The Ordinators - joinable
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Well, that is not really the Idea. You wouldn't have to wear it in the Camps, maybe just when you are taking quests and such. And basically the same scripts as the Imperial Legion armor. And it really isn't hard to make other Ordinators greet you by saying "hello %PCName, I see you aren't in Uniform" or "Hello %PCName, I am wondering why you are not wearing your armor". Now really, thats only dialogue. Even I could do that. It may be new, but give me the entire list of Commands for the Result box and I'll make it.
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- Túrelio
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Alright, slow down on the armor, it isnt that much of a problem. The Ordinators are not going to pester you about it non-stop, however most people will not be able to identify you as an Ordinator, meaning you will have to keep putting it on and off, that should be trouble enough. Infact there may be a few situations where you don't want the armor on, and decide to take it off. You will have to report for duty in the armor, depending on the PC they may be stricter then normal and they may scold and punish you, depending on their personality.
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Re: The Ordinators - joinable
IMO, TR would be missing one hell of a joy ride if we miss the boat on this one. Ever since my first glimpse of these gruff, tight lipped, mysterious golden warriors, I've wanted to be one. (Maybe it's just the grade school bully syndrome. )Túrelio wrote: Comments are welcome. I am still coming up with alot more that I haven't been able to put here yet.
I haven't read through the entire 7 page spread of this thread but I wanted my immediate attention and notice to be made apparent.
One question: Have all the 'orders' been established yet? I've so far read the Order of the Watch and the Order of War. What about the inquisitors in the Ministry of Truth; would they constitute the Order of the Inquisition?
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Kevaar wrote:Yes, yes, yes! I would also make to like to see a similiar thing done for the Buoyant Armigers. Their light-hearted view of life and that of the serious Ordinators might be an interesting thing to exploit
At least in regards to Bouyant Armigers, outlanders would make welcome additions to their ranks, given their light hearted nature. I remember being quite shocked while on one of the Temple quests, I was sent to recover an artifact (I believe it was the Axe of St. Felms) that was carried into a Dwemer stronghold by a Bouyant Armiger. Imagine my surprise and horror when I removed the Axe and chitin armor from the corpse, the body of a great male Nord lie before me.Túrelio wrote:I understand this, and trust me, this is different. They are very strict. Only way a non-dunmer might get in is after they are named Nerevarine and accepted by the Temple, and in that case they are there to make the changes to the Temple, which may not need them to join.
Problem is that the Buoyant Armigers are mostly Vvardenfell based I believe, so it couldn't be part of TR main. But if we make this for TR, I will make and include quests for this on Vvardenfell, and it would be cool to mix them in as well, as a bolt-on of course though.
I could only believe that given their grave and solemn nature, Ordinators would be a different story altogether. It should be considered unusual in the extreme for a Dunmer n'wah to be able to join this very elite Dunmer faction. To be a 'lesser race' as well would be all but unthinkable.
Last edited by Athame on Thu Dec 09, 2004 2:18 am, edited 1 time in total.
House Telvanni was the last house I joined in Morrowind. Since I heard it was the 'best', I planned it that way. (Kind of like getting your desert after eating your broccoli )Túrelio wrote: We should try as much as possible to make this hold true for the PC. He/She must be constantly vigilant to the Order, and we need a way for him/her to do that. I am open to ideas, I have considered a few but more certainly wouldn't hurt.
One thing that gave me a hell of a lot of respect for Bethsoft's Dev team was their elegant handling of the Telvanni Mouth rank and higher. You have a patron that's a bit of a firebrand (Aryon) and he just doesn't see the merit in tying down his protégé in the quagmire of Telvanni politics in Sadrith Mora so he gives you free reign, so long as you continue to produce and rise in the ranks. There is NO REASON AT ALL why similar firebrands and mavericks couldn't exist in the two mainland houses and in the elite orders of the Ordinators as well. Remember (who doesn't?) the "Dunmer woman with a dagger" quest which the Order of the Watch in Vivec City entrusted to an 'Outlander' to solve? This was a murder mystery which had two Ordinators as the corpus delecti! As much an outrage and embarrassment as it was, an outlander (you) cracks the case.
Soo, you see? With some creative story telling and fertile imagination, anything is possible; even n'wah Ordinators! *cringes*
You are an n'wah, yes but a SPECIAL n'wah with the favor of Azura, so anything really goes.
sotha_sil0231 wrote: About the thing with non-dunmer being able to join... remeber your the reincarntion(sp) of the head of the ordinators. You should be able to join after you complete the main quest regardless of race.
Yes but remember that Lord Nerevar of the Chimer had a FULL name, it was:Túrelio wrote:Nerevar wasn't even around at the time of the Ordinators, as it was founded by Saint Olms after Nerevar died to service the Tribunal.
Lord INDORIL Nerevar.
The connection must be there. Was Nerevar the founder of House Indoril or was house Indoril the mother of all the other houses? Who can say?
Remember the wild dreams of the golden warrior you start having when you start doing the Blades' dirty work? Sounds like an Ordinator's uniform. It seems the golden warrior avatar is a symbol of Lord Nerevar himself.
First of all, I do believe the man in the golden mask was Dagoth Ur.
We're quite aware as to Nerevar's full name. However, it was the Dunmer custom of the time to have your House's name as your first (Sotha Sil, Indoril Nerevar, Dagoth (insertnamehere), Dres Khizumet-e...)
This only means that Nerevar was of House Indoril, that which we already knew.
As for Indoril being Mother of all Houses, I suppose there's no lore to disprove this other than it being highly unlikely. The three members of the Tribunal, however, were all once members of Indoril, so the House is entitled to a bit of arrogance.
Thanks
We're quite aware as to Nerevar's full name. However, it was the Dunmer custom of the time to have your House's name as your first (Sotha Sil, Indoril Nerevar, Dagoth (insertnamehere), Dres Khizumet-e...)
This only means that Nerevar was of House Indoril, that which we already knew.
As for Indoril being Mother of all Houses, I suppose there's no lore to disprove this other than it being highly unlikely. The three members of the Tribunal, however, were all once members of Indoril, so the House is entitled to a bit of arrogance.
Thanks
Hey man, I love your lore savvy! I think that makes you the perfect guy for this very special project.Garriath wrote: We're quite aware as to Nerevar's full name. However, it was the Dunmer custom of the time to have your House's name as your first
Just one oversight, if I may be permitted to point it out............
I believe you meant Chimer custom rather than Dunmer in this instance. They didn't become the Dunmer until they provoked the disfavor of Azura.
EDIT: Hmmmm.
*curious musings*
There was a House 'Sotha' ?
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House Sotha? No. At least, there was never a Great House Sotha.
Why would House Indoril have anything to do with this? Regardless of whether or not Indoril Nerevar was the founder of House Indoril, the Ordinators do not bow to this House, nor any House, though many of them hail from House Indoril. I believe that Ordinators lose House affiliations after dedicating themselves to the Tribunal, and therefore bow to the Temple and the Saints.
The Nerevarine, as far as the Ordinators are concerned, is Saint Nerevar reborn, and this would hold a lot of weight in their eyes, provided that proof could be found, like Moon-and-Star. I would think that, wearing this ring, entry into the ranks of Ordinators would be easy regardless of race; as this is unmistakable proof of your identity.
Why would House Indoril have anything to do with this? Regardless of whether or not Indoril Nerevar was the founder of House Indoril, the Ordinators do not bow to this House, nor any House, though many of them hail from House Indoril. I believe that Ordinators lose House affiliations after dedicating themselves to the Tribunal, and therefore bow to the Temple and the Saints.
The Nerevarine, as far as the Ordinators are concerned, is Saint Nerevar reborn, and this would hold a lot of weight in their eyes, provided that proof could be found, like Moon-and-Star. I would think that, wearing this ring, entry into the ranks of Ordinators would be easy regardless of race; as this is unmistakable proof of your identity.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
Good Thinking! I think many windows of oportunity should be kicked wide open once the PC vanquishes Ur. That plus 'Moon and Star' are irrefutable proof of Nerevar reborn.Lord_Gallant wrote: The Nerevarine, as far as the Ordinators are concerned, is Saint Nerevar reborn, and this would hold a lot of weight in their eyes, provided that proof could be found, like Moon-and-Star. I would think that, wearing this ring, entry into the ranks of Ordinators would be easy regardless of race; as this is unmistakable proof of your identity.
House Sotha was a lesser house of Indoril.
Oh, and pardon my mistake. Groggy morning and all, you know?
Yeah, I also appologize if I was a bit curt this morning. Late night, and all.
You're certainly welcome to join the faction development. My MSN screename is SolaufeinAriana@yahoo.com. My AIM screename is Tarvalar901. Or you can just PM me for more info.
Thanks, L_G. At the moment we're kind of hoping Turelio will temporarily come back (for Christmas break) (Yeah, excuses, excuses) but this will definitely be a factor.
Oh, and pardon my mistake. Groggy morning and all, you know?
Yeah, I also appologize if I was a bit curt this morning. Late night, and all.
You're certainly welcome to join the faction development. My MSN screename is SolaufeinAriana@yahoo.com. My AIM screename is Tarvalar901. Or you can just PM me for more info.
Thanks, L_G. At the moment we're kind of hoping Turelio will temporarily come back (for Christmas break) (Yeah, excuses, excuses) but this will definitely be a factor.
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If you read through I think that it is mentioned the Orders, which are already well established in lore, there are four and no more.
Order of Inquisition
Order of the Watch
Order of Ordination and Doctrine
Order of War
Telvanni and even the Bouyant Armigers makes sense they might have Mavricks, especially Telvanni. However the Ordinators definatly not, and only after a great many hardships and having proved yourself would you perhaps be able to be like this(which was the plan for attaining the highest rank the PC will be able to get).
The theory is that the Minor House Sotha was a part of Great House Indoril, like a family. Just as Minor House Hlaalo would be a part of Great House Hlaalu(probably even more directly too based ont he name). Still if that isn't the case it's possible that after House Sotha was destroyed Indoril Nerevar took Sotha Sil into his House by adoption.
That was the idea was to let the Nerevarine join the ranks after the MQ was done, but then the entire faction storyline would have to be different, it would essentially be a different faction in many ways because of how it was planned out. Not that this is bad, just mentioning it.
Also I am very certain the Ordinators were founed after Indoril Nerevar's death.
Glad you guys are still working with this, sorry that I cannot be of much more help than lore and advice, but I have very limited time, but I'll try my best to answer whatever questions you have on MSN or AIM.
Order of Inquisition
Order of the Watch
Order of Ordination and Doctrine
Order of War
Telvanni and even the Bouyant Armigers makes sense they might have Mavricks, especially Telvanni. However the Ordinators definatly not, and only after a great many hardships and having proved yourself would you perhaps be able to be like this(which was the plan for attaining the highest rank the PC will be able to get).
The custom is part of the Dunmer Heritage, which is also includes the Chimer, however this particular custom did pass on after they became Dunmer. It may be that Imperial influence has changed the custom to something more matching with the rest of Tamriel(first then last name).Just one oversight, if I may be permitted to point it out............
I believe you meant Chimer custom rather than Dunmer in this instance. They didn't become the Dunmer until they provoked the disfavor of Azura.
The theory is that the Minor House Sotha was a part of Great House Indoril, like a family. Just as Minor House Hlaalo would be a part of Great House Hlaalu(probably even more directly too based ont he name). Still if that isn't the case it's possible that after House Sotha was destroyed Indoril Nerevar took Sotha Sil into his House by adoption.
That was the idea was to let the Nerevarine join the ranks after the MQ was done, but then the entire faction storyline would have to be different, it would essentially be a different faction in many ways because of how it was planned out. Not that this is bad, just mentioning it.
Also I am very certain the Ordinators were founed after Indoril Nerevar's death.
Glad you guys are still working with this, sorry that I cannot be of much more help than lore and advice, but I have very limited time, but I'll try my best to answer whatever questions you have on MSN or AIM.
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Yey, progress Since the Ordinator Faction has possetion of tht tower next to Necrom, I've decided to create the interior (since none of our other members are working on it). Since it was planned to be the scripted Training camp, I need permission to script the basement level.
Here's what I've done so far. I've made the basement, which is supposed to be very large, to accomadate the needs of training Ordinators including:
-Dorms
-Small Library
-Weapon Training area
-Meditationnal area (includes shrines of the tribunal and other spiritual matter)
Now, I've only completed the basic form of the basement, that means it's a big alpha. Also, Sniper needs to allow me to use the designated scripts on it, for this is what it has to do.
Here's what I need:
-A script that allows no recalls, marks, interventions, and other spells to be used while inside. If a spell is cast, or a potion drunk, a message box appear stating:
"You have not attained what you've come hear for. (Forced goodbye)"
-And a script on the entering door, so that you can not go back when you've just gone in to do your training. This should be fairly easy,not to mention do-able on my part.
However, the first script I need a bit of help on.
As for the two upper floors, those should be fine, no scripts, nothing.
Finaly, when we are done all interiors for group map 2, I am asking if we could possibly put this interiors NPCs on hold, for Turelio, Garriath and I have pecial plans for them.
Thank you, Sincerely, Colo.
Here's what I've done so far. I've made the basement, which is supposed to be very large, to accomadate the needs of training Ordinators including:
-Dorms
-Small Library
-Weapon Training area
-Meditationnal area (includes shrines of the tribunal and other spiritual matter)
Now, I've only completed the basic form of the basement, that means it's a big alpha. Also, Sniper needs to allow me to use the designated scripts on it, for this is what it has to do.
Here's what I need:
-A script that allows no recalls, marks, interventions, and other spells to be used while inside. If a spell is cast, or a potion drunk, a message box appear stating:
"You have not attained what you've come hear for. (Forced goodbye)"
-And a script on the entering door, so that you can not go back when you've just gone in to do your training. This should be fairly easy,not to mention do-able on my part.
However, the first script I need a bit of help on.
As for the two upper floors, those should be fine, no scripts, nothing.
Finaly, when we are done all interiors for group map 2, I am asking if we could possibly put this interiors NPCs on hold, for Turelio, Garriath and I have pecial plans for them.
Thank you, Sincerely, Colo.
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ok, um...well 2 things:
If you post screenshots, make sure they are normal sized so we can see them, instead of like 100x100.
Try to upload them to imageshack or someplace else so you save the limited space of the TR servers.
If you post screenshots, make sure they are normal sized so we can see them, instead of like 100x100.
Try to upload them to imageshack or someplace else so you save the limited space of the TR servers.
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I'll let you answer what the orders stand for, garriath. I am not an expert on lore when it comes to the OF, I'm just an interior maker, script writter, and quest maker. Though I'd like to get more lore on the orders themselves. I'm planning the four tests, and there will be a script to choose which order you go in.
So, please re-explain garriath. This forum is getting a bit old, and personnaly, I wouldn't mind starting a less clutered one.
So, please re-explain garriath. This forum is getting a bit old, and personnaly, I wouldn't mind starting a less clutered one.
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Heh, like your description. In the meantime, let me give you all an update about the OF training camp. Here are the types of books the library will include:
Temple related books: These are for improving an ordinators spiritual knowledge. The PC must study many famous passages like the 36 lessons of vivec (I am still planning this test. However, the player should study hard if he or she wishes to pass it). This is basically what an ordinator's main focus is on studying is.
War Books: To ensure that an ordinator is completely prepeared to go into combat with any enemies of the tribunal, this collection will also feature books that where banned by the temple, daedra-related books, necromancy books, the works. This is the second most important part an ordinator must study. Even books like corpse preparation will help ordinators know their apponents better.
This is what is needed for the written test. While the written test doesn't really choose which order the ordinator will go in, if the ordinator does not pass it, he or she can not move on to the simulation tests, which WILL choose where they go. The simulation tests will be designed and scripted by me. Do not worry, Turelio gave me guidelines.
Temple related books: These are for improving an ordinators spiritual knowledge. The PC must study many famous passages like the 36 lessons of vivec (I am still planning this test. However, the player should study hard if he or she wishes to pass it). This is basically what an ordinator's main focus is on studying is.
War Books: To ensure that an ordinator is completely prepeared to go into combat with any enemies of the tribunal, this collection will also feature books that where banned by the temple, daedra-related books, necromancy books, the works. This is the second most important part an ordinator must study. Even books like corpse preparation will help ordinators know their apponents better.
This is what is needed for the written test. While the written test doesn't really choose which order the ordinator will go in, if the ordinator does not pass it, he or she can not move on to the simulation tests, which WILL choose where they go. The simulation tests will be designed and scripted by me. Do not worry, Turelio gave me guidelines.
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Order of the Watch: Temple Guards, escorts and other such important duties, basically the Temple Police and Security.
Order of War: The Soldiers of the Temple, these are the people that they will send to war, also these are the ones that will be doing the raiding of places like Daedric Ruins, and the continued fight against Dagoth Ur, including acting as Guards at Ghostgate, which is were most of them are.(example: The Elite Ordinators found raiding Ald Daedroth were War Ordinators not posted on Red Mountain)
Order of Inquisition: If the watch is the police, these guys are the secret police and internal security. They watch the Temple for heretics, including the preists. These guys are likely also those doing most of the Temples "dirty" work.
Order of Ordination and Doctrine: Militant Scholars, probably the most seniors of Ordinators that help with keeping things straight and running smoothly, I assumed they would have a hand in the training of new Ordinators as well. Mostly office work and such.
Something to keep in mind, it isn't certain but my guess is that an Ordinator isn't permanently placed in an Order till much much later in his life. Example would be that an Ordinator serving the Watch as a guard of the City of Vivec, could be called by the Order of War to be part of a raiding party on some Daedric Ruins, and so for that time he would be a War Ordinator instead. Higher up Ordinators are more certain in their placement, seeing as they are the ones making the choices and giving the orders, however it wouldn't surprise me in special situations for an older Ordinator to come out of say the Order of Ordination and Doctrine and serve as a General in a time of war.
I'll be happy to answer any other Lore questions here, I'll check back every once in a while.
Order of War: The Soldiers of the Temple, these are the people that they will send to war, also these are the ones that will be doing the raiding of places like Daedric Ruins, and the continued fight against Dagoth Ur, including acting as Guards at Ghostgate, which is were most of them are.(example: The Elite Ordinators found raiding Ald Daedroth were War Ordinators not posted on Red Mountain)
Order of Inquisition: If the watch is the police, these guys are the secret police and internal security. They watch the Temple for heretics, including the preists. These guys are likely also those doing most of the Temples "dirty" work.
Order of Ordination and Doctrine: Militant Scholars, probably the most seniors of Ordinators that help with keeping things straight and running smoothly, I assumed they would have a hand in the training of new Ordinators as well. Mostly office work and such.
Something to keep in mind, it isn't certain but my guess is that an Ordinator isn't permanently placed in an Order till much much later in his life. Example would be that an Ordinator serving the Watch as a guard of the City of Vivec, could be called by the Order of War to be part of a raiding party on some Daedric Ruins, and so for that time he would be a War Ordinator instead. Higher up Ordinators are more certain in their placement, seeing as they are the ones making the choices and giving the orders, however it wouldn't surprise me in special situations for an older Ordinator to come out of say the Order of Ordination and Doctrine and serve as a General in a time of war.
Instead of trapping the PC there, give them the option to get out but they cannot return. This isn't meant as a trap, but the Ordinators would not allow you to be absent for so long and just accept you back. Doing one of these to anywhere outside the structure for a certain amount of time should kick you out of the faction.-A script that allows no recalls, marks, interventions, and other spells to be used while inside. If a spell is cast, or a potion drunk, a message box appear stating:
I'll be happy to answer any other Lore questions here, I'll check back every once in a while.
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- Colostriph
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Very well with the not being a trap thing. But, I really have to state something. Since many evil spies probably try to infiltrate the academy, to see what it is about, I suggest strongly that there be a certain point where the npc is allowed to leave.
Perhaps a test of loyalty? Or a magickal device to see if the PC is for the ordinators? Heres what I thought up:
During the first night of you sleeping (there will be a script that after entering, the head tells you to get some rest (and you do)), you get a powerful, reality like dream, that tests your loyalty. What happens in the dream? You wake up, thinking you're still in the camp, but the headmaster is being attacked by an ash goul. You kill the ash goul, and talk to the headmaster, then you wake up.
Could that work?
Perhaps a test of loyalty? Or a magickal device to see if the PC is for the ordinators? Heres what I thought up:
During the first night of you sleeping (there will be a script that after entering, the head tells you to get some rest (and you do)), you get a powerful, reality like dream, that tests your loyalty. What happens in the dream? You wake up, thinking you're still in the camp, but the headmaster is being attacked by an ash goul. You kill the ash goul, and talk to the headmaster, then you wake up.
Could that work?
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The experience of having to go into the training itself is the test, most will not have the will power to complete it if they are only doing it to infilterate the ranks of the Ordinators. Still even so, they would not be very worried if one was doing this, since a single young Ordinator is usually is but a pawn in the greater workings of the Orders. Any Ordinator that spends the the amount of time to reach the higher ranks(usually a lifetime) would have had to of been very dedicated. Considering they only accept Dunmer, plus you have to already be a Lawman in a Great House plus a member of the Temple, I would consider the feat of being a spy and traitor quite remarkable, especially considering how little one could do as such.
The only loyaltly the Ordinators will be worried about is yours commitment to the Tribunal, and your willingness to dedicate your life in any way to their will. That, will be tested many time, atleast once will finishing training and many more when you must make tough moral choices in the game.
The only loyaltly the Ordinators will be worried about is yours commitment to the Tribunal, and your willingness to dedicate your life in any way to their will. That, will be tested many time, atleast once will finishing training and many more when you must make tough moral choices in the game.
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Hi, I know I haven't been on for like 5 months but I'm still interested in this project, maybe if you could give me something to do like an interior or maybe books, yes I like writing things, books would be great, then again I don't know if there should be specific books or document in the ordinator project, you tell me!
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- Túrelio
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Hey I'm just providing the Lore on most of this, final decisions are made by the core, of course but also I gave alot of my ideas to a few other ppl, including Tarvalar. I haven't seen him around here much anymore, and personally I'm not going to be doing any modding for the project for a long time, if ever again.
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some ideas
Túrelio, I have some nice ideas for this faction that you might use if you so wish, but first I'd like to ask you a question. I know you may go ballistic about it, as you made it already clear, but please read it all, maybe there are a few good ideas in it...
Why should the PC be unable to join the High Ordinators? Were you not annoyed by the fact that in Morrowind you weren't able to join the Ordinators? Why should such issues annoy people in TR too? I know there are some lore issues but the whole idea in Morrowind was to play however you waht and to do "your thing", wasn't it? One could be a wizard in the Mages' Guild or a cunning Hlaalu or a brave and noble Redoran Councilor or the Patriarch of the Temple or the Master Thief of the Thieves Guild, or the commander (Knight of the Imperial Dragon) of the Legion or... the Nerevarine himself, is the player wishes, although it's not necessary. Why should the player be unable to be a High Ordinator or even a Hand? Regarding the possible lore conflicts, I don't see why the PC wouldn't be able to become a High Ordinator once he/she is an Ordinator. It would be indeed very difficult for any outlander to join the Ordinators, but not impossible (even the most xenophobic individuals would accept a foreigner amongst them IF -and ONLY if- that foreigner THINKS like them, LIVES like them, DOES everything like them, and is determined to forget completely who he was in order to become one of them; for this reason I believe that the PC should be able to join even if he/she is not Dunmer, but he/she DEFINITELY shouldn't if he/she is of the beast races.). Anyway once the player joins, if he/she is a VERY good Ordinator (and he/she probably is, at least if he/she is the Nerevarine), I don't see why he/she shouldn't be offered the possibility to serve as a High Ordinator. Remember what people in Mournhold said about High Ordinators: "Perhaps you've seen Ordinators on Vvardenfell. Fierce warriors, all. They were the men judged unfit to serve in our Lady's city. The High Ordinators are the strongest warriors in all of Morrowind. They protect the Temple and the city against all threats. Do not cross them." and "Only the finest and most devout are chosen to be of their ranks.". What if the Player is THE finest and most devout?
The problem seems to be that they only serve in Mournhold. But this is not a problem that can't be solved and I'm going to tell you how you might solve it according to the lore.
Now about the steps in becoming an Ordinator. I can only agree about the basic steps. However I have a few suggestions for you that you might consider:
Qualifying
Might I suggest to be required to be an Adept (or a Disciple- but better an Adept) in the Temple? Well it might not seem much, but I believe that they would only accept people who are more than a little knowledgeable in the Temple doctrine.
Also I believe that the PC should be able to join even if he is a member of an imperial faction, but (as I hear they're gonna do it for House Indoril), there should be a quest which requires an action which would get the Player expelled for good from any Imperial faction (except for the Blades) in order to qualify.
Another thing that I'd like to point out is that if the PC is a Patriarch of the Temple -- actually Saryoni makes you also the Archcanon of Vvardenfell when he names you a Patriarch ("You are the Archcanon now, %PCName. I will retire from the politics of the Temple and devote the rest of my life to writing.") -- he should first have to speak with a Master or a Patriarch from the mainland to renounce temporarily his rank and to be again just a Master. That is because I belive there should be a conflict of interests here. This issue is not present in lore as far as I know, but common sense should tell us that a Patriarch can't be an Ordinator. (Can the Pope be also the commander of the Swiss Guard? No!) Also, as the Ordinators were a little bit out of controll they surely wouldn't want one of the highest clergy to be amongst them. I don't think that the PC should be unable to join if he's a Patriarch, I'm just saying he should have his rank lowered first.
Gaining Entry and Training
Relating to the percentage of ordinators from each House I can only say that there's definitely got to be more Dres then Hlaalu. Dres are more likely to be devout enough to gain entry then Hlaalu. Also if the PC is Indoril or Redoran the other trainees might greet him by saying something about the faith of the Indoril or the courage of the Redoran. On the ther hand, A Telvanni should be looked upon with suspicion because of the magic they work, a Hlaalu might be looked upon as a possible traitor and a Dres may be reminded that watching slaves is easier than doing the Tribunal's command. This should only be for trainees.
After the Training is over
I believe that after the trainee has passed his trials or whatever to become an Ordinator he should first do quests for all 4 Orders. After he has a higher rank, he should be given the choice to join the Order of War, the Order of the Watch or the Order of the Inquisition. And then do some more quest for the Order that he/she chose. Finally the PC should have to do one final and very difficult quest (maybe a common quest?). Depending on how the PC does it, if he/she is in the order of War or in the Inquisition, he/she might be given the choice to eventually (after a few more quests) become the commander of his/her respective Order or to join the Order of the Ordination and Doctrine and (if this choice is made) eventually become the very ALMA RULA. If the PC is the member of the Order of the Watch, he/she should be given the choice to eventually become the commander of this Order or to become a High Ordinator.
Now how can this be made possible? The PC might speak with a high-ranked priest or ordinator about it in the city of Almalexia and be offered the possibility of serving as a High Ordinator in Mournhold. After the player makes the choice, the NPC tells him/her that there is need of no more High Ordinators in Mournhold, but that he may do other duties outside (maybe even in the city of Almalexia) AS a High Ordinator. This solution is lore-friendly and id doesn't involve changing anything in the initial game, therefore is acceptable in TR.
Also, after the PC serves as a High Ordinator he may be given the choice (maybe by another priest) to join the Hands of Almalexia. Remember what people in Mournhold said about them "They used to spend much of their time punishing criminals and protecting the people. Now they spend all their time protecting Almalexia." Aha! So they used to spend much of their time punishing criminals! Why not do that again? Notice that nothing of this requires changing anything in Tribunal.esm and that it would be a normal thing to find a few people with responsabilities in Mournhold in city of Almalexia.
So what do you say? Can you use any of this? I would be glad to know that I could help...
Why should the PC be unable to join the High Ordinators? Were you not annoyed by the fact that in Morrowind you weren't able to join the Ordinators? Why should such issues annoy people in TR too? I know there are some lore issues but the whole idea in Morrowind was to play however you waht and to do "your thing", wasn't it? One could be a wizard in the Mages' Guild or a cunning Hlaalu or a brave and noble Redoran Councilor or the Patriarch of the Temple or the Master Thief of the Thieves Guild, or the commander (Knight of the Imperial Dragon) of the Legion or... the Nerevarine himself, is the player wishes, although it's not necessary. Why should the player be unable to be a High Ordinator or even a Hand? Regarding the possible lore conflicts, I don't see why the PC wouldn't be able to become a High Ordinator once he/she is an Ordinator. It would be indeed very difficult for any outlander to join the Ordinators, but not impossible (even the most xenophobic individuals would accept a foreigner amongst them IF -and ONLY if- that foreigner THINKS like them, LIVES like them, DOES everything like them, and is determined to forget completely who he was in order to become one of them; for this reason I believe that the PC should be able to join even if he/she is not Dunmer, but he/she DEFINITELY shouldn't if he/she is of the beast races.). Anyway once the player joins, if he/she is a VERY good Ordinator (and he/she probably is, at least if he/she is the Nerevarine), I don't see why he/she shouldn't be offered the possibility to serve as a High Ordinator. Remember what people in Mournhold said about High Ordinators: "Perhaps you've seen Ordinators on Vvardenfell. Fierce warriors, all. They were the men judged unfit to serve in our Lady's city. The High Ordinators are the strongest warriors in all of Morrowind. They protect the Temple and the city against all threats. Do not cross them." and "Only the finest and most devout are chosen to be of their ranks.". What if the Player is THE finest and most devout?
The problem seems to be that they only serve in Mournhold. But this is not a problem that can't be solved and I'm going to tell you how you might solve it according to the lore.
Now about the steps in becoming an Ordinator. I can only agree about the basic steps. However I have a few suggestions for you that you might consider:
Qualifying
Might I suggest to be required to be an Adept (or a Disciple- but better an Adept) in the Temple? Well it might not seem much, but I believe that they would only accept people who are more than a little knowledgeable in the Temple doctrine.
Also I believe that the PC should be able to join even if he is a member of an imperial faction, but (as I hear they're gonna do it for House Indoril), there should be a quest which requires an action which would get the Player expelled for good from any Imperial faction (except for the Blades) in order to qualify.
Another thing that I'd like to point out is that if the PC is a Patriarch of the Temple -- actually Saryoni makes you also the Archcanon of Vvardenfell when he names you a Patriarch ("You are the Archcanon now, %PCName. I will retire from the politics of the Temple and devote the rest of my life to writing.") -- he should first have to speak with a Master or a Patriarch from the mainland to renounce temporarily his rank and to be again just a Master. That is because I belive there should be a conflict of interests here. This issue is not present in lore as far as I know, but common sense should tell us that a Patriarch can't be an Ordinator. (Can the Pope be also the commander of the Swiss Guard? No!) Also, as the Ordinators were a little bit out of controll they surely wouldn't want one of the highest clergy to be amongst them. I don't think that the PC should be unable to join if he's a Patriarch, I'm just saying he should have his rank lowered first.
Gaining Entry and Training
Relating to the percentage of ordinators from each House I can only say that there's definitely got to be more Dres then Hlaalu. Dres are more likely to be devout enough to gain entry then Hlaalu. Also if the PC is Indoril or Redoran the other trainees might greet him by saying something about the faith of the Indoril or the courage of the Redoran. On the ther hand, A Telvanni should be looked upon with suspicion because of the magic they work, a Hlaalu might be looked upon as a possible traitor and a Dres may be reminded that watching slaves is easier than doing the Tribunal's command. This should only be for trainees.
After the Training is over
I believe that after the trainee has passed his trials or whatever to become an Ordinator he should first do quests for all 4 Orders. After he has a higher rank, he should be given the choice to join the Order of War, the Order of the Watch or the Order of the Inquisition. And then do some more quest for the Order that he/she chose. Finally the PC should have to do one final and very difficult quest (maybe a common quest?). Depending on how the PC does it, if he/she is in the order of War or in the Inquisition, he/she might be given the choice to eventually (after a few more quests) become the commander of his/her respective Order or to join the Order of the Ordination and Doctrine and (if this choice is made) eventually become the very ALMA RULA. If the PC is the member of the Order of the Watch, he/she should be given the choice to eventually become the commander of this Order or to become a High Ordinator.
Now how can this be made possible? The PC might speak with a high-ranked priest or ordinator about it in the city of Almalexia and be offered the possibility of serving as a High Ordinator in Mournhold. After the player makes the choice, the NPC tells him/her that there is need of no more High Ordinators in Mournhold, but that he may do other duties outside (maybe even in the city of Almalexia) AS a High Ordinator. This solution is lore-friendly and id doesn't involve changing anything in the initial game, therefore is acceptable in TR.
Also, after the PC serves as a High Ordinator he may be given the choice (maybe by another priest) to join the Hands of Almalexia. Remember what people in Mournhold said about them "They used to spend much of their time punishing criminals and protecting the people. Now they spend all their time protecting Almalexia." Aha! So they used to spend much of their time punishing criminals! Why not do that again? Notice that nothing of this requires changing anything in Tribunal.esm and that it would be a normal thing to find a few people with responsabilities in Mournhold in city of Almalexia.
So what do you say? Can you use any of this? I would be glad to know that I could help...
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I like your suggestions Patriarch. However, it is no up to us to decide about this faction. I haven't seen Tùrelio around here for some time and the last thing I remember about this faction is that he gave all his information and ideas to the core. It is up to them to decide about this faction now.
But I do think it should be impossible for the player to become an ordinator when he isn't dunmer.
But I do think it should be impossible for the player to become an ordinator when he isn't dunmer.
"Bling shizzle, here's a revizzle . . .oh god, I'm so white. . . "
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
I think the current plan is to have one 'Race Only' guild per province. The Ordinators will be the dunmer-only one. I think that it should be like a long and arduous training course with pilgramages and studying. That would set the scene better. We dont need to have High Ordinators. I think the final mission should be getting the componants for your armor and having it made.
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