Mesh Request: New piece - Common interior tileset
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Mesh Request: New piece - Common interior tileset
I'm currently building an interior for Darconis and the new modular common/imperial set is used on the exterior of the city. The exterior has angled edges which are impossible to match on an interior. Here's the picture of the exterior:
[img]http://pictureposter.allbrand.nu/pictures/vegor/Ex_vg_com.jpg[/img]
To match this with the interior I need a new interior piece. One that is at an angle of 45 degrees with the rest of the tileset. It should be just like any common interior piece, so it shoudl have the two half pillars on either side and it should have the thin crossbar in the middle and the skirting-boards. Here's an image that should explain.
[img]http://pictureposter.allbrand.nu/pictures/vegor/Angle_c_int.jpg[/img]
I would prefer one with a window in it as well; so two pieces - one with and one without windows. The windows should be like the one shown on the first picutre.
This mesh will not only help me, but everyone who will be making interiors in the future that have to match exteriors made with the modular set.
[img]http://pictureposter.allbrand.nu/pictures/vegor/Ex_vg_com.jpg[/img]
To match this with the interior I need a new interior piece. One that is at an angle of 45 degrees with the rest of the tileset. It should be just like any common interior piece, so it shoudl have the two half pillars on either side and it should have the thin crossbar in the middle and the skirting-boards. Here's an image that should explain.
[img]http://pictureposter.allbrand.nu/pictures/vegor/Angle_c_int.jpg[/img]
I would prefer one with a window in it as well; so two pieces - one with and one without windows. The windows should be like the one shown on the first picutre.
This mesh will not only help me, but everyone who will be making interiors in the future that have to match exteriors made with the modular set.
- Majra
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oooh, I really hope someone makes this for you, I wish I also had time to do these things still sniffle
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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- Stumpytheguar
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<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 5:04 am, edited 1 time in total.
Retired - Sept. 15, 2005
You can't just use in_c_wall_plain and angle it becaise it's at a 45 degrees angle, the wall piece needs to be longer. A diagonal wall that should cover the distance of twice a normal wall has to be longer than one of those normal walls. So you can't use the normal wall piece. Or I'd have to size it up which looks extremely shitty.Dexter wrote:This should be easy to do without a new tileset. Use the corner piece as normal, but take the plain common wall piece, rotate it at 45 degrees, and place it in the corner. Use some column pieces to make it look natural.
I found a way, though, by using two plain walls, a column in the center and two columns on either sides. This didn't look anywhere near as good as it should and on top of that it couldn't be fitted with a window.
Anyway, Greybeard already sent me a mesh so it's fixed.
I've spent some time trying to match the light with Bethesda's. You can be the judge if it's close enough.
The windows are the Bethesda ones on the CD that they never put into the game. They've technically been in OoT for a year and a half. But the corner needs to be approved before it goes in.
* see update below *
The windows are the Bethesda ones on the CD that they never put into the game. They've technically been in OoT for a year and a half. But the corner needs to be approved before it goes in.
* see update below *
Last edited by Greybeard on Fri Oct 15, 2004 3:15 am, edited 1 time in total.
It still doesn't really fit. If 'A' (full lighting) is on in the editor it looks fine, but when it's disabled it's much brighter than the other pieces. I don't want to bother you too much with this, but they reall stick out from the other pieces now, even the floor is much brighter. I don't know how the lighting exactly works in Max, but there should be a way to get it shaded like the exisitng pieces.
Do this, it will work.
Take two plain wall pieces. Get them close to each other with gridsnap, and fill in the gap with a wooden pillar. Select all three pieces, and rotate it 45 degrees. Put a corner piece in the corner, and use the 3-piece wall you have just made to create the diagonal. Simple.
Observe the screenshot.
Take two plain wall pieces. Get them close to each other with gridsnap, and fill in the gap with a wooden pillar. Select all three pieces, and rotate it 45 degrees. Put a corner piece in the corner, and use the 3-piece wall you have just made to create the diagonal. Simple.
Observe the screenshot.
- Attachments
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- Diagonal Interior Common.JPG
- BLOCKA!!!
- (52.3 KiB) Downloaded 44 times
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
And here's what happened (ingame) when I darkened the sunlight setting: (the darker center piece is Bethesda's.) So I'll try to find a close match across a range of brightness settings. And don't worry, Vegor. I don't mind puttering with my hobby.
Last edited by Greybeard on Mon Oct 11, 2004 10:11 pm, edited 1 time in total.
I still haven't been able to turn in my interior because I was waiting for this piece to get added to OoT. Dumb enough, only now I notice the file is missing. I could use these in OoT ASAP because they're needed in the New Darconis interiors.
I've received several versions of the mesh but I'm faily sure this is the correct one. Also, two more meshes (window covers) are included which GB got from the TESCS CD and can be very useful for future common ints.
I've received several versions of the mesh but I'm faily sure this is the correct one. Also, two more meshes (window covers) are included which GB got from the TESCS CD and can be very useful for future common ints.
- Attachments
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- Common plain int angle.rar
- (18.38 KiB) Downloaded 48 times