Daedric Scimitar

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Daedric Scimitar

Post by Asylum »

I was modeling the Daedric Scimitar from the consept art of someone yet i'm not sure who made it...
Last edited by Asylum on Fri Nov 19, 2004 5:56 pm, edited 1 time in total.
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Post by Dexter »

Wow, that's beautiful. My only suggestion would be to shorten the handle some, because right now it is too large in proportion to the blade.
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Post by Asylum »

Update: Shorter handle as suggested bu Dexter which was indeed too large
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Post by Eraser »

Vorrheis already made one of these.

Oh well, variation is always a good thing
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Post by fanfas »

My ho my... it's beautiful, very well done, congratulations.
Last edited by fanfas on Fri Nov 19, 2004 6:25 pm, edited 1 time in total.
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Post by Dexter »

Vorrheis already made one of these.
In that case, one of them can be made into a unique item. I don't remember seeing Vorrheis' model, but knowing him, it was just as good as this one. This one is excellent, and deserves to be used.
There aren't enough unique weapons in the game anyhow.
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Post by Stalker »

Really good that you didn't make that wolf on the handle. It's just not daedric. Plus can we see Vorrheis's one ?
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Post by Asylum »

I think Eraser is referring to this scimitar which is in the Daedric warpack.
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Post by Negrodomous »

:shock: :shock: holy crap, that first one is the coolest sword i've ever seen, good work :D
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Post by Dragon »

Very nice :) however you mayb want to enlarge the lenght of the blade, it looks a wee bit like a dagger currently :P
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Post by Asylum »

Then i'd rather call it a "short scimitar" or something like that, because i kinda like how the blade looks together with the grip.
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Post by Timito »

Damn, that's very, very good. I wish I could make something like that!
Well done! :D :D :D :D :mrgreen: :mrgreen:

EDIT: are there any good tutorials to learn how to re-skin an object?
( I'm not saying the tuts. on the main page are crap, but I just don't seem to understand them.)
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Post by Negrodomous »

Then i'd rather call it a "short scimitar" or something like that, because i kinda like how the blade looks together with the grip.
i agree, it's perfect how it is
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Post by Silvone Elestahr »

Where is Vorrheis? Did he quit, or does he just not have time for TR right now?
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Post by Lord_Gallant »

Don't know. He hasn't posted since September and hasn't said a word about leaving. I hope he's alright.

@Asylum- That scimitar is simply beautiful!
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Post by Asylum »

tnx i'll upload the files when i have time to beta test
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Post by sirwootalot123 »

As for where vorrheis is, he's probably opening up more stores for his business, urban outfitters - the last delay of his was because he was opening one (ironically in my town; in resepct I now buy stuff there semi-frequently :P ).
As for the scimitar, awesomeness incarnate - but the blade DOES need to be lengthened a bit IMO, and the textures look just a tad low-res.
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Post by Devon8999 »

That, Looks..... Awesome how the <edited to remove spam content> **** did you do that it looks beautiful that has to be in the game it is awesome **** man ****.
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
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Post by Stumpytheguar »

<Edited to remove 'spam' content>
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Post by Stalker »

The most stupid thing I've even heard is the lack of unique weapons. LOL. They are UNIQUE. There SHOULD NOT be many of them.
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Post by Dexter »

The most stupid thing I've even heard is the lack of unique weapons. LOL. They are UNIQUE. There SHOULD NOT be many of them.
Here is my point:
In Morrowind, every weapon type looks the same. Each steel longsword, Daedric war axe, and chitin spear is a carbon copy of the next. And sure, why not. But there are VERY few weapons that have their own unique mesh. I'm talking weapons like Volendrung, the Staff of Hasedoki, Staff of Magnus, the Cleaver of St. Felms, the Axe of the Queen of Bats, Chrysamere, and so on.
I cannot remember every weapon in the game that had a unique mesh, but I would estimate that they number no more than a dozen. Don't try to tell me that we don't have room for more.
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Post by Stalker »

So you was telling that two stell scimitars (for example) should look a bit different ? Than I stand corrected.
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Post by Dexter »

What I am saying is that either Vorrheis' scimitar or Asylum's scimitar should be used as the basic Daedric scimitar. The other should be used as the model for a unique weapon.
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Post by battle_bison »

If we used one of the different looking scimitars for a unique-meshed unique item and then use the other as a normal Daedric scimitar, that would work well. Is that what you're getting at Dexter? Even if not, I think it's a good idea.
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Post by Dexter »

If we used one of the different looking scimitars for a unique-meshed unique item and then use the other as a normal Daedric scimitar, that would work well. Is that what you're getting at Dexter? Even if not, I think it's a good idea.
Precisely.
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Post by Stumpytheguar »

<Edited to remove spam content>
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Post by Stalker »

Dagger of Symmachus is just a galss dagger. And yes Stumpy, your every post is spam :)
And that was Fang of Hasedoki. I think.
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Post by Dexter »

(1) Goldbrand
(2) Queen of bats
(3) Staff of Hadesoki
(4) Staff of Magnus
(5) Trueflame
(6) Hopesfire
(7) Skullcrusher
( Fang of Hydenaki-whatever
(9) Bipolar blade
(10) Mace of slurring
(11) Volendrung
(12) Cleaver of St. Felms
(13) Cloudcleaver
(14) Chrysamere
(15) Dagger of Symmachus (I think)
(16) Daedric Crescent Blade
(17) That big big hammer...
(1 Mace of Aevenaar Stone Singer
(19) Scourge
(20) Spear of bitter mercy
(21) Fork of Horripilation (Yes, it IS considered a unique weapon mesh)
Goldbrand uses the standard katana mesh. It simply has a unique texture.
Cloudcleaver, Scourge and the Dagger of Symmachus are normal models, no texture change or anything.

so even with this list, there are (let's round up) 20 unique weapons in Morrowind and both expansions. 20 unique weapons? Come on.
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Post by Devon8999 »

I think putting in more unique weapons puts a creative twist on the Tamriel because in real life there is many unique things like weapons.
:shock: :D :) :o
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Post by Flufy »

and i think "Ice Blade of the Monarch" (or however you spell it)
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Post by Lord_Gallant »

Scourge is actually a unique mesh. It just looks very similar to the daedric mace. Look very closely, now ;).

You are also forgetting Umbra, Kagrenac's tools, the Mace of Molag Bal, the Bipolar Blade, and probably others. The point is, I think, that there are unique weapons that are so important that they get mentioned in the history books, and then there are artifacts that are not so famous as that.

I really think that we should make the remaining few artifacts that were mentioned in lore but not in Morrowind (like Namira's Ring, Vaernima's Skull of Corruption, the Oghma Infinitum, and so on) and we should also create a fairly large number of artifacts that we never mentioned in the history books (like the Dagger of Symmachus, Mace of Slurring, Robe of the Lich, the Gravedigger, and so on). The new mesh Asylum made could easily become one of the lesser-known artifacts of daedric origin not found in the history books (and therefore not in the lore).

I think it would be prudent, though, to thorough document every lesser-known artifact that is made, so that not too many are created.
Last edited by Lord_Gallant on Tue Nov 23, 2004 10:49 pm, edited 1 time in total.
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Post by Dexter »

Did I ever tell any of you that I think L_G is a genius? Because I do.
I think that is an excellent idea, and sorta what I was going for. I am not a very big lore-buff, so I do not know much about the artifacts mentioned that were not included in the game. However, not only including those, but also making up new ones would make this project that much more interesting.
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Post by Kasan Moor »

Three words:

"List of Artifacts"

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Post by Stalker »

1) Correction. Skull of Corruption is Sheggy's atifact.
2) I've got a quest idea for this scimitar. What if we have some unique Daedra leader wielding this sword ? Like Dremora Officer (there were some Daedra like this when there was an attack on Battlespire).
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Post by Kasan Moor »

1) Correction. Skull of Corruption is Sheggy's atifact.
What do you mean with that?
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Post by Stalker »

Sorry, I was mistaken. Those goddamn elections have influenced my mind.
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Post by Kasan Moor »

:?

Now you are loosing me completely.
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Post by Stalker »

Nevermind. Skull of Corruption belongs to Vaermina. Point. End of story.
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Post by Indoril »

I'd say that Drizzt Do'Urden would like those two scimitars, but then I remembered that his are two pounds each and Daedric is like 40 lbs for a Katana. Anyways, great weapon. Maybe the chubbier scimitar would be better as a unique weapon. It would be good for a Daedric or Vampire quest or Temple Quest.
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Post by Lord_Gallant »

Thank you Dexter :)

Did I ever mention I think you are a kick-ass artist?

@Stalker- Thanks for making me laugh today :D I agree with you, this would go great in the hands of some kind of Dremora Lord or something similar. Ooo. I can feel the shivers now....
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