Medicine in Morrowind?

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Eyeball88
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Medicine in Morrowind?

Post by Eyeball88 »

When exploring Morrowind, you can find dozens of ingredients like herbs, eggs and meats, but you can only really use them for potions. I was wondering if there's the possibility of having more diverse medicine than just "a potion that heals all wounds." What about bandages for wounds, salves for burns, and herbal tea for common diseases? I thought that the nomadic Ashland tribes would use more ancient "medicinal" practices, but it seemed standard that everything would be fixed in potion form. Is there any chance of having this, maybe in one of the other provinces, instead of having everything be solved by magic alone?
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Post by Anonymous »

Hmmm.... In a case like Morrowind adding medicince would seem odd because the scond you get to the mainland theres so many new healing potions. Also to have somthing like a burn potion you have the add a burn effect. I guess it would be fire but theres dispel and so many other things that could remove that effect. Alot of work for so little payoff.
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Post by sirwootalot123 »

hey, sounds cool. For bandages we could just make it a misc item that when used heals health 1 point for 200 seconds or something.
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Post by Eyeball88 »

Well I was maybe thinking that it was also odd that I never saw anything like dentists, doctors etc. It would give the NPCs a lot more life if there was a dentist or doctor that certain NPCs would visit for toothaches, or headaches, or something. The doctor could sell bandages (like Sirwoot said, maybe healing 1 hp for a long period of time,) or having Argonian witch-doctors peddling teas and salves. If there are going to be big open-air markets, I would assume that people would be selling a lot of these kind of things, and it could really add to the immersion.
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Post by Arthmodeus »

A DENTIST?? This is the Middle ages! I can understand doctors but a dentist is sort of stretching it.


EDIT: Im not yelling at you. This is a great idea.
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Post by The_Writing_Wraith »

Why not a dentist? They've been around for a very long time amongst certain cultures. I could easily see the older, larger cities of Cyrodiil and Summurset having one or two of them.
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Post by Arthmodeus »

I thought he meant Morrowind. I can understand dentists in Cyrodiil because its a big prosperous culture.
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Post by The_Writing_Wraith »

Maybe some prominent Imperial official (who really has a sweet tooth) brought a dentist along before coming to Morrowind and the dentist is now opening a small office to make a little more money on the side. Perhaps he founded a small academy for dentist and there are now a few former students scattered around in major metropolitan areas.
In the 550's Byzantine Generals Narses and Liberius were winning battles into their 80's. Retirement programs, though no longer including raping and pillaging, have clearly improved since.
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Post by Arthmodeus »

Sorry, I just cant accept this idea. Why would a dentist open a shop in such a sucluded province? Is he not making enough money from the official? I dont think the Dunmer would really understand or even TRUST an Imperial dentist.
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Post by The_Writing_Wraith »

Who said the Dunmer went to the dentist? If he was in a neighborhood with a higher than average concentration of Imperials or races that appreaciate dentistry, it would make sense that he would open up shop there.

Also, maybe he's a barber too. Barbery and dentistry have a long history of being practiced together, even if they don't anymore.
In the 550's Byzantine Generals Narses and Liberius were winning battles into their 80's. Retirement programs, though no longer including raping and pillaging, have clearly improved since.
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Post by Eyeball88 »

Well keeping it up with the lore, I don't think they'd go onto the island of Morrowind, because of the quarantine, but on the mainland in Narsis or Firewatch, maybe? Bigger cities have bigger demands?

Anyways, dentists might be slightly farther fetched (though they were around in the old days, with a primitive "yank out a tooth if it hurts" mindset) but doctors and real medicine are still something I'd like to see in the game. Kind of like the baking mods that allow you to use ingredients to make food.

Edit: I was going to have things like Barbers/etc but I could think of the term, so I just stuck with medicine. I would really like to have full functioning medieval towns with barbers, dentists, bakeries, etc.
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Post by Stalker »

I actually doubt that there would be doctors in Tamriel. What for ? We have magick and potions and if it hurts just drink a potion. Nothing more, nothing less.
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Post by Eraser »

I doubt there would be an actual "dentist" with an office, but quite possibly a person who knows alchemy well and would be able to treat ailments in a more traditional way(without magic) but as stalker said, in TES, just drink a potion.
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Post by Eyeball88 »

What about using leeches to suck out blood to cure poisons? I'm sure that the Black Marsh will have an abundance of small leeches, that could be brought over to the other provinces (as leeches were in our own history.)

Does anyone know what other types of medicine were used? I've got bandages, salves, leeches, needle and thread for stitches. Also, which ingredients would make the best teas? I'm thinking a dried comberries could make a tea to restore magicka, but would also make the player drowsy for a while (slight drain fatigue.) And dried Belladonna Berries (restore magicka, fortify magicka), since you always see bunches of them hanging around in Bloodmoon.

Edit: Since the player can use potions to cure everything, maybe doctors can be primarily for the poorer classes of NPCs in the game, as tea would be cheaper than potions. It would add more atmosphere than it would real function. Though if the player was ever strapped for cash, he could have tea and bandages.

Edit Edit: Upon thinking about it, maybe it would be cool to have descriptions of what the various medicines can do for the average person, but won't do for the player. Like one medicine that really helps indigestion, or is a laxative, and another one for acne or warts. Real-people problems.
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Post by The_Writing_Wraith »

Perhaps doctors would be more common amongst races without significant talent for magic? It could be a cultural thing too, possibly with the less urban races/groups favoring a doctor style of healer than a wizard style of healer.
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Post by Eyeball88 »

I always saw the Argonians as having witch-doctors, but I thought that the nomadic Ashland tribes should have medicine as well. I think it should be more of a common-folk thing than a magic-race thing, because pretty much every race can use magic.
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Post by sirwootalot123 »

except for nords and redguards. I imagine they would have doctors, along with imperials. Bretons would stick with magic, while khajiit would probably use raw ingredients instead of potions. As for argonians, witch doctors sounds tiggity.
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Post by Eyeball88 »

Well not exactly witch-doctors, but don't they have shamans? It would be something like that. And the orcs aren't too hot for magic either, they could probably use some medicine.
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Post by Stalker »

Yes, I think that less magickal races will have shamans, healers or something like that. Nords definatly have. Remember Skaal village. BUT shamans are magicians already... Maybe herbalists... But that's coocking potions... But I won't decline a cup of tea in MW :)
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Post by Enlil »

The doctors ARE the spellcasters. Temple has healers and so on. There are many doctors, just not in our sense of the trade. As far as dendists go, It would seem likely that there would be denistry practiced but not solo. As was mentioned before, barbers were dentists too. So as a secondary service some of the local tradesman may offer that.
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Post by Eyeball88 »

[img:640:480]http://www.cuneo.us/tesmw/images/Eyeball88/barber_s_stuff.jpg[/img:640:480]

Razors, Scissors, Shaving Brushes and a Sponge (Could be an ingredient from sponge coral, now that Spider/vorr/myself have got some more sealife meshes.) There's stuff for the richer folk, and stuff for the poor, everyday barber.
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Post by Eyeball88 »

And here's some medicinal things.

[img:640:480]http://www.cuneo.us/tesmw/images/Eyeball88/medicine.jpg[/img:640:480]

A bandage roll, two species of leeches (a jungle leech and a medicine leech,) a tea steep laying on its side, a tea steep for placing in cups, and three teas (the white spots will be transparent when I export them) Ground Stoneflower Tea, Kreshweed Tea and Corkbulb Leaf Tea with small pieces of Corkbulb Root.

Edit: The screenshots look blurry because I kept them lower quality to upload them. The things look much sharper in the real renders, and will look sharp when I export them.
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Post by Haplo »

hey try not to make the model of the thingies on paper, as we already have paper in MW, and it isnt white...also...could you make some better moonsugar please?


also MW wouldn't have the scissors or the knives as they wouldn't have the right tools to make them, or the pins that hold them together.
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Post by Dexter »

I think this is a great idea. Non-magical ways to cure wounds (besides resting) is needed in Morrowind. I am against the idea of one type curing burns, one type curing bruises, and so on, because in order for that to happen, there would have to be a script that records each point of damage that the PC takes, where he took it from, and how long it has been untreated. But I think that medical instruments are needed badly. Depending on their quality, they would heal at different rates and quantities. For example, a simple bandage would not be as effective as a stitching kit.
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Post by Arthmodeus »

Im not sure if this has been suggested before, but what about Hair Dye?
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Post by Eyeball88 »

Hair dye would only work with a script that switches you back to the character creation screen where you choose your hair. And that would be kind of troublesome, unfortunately. :(

And Dexter, what I meant was that you could have a salve that stops fire damage if you apply it, or whatever.

Also, scissors and razors have been around for a long time in our world, so it isn't entirely unfeasible, but if it's not true to lore then I'll just make different razor daggers or something.
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Post by Dexter »

And Dexter, what I meant was that you could have a salve that stops fire damage if you apply it, or whatever.
Do you mean something that gives you a resist fire effect, but is not magical in nature?
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Post by Eyeball88 »

I guess so, but also stops fire damage (You know, fire spells that do fire damage 5 points for 20 seconds, or whatever.)

So it would be "Resist Fire 1-5% for 200 seconds" and then dispel any fire damage? I'm not exactly sure how it works, I've never made my own stuff like this before. :D

And Haplo; the white stuff underneath the tea will be transparent when it's exported to the CS.

To tell the absolute truth, I really just envisioned a "salve that stops burning, heals a small bit of health and makes you resistant to fire for a short time." I don't know the details, just the application.

Edit: Here's a list of the teas. I've added pretty much all the ingredients in Morrowind/Tribunal/Bloodmoon that could be used for tea, so tell me what you guys think.

Bittergreen Petals
Player - Restores intelligence, drains magicka
NPC – Helps clear thinking patterns, making it easier to think

Chokeweed
Player - Cures common diseases, drains luck
NPC – Cures coughs, colds, and aches, may cause clumsiness

Comberry
Player - Restore's magicka, drains fatigue
NPC – Relieves headaches, may cause drowsiness

Corkbulb Root
Player - Restore Health, Fortify Luck
NPC – Cures aches and pains, (don’t know what could be a good fortify luck affect)

Fire Petal
Player - Resist Fire, Drain Health
NPC – Laxative, burns a bit but cleanses the system.

Gold Kanet Flower
Player - Restore Strength
NPC - Muscle relaxant

Golden Sedge Flower
Player - Fortify Strength, Fortify Attack
NPC – Increases blood flow to arms, boosting muscles

Green Lichen
Player - Fortify Personality
NPC – Cures halitosis (bad breath)
Can be ground up with Kresh Fiber and Stoneflower Petals to make toothpaste that whitens teeth and leaves a scent of flowers on breath.

Hack-Lo Leaf
Player - Restore Fatigue, Restore Luck
NPC - Pick-me-up like caffeine

Heather
Player - Restore Personality, Feather
NPC – Helps cheer up the NPC, making them more pleasant to be around

Holly Berries
Player - Resist Frost
NPC - Warms up the whole body, prevents frostbite

Kresh Fiber
Player - Fortify Personality
NPC – Whitens teeth
Can be ground up with Green Lichen and Stoneflower Petals to make toothpaste that whitens teeth and leaves a scent of flowers on breath.

Marshmerrow
Player - Restore Health, Drain Fatigue
NPC – Helps to put to sleep, and cures aches and pains before waking up

Meadow Rye
Player - Fortify Speed, Restore Speed
NPC – Increases blood flow to the legs, boosting muscles

Nirthfly Stalks
Player - Fortify Speed, Restore Speed
NPC - Increases blood flow to the legs, boosting muscles, tastes better than Meadow Rye

Noble Sedge Flower
Player - Fortify Agility, Restore Agility
NPC – Increases instincts and reaction time

Red Lichen
Player - Cure Common Disease, Drain Speed
NPC – Cures coughs, aches and pains, but also causes groginess.

Belladonna Berries
Player - Restore Magicka
NPC -

Roobrush
Player - Cure poison
NPC -

Scathecraw
Player - Cure poison
NPC -

Spore Pod
Player - Paralyze
NPC - Pain killer

Stoneflower Petals
Player - Restore Strength, Fortify Personality
NPC -

Sweetpulp
Player - Restore Health, Resist Paralysis
NPC - Muscle relaxant, pain relief, sweet treat

Tinsa-Come-By Flowers
Player - Restore Endurance
NPC -

Trama Root
Player - Restore Willpower
NPC -

Willow Anther
Player - Cure Common Disease
NPC -

Any ideas/suggestions/this is stupid?
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Post by Eyeball88 »

Reviving this to add some other ingredients I've mostly finished. They aren't medicine, but I didn't want to create another thread to clutter this up.

I've built Oysters, which will act as a container. The ingredient is raw oyster, and I've also built "Oyster Gravy" in an imperial style gravy thing.

I've built a bee-hive and a bit of honeycomb. I can build a bee-hive mounted on a wooden platform for exterior bee-farmers, if it's needed. I'm thinking of adding 'bees' that can buzz around the hives (is there a mesh for flies that buzz around corpses, or should I just retextured the dragonflies from the official Bitter Coast plugin?)

I've built flour-sacks, and unrefined wickwheat flower, but I just discovered that in the last "Ingredients" package, someone else made flour. So we can probably use theirs instead. I also made a "sugar fritter" that can be added to the bakery.

I've built a Hyssop plant, with a single hyssop flower as an ingredient, and Buttered Hyssop.

I'll update this post with renders in a bit.
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