Claim Request/Progress Thread: Dun Akafell
Moderators: Haplo, Lead Developers
Claim Request/Progress Thread: Dun Akafell
Here I will post updates for Dun Akafell.
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Look at the attached picture.
Are these the only entrances?
Should A and B be ordinary houses or should they lead to the tunnels too?
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And another thing:
Are the tunnels populated with bandits? If so, I wants to add a place for them and their loot.
----------------------
Look at the attached picture.
Are these the only entrances?
Should A and B be ordinary houses or should they lead to the tunnels too?
-----------------------
And another thing:
Are the tunnels populated with bandits? If so, I wants to add a place for them and their loot.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
I'd say it's filled with monsters. Looking at the exterior, it looks evil and cursed. Although the old story of Dun Akafell is scratched, I'd still look at it as being cursed and occupied by monsters and not frequented by too many adventures.
It's up to you though - but I think that's also how prometheus (who created the exterior) wanted it.
It's up to you though - but I think that's also how prometheus (who created the exterior) wanted it.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Okay. A number of things. A huge number.
First, did you claim it? DID YOU??? Obviosuly you were not.
Secondly ... this is really waaay too small. Think Old Mournhold. DA is a sunken city, not a bandit cave. Yes, yes, yes, make it bigger. Make it, at least, more interesting.
But, most of all, lease please PLEASE wait till you are granted a claim, okay?
Now, make an oficial claiming thread, and we'll speak about what is to be in DA.
First, did you claim it? DID YOU??? Obviosuly you were not.
Secondly ... this is really waaay too small. Think Old Mournhold. DA is a sunken city, not a bandit cave. Yes, yes, yes, make it bigger. Make it, at least, more interesting.
But, most of all, lease please PLEASE wait till you are granted a claim, okay?
Now, make an oficial claiming thread, and we'll speak about what is to be in DA.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
The interior list says SlugZ *has* claimed it. However, no such claiming thread exists. Likewise, SlugZ hasn't made any such posts in any topics recently at all. When attackdrone, a highly respected former TR member (also known as Lorded) tried claiming Dun Akafell, he was denied because it was a 'Core Claim.'
I am aware that the original story was scrapped due to lore issues. However, I think that if we don't do anything interesting with these ruins than a huge potential would be completely wasted. For those of you that've played Baldur's Gate II: Throne of Bhaal, I really think Dun Akafell could be the Watcher's Keep of TR. I really think a team ought to work on this. The original idea was scrapped due to lore issues. Now I think TR as a whole is more lore-educated. I think if a team was made for this, preferably containing Aaron (as he's the most impressive interior artist I've ever encountered) we'd be adding a major attraction to TR. No offense to you at all, SlugZ, you have my sincere respect, but I feel that this particular set of ruins would be best dealt with with a group of people (and no, I'm not nominating myself, though if asked I would take part).
Please, Core. Quoting the Phantom of the Opera,
That's all I ask of you.
I am aware that the original story was scrapped due to lore issues. However, I think that if we don't do anything interesting with these ruins than a huge potential would be completely wasted. For those of you that've played Baldur's Gate II: Throne of Bhaal, I really think Dun Akafell could be the Watcher's Keep of TR. I really think a team ought to work on this. The original idea was scrapped due to lore issues. Now I think TR as a whole is more lore-educated. I think if a team was made for this, preferably containing Aaron (as he's the most impressive interior artist I've ever encountered) we'd be adding a major attraction to TR. No offense to you at all, SlugZ, you have my sincere respect, but I feel that this particular set of ruins would be best dealt with with a group of people (and no, I'm not nominating myself, though if asked I would take part).
Please, Core. Quoting the Phantom of the Opera,
That's all I ask of you.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Yes, I really like the idea. I'll bring this up with the core.
Also, where does the interior master list say Slugz claimed DA? I corrected the mistake in the interiors list. I'm sorry for that ... I dunno how that happened. But I cannot recall granting this claim.
Also, where does the interior master list say Slugz claimed DA? I corrected the mistake in the interiors list. I'm sorry for that ... I dunno how that happened. But I cannot recall granting this claim.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
<blushes profusely> Thanks Garriath. Anyway, if this were made into a team project again I'd be happy to work on it. Although I have no experiance working with the old mournhold tileset, but... that's never stopped me before :p
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Aaron: It's no less than you deserve. From what I've seen of your stuff, I'm completely honest when I say my mouth literally dropped open several times looking at screenshots.
Hopefully it wouldn't be *all* OM. I hope some of the old DA meshes were saved, I think they could still be used.
Hermit: Sorry, I meant the non city available claims. Thanks a ton for bringing it up with the Core.
Hopefully it wouldn't be *all* OM. I hope some of the old DA meshes were saved, I think they could still be used.
Hermit: Sorry, I meant the non city available claims. Thanks a ton for bringing it up with the Core.
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
- Location: Darvulk Haven Elsweyr
- Contact:
it was claimed, and it is not as you have described it hermit. Slugz continue workin on it and the way me and you discussed privately. It can be a tad more cavernous
The core claim part will be further in the future, at this point we want the base map 2 interiors finished.
The core claim part will be further in the future, at this point we want the base map 2 interiors finished.
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Okay. Slugz, sorry about the mess again, but please, for the sake of keeping form, make a claiming thread. Just so that I can always look up who claimed DA if the master list dies, is abducted or struck by a divine bold of e-lightning. Okay?
On a second thought, I'll just consider this the claiming thread.
Claim granted, happy modding, wah wah.
*sighs*
On a second thought, I'll just consider this the claiming thread.
Claim granted, happy modding, wah wah.
*sighs*
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
I would really like to know, if it should be bigger or smaller?
Of course this ain't the final cavern - not at all. It's just the basic shape. I'll add details when the shape is done...
That's my way to work.
What should the cavern contain? Just a lot of ruins?
Of course this ain't the final cavern - not at all. It's just the basic shape. I'll add details when the shape is done...
That's my way to work.
What should the cavern contain? Just a lot of ruins?
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Ruins, yes. Lots of them. And maybe *sigh* some hoodlums or something like that, a hoodlum camp, soem hoodlum beds ...
Also, be sure to include hints for deeper dungeons below it. Maybe some OM doorjamb like things or something where, later, doors can be added. Also, it should be a bit more cavernous. Think of one or two long, bling passages that end in collapsed rubble or something.
Also, be sure to include hints for deeper dungeons below it. Maybe some OM doorjamb like things or something where, later, doors can be added. Also, it should be a bit more cavernous. Think of one or two long, bling passages that end in collapsed rubble or something.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Thanks for the feedback.
Here is another product update. I'm still trying to shape the cavern and placing some boulders to make it look real ancient.
I'll continue work tonight.
Here is another product update. I'm still trying to shape the cavern and placing some boulders to make it look real ancient.
I'll continue work tonight.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
I'd say add a whole new layer to it. Like another level to the city, I think that would make it big enough for it to be called a city. Right now it seems a big velothi tomb with long passage ways. Make the second level have some big rooms and caverns and such.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Kothloth
- Developer Emeritus
- Posts: 886
- Joined: Thu Aug 21, 2003 11:33 am
- Location: Beppu, Japan
- Contact:
I was the one who granted the claim under the condition that he spoke with Majra regarding how it should be made. I also think that this new Dun Akafell doesn't have to have anything in common with the old idea. It doesn't have to be an OM city. It can be a bandit cave for as much as I care. Making it an OM city is just to make it more complicated that it actually is, and would take too much time anyways. I'd say keep it simple.
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
- Location: Darvulk Haven Elsweyr
- Contact:
I already talked to him. No second level, there is a city, it is below this (the hinting at a larger cavern below that hermit mentioned) that will be handled in a time frame outside of map work. But for now, we need this top level completed. Great work so far, I might do a little tinkering with the OM temple, so it wont look like the Old Mournhold one so much, (temples should be unique looking)... I'll look into making that mesh for it, but that shouldnt delay you, it can be implemented in detailing. Keep up the good work
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Thanks.
Is it okay if I let the temple be the entrance to the city? I think that would make sense, since it's so grand.
BTW: I'm planning adding mushrooms, so there is a reason for the green light i would like to add. But I suck at lore... which mushrooms grows in this region?
Is it okay if I let the temple be the entrance to the city? I think that would make sense, since it's so grand.
BTW: I'm planning adding mushrooms, so there is a reason for the green light i would like to add. But I suck at lore... which mushrooms grows in this region?
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
Yeah.. you said that there will be a city under this one.
And I think I will use the temple entrance for that. Okay? (I KNOW I SHALL NOT MAKE THE CITY. IM NOT THAT DUMB.)No second level, there is a city, it is below this (the hinting at a larger cavern below that hermit mentioned) that will be handled in a time frame outside of map work. But for now, we need this top level completed.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
well there's really only 2 types of mushrooms made so far I think, those that grow naturally and those that the Telvanni grow themselves for their own purposes.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
for the green light, I'd say add some water to some dips or holes(vivec water, scaled to .5), and put some violet coprinus in there, and some draggle-tail. And make sure you have some luminous russella(sp?) as well for sustenance.
Those three plants give off a soft bluish green glow that would be a great shade for damp, dark, moldy interiors. If you really want to get wild, add some hanging moss or ivy in some places.
Those three plants give off a soft bluish green glow that would be a great shade for damp, dark, moldy interiors. If you really want to get wild, add some hanging moss or ivy in some places.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Well they don't give the glow themselves, you'll have to add ambient light for that. But I also added those in my original caves leading towards Dun Akafell in combination with water. It looks great, I'd surely recommend you'd do that. Looks a bit eerie as well, especially combined with the water dropping sound effect.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
In the game, there were some caves which had violet corpricus and the other bitter coast ground mushroom in them, so you can safely use these. Also, 0.5 scaled muck mushrooms could work, especially in their static form (not the container form).
Use the blue glow, but don't overdo it. Especially the abandoned tunnels should be dark and eerie, anything but well lit.
As for the hoodlum camp, you could make them artifact smuggler hoodlums, that way they'd be at least somewhat special ... we don't have to repeat Bethesda's generic tomb and cave mistake, do we?
Use the blue glow, but don't overdo it. Especially the abandoned tunnels should be dark and eerie, anything but well lit.
As for the hoodlum camp, you could make them artifact smuggler hoodlums, that way they'd be at least somewhat special ... we don't have to repeat Bethesda's generic tomb and cave mistake, do we?
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Thank you!
I will put a large effort into this... so I still need some days to complete it. Right now I'm placing a lot of statics and trying to make it look real "destroyed" and ancient.
Which artifacts should the bandits hold? Dwemer Items? Magic Items?
I will put a large effort into this... so I still need some days to complete it. Right now I'm placing a lot of statics and trying to make it look real "destroyed" and ancient.
Which artifacts should the bandits hold? Dwemer Items? Magic Items?
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Gotta say, I'm impressed, you're doing some very good work on this
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Skulls are from bloodmoon, Castle Karstaag.
Bandits would hold things such as: summon monster scrolls, silver weapons, iron weapons, maybe an enchanted weapon or two, a bunch of chitin and iron...some torches, a bunch of common food, and maybe a dwemer item. and a stash of coins too.
Bandits would hold things such as: summon monster scrolls, silver weapons, iron weapons, maybe an enchanted weapon or two, a bunch of chitin and iron...some torches, a bunch of common food, and maybe a dwemer item. and a stash of coins too.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined