Ruling a Guild/faction

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Maklir
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Ruling a Guild/faction

Post by Maklir »

Would it not be better if u are a "chief" of some guild (like Arch-Mage) that u would get some gold weekly from the income of the guild?

Also that u would control the guild, for example give 500 gold to hire assassin to kill that guy, buy new furniture for the guild's house or send two anventurers on a quest to get an item.

Maybe u can also wage war against another guild or u can choose to pay money to make them happy.

Any more ideas about ruling a guild are appreciated.

Hope we can discuss this and make a decision.
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Seo
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Post by Seo »

I agree this was something lacking in the origanal game. When I first became master of the fighters guild I was disapointed there was nothing else to do with it when there were so many posabilitys.
Assassinace
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Post by Assassinace »

Some of the members have talked about the after head quests and it is being done mostly on a guild by guild basis.
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Teli
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Post by Teli »

Seo wrote:I agree this was something lacking in the origanal game. When I first became master of the fighters guild I was disapointed there was nothing else to do with it when there were so many posabilitys.
Yeah, me too. Would be cool to have something like this.
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Tolkar
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Post by Tolkar »

Seo wrote:
I agree this was something lacking in the origanal game. When I first became master of the fighters guild I was disapointed there was nothing else to do with it when there were so many posabilitys.

Mee too, would be cool something like Dracandros Voice plugin for example. If you are the Knight of the Imperial Dragon for example, you can control all the Imperial Guards, or take some of those for a personal guards and customize his inventory.
Maklir
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Post by Maklir »

It would also be cool if u could make the organisation (the guild u control) bigger, buy new houses for it in other towns, train new apprentices and upgrade the guild's main house (ok a little bit complicated now :? )
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Jacurutu
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Post by Jacurutu »

I think that the general consensus among most of TR is that there are going to be Grandmaster quests. For example, the mainland Great Houses will probably have quests for the Grandmaster to forge alliances, negotiate trade, and expand territory (by a number of means).
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Túrelio
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Post by Túrelio »

What about Grandmaster quest for the Hlaalu, Redoran, and Telvanni? Maybe they can do extra quest in their Houses capitals(although Redoran might be a problem).

Also I always that their should be ways for the PC to earn income if he/she was head of their house. House Hlaalu makes you get a mine just for this with your stronghold.
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evilgreebo
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Post by evilgreebo »

Maybe you should hang out in the guildhouse all the time and give quests out to people :)
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Túrelio
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Post by Túrelio »

It might be interesting if you can do things over, such as maybe say that you want your house to focus on doing this thing, and then later something else, and both would provide different things.
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Jacurutu
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Post by Jacurutu »

I don't want to hang out in the guild-house all of the time (I'd get bored there), but I want to be able to give a few quests at least. You have lackies to give most of the quests; you deal with the really important things (major quests, negotiations, etc).
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Assassinace
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Post by Assassinace »

I think rather then hanging at the guildhouse you could get 1 person per week come and you could give them a quest. Or orders or something.
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Túrelio
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Post by Túrelio »

Hmm, like maybe having a right hand man that you can give general orders too or send off to do something? That could be cool, especially if you had a quest to get this person. For House Telvanni would this person be somewhat like your Mouth?
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Silvone Elestahr
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Post by Silvone Elestahr »

I think that there should be randomly generated quests or something, and you should recieve word of these quests from NPC's. Then you give the quest to someone of according rank.
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Post by Anonymous »

Agreed:
+ Control of guild/faction
+ Send people on quests.
+ War
+ Dracandro's Voice Plugin (or whatever his name is) :lol:
+ Buy new guild/faction buildings

Impossible (I think)
+ Randomly Generated Quests

Ideas:
+ Ally with guilds/factions
+ Allied war (2v2, 3v3, or even 4v1 or 1v4.)
+ Pay to give your men better weapons/spells/whatever
+ Recruitment
+ Pay to use one or more of your men as a bodyguard (follow and fight. even against guards.)
+ Your men level up when they are a bodyguard with you :wink:

MAJOR IDEA OF THE DAY:
+ All this stuff is not for your old guilds/factions.. You create your own guild/faction.
Anonymous

ruling a guild/faction

Post by Anonymous »

a mod with random quests exists(gamersroam.com,tusar mod)so random quests are possible
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BalinMinister
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Mirror..

Post by BalinMinister »

Im quite shocked (and GRATEFUL) as to how this post mirrors my own idea...even though this occured quite a while ago...i think its safe to say that there is quite a bit of popular support for Guild/GrandMaster quests...:D

I think both our systems work the same and if you would like to use any ideas....Here is the post that i created

http://forums.tamriel-rebuilt.org/viewtopic.php?t=3640
-BM
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Anonymous

Post by Anonymous »

Yeah I was glad Solstheim incorporated at least a little bit of quest giving with being chieftain of Thirsk, but the options were a little slim, and all you were was chieftain of a big building used to drink in. With leading a guild, that would actually mean something. Expansion and quest giving sounds great, alliances and wars also. I want to be able to get into the game more, and having these options would most deffinitely increase the realism of Tamriel. I had a lot of fun with building Raven Rock, so I would really enjoy giving quests and strenghthening the guild. I hope these ideas DO get incorporated to TR. :)
Anonymous

Post by Anonymous »

Yep, sounds like a good idea i would love telling my minnions to go to some overpopulated Daedric ruin and watch them die! :twisted:
Anonymous

Post by Anonymous »

This maybe to complex but how about seting up all this so when you become head somone tells you another guild are bully your members and you go with a negociator to sort thing out and a fight breaks out and stuff.

I actually found a mod that claims to do this
[url]http://unforgottenrealms.net/downloads2/pafiledb.php?action=file&id=1260[/url]
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Yes!

Post by Vagara »

I like the direction this discussion is going. Having ongoing challenges in being the head of a Great House or guild or faction would add a lot to the game...

Remember that Redoran's head is in Ald-ruhn, so if your the head of Great House Redoran through the regular Morrowind game you're at the top. As for the other Great Houses, their main councils are on mainland sites.

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Post by Guest »

hey just an idea but maybe a in-game quest screen as in you name it and choose key locations and rewarads challenges ect. and then it could compile them to a quest to either take on or dish out

P.S certain limits on the reward though(unless a real hard challenge)
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PaulShin
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Post by PaulShin »

I have a small suggestion. It is taken from my own mod which is under work. It would be possibility of building new cities/towers/estates/strongholds/plantations as House leader. Let's say that there would be 3-4 places in which you can emerge new cities. They would be built slowly like strongholds with 4-5 levels of construction. For example on level 1 city would contain few houses and an inn. Later merchant/smithy would be added. Then made a strider port or something similar. On final level they would contain everything what is in largest cities. What do you think of this?

And as for giving orders to lower ranks.. I am useing Give Your Orders mod which enables you to give orders to everyone. However NPCs which are not in any faction or similar will follow them only if they REALLY like you. And if somebody is higher ranked you can ask politely about only few things. Maybe you should just in-build such dialouges, options into TR?
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Post by Suhn Tarsis »

I think it would possible, in my own quest suggestion reguarding a mainland redoran council, I put in a quest in which one would build a stronghold/town, and no one said it couldn't be done. So I guess it could be possible to build new cities in TR.
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Nomadic1
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Post by Nomadic1 »

I personally believe there should be a second, better (or in case of Indoril and Dres one which can be vastly improved) stronghold for the player. In many ways, there was a real let-down in Bethesda's Morrowind in this respect.
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Post by timbo3383 »

Another interesting twist that could be added, would be that you would occasionally have to fend off higher ranked guild members from taking the top spot from you. Heh, maybe even fend off small inner guild rebelions.
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Post by Stumpytheguar »

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FatalChaos
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Post by FatalChaos »

Randomly generated quests is definatly possible, i believe the mod Island of Tsar (idk if that's the right spelling) does it. Also, you should get an income based on a tax that you set, but if you set it too high people become discontented with you, and they may rebel. Not only that, but maybe There could be land grabs, like when you go to some cities in morrowind they talk about how Hllao or whoever are fighting over who has rights to the cities. I think cities should also get governments or something, and should get attacked occaisinally. I mean look at all the troops in the cities.
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Stumpytheguar
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Post by Stumpytheguar »

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