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Rodan
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Post by Rodan »

It's well detailed. But Walt, could you post the file?
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Post by Walt[FT] »

So it's fort now do you wait it :?: :?
[img]http://indoril.fullrest.ru/fort2.jpg[/img]
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Post by Walt[FT] »

So this is my claim, but i must make any model for it,
it is for pre testing
http://indoril.fullrest.ru/_TR_2-16.rar
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Post by Walt[FT] »

[img]http://indoril.fullrest.ru/fort3.jpg[/img]
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Post by Kothloth »

What... Is this?

Blast it, why can't people be better at bringing their intentions into daylight? Putting something like this can't simply be done on your own command. I can't even think of something that it can be. As if we didn't have enough of those problems as it is now :cry:

(Pardon me if I was rough, however, this will require some discussion I'm afraid. This is something quite major, and might even be concidered as a big issue, which we currently have too many of)
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Post by sirwootalot123 »

Since old keep is now dres, I am assuming that this is the ordinator headquarters. Seeing that it's in the sacred lands, I would say this would make perfect sense.
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Post by Walt[FT] »

Sorry sir, if you want i'll delete fort now and end my claim
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Post by Stalker »

No no no. I think the fort must be left there. It fits plus it looks just great IMO. I think it should be left even if there are slight conflicts with lore.
Translation of my post to Walt:
Я сказал что форт надо оставить ибо он класно выглядит и что даже если есть небольшие конфликты с историей то пусть он там будет. Он в реале рульный.
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Post by Morden »

Didn't talk to any moderators before adding this major landmark eh? It looks interesting, but its a major feature, and its new Velothi architecture aswell.
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Post by Kothloth »

The Ordinator headquarters is positioned in Almalexia :P

Ah well, if you want, you could try to make this look a bit more like a ruin. You know, a fallen pillar there, some rocks there and debris all around. In that case, it would rather pass as an old velothi structure. And I don't think it would fit with any other description, really.

If you add a few velothi domes this illusion will be strenghtened aswell. Try to keep the size of the thing down a bit though, it can't be too big. Try to experiment with this idea. If you do it well, then it wouldn't seem as such a big problem anymore. It would be a waste to not use the new models I think, though for the future, please make sure you are permitted to do such a big thing as this before actually putting work into it :P
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Post by Violent_J »

no pls dont destroy this beatiful place make it a palace of some groundlord or some warlord. It also could be included in some warlord quest or something!
We will never die alone Juggalos will carry on swing our hatchets if we must each and every one of us.

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Post by sirwootalot123 »

well, what I meant was that the "ordinator school/base" is no longer in old keep, so maybe we should make this the replacement ordinator SCHOOL. that would be tight. If not that, then make it something like firemoth, being super-haunted and all. I would prefer the ordinator training base, myself.
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Post by Walt[FT] »

Sorry, but I have asked about placing ordinator fort/training base аnd new velothi arch pack, nobody from core team or reviewers denied me, so I decided that what is not denied that is permited.
:roll: :?
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Post by Stalker »

That always happens with the core. Before you start buggin them asking "Can I do this" nobody replies :evil: :roll:
I think this must not be turned into ruin because of a few things:
1) it will require major stronghold reworking
2) this will require changin some models

I think Firemouth type of fort is more acceptable. So it won't be a ruin but there will be noone there. Some hunted place maybe.
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Post by Walt[FT] »

TTTrrrannssslattte pllleeeasseee :? :shock:
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Post by Stalker »

А ну да. Забыл :) Сори :) Исправляюсь.
Сначала я говорю что партия у нас такая-сякая и нехорошая. Что пока к ним 40 ПМов не вышлешь нифига они не сделают. Потом говорю что в руины превращать форт не стоит потому что его прийдётся переделывать да и модельки кое-какие тоже прийдётся новые сделать\старые переделать. И предлагаю сделать из него что-то типа форт Огненной бабочки (в оф дополнении был, тот что на острове и захвачен скелетами). Чтоб это не стало руиной но в тоже время было например домом-с-привидениями (ну что-то в этом роде)
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Post by Walt[FT] »

I try make it as Ordinator training base :? but now i wait your choice
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Post by sirwootalot123 »

I vote for ordinator training base. Almalexia can't have everything, even though it is the capital.
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Post by Stalker »

I double sirwootalot
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Post by Anonymous »

A ordinator training base or THE ordinator training base, or at least for the mainland?
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Post by Stalker »

What's the difference between "a" and "the" in this case ? Or are you asking will this be the only ords training base in whole MW ?
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Post by Majra »

"a "means that it is not unique, "the" means that it is unique
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Post by Stalker »

I got it a few seconds later. But thanks anyway. I think it'll be "the"
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Post by Walt[FT] »

SO, i wait the verdict and begin make donjon :? :roll:
As you know from topics "Ordinators"
The four orders of Ordinators answer to the Alma Rula in Almalexia
- May be we should make 4 training fort (college) in Morr
+ elementary scool + High scool any where etc :? :)
my fort train Ordinators -policemans (common ordinators)
(to Stalker i don't know what word in eng Morr mean rus "Dozor")
or Ordinator of Peace (what is their businnes) :?: :roll:
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Post by Walt[FT] »

I ask the Moderators/Administration about this problem
(orders of Ordinators)(name of theme "Alma Rula") :)
i'm going to vacation 10. 07.
and during vacation i can make any concept -art of their armor
PS and what about of Sota SiL servants :?: :roll:
(may be halfcyborg - half corprus infected ordinators (not lore )) :? :D :lol: :lol: :lol:
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Post by Nazz »

The four orders of Ordinators are as follows: Order of the Watch, Order of War, Order of Doctrine and Ordination, and the Order of Inquisition. The different orders do not have unique kinds of armor and most likely do not have unique training grounds. While the main Ordinator barracks/school/training ground/whatever will be in Almalexia, I don't have to much of a problem with there being a Temple fort that is there to watch over Necrom. What I do have a problem with is the statics used for the city I don't think that the velothi textures go well with the Imperial meshes. It just doesn't look like something the Dunmner would have built, and they haven't been influenced enough to try and say that they could have just copied the Imperial style.
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Post by Kothloth »

Nazz has my full support in anything he sais about this matter. I know no one who has as much knowledge and experience from house Indoril as he has :P
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Post by Nazz »

Well house indoril isn't really an issue here, but thanks Kothlor. :P
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Post by Walt[FT] »

Show me please any imp model which looking like my :roll:
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Post by Stalker »

yeap. I can't find a single Imperial model or texture there...
P.S. Nazz will you reply my dwemer sub question or no ?
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Post by Nazz »

OK I made a mistake, those meshes aren't Imperial statics retextured like I originaly thought, but it still stands that the meshes are too similar to the Imperial ones for my taste. From the rounded verticle shape of the windows, to the turrets on the wall pieces, to the walk ways on the walls, to the shape of the arch on the entrance, to the overall rigidness of the shape of the fort itself screams Imperial to me.
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Post by prometheus »

of what city u are talking Almalexia or Necrom?
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Post by Nazz »

Neither. We are talking about the fort that Walt has in his claim north of Necrom.
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Post by prometheus »

oh well then i do not think that should be forts of imperials in morrowind more than few borderforts in the limit of the province...
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Post by Stalker »

It is not Imperial, it looks nothing like Imperial. The Velothies fort of all Velothi forts. To me opinion of course.
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Post by prometheus »

dunmer forts are made using strongholds i think.....
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Post by Walt[FT] »

So i' m going to vacation for month and i must finish this my claim and this discussion
in my fort i'm trying create the velothi style of contemporary time, era of last Septims with statues of tribunal, trib's saints etc. + i 'm drawning the concept of ordinators armors (see up) for your ratification now all this working are stopped
it'is my claim and i hope that it don't conflict with lore except region texturing :? http://indoril.fullrest.ru/annivmw_scrn01B.jpg
http://indoril.fullrest.ru/TR_2-16.rar
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Post by Xys »

I thought it was the last unfinished claim in map2!
So for now it's finished and knowbody is interested! Wow!
As i know all exteriors for group map 2 are now completed!
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Post by prometheus »

Hey from the map this claim seems really well made ...good work....
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Post by Rodan »

Been away a few days. Walt, is this the submitted version?
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