Ruling a Guild/faction
Moderators: Haplo, Lead Developers
Ruling a Guild/faction
Would it not be better if u are a "chief" of some guild (like Arch-Mage) that u would get some gold weekly from the income of the guild?
Also that u would control the guild, for example give 500 gold to hire assassin to kill that guy, buy new furniture for the guild's house or send two anventurers on a quest to get an item.
Maybe u can also wage war against another guild or u can choose to pay money to make them happy.
Any more ideas about ruling a guild are appreciated.
Hope we can discuss this and make a decision.
Also that u would control the guild, for example give 500 gold to hire assassin to kill that guy, buy new furniture for the guild's house or send two anventurers on a quest to get an item.
Maybe u can also wage war against another guild or u can choose to pay money to make them happy.
Any more ideas about ruling a guild are appreciated.
Hope we can discuss this and make a decision.
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Seo wrote:
I agree this was something lacking in the origanal game. When I first became master of the fighters guild I was disapointed there was nothing else to do with it when there were so many posabilitys.
Mee too, would be cool something like Dracandros Voice plugin for example. If you are the Knight of the Imperial Dragon for example, you can control all the Imperial Guards, or take some of those for a personal guards and customize his inventory.
I agree this was something lacking in the origanal game. When I first became master of the fighters guild I was disapointed there was nothing else to do with it when there were so many posabilitys.
Mee too, would be cool something like Dracandros Voice plugin for example. If you are the Knight of the Imperial Dragon for example, you can control all the Imperial Guards, or take some of those for a personal guards and customize his inventory.
I think that the general consensus among most of TR is that there are going to be Grandmaster quests. For example, the mainland Great Houses will probably have quests for the Grandmaster to forge alliances, negotiate trade, and expand territory (by a number of means).
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- Túrelio
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What about Grandmaster quest for the Hlaalu, Redoran, and Telvanni? Maybe they can do extra quest in their Houses capitals(although Redoran might be a problem).
Also I always that their should be ways for the PC to earn income if he/she was head of their house. House Hlaalu makes you get a mine just for this with your stronghold.
Also I always that their should be ways for the PC to earn income if he/she was head of their house. House Hlaalu makes you get a mine just for this with your stronghold.
- evilgreebo
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- Túrelio
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I don't want to hang out in the guild-house all of the time (I'd get bored there), but I want to be able to give a few quests at least. You have lackies to give most of the quests; you deal with the really important things (major quests, negotiations, etc).
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- Túrelio
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- Silvone Elestahr
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I think that there should be randomly generated quests or something, and you should recieve word of these quests from NPC's. Then you give the quest to someone of according rank.
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-Noirgrim
-Noirgrim
Agreed:
+ Control of guild/faction
+ Send people on quests.
+ War
+ Dracandro's Voice Plugin (or whatever his name is)
+ Buy new guild/faction buildings
Impossible (I think)
+ Randomly Generated Quests
Ideas:
+ Ally with guilds/factions
+ Allied war (2v2, 3v3, or even 4v1 or 1v4.)
+ Pay to give your men better weapons/spells/whatever
+ Recruitment
+ Pay to use one or more of your men as a bodyguard (follow and fight. even against guards.)
+ Your men level up when they are a bodyguard with you
MAJOR IDEA OF THE DAY:
+ All this stuff is not for your old guilds/factions.. You create your own guild/faction.
+ Control of guild/faction
+ Send people on quests.
+ War
+ Dracandro's Voice Plugin (or whatever his name is)
+ Buy new guild/faction buildings
Impossible (I think)
+ Randomly Generated Quests
Ideas:
+ Ally with guilds/factions
+ Allied war (2v2, 3v3, or even 4v1 or 1v4.)
+ Pay to give your men better weapons/spells/whatever
+ Recruitment
+ Pay to use one or more of your men as a bodyguard (follow and fight. even against guards.)
+ Your men level up when they are a bodyguard with you
MAJOR IDEA OF THE DAY:
+ All this stuff is not for your old guilds/factions.. You create your own guild/faction.
ruling a guild/faction
a mod with random quests exists(gamersroam.com,tusar mod)so random quests are possible
- BalinMinister
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Mirror..
Im quite shocked (and GRATEFUL) as to how this post mirrors my own idea...even though this occured quite a while ago...i think its safe to say that there is quite a bit of popular support for Guild/GrandMaster quests...
I think both our systems work the same and if you would like to use any ideas....Here is the post that i created
http://forums.tamriel-rebuilt.org/viewtopic.php?t=3640
-BM
I think both our systems work the same and if you would like to use any ideas....Here is the post that i created
http://forums.tamriel-rebuilt.org/viewtopic.php?t=3640
-BM
Bringing back the old school
Yeah I was glad Solstheim incorporated at least a little bit of quest giving with being chieftain of Thirsk, but the options were a little slim, and all you were was chieftain of a big building used to drink in. With leading a guild, that would actually mean something. Expansion and quest giving sounds great, alliances and wars also. I want to be able to get into the game more, and having these options would most deffinitely increase the realism of Tamriel. I had a lot of fun with building Raven Rock, so I would really enjoy giving quests and strenghthening the guild. I hope these ideas DO get incorporated to TR.
This maybe to complex but how about seting up all this so when you become head somone tells you another guild are bully your members and you go with a negociator to sort thing out and a fight breaks out and stuff.
I actually found a mod that claims to do this
[url]http://unforgottenrealms.net/downloads2/pafiledb.php?action=file&id=1260[/url]
I actually found a mod that claims to do this
[url]http://unforgottenrealms.net/downloads2/pafiledb.php?action=file&id=1260[/url]
Yes!
I like the direction this discussion is going. Having ongoing challenges in being the head of a Great House or guild or faction would add a lot to the game...
Remember that Redoran's head is in Ald-ruhn, so if your the head of Great House Redoran through the regular Morrowind game you're at the top. As for the other Great Houses, their main councils are on mainland sites.
Ben
Remember that Redoran's head is in Ald-ruhn, so if your the head of Great House Redoran through the regular Morrowind game you're at the top. As for the other Great Houses, their main councils are on mainland sites.
Ben
I'm probably not the most popular Nord around these parts...
- PaulShin
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I have a small suggestion. It is taken from my own mod which is under work. It would be possibility of building new cities/towers/estates/strongholds/plantations as House leader. Let's say that there would be 3-4 places in which you can emerge new cities. They would be built slowly like strongholds with 4-5 levels of construction. For example on level 1 city would contain few houses and an inn. Later merchant/smithy would be added. Then made a strider port or something similar. On final level they would contain everything what is in largest cities. What do you think of this?
And as for giving orders to lower ranks.. I am useing Give Your Orders mod which enables you to give orders to everyone. However NPCs which are not in any faction or similar will follow them only if they REALLY like you. And if somebody is higher ranked you can ask politely about only few things. Maybe you should just in-build such dialouges, options into TR?
And as for giving orders to lower ranks.. I am useing Give Your Orders mod which enables you to give orders to everyone. However NPCs which are not in any faction or similar will follow them only if they REALLY like you. And if somebody is higher ranked you can ask politely about only few things. Maybe you should just in-build such dialouges, options into TR?
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- Stumpytheguar
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Last edited by Stumpytheguar on Mon Nov 22, 2004 6:12 am, edited 1 time in total.
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Randomly generated quests is definatly possible, i believe the mod Island of Tsar (idk if that's the right spelling) does it. Also, you should get an income based on a tax that you set, but if you set it too high people become discontented with you, and they may rebel. Not only that, but maybe There could be land grabs, like when you go to some cities in morrowind they talk about how Hllao or whoever are fighting over who has rights to the cities. I think cities should also get governments or something, and should get attacked occaisinally. I mean look at all the troops in the cities.
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- Stumpytheguar
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