Bolt on idea : expanded merchant classes and trade routes

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Garinator
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Bolt on idea : expanded merchant classes and trade routes

Post by Garinator »

well after playing freelancer for a couple of weeks and then getting bored of it :P i got the idea that maybe we could implement the trading system into morrowind.
For those of you who dont play freelancer a large part of the game is based on cargo runs whereby you by a product at one space station/planet and then sell it at another spacestation/planet for a profit. The further away the station that your going to sell the product is or the bigger the demmand (i.e shipyards will need engine parts) the more profit you will get.

This could further be expanded by making pack guars actually useful :P .

Also to stop people from just fast traveling anywhere with heaps of product (e.g using a fortify strength spell to get 2000 encumberance, loading up with cargo and then hoping on a silt strider/boat and going to the destination) we could add an encumberance limit to the boats and striders.

Also while the ammount of cargo you could take on siltstriders would be fixed the ammount,the ammount you could take on boats could depend on the size of the boat and how large the river is that your travelling down.

And we could make certain things contraband (like moonsugar) and also make it that guars and other pack animals can only enter and leave a city at certain points where you would be checked by authorities. Of course this opens up the possibility of black market dealers and secret entrances to towns to bypass the search.


The reason i mention this is id like to ask our scripting gurus if this is possible and if theyd make something like this.

If its possible but their are no volunteers to help me then ill do it myself cos it seems to me mega cool.

Also once Morrowind is finished we could expand this mod right throught the province and then into skyrim, blackmarsh ect...

And if we reaaaally wanted to we could make a merchants guild which could sell suplies such as guars and cargo holders.

So what does everyone think?
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Post by Stalker »

Really nice idea.
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Post by Garinator »

i know :P

but wat i want 2 no is : is it possible with the morrowind engine, i.e can it be scripted?
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Post by Stalker »

Yes.
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Argoth
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Post by Argoth »

I find this a great :D idea. I would love to help script it.
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Post by Inferno_str1ke »

excellent idea, definately should be a bolt-on, and so it is. From what I see, this is what we would have to do:

Change physical transport prices to match with encumberance

Disable mage guild travel whilst trading

Disable other magical travel whilst trading - make players only able to trade with a guar for example.

Set different prices for commodities, add new trade commodities, add scripts to define when a player is 'trading'

Possibly add some sort of quest structure from shop owners to hire you for trade - would bypass the need for more complex scripts.

Add trader NPCs who will go between cities trading - steal their goods for the black market, but watch out for mercenaries!

Add in checkpoitns entering cities - trader warrants required for large numbers of goods? - tax?

Add secret entrances - guard patrols nearby need to be avoided.
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Post by Argoth »

Has anyone started this? Because is not I'll throw something together to get started on.
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Post by Inferno_str1ke »

well Garinator came up with the idea, but if you want to start on something with it, thats fine, just contact Garinator so he knows, but unless/until he forbids it, go ahead.
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Argoth
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Post by Argoth »

I created this...

It allows the rental, purchase, and sale of pack guars.

Umm... Doesn't disable any transport yet... This is definitely NOT the final version.


NOTE: This doesn't create any guar trading stations just adds the ability.
Last edited by Argoth on Sat Oct 09, 2004 2:34 am, edited 1 time in total.
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Post by Sile »

It Would be like the Mournhold animals you can get In Mournhold, but bigger.
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Post by Stumpytheguar »

<edited to remove 'spam' content>
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Sile
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Post by Sile »

^ Good Point but a Guar can obviously carry more than a Pack rat
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Post by Argoth »

The size of a guar won't matter...

They will be used on trade routes and they more than likely shouldn't be allowed in cities (Corky the guar quest).

I'll have what (I HOPE) is the final version done next weekend.
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Post by Hermit »

Actually, that would make a nice bolt-on, especially if you add guar trading stations to all Morrowind cities - larger ones for larger cities, smaller ones for small cities. Including the Vvardenfell ones.

I'd suggest playing with statics - both TR's and the original game's - to create trading stations, like the caravan posts of old. I'd suggest a velothi one, an imperial one, and a telvanni one, style-wise. All of these should rent and sell pack guars, as well as offer quests.

Looking forward to see this completed. :)
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Argoth
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Post by Argoth »

OK, this should be the final version for the actual ability for adding guar trading but it doesn't add the different guar traders.

I will start adding the capabilities for the trading of commodities next... But I need help on choosing the things to trade prices and so forth. Garinator hasn't been on for over two weeks so I can't find out what he thinks on the project... need his advice.


EDIT: I'm moving the download file to my forum...
Last edited by Argoth on Sat Oct 16, 2004 1:39 am, edited 1 time in total.
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Post by Garinator »

WOW!:shock:
i didnt realise when i came up with the idea that somebody was going to do something about it...
anyhow cheers to argoth for actually taking it somewhere... i left my morrowind cd in dubai so i wont be able to test it :cry:
@ argoth how far are you going to take this man? and any advice you need im right here. Srry i havnt been on ive been on holiday.
oh argoth do you have msn? beacause we need to discuss the actual trading part of it. Not the scripting (because i dont know how to :P) but what things will be in demmand in what places and what locations will have surplus of products which they will sell cheaply. Basically all the bits that the player will see when he adds the mod.
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Post by Argoth »

oops :oops:... Ummm. The above file works but you get into trouble with the law when you enter a non-city interior. I have to redo part of the script...

Garinator I don't have msn but I created a board at proboards.


[url]http://argoth.proboards37.com/[/url]
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Post by Onoria »

I cant wait to see this mod completed, should be cool. Its about time something like this was done, good job.
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Post by Garinator »

all credit goes to argoth i just came up with the idea.
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Post by Garinator »

ok argoth ive posted a heap of stuff on your message boards and i think think this project should be switched to their so we dont clutter up TR.
oh and man could you PLEASE get msn so i can talk to you properly.
p.s sorry for double post.
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Argoth
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Post by Argoth »

OK. If any one is interested in seeing this project finished we need more help!!

It is only me and Garinator.

Here is the link again:

[url]http://argoth.proboards37.com/index.cgi[/url]
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Post by Inferno_str1ke »

and do remember to update this once in a while. and feel free to advertise the mod in other forums here, or in your sig (just DONT SPAM)
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Post by Inferno_str1ke »

This badly needs an update.
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Post by Argoth »

This project has just fallen apart as no one was helping us so you can remove it from the list of current bolt-ons.
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Post by Inferno_str1ke »

Pity. Well, other people can read the description of the mod and maybe want to have a go and recreate the idea. Ill list it (sadly like so many others) as 'in limbo'.
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Post by Argoth »

I finally have enough time to work some more on this so I will be working on it on and of by myself for a while. I will post updates here every now and then and I will post everything [url=http://argoth.proboards37.com/index.cgi]here[/url]. If anyone wants to help with the project.
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Post by Inferno_str1ke »

Yay! To all you people who do that odd 'new member dance', this is a point where dancing is actually appropriate. If you need any help from anyone, post up and ill add that to the list.
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