Idea: Throwing Spear
Moderators: Haplo, Lead Developers
Idea: Throwing Spear
I think it would be good to have throwing spears in the game as an extra marksman weapon They would be a good bit slower than crossbows but be more powerful and a lot more damaging They would be pretty heavy but fully retreivable
- Stumpytheguar
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<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:19 pm, edited 1 time in total.
Retired - Sept. 15, 2005
- Negrodomous
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- Silvone Elestahr
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It is old idea (for Russia)my friend did it Throwings Spears and Throwings axes long time ago but there is a problem - Throwings Spears fly(sorry fmE)like darts rotating during fly
Lost in a dream
I'm under spell
of this sunny magic LAND!
(Rhapsody about our project. he-he)
we SHALL HAVE PEACE!!! (Teoden of Rohan)
I'm under spell
of this sunny magic LAND!
(Rhapsody about our project. he-he)
we SHALL HAVE PEACE!!! (Teoden of Rohan)
- Negrodomous
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- Stumpytheguar
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<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 6:21 pm, edited 1 time in total.
Retired - Sept. 15, 2005
- Negrodomous
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A spear (or javelin or pike) is normally thought of as both a range (marksman) and melee weapon. A realistic throwing spear should somehow have both attributes. The problem I see with that is programming a way to choose the mode. I don't know of any MW weapons that can be used for both range and melee, and I don't know how a "toggle" or "switch" could be added to the controls. If this could be done easily, I don't understand why the devs didn't do it already. Personally, I think it would be redundant for my PC to be carrying two spears: one for melee and another for throwing. But I think it's a great idea if dual use could be incorporated.
Another thing I just thought of: I've fought NPCs and daedra that could return fire with the same darts I just hit them with (if I don't kill them fast enough). It would be cool AI if that could be done with throwing spears. Imagine being damaged with your own weapon that the daedra just got hit with, or that it picked up after you missed.
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From the marksman mod:
- Attachments
-
- Javelin.jpg
- Throwing a javelin
- (63.85 KiB) Downloaded 69 times
Last edited by Vernon on Wed Jan 19, 2005 8:07 pm, edited 2 times in total.
welp
- Dreadmaster Errtu
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Idea: Throwing Spear
Hah! It's a sharp, dirty Q-tip! Seriously, though, I did the same thing as Negrodomous. And min came out fine. It's just they look damned fugly.
That looks like the sword animation, and I don't think the guy would change it for a little marksman mod. My $.02
That looks like the sword animation, and I don't think the guy would change it for a little marksman mod. My $.02
Did you hear me say it was good? Didn't think so. And FYI, Marksman Mod is not what I would call a small mod.
This is what Marksman Mod 1.4 does:
This is what Marksman Mod 1.4 does:
Adds a shop to the Canalworks of Vivec's Hlaalu canton featuring:
Glass cases
Many traps
Secret stuff
Masses of weapons
*Working* target dummies.
A significant change to longbow related combat: stopping and taking aim will improve your accuracy and damage, but on the other hand weak players cannot hold the bow taut without losing fatigue. There are many subtleties to this, and dedicated marksmen may need to widen their stat pool.
A few new classes.
Unique NPC with new textures.
New sounds/music.
Improved quality bow/arrow sounds
More monsters - guarding chests - holding weapons scattered across the island.
Adds a few NPCs across the island.
Raises projectile recovery odds to 80%
All Weapons with MM installed (ascending order of power):
Arrows
Materials:
Corkbulb
Chitin
Iron
Wood
Steel
Bonemold
Ash - hurts magical creatures
Silver - hurts magical creatures
Redwood - hurts magical creatures
Gold - hurts magical creatures
Elven - hurts magical creatures
Adamantium
Glass - hurts magical creatures
Ebony - hurts magical creatures
Daedric - hurts magical creatures
Variants:
Training (very weak, minor healing enchantment)
Bolts
Materials:
Corkbulb
Wood
Iron
Steel
Ash - hurts magical creatures
Bonemold
Redwood - hurts magical creatures
Orcish - hurts magical creatures
Silver - hurts magical creatures
Gold - hurts magical creatures
Dwarven - hurts magical creatures
Adamantium
Shortbows
Materials:
Chitin - basic, weak.
Iron - basic, weak
Steel - most common, fairly powerful
Silver - similar power, faster, hurts magical creatures
Elven - stronger, faster, hurts magical creatures
Adamantium - stronger still
Glass - stronger still, normal speed, hurts magical creatures, good enchantment capacity
Variants:
Weak: less powerful, breaks faster, cheaper
Swift: fires significantly faster, breaks faster, more expensive
Training (very weak)
Longbows
Materials:
Wood - basic, weak
Iron - basic, weak
Imperial - higher base damage than steel, lower max damage
Steel - most common, average
Ash - very weak, very fast, hurts magical creatures
Nordic - stronger than steel
Bonemold - powerful
Redwood - weak, fast, good enchantment capacity, hurts magical creatures
Adamantium - powerful
Glass - powerful, light, hurts magical creatures
Ebony - extremely enchantable, very powerful, hurts magical creatures
Daedric - most powerful, hurts magical creatures
Variants:
Poor Quality: weak, breaks quickly
Stiff: slower speed
Crude: very poor weapon
Siege Bow: slow but extremely powerful
Battle Bow: powerful, enchantable, hurts magical creatures
Light: weaker but faster
Tower/Warbow: extremely slow and powerful, requires great strength
Crossbows
Materials:
Wood - basic, weak
Iron - basic, weak
Steel - most common, average
Ash - very weak, very fast, hurts magical creatures
Redwood - weak, fast, good enchantment capacity, hurts magical creatures
Dwarven - powerful, hurts magical creatures
Elven - light, fast firing, breaks easily, good enchantment, hurts magical creatures
Orcish - very powerful, hurts magical creatures, requires great strength
Adamantium - powerful
Ebony - extremely enchantable, very powerful, hurts magical creatures
Variants:
Weak: less powerful, breaks faster, cheaper
Rusty: as above but slower, applies to metal weapons
Fortified: slow, very powerful
Heavy: as above, less dramatic difference in speed/power
Light: opposite of heavy
Throwing Knives
Materials:
Iron
Steel
Glass - hurts magical creatures
Ebony - hurts magical creatures
Daedric - hurts magical creatures
Sapphire - hurts magical creatures
Ruby - hurts magical creatures
Amber - hurts magical creatures, very enchantable
Diamond - hurts magical creatures
Throwing Stars
Materials:
Chitin
Steel
Silver - hurts magical creatures
Glass - hurts magical creatures
Adamantium - hurts magical creatures
Ebony - hurts magical creatures
Daedric - hurts magical creatures
Darts
Materials:
Iron
Steel
Silver - hurts magical creatures
Glass - hurts magical creatures
Ebony - hurts magical creatures
Daedric - hurts magical creatures
Discs
Materials:
Iron
Steel
Dwarven - hurts magical creatures
Glass - hurts magical creatures
Throwing Hammers
Materials:
Iron
Steel
Dwarven - hurts magical creatures
Granite - hurts magical creatures
Throwing Axes
Materials:
Iron
Steel
Nordic
Glass - hurts magical creatures
Adamantium - hurts magical creatures
Javelins
Materials:
Iron
Steel
Dwarven - hurts magical creatures
Miscellaenea
Throwing Potions (10)
Elemental Stones (5)
Rocks (9)
Coins (3)
Ornate Weapons (5)
Enchanted Throwing Weapons (5 new)
Enchanted Dwemer Bolts (3 new)
Enchanted Arrows (24 new)
Fletching Kits (3)
Raw Materials / Ingredients (5 new)
Dwemer Bolt Machine
Channeler's Spear of Escape
Ability to throw Daedric Crescent
Bag of Plenty
Bag of Fortune
Potion Phials (2, mix Throwing Potions)
Apparel/Armor
Fur Helm of the Far South
Marksman's Shield Bracer
Marksman's Torch Bracer
Night Leather Skirt
Phoenix Nest
Molag Bal's Ring of Curses
Ring of Called Shot
Grounded Feet
Spells
Bound Bow of Arrow Conjuration
Several 'easter egg' weapons to be found...... (about 8 in total)
Unique Weapons
Arrow of Darkness
Adamantium Demon Longbow
Assasin's Longbow
Auriel's Bow
Blightwood Longbow
Bonebiter Bow of Sul-Senipul
Bow of Night
Bow of Secrets
Bow of Shadows
Bow of Souls
Bow of the Forest
Flamewood Longbow
Frostwood Longbow
Mehrune's Bow of Ice
Nordic Longbow of Frost
Orc Hair Longbow
Ornate Gold Shortbow
Radiant Arch of Brilliance
Shortbow of Sanguine Sureflight
Skeletal Longbow
Boltthrower
Crossbow of the Ascended
Crossbow of Vitality
Cursed Crossbow of the Nymph
Ornate Golden Crossbow
Royal Crossbow
Stormbringer
Disc of Desert Skies
Dart of Endless Bleeding
Dart of Judgement
Dwarven Hammer of Light (boomerang)
Molag Bal's Cursed Drinker (boomerang)
Nordic Axe of Fate
Phoenix Star (boomerang)
Spider's Embrace
Tainted Willowflower Disc
Throwing Axe of the Vampire
Throwing Hammer of Impact
Throwing Knife of Freezing
Creatures
A handful of uniques
Skeletal Rangers (must use levelled list merger)
welp
- Negrodomous
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- Dreadmaster Errtu
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- Negrodomous
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Because writing insanely small is fun. On a more serious note, I dont think its possible to add throwable things without new animations.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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well i find it rather odd that this mod didn't go through because I myself created throwing spears and they looked fine. (while holding AND flying through the air. Even the throwing animation, I found, had nothing wrong with it.) I have absolutely no Morrowind scripting skills but I managed to make myself throwing axes, throwing swords and throwing spears. They all seemed to look acceptable.
One more thing...
Javelins in roman times were made to last only one throw, as they were hollow at the point and bended easily. Why did they do this? To prevent the enemy from throwing them back if they missed.
So, why aren't we making Javelins again?
One more thing...
Javelins in roman times were made to last only one throw, as they were hollow at the point and bended easily. Why did they do this? To prevent the enemy from throwing them back if they missed.
So, why aren't we making Javelins again?