Interesting Screenshot...

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

User avatar
Aaron
Developer
Posts: 276
Joined: Sat Sep 11, 2004 9:00 pm
Location: My own little world
Contact:

Interesting Screenshot...

Post by Aaron »

This is as much of Narsis as I could get to display at one time in the editor :) When I selected it all it said it had 2667 objects and 828300 faces, but I don't think I got it all. It was taking about 30 seconds to load each frame when I moved my camera...

[img]http://img20.exs.cx/img20/8431/narsis.jpg[/img]
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
User avatar
Mirabell
Member
Posts: 152
Joined: Fri Oct 08, 2004 10:35 am
Location: The Imperial Province

Post by Mirabell »

Ooo, is there a download so that I can see this in person? Its so large!

I hope its not as chunky as Balmora...
Interiors Completed: 6

Grand Caverns: 75% complete
Apartment Block: 99% complete
Ordinator HQ: Meh...

Currently Detailing Green Region, Map 2: 24.3% complete. 150 Cells.

Interiors Reviewed: 120
User avatar
Aaron
Developer
Posts: 276
Joined: Sat Sep 11, 2004 9:00 pm
Location: My own little world
Contact:

Post by Aaron »

The framerates are awful, it's got nearly 300000 faces in one cell, but you can get it off of Prometheus's website. The link is in his sig.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

You want an interesting screenshot eh?

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:00 am, edited 1 time in total.
Retired - Sept. 15, 2005
User avatar
Zalzidrax
Developer
Posts: 898
Joined: Wed Dec 03, 2003 7:26 am
Location: Bothell, WA

Post by Zalzidrax »

Stumpy, what the heck does that have to do with Narsis?

As for Narsis running well, the fps optimizer's hide small objects feature seems to help a fair bit. It ran quite well on my computer with the optimizer on.

BUT

Narsis still needs most of its NPC's placed.

And once that happens...

All ur frameratez0rxz r b3l0ng 2 us!!!!
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:01 am, edited 1 time in total.
Retired - Sept. 15, 2005
User avatar
Aaron
Developer
Posts: 276
Joined: Sat Sep 11, 2004 9:00 pm
Location: My own little world
Contact:

Post by Aaron »

What I'm curious about is how you got 1.7 million int :o
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
User avatar
attackdrone
Member
Posts: 72
Joined: Mon Aug 30, 2004 6:16 am
Contact:

Post by attackdrone »

One thing I have found as enjoyable as a combat alchemist is the non-combat merchant.

What you do is you run up to the NPCs and bribe them to 100 disposition.

Once they get there, they are no longer hostile.

Back in Morrowind 1.0 it was easy, because they wouldn't turn hostile fast enough to prevent you from walking up and talking to them, but now you have to go invisible and run up, talk to one NPC, bribe up to 100, go invisible... talk to the next...

Or you can charm or command them, but that is only temporary.

All shall fear Flaniel Vanigan... Merchant Extraordinaire. BUY!! SELL!!! BUY!!! SELL!!! BUY! SELL! (Now all your gold is mine - its been a real pleasure doing business with you sir).
Quantity has a quality all its own.
-Josef Ivanovich Stalin
User avatar
Aaron
Developer
Posts: 276
Joined: Sat Sep 11, 2004 9:00 pm
Location: My own little world
Contact:

Post by Aaron »

Herm, or maybe the Nord theif... who doesn't know how to sneak, only barely knows how to open locks, likes axes and heavy armor... but still goes around stealing things, killing the guards, then spending more money than he got from stealing the stuff to clear his bounty :)
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Thorndraco
Member
Posts: 41
Joined: Wed Oct 20, 2004 9:48 am

Post by Thorndraco »

Aaron wrote:What I'm curious about is how you got 1.7 million int :o
He most likely did it using the taget based skill glitch.

Basically create a spell that adds a particular stat of your choice for only one second, having the amount set to max. Also in the same spell have a spell cast on target for one second, doesn't really matter what. Then keep casting it at the floor or face to face with a wall, as long as it doesn't fail it will permenently raise your stats each time you do it... it is quite permanent though, I'm not even sure you could reverse it in the console since it's magic based.
User avatar
attackdrone
Member
Posts: 72
Joined: Mon Aug 30, 2004 6:16 am
Contact:

Post by attackdrone »

The intelligence of 1.7 million is quite easy.

Potions.
You make a fortify intelligence potion or 100. You drink them. You make 100 more and drink them. You then make 100 more... drink them... make more etc. Each time you drink one your intelligence goes up so that you can make better potions.

I have gotten my intelligence up to 100 billion before. Then I got my speed up to 100 billion. Then I took a step. Then my game crashed. Then my xbox made horrible grinding noises and started smelling strange.
Quantity has a quality all its own.
-Josef Ivanovich Stalin
Anonymous

Post by Anonymous »

Narsis is beautiful
User avatar
SlugZ
Member
Posts: 255
Joined: Wed Jun 16, 2004 10:34 am
Location: Denmark

Post by SlugZ »

It's even bigger than I could imagine... :shock:
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Narsis is beautiful, yes... but practical in terms of gameplay, no.
User avatar
SlugZ
Member
Posts: 255
Joined: Wed Jun 16, 2004 10:34 am
Location: Denmark

Post by SlugZ »

I guess you're right.

It's way too compact.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8

Yay! Dun Akafell passed review! Now I'm happy! :)
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

That screen is forkin incredible :shock:

So how will the Narsis FPS problem be dealt with? There must be a hell of a lot of statics, litter, misplaced meshes and new high-poly objects that can be cut out.

Some collison statics (?) could be taken out for practicality's sake; maybe someone could re-mesh the high-poly stuff so it has less framerate impact. Obviously NPC placement will need to be conservative in Narsis exteriors and sound positioning made very sparse. Hmmm.. is there a thread that deals with the problems in Narsis? What is to be done? Has prom left without leaving a solution? :?
welp
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

Hmmm.. is there a thread that deals with the problems in Narsis?
Yeah. Narsis thread, Map 6 board. However, that thread has been locked for now, as it is on Map 6, and we are still working on Maps 2 and 3. So before we start pissing our pants over the headache-inducing city that is Narsis, I suggest we get to work on some of the other maps. Maybe if we started really getting work done, I mean really started churning out good work, Prom will come back and fix Narsis for us.
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

:P Lets not go about trying to impress Prom so he can come back and fix Narsis. Lets just mod like we always do. If he comes back.. great, he's a good modder. If he doesn't, because he has a problem with us, thats his decision. In the end we'll fix Narsis ourselves, or build a new one. We did it for ST. Personally i'd like him to start working on Narisis again when he's ready.
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:02 am, edited 1 time in total.
Retired - Sept. 15, 2005
Lord_Gallant
Developer Emeritus
Posts: 1032
Joined: Fri Aug 29, 2003 1:55 pm
Location: Probably Valenwood, if not, try Skyrim.

Post by Lord_Gallant »

Narsis is a part of my experience here that I would just like to blot out of my memory, since it is too painful. The city is beautiful, but far too slow compared to the rest of the game. My computer is no powerhouse, but I didn't think it was going to be so bad when I volunteered to take on Narsis from Prom and try to solve some of its fps issues. Unfortunately, I vastly underestimated this city's ability to bring CPU's to their knees, and I was not able to modify Narsis in the CS at the 1 frame per 7-8 seconds it was running at.

As for in-game, Prometheus didn't know, I think, that the fps indicator in the game does not show numbers below 5 FPS. So, since his indicator showed 5 and since this was no lower than anywhere else in Morrowind, he figured it was doing alright. In reality, Narsis makes Balmora look like a fightened puppy and will cause most mid-range computers to buckle and grind. Arguably, this may change by the time we finish Morrowind when there are better computers around. But for now, it remains something that I just don't like thinking about. For those of you that do not know, Narsis is no longer in my hands (can't mod at 0.125 fps) and is no longer in Prom's hands (since he has disappeared and apparently left for good) an is now in the Core's collective hands. Work will be done to try to streamline the city while maintaining as much of its original beauty as possible, but as far as I know it will not be completely redone.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
User avatar
Negrodomous
Member
Posts: 539
Joined: Thu Sep 09, 2004 9:46 pm
Location: Cheifland, FL
Contact:

Post by Negrodomous »

Narsis is beautiful, yes... but practical in terms of gameplay, no.

just lower the resolution. And yes, its the greatest thing ive ever seen, who made it?
...
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

Prometeus. *contanius druling over narsis*
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

Negrodomous wrote:
Narsis is beautiful, yes... but practical in terms of gameplay, no.
just lower the resolution.
Hehe, yeah right. The problem is not in visual effects but in an overkill of faces. Changing resolution won't help a bit. Reducing view distance to a minimum will, but what's the fun walking thru a beautiful city when you barely see a building when it's 10 feet away.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

But should you have to lower your resolution down to 640x480 just to enter a city?

Thats what i mean by impracticality in terms of gameplay. At TR we have a standard, that the FPS should not drop below what you get in Balmora when you're making a claim. Narisis is the big exception to date...why? Cause it looks good and because Prom was a dedicated member of the project.


Narisis looks amazing, but when it comes to making a game, its not the only factor to consider. Its only 50% of the game dev process. Scripts and NPCs haven't even been added yet, and you already have to drop your video settings.. what will it be like later, when you've got a couple dozen scripts executing every frame and NPCs walking around, in edition to rendering all the sounds, statics, and animated banners?
User avatar
Negrodomous
Member
Posts: 539
Joined: Thu Sep 09, 2004 9:46 pm
Location: Cheifland, FL
Contact:

Post by Negrodomous »

The problem is not in visual effects but in an overkill of faces.
do you mean a bunch of npcs? if so we should just delete some of them.
...
Lord_Gallant
Developer Emeritus
Posts: 1032
Joined: Fri Aug 29, 2003 1:55 pm
Location: Probably Valenwood, if not, try Skyrim.

Post by Lord_Gallant »

No no, the polygon face count on the models used in all the statues, new buildings, etc. There are just too many, and it helps kill your framerate. Morden is right though, the NPC's and the interior entrances will only worsen this situation. Prom already added the guards to the city, but there are no ambient NPC's yet, nor quest scripts, nor interior entrances.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:02 am, edited 1 time in total.
Retired - Sept. 15, 2005
User avatar
Kothloth
Developer Emeritus
Posts: 886
Joined: Thu Aug 21, 2003 11:33 am
Location: Beppu, Japan
Contact:

Post by Kothloth »

It's god-like patience, unless he lied about the system he uses.
User avatar
Darth_Blade
Member
Posts: 53
Joined: Fri Jul 02, 2004 7:52 pm
Location: Russia, Norilsk
Contact:

Post by Darth_Blade »

I'm curious...
I never participated in any serious research for TR. So tell, WHERE IN THE WORLD DID YOU GET ALL THE INFO TO BUILD UP NARSIS. No, I understand that something had to be made up, but, hey, I never ever heard or read about any hanging gardens, forbidden island etc. etc. Actually, the only thing I knew about Narsis was that it is the council seat (or whatever it's called ^_^` correct me if I'm wrong) of Great House Dres. And that's it.
Lazy@$$ interior maker.
Title: Shooshpan-ataman

Finished interiors: Four

All things are but a horse.
User avatar
Zalzidrax
Developer
Posts: 898
Joined: Wed Dec 03, 2003 7:26 am
Location: Bothell, WA

Post by Zalzidrax »

Erm... there often isn't anything specific on cities not in any previous games.Therefore it is our JOB to make things up.
User avatar
Kothloth
Developer Emeritus
Posts: 886
Joined: Thu Aug 21, 2003 11:33 am
Location: Beppu, Japan
Contact:

Post by Kothloth »

Ya, but some of the stuff are a bit too farfetched anyways. It will be taken care of
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Narsis being Dres Council Seat ? Wow. Never heard of it.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

Post by kingfish »

nope, not dres, it's hlaalu capital...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Prom made a LOT up, things that were just a tad bit too much. Like the Hanging Gardens. We'll need to take that out.

Also, the Hlaalu buildings are already murderous on FPS ... maybe we should, in addition to thinning out Narsis somewhat, generally recommend running TR with that FPS optimiser? I don't know how much it screws with the game's appearance though.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

I think it cuts down the max view distance to something like 10-15 feet in front of the player.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:03 am, edited 1 time in total.
Retired - Sept. 15, 2005
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

kingfish wrote:nope, not dres, it's hlaalu capital...
I knew that. But Darth posted that he knows that it's Dres council seat... Either it's a typo or he found something...
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

Stumpytheguar wrote:Actually, if you use his most recent one, it will actively detec the number of vertices and set your view distance accordingly. So in the wilderness you'll have a HUGE range of vision, while in say Narsis you'd only be able to see a few feet ahead of you.
That is if you have the optimiser on novice mode - on advanced, you can have a hotkey set for increasing view distance and one for lowering view distance, as well as two for min/max distance.

Additionally, there is a setting that takes out small objects, such as cutlery, urns, paper, tools and other paraphernalia that is on the other side of the town, significantly incerasing FPS. You can turn all of this on/off whilst ingame.

Also, crosshair on/off feature, music volume changer (in-game) and music track skipping and sustaining features.

There is an N-Patch feature that smoothes out meshes and makes the game look well tasty (but this screws FPS unless you have a Radeon X800. :wink: :wink: :wink: This can also be turned on/off in-game.

It is a great program and I have used it since it came out - it has never given me CTDs or messed up my game in any way.

Use it! :twisted:
welp
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:03 am, edited 1 time in total.
Retired - Sept. 15, 2005
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

Should be here: make sure you get version 1.96

http://morrowind.nm.ru/
|
|__>>http://morrowind.nm.ru/Morrowind%20FPS%20Optimizer/index.html
welp
Locked