Mesh Request: New Imperial Houses
Moderators: Haplo, Lead Developers
Mesh Request: New Imperial Houses
As any of you know that have been paying attention to the Old Ebonheart thread, we are in need of some new Imperial houses. There are only three stock Imperial houses and one tavern that I feel are suitable for Old Ebonheart. The thatched-roof houses do not have the right feel, in my opinion.
So I went ahead and drew up concepts for a few new buildings. I know that these seem light, but look at them at full size and you will be able to make them out better. I can't increase their visibility because I do not have Photoshop yet.
The first sketch is not for a stand-alone structure. It is designed to be an addon for the Imperial houses. I will be able to add a ton of variety just by using this one mesh.
The second is for a new house. It is similar in size and shape to ex_common_building_02, but with a few key changes. Ex_common_building_02 has a doorway modeled into it, for whatever reason. The new one should not, and it should have solid walls. It also is two stories, so extend the stonework base to be taller, and match up with the other two Imperial houses. I would also like it if there were no windows modeled onto these. Those windows on the Imperial models make doing interiors a real pain in the ass.
The last mesh request I did not do a drawing for. I figured that a simple skywalk, similar to the thatched-roof skywalk in size, would be invaluable in the city.
Also, a key thing would be to use stock Bethesda textures, if possible. This will make it so that people who use texture-replacers do not have mismatched buildings in their city.
So any takers?
So I went ahead and drew up concepts for a few new buildings. I know that these seem light, but look at them at full size and you will be able to make them out better. I can't increase their visibility because I do not have Photoshop yet.
The first sketch is not for a stand-alone structure. It is designed to be an addon for the Imperial houses. I will be able to add a ton of variety just by using this one mesh.
The second is for a new house. It is similar in size and shape to ex_common_building_02, but with a few key changes. Ex_common_building_02 has a doorway modeled into it, for whatever reason. The new one should not, and it should have solid walls. It also is two stories, so extend the stonework base to be taller, and match up with the other two Imperial houses. I would also like it if there were no windows modeled onto these. Those windows on the Imperial models make doing interiors a real pain in the ass.
The last mesh request I did not do a drawing for. I figured that a simple skywalk, similar to the thatched-roof skywalk in size, would be invaluable in the city.
Also, a key thing would be to use stock Bethesda textures, if possible. This will make it so that people who use texture-replacers do not have mismatched buildings in their city.
So any takers?
- Attachments
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- Mesh Request 2.jpg
- (181.68 KiB) Downloaded 130 times
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- Mesh Request 1.jpg
- (186.05 KiB) Downloaded 98 times
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
these models are greatly needed by dexter and I for Old Ebonheart, so any help at all is greatly appreciated...
Also GREATLY appreciated would be:
- Balconies
- Rubble/Ruined Versions of the original bethesda models.
Also GREATLY appreciated would be:
- Balconies
- Rubble/Ruined Versions of the original bethesda models.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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http://www.rethan-manor.net/zyndaar/z_home.htm
This used to be a link to a modular common house set by Zyndarr. For some reason or another (my guess is some duschebag not giving him credit in a mod) he is no longer allowing people to download it.
If any of you sneaky people out there can manage to get your hands on this pack, it would help me out a great deal.
This used to be a link to a modular common house set by Zyndarr. For some reason or another (my guess is some duschebag not giving him credit in a mod) he is no longer allowing people to download it.
If any of you sneaky people out there can manage to get your hands on this pack, it would help me out a great deal.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
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- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
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Indeed; and did I mention that your set is really good? with it, we'll be able to make buildings of any shape or size, period. which rules. alot.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Again, Zyndaar, you just made my vision of the new Old Ebonheart possible. I do have one question though. I remember I had this set before my hard drive crashed, and that when I tested it out in the Construction Set, the pieces did not line up with the default grid-snap settings. What do you have to set your snap-to-grid for in order for these to all match up correctly?
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
Something like this ?Dexter wrote:The second is for a new house. It is similar in size and shape to ex_common_building_02, but with a few key changes. Ex_common_building_02 has a doorway modeled into it, for whatever reason. The new one should not, and it should have solid walls. It also is two stories, so extend the stonework base to be taller, and match up with the other two Imperial houses
Here it is next to the original Ex_common_building_02.
[img]http://img81.exs.cx/img81/1744/imphouse.jpg[/img]
Working on:
Knuttin' atoll
Knuttin' atoll
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- Developer
- Posts: 70
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- Location: Saint Paul, Minnesota, USA
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Here's the mesh anyway. I'll change the textures if you find the old and poor ones, Grey.
- Attachments
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- tr_ti_ex_common_building_04.rar
- (18.71 KiB) Downloaded 62 times
Working on:
Knuttin' atoll
Knuttin' atoll
Alright, I have been working on the Old Ebonheart town for a few days now, using the OoT set, and it just isn't enough. If I want this town to be totally composed of common buildings without thatched roofs, I need more buildings. Zyndaar's modular common set it awesome, but you can only build gargantuan structures with it. That aside, all I have to work with are the three Bethesda common buildings, the tavern, and a tower that was included with OoT. I can't make a TR-worthy town with five pieces.
So, at this point, I either need for some kind soul to crank out a few more variants of the Bethesda common buildings, or for a moderator to tell me to screw it and used thatched-roof buildings. However, the latter will seriously detract from the appearance of the town, in my opinion.
So, at this point, I either need for some kind soul to crank out a few more variants of the Bethesda common buildings, or for a moderator to tell me to screw it and used thatched-roof buildings. However, the latter will seriously detract from the appearance of the town, in my opinion.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
I think you could use some thatch-roof buildings for some areas, maybe for an inn or two, to give it a cozy kind of feeling.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined