchoring into the ground, so that the damn building wont float when the ground is not flat
prom: try to take comments on ur stuff. they are too high polied no matter how u look at it. u tend to desire to create buildings with tens of thousands of polies, (aka Narsis Arena) and insist that they be used and refuse to reduce the poly. im not being personal about all this, but i have to comment on ur style of design.
all modellers:
during the design phase of modelling, a modeller tends to make the best looking models that he or see could, but in this situation (i.e. MW's jaded engine) this does not apply. when modelling, imo one shld always design with simplicity in mind, the less the polies the better. most people tend to overlook this fact when modelling for morrowind.
instead of making a complex model and trying to trim down the fat. instead try making a simple model and adding in the design and all the little details, that way its much easier to control how much polygons u use.
if we started with a overloaded model to start with, cutting down polies is both time consuming and difficult, as ur model will start to look bad with every cut, but if u were adding details, it will look better (hence the feel good factor).
furthermore, unless u are willing to model ALL the buildings for all the nord buildings, we should have a standard for all the nord buildings and limit how many polygons we use. that way, all buildings will look more or less coherent (look the same).
btw, making a good looking model with large count is not true skill. its making the simple look elegant.
feel free to flame me, i have been busy all these while (exams, overseas, still overseas) and i haventbeen contributing much. but that will change soon as soon as i get to australia.
prom: all ur buildings need enlongated anchoring into the ground, so that the damn building wont float when the ground is not flat
prom: try to take comments on ur stuff. they are too high polied no matter how u look at it. u tend to desire to create buildings with tens of thousands of polies, (aka Narsis Arena) and insist that they be used and refuse to reduce the poly. im not being personal about all this, but i have to comment on ur style of design.
all modellers:
during the design phase of modelling, a modeller tends to make the best looking models that he or see could, but in this situation (i.e. MW's jaded engine) this does not apply. when modelling, imo one shld always design with simplicity in mind, the less the polies the better. most people tend to overlook this fact when modelling for morrowind.
instead of making a complex model and trying to trim down the fat. instead try making a simple model and adding in the design and all the little details, that way its much easier to control how much polygons u use.
if we started with a overloaded model to start with, cutting down polies is both time consuming and difficult, as ur model will start to look bad with every cut, but if u were adding details, it will look better (hence the feel good factor).
furthermore, unless u are willing to model ALL the buildings for all the nord buildings, we should have a standard for all the nord buildings and limit how many polygons we use. that way, all buildings will look more or less coherent (look the same).
btw, making a good looking model with large count is not true skill. its making the simple look elegant.
feel free to flame me, i have been busy all these while (exams, overseas, still overseas) and i haventbeen contributing much. but that will change soon as soon as i get to australia.
"Um, I already gave my best"
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
- prometheus
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- Kothloth
- Developer Emeritus
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Aviod has some great points though. Even Bethsoft tried to avoid making stuff too high-poly. To make a building low poly, but still good looking, is true skill, just as he sais. Often good texturing is also a part of this, and remember through using normal smoothing (not mesh! ) you can make a surface look rounder then it actually is.
- prometheus
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actually some Bethesda models have high polycount without seeming to be a big issue for fps.... ofted an exasperation of the use of low poly leads to crap stuff .... the textures can't do all the work and a squared box is always a box evenif u pretend to place on it some nice textures to make it look like a house....also the houses i made are really low polycunt so i don't understand where is the issue on those nord buildings....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
- Kothloth
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Aye? Didn't you mention something about a building that had 40 000 polygons, but now "only" have 20 000? Aslong as you think those values are acceptable, you can't really say your buildings are low poly. Just 10 000 is much. My larger buildings usually ends up being around 2 000, and I very rarely go over that. And I never have to sacrifice any detail to achive this.
- prometheus
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Are you thinking of this?,Didn't you mention something about a building that had 40 000 polygons, but now "only" have 20 000?
[url]http://forums.tamriel-rebuilt.org/viewtopic.php?t=4786&start=40&sid=8bae23310fbfd42597b09cdc25e354f5[/url]
That same model is 3k now.
The buildings do not look high poly to me, except for the cathedral of course.
Contributions:
Nord Architecture,
(some day)
Nord Architecture,
(some day)
- prometheus
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- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
- Contact:
Btw criticism has to be constructive no destructive ....time for some good old destructive commenting:
prom: all ur buildings need enlongated anchoring into the ground, so that the damn building wont float when the ground is not flat
prom: try to take comments on ur stuff. they are too high polied no matter how u look at it. u tend to desire to create buildings with tens of thousands of polies, (aka Narsis Arena) and insist that they be used and refuse to reduce the poly. im not being personal about all this, but i have to comment on ur style of design.
anyway just ask for a more long anchoring and i can easily do...
As u can see if u considere a building of 3k a high polycount then I don't know what is ur way of measuring but to me is acceptable.....
About the arena i have to say that the actual and definitive polygon count is
2228
YOU CAN REad it??? I hope so ....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
- prometheus
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- prometheus
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well we can use them can't we? not all architecture in skyrim has to be nordic...I'm sure that the imperial forts weren't designed by dunmeri standards.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
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- prometheus
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They look good but the roofs are not much slooped , snow would require higher inclination other than that may be would be good for a western hold and southern where is less snow...
but Nords also liked to carve wood , some carvings would be good....
but Nords also liked to carve wood , some carvings would be good....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/