Claim 4-31
Moderators: Haplo, Lead Developers
Claim 4-31
This is my progress thread for 4-31...
First things first, i have decided to put a dunmer stronghold in my claim, as I hear there are very few on the mainland.
This is just a draft, but i was wondering, is this alright or do i have to tone it down a bit?
*hopes attachment works*
First things first, i have decided to put a dunmer stronghold in my claim, as I hear there are very few on the mainland.
This is just a draft, but i was wondering, is this alright or do i have to tone it down a bit?
*hopes attachment works*
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Ooookay, you know ... not to spoil your ideas, but ... we had decided that most dunmer strongholds (whcih actually should rater date back to Chimer days) on the mainland should be ruins. Plus, it's really big ... which isn't so much of an issue, there could well be more than one Ruin on the mainland ... but I really, really don't know about the daedra statues. Those should remain in the respective temples or in very few, selected places, methinks.
Not to spoil your idea or anything. Maybe it could even be some kind of settlement ... like, some mainland Ashlanders (there are bound to be some, asm it's said ingame) have set up some sort of sttlement here ... where precisely is that stronghold located?
I can't say for sure, but better make sure this is okay with the core in this stage. Contact Majra or Yinnie. Better change ti now than make something great, but have it rejected because of lore issues, and create a lot of bitterness on all sides. and prepare to change the initial desgin a bit.
Also, a background for that stronghold would be nice, to tie it in with lore.
Not to spoil your idea or anything. Maybe it could even be some kind of settlement ... like, some mainland Ashlanders (there are bound to be some, asm it's said ingame) have set up some sort of sttlement here ... where precisely is that stronghold located?
I can't say for sure, but better make sure this is okay with the core in this stage. Contact Majra or Yinnie. Better change ti now than make something great, but have it rejected because of lore issues, and create a lot of bitterness on all sides. and prepare to change the initial desgin a bit.
Also, a background for that stronghold would be nice, to tie it in with lore.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Actually, Herm, the stronghold thing was suggested by Rodan and supported by Majra and others as Broode wanted to build a dwemer tomb at first, which Majra wasn't OK with. ( See the [url=http://forums.tamriel-rebuilt.org/viewtopic.php?t=6453]Claim 4-31 thread[/url] from the exterior subforum ). So I guess a stronghold is OK there.
Now about the statues, I'm with Hermit : they should be kept for specific ruins, unless there is a very good reason to have those daedras represented there...
Liliath.
Now about the statues, I'm with Hermit : they should be kept for specific ruins, unless there is a very good reason to have those daedras represented there...
Liliath.
"Progress is going from failure to failure without ever loosing one's enthousiasm"
Yeah I just put it up here to check if that size and style was allowed before i continued with it. You did give me an idea though... I could make the lower level a ruined settlement with native Dunmer living amongst and inside the ruins, and the upper structure could be....? A temple? A mega-propylon chamer? Suggestions?
Liliath: Statues are gone. Any reccomendation on size or purpose? I really just threw this together.
Liliath: Statues are gone. Any reccomendation on size or purpose? I really just threw this together.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
OK, didn't know if the Stronghold was granted; as it is, I have no objections to it.
As for the settlement: try to give it some sort of Fallou-ish feeling ... like, put rubble in corners, and have the peoples' huts and outsides appear poot (use Stalker's junk meshes compilation).
As for the statues ... check the Creatures and Models if there are any useful statues. If not ... maybe a modeler could swap together some Redoran statues? Just for show ... this seems like a big castle, and something representatuve would surely go well there. Maybe even ask for some ruines statues ... now that would look cool.
As for the settlement: try to give it some sort of Fallou-ish feeling ... like, put rubble in corners, and have the peoples' huts and outsides appear poot (use Stalker's junk meshes compilation).
As for the statues ... check the Creatures and Models if there are any useful statues. If not ... maybe a modeler could swap together some Redoran statues? Just for show ... this seems like a big castle, and something representatuve would surely go well there. Maybe even ask for some ruines statues ... now that would look cool.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Update: I've done the landscaping, texturing and am mostly done with the trees and rocks. I'll work on the stronghold tomorrow.
hermit: Where can I get Stalker's junk meshes? I looked over the Creatures & Models forum and didnt see anything. Also, what should be depicted by the statues? If this is a kind-of native Dunmer style village, who would they have statues of?
Also I thought of an idea for the main building up the top; it can be a converted propylon chamer (albeit a large one, with non-working propylons) that is a throne room for an Ashkhan with a massive ego who has proclaimed himself king of these people. Hows that sound?
hermit: Where can I get Stalker's junk meshes? I looked over the Creatures & Models forum and didnt see anything. Also, what should be depicted by the statues? If this is a kind-of native Dunmer style village, who would they have statues of?
Also I thought of an idea for the main building up the top; it can be a converted propylon chamer (albeit a large one, with non-working propylons) that is a throne room for an Ashkhan with a massive ego who has proclaimed himself king of these people. Hows that sound?
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
The Junk thread is [url=http://forums.tamriel-rebuilt.org/viewtopic.php?t=5607]here[/url], check for the latest version (it should be on page 6 or 7).
Ashlanders likely won't set up statues at all. The Dunmer who originally built this stronghold, though, might have set up statues of their soldiers (we have Hlaalu, Dres, and Redoran soldier statues; if you need an Ordinator, Indoril or other soldier, post a thread in the S&M forum). Depends on who they were ... check [url=http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_factions.jpg&p=modding_data/maps]which house territory that claim is in[/url], and place the statues accordingly.
As for the Ashlander village- sounds great. Very ... Fallout.
Ashlanders likely won't set up statues at all. The Dunmer who originally built this stronghold, though, might have set up statues of their soldiers (we have Hlaalu, Dres, and Redoran soldier statues; if you need an Ordinator, Indoril or other soldier, post a thread in the S&M forum). Depends on who they were ... check [url=http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_factions.jpg&p=modding_data/maps]which house territory that claim is in[/url], and place the statues accordingly.
As for the Ashlander village- sounds great. Very ... Fallout.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
this is truly awesome. I would suggest to, if possible, rather than contract the lower level; cut off a whole half of the lower level - but make it rubble, like a wing of the main level was destroyed in some sort of magical explosion long ago. might take some work, but it would look awesome.
if not, majra's suggestion would do nicely. Also, maybe you could use planters with dead trees instead of statues.
if not, majra's suggestion would do nicely. Also, maybe you could use planters with dead trees instead of statues.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
The latest version is on Stalker's [url=http://www.freewebs.com/stalker_tr/mods.htm]website[/url].hermit wrote:The Junk thread is [url=http://forums.tamriel-rebuilt.org/viewtopic.php?t=5607]here[/url], check for the latest version (it should be on page 6 or 7).
You'll find the link to the file at the bottom of the page.
Working on:
Knuttin' atoll
Knuttin' atoll
The link on Stalker's website is b0rked, but i got the most recent one that was the thread. I used sirwoot's suggestion and made the right hand side rubble and started building up the city when I lost all my progress to a crash.. Not much lost so I'll build it back later on.
I also looked up and down the Velothi Mountains and the quality as a whole is, for lack of a better word, shithouse. Its mostly just really really high rolling hills as opposed to actual mountains, which are jagged and have peaks... How can I join the detailing team? I really want to add my personal touch to them.
hermit: It's deep in Redoran territory but after extensive searching I found none of the statues you said existed... Should I request it in C&M?
I also looked up and down the Velothi Mountains and the quality as a whole is, for lack of a better word, shithouse. Its mostly just really really high rolling hills as opposed to actual mountains, which are jagged and have peaks... How can I join the detailing team? I really want to add my personal touch to them.
hermit: It's deep in Redoran territory but after extensive searching I found none of the statues you said existed... Should I request it in C&M?
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Yeah, request it. I might need those statues too. However ... ask prometeus for his statues first; he made most of them.
As for ruggedness ... the problem is that too high mountains stretch textures in a very ugly way. Also, the original game had only those glorified hills for mountains - . Tell you what. I'll PM you a set of cliff statics. You can make mountains really rugged with them. I personally love to use them. They made my Velothi mountain city look really terrific. Check Kingfish's 6-28 thread for ideas and the look of things you can make with them. Oh, and they're HUUUUUGE.
As for ruggedness ... the problem is that too high mountains stretch textures in a very ugly way. Also, the original game had only those glorified hills for mountains - . Tell you what. I'll PM you a set of cliff statics. You can make mountains really rugged with them. I personally love to use them. They made my Velothi mountain city look really terrific. Check Kingfish's 6-28 thread for ideas and the look of things you can make with them. Oh, and they're HUUUUUGE.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
yeah, those cliff meshes are really good; and could be even better if majra decides to do some more pieces...
off topic: come on hermit, stop teasing and show us some screens!
off topic nr 2: it feels good to post in "map 4" again.
off topic: come on hermit, stop teasing and show us some screens!
off topic nr 2: it feels good to post in "map 4" again.
by posting useless junk on these forums you WON'T become a modder, only a spammer...
I don't want it to be *too* big.. But to show how big this place might have been at some time in the past I put a couple of ruined buildings out the front.
Right now this place is looking at 13-14 interiors and its going well. I should be done by this weekend, that is if i dont get any more crazy ideas.
Right now this place is looking at 13-14 interiors and its going well. I should be done by this weekend, that is if i dont get any more crazy ideas.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Whoa, sweet! Maybe put some more yurts on the foot of the stronghold ... and put some clutter and fireplaces and awnings and things to the populated part ... that would give it an even better Fallout-Ish "people in rags living in the ruin of a once grand building" feeling.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
I almost peed, pooped, and barfed myself all at once. the stronghold RULES. However, the wilderness around it looks nowhere near complete - but that's not a problem because its quite apparent you've been doing more work on the stronghold.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- Túrelio
- Developer
- Posts: 934
- Joined: Sun Apr 18, 2004 1:10 am
- Location: Georgia, USA
- Contact:
I've added a few tents outside the stronghold and worked on the surrounding wilderness. As for the name i was thinking something along the lines of Bahrmuhr Gahridu (Immortal Palace) or Cithal Merdishk (Mountain Throne) or some other combination like that.
I'd post a screeny but the upload is broken atm.
I'd post a screeny but the upload is broken atm.
Last edited by Anonymous on Sun Sep 05, 2004 2:10 pm, edited 3 times in total.
- Túrelio
- Developer
- Posts: 934
- Joined: Sun Apr 18, 2004 1:10 am
- Location: Georgia, USA
- Contact:
Thanks hermit, I didn't know free upload sites like photobucket existed... I wonder how they make money off of that?
Bahrmuhr Gahridu was once the jewel in Redoran's crown. It was a massive fortress overshadowing the capital Redoran city of Kogo Arihn, and it was touted that the palace was completely impenetrable to attack. Mehrunes Dagon took this as his que and attacked the city, burning down the houses and leaving a gash in the Palace's side. The place was abandoned for thousands(hundreds?) of years, until some of the displaced native dunmer people (a minor house?) rediscovered it and settled there. The tribe/house is ruled by an egomaniac named (insert Dunmeri name here), who, after discovering the Palace, named himself king of his people and now rules them with an iron fist.
Hows that? Fill in the blanks if you can or correct me, i dont know much about dunmer history so this is just guesswork.
Heres that screenshot:
[img]http://img.photobucket.com/albums/v423/Broode/4-31-4.jpg[/img]
Bahrmuhr Gahridu was once the jewel in Redoran's crown. It was a massive fortress overshadowing the capital Redoran city of Kogo Arihn, and it was touted that the palace was completely impenetrable to attack. Mehrunes Dagon took this as his que and attacked the city, burning down the houses and leaving a gash in the Palace's side. The place was abandoned for thousands(hundreds?) of years, until some of the displaced native dunmer people (a minor house?) rediscovered it and settled there. The tribe/house is ruled by an egomaniac named (insert Dunmeri name here), who, after discovering the Palace, named himself king of his people and now rules them with an iron fist.
Hows that? Fill in the blanks if you can or correct me, i dont know much about dunmer history so this is just guesswork.
Heres that screenshot:
[img]http://img.photobucket.com/albums/v423/Broode/4-31-4.jpg[/img]
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Actually those natives should be a manland Ashlander clan (who are in lore, they're mentioned in dialogue in-game), and their leader an Ashkhan, who maybe got to that post by unconventional means (meaning killing all competitors) ... the story of the fort sounds nice, but I dunno oif Dagon would just like that come and crush the fort. It could be a local legend ... but maybe something else had happened there.
The site itself is very well done, though. I love the crushed side of the fort, and how the ash poured over them. And the encampment really gives it a great atmosphere.
The site itself is very well done, though. I love the crushed side of the fort, and how the ash poured over them. And the encampment really gives it a great atmosphere.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
It's finished. Here it is, TESAME cleaned and everything.
If anyone wants them, I've got some ingame screenies too,
[url]http://img.photobucket.com/albums/v423/Broode/4-31-5.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-6.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-7.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-8.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-9.jpg[/url]
If anyone wants them, I've got some ingame screenies too,
[url]http://img.photobucket.com/albums/v423/Broode/4-31-5.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-6.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-7.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-8.jpg[/url]
[url]http://img.photobucket.com/albums/v423/Broode/4-31-9.jpg[/url]
- Attachments
-
- TR_4-31_Broode.esp
- *hopes attachment works*
- (212.55 KiB) Downloaded 102 times
Bahrmuhr Gahridu was once the jewel in Redoran's crown. It was a massive fortress overshadowing the capital Redoran city of Kogo Arihn, and the inhabitants long touted that they were completely impenetrable to attack. The city stood for hundreds of years, and the arrogance of its people grew. Then, in one night, the city was destroyed forever. Tales of old say that Mehrunes Dagon looked upon these people, and their insolence angered him and he cast his will upon the city. The ground shook and the Palace crumbled, and fire shot up from the earth. The city burned, and the people fled.
The site was abandoned for hundreds of years, until it was rediscovered by a Mainland Ashlander tribe who had been displaced from their land by the great houses. They settled there with the intention of living free, far from oppression and hatred. However, the curse of the Bahrmuhr Gahridu fell upon them, as it did on the original inhabitants.
(Insert Dunmer Name Here) was a peaceful and caring Ashkhan. It was he who led them on their long journey to find a new home. But when he stepped into the palace, he was overwhelmed by its magesty. He saw the massive roof, supported by rows of pillars, and down the walls, still barely visable were the murals and paintings of old. And there, at the end of the hall, on the highest step, still sitting on the throne, was the crown. It was inlaid with emeralds and diamons and rubies and set with gold, and covered with a brown powder that may once have been blood. (IDNH) turned to his people and placed the crown upon his head, declaring himself King of the fortress and all the outlying lands. His loyal people had no choice but to accept. His warriors, although few, maintain martial law over the populace to this day.
Hows THAT?
Oh yeah and i just remembered about the random screenshot thingo... how can i add my screenshots to the database?
The site was abandoned for hundreds of years, until it was rediscovered by a Mainland Ashlander tribe who had been displaced from their land by the great houses. They settled there with the intention of living free, far from oppression and hatred. However, the curse of the Bahrmuhr Gahridu fell upon them, as it did on the original inhabitants.
(Insert Dunmer Name Here) was a peaceful and caring Ashkhan. It was he who led them on their long journey to find a new home. But when he stepped into the palace, he was overwhelmed by its magesty. He saw the massive roof, supported by rows of pillars, and down the walls, still barely visable were the murals and paintings of old. And there, at the end of the hall, on the highest step, still sitting on the throne, was the crown. It was inlaid with emeralds and diamons and rubies and set with gold, and covered with a brown powder that may once have been blood. (IDNH) turned to his people and placed the crown upon his head, declaring himself King of the fortress and all the outlying lands. His loyal people had no choice but to accept. His warriors, although few, maintain martial law over the populace to this day.
Hows THAT?
Oh yeah and i just remembered about the random screenshot thingo... how can i add my screenshots to the database?
Haha, that's great, I LOVE this stronghold, it's the sort of thing I'd have wanted to add to an exterior claim if I'd gotten one. I'd love to do the interior for this when map 4 is opened
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
-
- Member
- Posts: 60
- Joined: Sun Jul 25, 2004 12:08 am
- Location: Blackrose, Argonia
Greetings Broode.
I'm just working on 4-22, right north from you. I drew the mountains high up, in order to make them uncrossable. Now it seems we've got a 6k clicks (my base height is about 7,5k) height difference on our border. I suggest that I'll lower my southern and you raise your northern broder.
I'll post a first version of 4-22 later today.
http://forums.tamriel-rebuilt.org/viewtopic.php?t=8540
I'm just working on 4-22, right north from you. I drew the mountains high up, in order to make them uncrossable. Now it seems we've got a 6k clicks (my base height is about 7,5k) height difference on our border. I suggest that I'll lower my southern and you raise your northern broder.
I'll post a first version of 4-22 later today.
http://forums.tamriel-rebuilt.org/viewtopic.php?t=8540
"Taking on with a vampire at night is a mission for morons and fools! Which are you?"
Meier Link
Meier Link
- Kothloth
- Developer Emeritus
- Posts: 886
- Joined: Thu Aug 21, 2003 11:33 am
- Location: Beppu, Japan
- Contact:
Unless Broode happens to show up in a few days, I suggest you take his claim and do the necessary changes yourself, perhaps adding a few rocks and stones here and there to make his mountains look a bit better and then submit your claim along with his directly to me, and I'll make sure to add them both to the masterfile again. Would ensure 100% compability if nothing else.