Dreynim (29,-22) 1, 2, 3, 4, 5, 6 & 7 [Moved]

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SlugZ
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Dreynim (29,-22) 1, 2, 3, 4, 5, 6 & 7 [Moved]

Post by SlugZ »

After 4 hours of work; here it is. The whole village of Dreynim. :)

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Cell names:
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1: Dreynim, House 1
1a: Dreynim, House 1 - Storage
2: Dreynim, House 2
3: Dreynim, House 3
4: Dreynim, Toolshack
5: Dreynim, House 4
6: Dreynim, House 5
7: Dreynim, Workshop

NOTICE THAT THEY'RE UNDER REWORKING. WILL BE BACK SOON.

*moved by hermit*
Last edited by SlugZ on Sun Oct 24, 2004 8:19 pm, edited 1 time in total.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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attackdrone
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Post by attackdrone »

Brilliantly fast work!

(Now I'm back off to modding).
Quantity has a quality all its own.
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Post by Vegor »

Fast perhaps, but it's quality is not up to TR standards.

Try put some more time into your work and make it really stand out from the others. Remember: quality over quantity. And although -to use attackdrone's sig- quantity has a quality of it's own, your work lacks some actual quality.

You should use more Bethesda-like lighting values, add more objects to one cell and try to make the cells have bigger differences from each other. You certainly have the skill to do it, but you seem to do everything in a hurry. Take your time to do it.

If your interiors stay like this, you'll be burried by having to fix dozens of interiors once they're in review. So I advice you to take your time and make sure each cell looks good, is well filled with objects and has good lighting values.
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SlugZ
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Post by SlugZ »

More objects?

You mean I should place even more trash on the ground?
I think that the people living in these houses are very poor. And that's equal to not many things in their houses.

I made beds, tables, chairs and enough food supply for them to make it. I can't see what's wrong. I took good time to place each item carefully, so there wont be any floaters or the like.

But I guess you're right about the lightning settings. I'm really bad at light designing, esspecially because the lights in the editor differs from the ingame lights.

But hey! You're the veteran and I should listen to your words. And so I will.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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Post by Vegor »

Well don't take anything I say for the truth, everyone has different opinions so you should always read my posts as my opinion. And I'm not really a veteran compared to some others around here.

You should take a look at Morrowind's original shacks, like the ones in Hla Oad. Those are also very poor shacks, but still contain a lot of crates scattered round and a lot of cheap items scattered across the interiors. It makes them look more alive. Your interiors look poor (read inhabited by poor people, not bad ;) ) but also rather abandonned because there isn't much stuff around. For a tool shack or something, this is mostly ok, but the shacks where people actually live could use some more items. A cheap book, some gold pieces, houseware scattered around. Just some clutter to make it look like poor and sloppy people actually live there.
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SlugZ
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Post by SlugZ »

Okay! It seems fair. :)

Keep in mind that none of my claims have been reviewed yet.. so I really don't know the standards yet. (Also that I'd never made a shack before :P)
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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Post by Vegor »

That's why I'm trying to point you in the right direction. You don't really know whether you claims are ok if they haven't been through review yet and since you work really fast you'll have dozens done before your first one comes back from review. It'll be lots of work to fix it all then, so I'm trying to help you before you drown in all the things you have to fix.
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Post by Hermit »

Also, candles. Especialy those that are just standing on the tables and objects, not changeliers but the bare ones. They also do wonders for atmosphere.
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But someday ... I will be back.

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SlugZ
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Post by SlugZ »

Vegor wrote:That's why I'm trying to point you in the right direction. You don't really know whether you claims are ok if they haven't been through review yet and since you work really fast you'll have dozens done before your first one comes back from review. It'll be lots of work to fix it all then, so I'm trying to help you before you drown in all the things you have to fix.
And for that, I'm glad. :)

I will withdraw them then. I'll take some more time considering what to change and then upload it again.

Thanks again.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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Post by Haplo »

and exteriors dont always have to have a bunch of item statics laying around. A cell can be filled with rocks, weeds, plants, shrubs, trees, mushrooms, and different types of organic living thingies...
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SlugZ
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Post by SlugZ »

haplo12345 wrote:and exteriors dont always have to have a bunch of item statics laying around. A cell can be filled with rocks, weeds, plants, shrubs, trees, mushrooms, and different types of organic living thingies...
:?

It's interiors.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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SlugZ
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Post by SlugZ »

Just a quick question:

Is Dreynim Imperial or Dunmer? (com_ or de_)
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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Post by Stalker »

Dunmer. It's near Indoril plantation.
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SlugZ
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Post by SlugZ »

Here is a new updated version.

Cell names:
--------------------
1: Dreynim, House 1
1a: Dreynim, House 1 - Storage
2: Dreynim, House 2
3: Dreynim, House 3
4: Dreynim, Toolshack
5: Dreynim, House 4
6: Dreynim, House 5
7: Dreynim, Workshop
Attachments
TR_TMT_Dreynim_1-7 v1.5.esp
(28.59 KiB) Downloaded 26 times
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
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