Mesh request: New Dres armour
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um hey guys notice the " around the word bigshot... I did that cos i was hassling/laughing at daka... i wasnt disrespecting no1 and furthermore i was only laughing at daka for taking it soooo seriously. Honestly i reckon if sumbody wants to model it and do a good job then put it in...
And munkie man i wasnt hassling ne1.
And if it doesnt happen i wont jump off a bridge...
And munkie man i wasnt hassling ne1.
And if it doesnt happen i wont jump off a bridge...
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thought-thief!I agree that the whole thing shouldn't be replaced. However making a few of the pieces that look a bit different (Curved short spiky pauldronds, shield, ect) may be a good idea to give the Dres a little variety.
that's EXACTLY what i've been trying to say here!
now that the whole "bigshot" dillema is all cleared up, is there anyone who would like to model this? the priorities would be first shield, second pauldrons, and third helm (i'm not sure we really even need the cuirass, except maybe for the dagoth bonemold Idea).
As to the diffrentiations in the two styles (vorrheis and mine), that is how dres works - it's split up between the two castes, but ultimately they are the same group - but each side with their own minor differences.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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I made them look really similar ON PURPOSE - they are both house dres, silly !The armors aren't really all that different. Not different enough to warrant a new armor model. Vorrheis' helm is more spiky than the concept art, but you could just use one of the already made Bethesda ones. The spikes are also slightly different in style, but the general spiky shoulders bit is there.
Also, if they are so similar, this should be fairly easy to create - just modify vorrheis's armour until it matches the concept images, and whammo! another style of dres bonemold (unless munkie is STILL opposed to using this for dres, of course). As for the shield, I would be willing to work with some other members on that one for the textures (as it is a brand-new object).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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what I mean is, the dres have two "castes" as they are called, and wealth isnt much of a divider - in fact, the alt-julan are even MORE wealthy from what I understand.
The Alt-julan are the rich and the exploitative, and probably the vampires too. They hate imperials probably more than any other group in all tamriel, and operate the plantations and farms.
The gah-kogo are the hyper-traditional dres, who defend the plantations and serve as the house's guards. They also are mercenaries, at times.
Munkie and/or yinnie could probably give you the true spiel, but I think that sums it up.
The Alt-julan are the rich and the exploitative, and probably the vampires too. They hate imperials probably more than any other group in all tamriel, and operate the plantations and farms.
The gah-kogo are the hyper-traditional dres, who defend the plantations and serve as the house's guards. They also are mercenaries, at times.
Munkie and/or yinnie could probably give you the true spiel, but I think that sums it up.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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thanks man! also, there's a sort of "dent" on both sides of the long part; look at my avatar if you're still confused.
THANK YOU VERY MUCH.
THANK YOU VERY MUCH.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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Have a teaser to whet your appetite
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- Just a teaser
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ahhh, sweetness
I'm trying to bugger my parents into getting me 3DS Max 4...maybe for christmas...or my 16th, 18th, or 21st birthday, or highschool or college grad present...nah...
I'll have to make duh with milkshape maya terragen and PS
I'm trying to bugger my parents into getting me 3DS Max 4...maybe for christmas...or my 16th, 18th, or 21st birthday, or highschool or college grad present...nah...
I'll have to make duh with milkshape maya terragen and PS
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Here is the file, i have yet to decide weather to add daedric runes onto the side, i think it looks OK as it is, comments would be nice.
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- Alt-Julan Helm.rar
- The Package
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- alt julan helm.jpg
- Alt Julan Helm Screenshot
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nice! could you make a little slit for the nose OR the mouth...not both though.
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holy shit! sweetness^895732723568075923487638246895348.3!!!!!!
Woo man, woo.
Can you do the pauldrons too, or is the helm the end?
Oh, and for breathing holes just add some dots around the mouth.
Woo man, woo.
Can you do the pauldrons too, or is the helm the end?
Oh, and for breathing holes just add some dots around the mouth.
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Also, if you look at my avatar you can see that the face part has a sort of "edge" around it, but otherwise the sweetness of this is indescribeable.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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feeling a bit spammish tonight are we haplo.... gets out spanking paddle as if to spank..... but puts away. Im too tired and I have 2 exams tomorrow early morning.
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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Here is the promised update, eyes are more slity now as aposed to the gapes, there is a textured nose hole. edges on the side of the face added.
Morden said he would texture it for me, so this probibly wont be the last update for this file. however this is the place to get the new mesh, which i dont think should change.
imm off to do some pauldrons now
Morden said he would texture it for me, so this probibly wont be the last update for this file. however this is the place to get the new mesh, which i dont think should change.
imm off to do some pauldrons now
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- Alt-Julan Helm.rar
- Updated mesh and texture
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The model looks great, and i'm almost done the texture There's one little thing though. The helm has two flanges on either side which are shaped like ears. They've been modelled well.. i mean.. they look like really good ears, but unfortunately Dark elves have pointed ears. The human ears make for an odd look, seeing as how it is a darkelf helm. I'm not sure if it would make it past the reviewers.
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Those are the "edges" around the helm, not earbits.
THe only thing I would reccomend further is that the chin is supposed to be jutting out a bit (as in the bottom of the chin would just be covered by cloth most likely), and to make the eyes a bit less dark (as in you can see into the eyeholes just a little bit). Remember, the face mask should be almost straight from the tip of the nose to the tip of the chin (not rounded like it is now).
THe only thing I would reccomend further is that the chin is supposed to be jutting out a bit (as in the bottom of the chin would just be covered by cloth most likely), and to make the eyes a bit less dark (as in you can see into the eyeholes just a little bit). Remember, the face mask should be almost straight from the tip of the nose to the tip of the chin (not rounded like it is now).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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time to quote lil' john:
YYYYEEAAYUH!!!!
I can see it in your avatar, and what I see is pure awesomeness..
EDIT:
I took a look at it in-game, and the noseholes are highly out of place IMHO. Morden, when you texture it the breathing holes should be a series of very small dots around the chin, like in my avatar. Also, remember to make the helm not cover the bottom of the chin, but have cloth there. But i should stop complaining, and congratulate you for being the only guy willing to undertake this task.
YYYYEEAAYUH!!!!
I can see it in your avatar, and what I see is pure awesomeness..
EDIT:
I took a look at it in-game, and the noseholes are highly out of place IMHO. Morden, when you texture it the breathing holes should be a series of very small dots around the chin, like in my avatar. Also, remember to make the helm not cover the bottom of the chin, but have cloth there. But i should stop complaining, and congratulate you for being the only guy willing to undertake this task.
Last edited by sirwootalot123 on Thu Jul 08, 2004 10:22 pm, edited 1 time in total.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
yeah it'd be a LOT easier to see if he took out the rainbow circles though.
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I can't really do that... sorry. You'd have to alter the mesh to make it separate from the chin, otherwise the cloth and the mask are flush with eachother. I'll play with it for sure, but don't be suprised if i can't do it. I think the helm looks pretty sweet even if it wraps under the chin. The redoran founder's helm does the same thing.Also, remember to make the helm not cover the bottom of the chin, but have cloth there
@shadowmoon - if you post the pauldron mesh and texture i'll get going on it.
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I might add a couple more shadows but its pretty much done.
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- dreshelm.jpg
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Ill refine the (helm) mesh again once Morden is done texturing.
i need to make an upper arm model and a ground model yet. at the moment im using Gah Julan upper arm as that seems to go well but it needs its own. so that is my next model.
here are some screenies
i need to make an upper arm model and a ground model yet. at the moment im using Gah Julan upper arm as that seems to go well but it needs its own. so that is my next model.
here are some screenies
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- pauldron.jpg
- Max render
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- Dresdude.jpg
- Construction Set Image
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Here are the pauldrons. the helm is included.
i have added option to wear armguards which were shown in the concept art. its the upper arm model without the pauldron. less protective but allows more ease of movement great for a noble.
This is only a teaser version made by request. i am unhappy with a lot of things in here namely the pauldron mesh and the black gapes. and how the pauldron ground model has an odd blue tinge.
so expect updates. this is just what ive been doing so far
i have added option to wear armguards which were shown in the concept art. its the upper arm model without the pauldron. less protective but allows more ease of movement great for a noble.
This is only a teaser version made by request. i am unhappy with a lot of things in here namely the pauldron mesh and the black gapes. and how the pauldron ground model has an odd blue tinge.
so expect updates. this is just what ive been doing so far
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- ScreenShot 4.JPG
- An ingame shot in a blank cell. armguard and pauldron
- (234.58 KiB) Downloaded 74 times
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- Alt-Julan Bonemold.rar
- The Package
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yeah i aggree with j. The pauldrons look very unorginal. Like really really unoriginal. The spikes need to be more dominant or not there at all. But i really really luv the helmet. Maybe the eye slits need a little refinement though.
But yeayuh the helmet rox.
But yeayuh the helmet rox.