Question concerning Marog / Kemel-Ze

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Question concerning Marog / Kemel-Ze

Post by vashram »

i'm working on the interior of the lab/library of the telvanni lord who lives at Marog... not sure who to ask about this, no one seems to know who did the exterior of Marog...
But i was wondering if it would be within Lore to have the telvanni lord heavily into researching the dwemer?
It makes sense to me at least, considering the famous Kemel-Ze is right next door... I was thinking of having a section of the lab with dissected animunculi, some non-functioning machinery, and as many books on the dwemer i can find, both official and from BoT. I would, after having them approved of course, like to contribute the tel lord's journals on his research, and his conclusions, which would be of a imaginative and fanciful nature...not really coming to any sort of answer, just his personal theories.
I see lots of potential quests with this, perhaps even acting as a go-between him and the other dwemer specialitists in Morrowind. Perhaps the 'reward' of this long quest would be the discovery of a huge, very cool dwemer ruin.
Anyway, can i have some thoughts from the powers-that-be on this?
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Post by Fallen Murk »

I won't contribute as a "power-that-be". I'll put in my 2 cents though.

Telvanni mages and their religious beliefs would, I think, make everything Dwemer hated. But, then again, who don't the Telvanni hate.

To support your idea though, Telvanni have a clear and established reputation for eccentric research and experimentation. Researching the Dwemer doesn't seem too far away from lore, it just seems a new branch of an old tree.
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Post by Majra »

do not put "every dwemer book known" put a couple

dont put a dissected dwemer anything, put a couple pieces of dwemer technology (small pieces)

do not write any experimental journals, without passing it by stalker and me

This was the basic idea of the old MoDH, and the core found that it is too uber to have a whole lot of dwemer stuff in one room, no matter how good the researcher is. So put a couple of things
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Post by Zalzidrax »

Unless it is the Imperial Museum in Cyrodil. That had better have an "uber" amount of oddities of every kind.
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Post by vashram »

I understand. I suppose there are already too many "dwemer experts" in Morrowind as it is.

thanks for the input!
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Post by Vegor »

Zalzidrax wrote:Unless it is the Imperial Museum in Cyrodil. That had better have an "uber" amount of oddities of every kind.
And probably even more interesting things in their 'labs', or research centers, which they don't want the public to see.
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Post by Garriath »

Fallen Murk wrote:ITelvanni mages and their religious beliefs would, I think, make everything Dwemer hated. But, then again, who don't the Telvanni hate.
That has no effect on who they're willing to research. Remember the Dwemer research lab in Tel Vos? How about the Telvanni's monster lab?
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Post by Hermit »

Telvanni mages and their religious beliefs
Telvanni are atheists. They have no religious beliefs whatsoever. The only thing they worship is themserlves and their own greatness. Check out the Necrom Tombs thread on the map 2 Forum.
Unless it is the Imperial Museum in Cyrodil. That had better have an "uber" amount of oddities of every kind.
And probably even more interesting things in their 'labs', or research centers, which they don't want the public to see.
the Museum woulod not be *that* uber. It'd have the most comprehensive collection of Dwemeri artifacts, but nothing really interesting.

The labs would belong to the Blades. And yes, they should be VERY interesting. They could contain all kinds of dwemeri artifacts. And it is known the Blades posses a dwemeri airship. So do, by the way, the Sload.
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Post by Zalzidrax »

I didn't mean that certain things were necessarily open to the public, but they will be in the imperial city. And it will be awesome.
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Post by Stalker »

Majra wrote:old MoDH
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Post by Fallen Murk »

hermit wrote:
Telvanni mages and their religious beliefs
...Telvanni are atheists. They have no religious beliefs whatsoever. The only thing they worship is themselves and their own greatness...
I used too few words, but I'm with you.
...Check out the Necrom Tombs thread on the map 2 Forum.
"Necrom crypts"? Got it. Thanks for the reference. That was a great read.
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Post by Rian »

how would their religious beliefs stop them?

they didn't stop baladas or aryon.
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Post by Stalker »

Telvanni=no religious beleifs.
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Post by Nigedo »

hermit wrote:And it is known the Blades posses a dwemeri airship. So do, by the way, the Sload.
I know of the past existence of only one Dwemeri Dirigible. That was the one that was retrieved from Dwemer ruins at Stros M'Kai by the Imperial Archaeological Society working under Admiral Richton, the Governor at that time, ca. CE 864. But that one was also destroyed by the actions of Cyrus the Redguard.

Where have you heard of these others, Hermit?
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Post by vashram »

i'm not sure which airships Hermit is refering to, but i recall in one of the official books of morrowind there is a passing comment on Sload merchants i believe, having dwemer airships. (plural too, i think.) anyone else remember this?
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Post by Earl »

Wasn't the airship in Solstheim Dwemeri?



However, there is no mention of the Dwemer as concerns Sload airships. Just 'cause they're airships don't mean the Dwemer made them.

And I quote:
Corpse Preparation v I wrote:If so, it would explain the number of slaves that are purchased in Tear by Sload merchants and the rumors of Sload airships carrying corpses from Senchal.
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Post by Aaron »

The Solstheim airship had dwemer parts yes... but I personally think it was probubly not actually a dwemer construct. Why? It had wood in it. There are no dwemer constructions which use wood in them, besides, the hull of it is a freakin dunmer ship. It seems to me as though that crazy mage simply took a bunch of dwemer mechanisms and figured out how to use them to make a dunmer ship fly. Of course, the real explanation is: Bethesda didn't feel like making a new airship mesh just for something which would be crashed anyway.
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Post by Earl »

Well, everything else Dwemer is metal. When you're on the ground, you can get away with that. The Spiders seem to have an air bladder of some kind, but that aside... wood would be a lighter material.


Honestly though... the idea of Dwemer using wood does seem odd. Everything else they made, they made to last. Wood rots. Then again, how much could a wooden ship rot if it was never intended to go in the water? Besides which, with their interest in steam power, you'd think their airship would be more zepplin-like or hot air balloon-like.
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Post by Zalzidrax »

A real dwemer airship is more zeppelin like. There's one in Redguard. If I had the game, I'd try to get a screenshot, but alas.... :(
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Post by Nigedo »

The only example of a Dwemeri Dirgible is from TESA:Redguard. It is an ornate metal construct with a large gas-filled balloon made from some canvas-like material, suspended onto the metal frame by cords.

The 'airship' that appears in the Bloodmoon expansion was created by the mage that hires you to go and find it. It was also intended by Beth devs as a humourous appreciation of the plethora of similarly constructed modders' airships that were released for Morrowind. ^_^
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