Stealing from the player
Moderators: Haplo, Lead Developers
Stealing from the player
I don't know if this is dumb idea but as you can lock chest, barrels, etc. in game shouldn't some items be "stolen" or something from unlocked containers or something?
Just an idea...
Just an idea...
OK so I have to many items in my inventory to carry so I either have to sell something or put it somewhere.
So lets say I put some stuff in a chest but don't lock it with a spell
Then I come back later to find that my stuff is missing and the thief has left a note saying something about taking my stuff (So the player doesn't think the game has a glitch)
The later on you come upon one of multiple smugglers caves and there’s your stuff.
Does that make more sense...
So lets say I put some stuff in a chest but don't lock it with a spell
Then I come back later to find that my stuff is missing and the thief has left a note saying something about taking my stuff (So the player doesn't think the game has a glitch)
The later on you come upon one of multiple smugglers caves and there’s your stuff.
Does that make more sense...
- Stumpytheguar
- Member
- Posts: 631
- Joined: Sun Jun 27, 2004 2:22 am
- Location: Irrelevant
<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 12:46 am, edited 1 time in total.
Retired - Sept. 15, 2005
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
You could just disable it, replace it with an empty container and then delete the disabled version. Should only make it chests in your stronghold (mainland only of course).
-Starcrunch
-Starcrunch
Last edited by Starcrunch on Sat Sep 11, 2004 12:40 am, edited 1 time in total.
- Stumpytheguar
- Member
- Posts: 631
- Joined: Sun Jun 27, 2004 2:22 am
- Location: Irrelevant
<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 12:47 am, edited 1 time in total.
Retired - Sept. 15, 2005
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
I don't have to detect the level of the lock (and I never claimed I could), just if the chest is locked (GetLocked). I cannot make it remove a random item, I never wrote that I could I can make it "remove" every item. In short read what other people wrote and consider what means.Stumpytheguar wrote:Did you miss everything I just said? We cannot detect lock levels, and I have never found a way to detect items on anything but the player. So even if you made it in such an acessible place that the player would be likely to put items in it, it would still be nearly a scripting impossibility. And I, as a player, would not like the script at all anyway. In fact, I get rather pissed at the game for taking items from me that I KNOW they're gonna take from me. YOU just try having it detect and remove an item at random from a chest. If you can, I will be thoroughly amazed.Starcrunch wrote:You could just disable it, replace it with an empty container and then delete the disabled version. Could only make it chests in your stronghold (mainland only of course).
-Starcrunch
Sorry if I seemed a little harsh.. but that's the reality..
Scripting a quest to do that would be a peice of cake. You could base it all off of Journal entries and dialogue in fact, and not have to write an actual script!
-Starcrunch
Hi I may not be getting this but you dont have to detect the item if you just move the contaner to a new location eg. a smuglers cave and replace the moved one. you may have to deat with contaners landing ontop of each other, but this way as the thefs nick more stuf the cave would fill up and you could get all your itrms back even if they were uinque ones that you enchanted.
ps sory about the spelling mestakes and sory if i am wrong
ps sory about the spelling mestakes and sory if i am wrong
Actualy I don't see why a little lock would stop a theif from stealing from a chest. But I think that random robberys should be left to pick pokets and burglaries left to quests.
Too bad you cant detect lock levels ....though I do think that you can detect spell effects on targetable objects so you could posibly make a toggle variable that turns itself on when the lock spell effect is detected on the container.
That gives me an idea for a mage guild quest...
Too bad you cant detect lock levels ....though I do think that you can detect spell effects on targetable objects so you could posibly make a toggle variable that turns itself on when the lock spell effect is detected on the container.
That gives me an idea for a mage guild quest...
"Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage."
-- Winston Churchill
-- Winston Churchill
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
if it could be done, someone would know - maybe random pickpocket occurences could just happen, and you could be warned with a message that 'you feel someone behind you' then you can chase the thief who will run fast, or summon guards. would be good for the honest trader character, especially with the trading mod.
M1ke
- Stumpytheguar
- Member
- Posts: 631
- Joined: Sun Jun 27, 2004 2:22 am
- Location: Irrelevant
<edited to remove 'spam' content>
Last edited by Stumpytheguar on Mon Nov 22, 2004 12:49 am, edited 1 time in total.
Retired - Sept. 15, 2005
I know that there is another mod that has this same type of deal. In the Vivec Expanded mod, which you can download from TheLys, there are pickpockets. It happens rarely, and always at night. You will be walking along, and will get a message saying "you have been pickpocketed!". You turn around, and see some NPC running away as fast as he can.
I'm not sure how he scripted it, but it is worth checking out, I'm sure, because it is a working thief script.
I'm not sure how he scripted it, but it is worth checking out, I'm sure, because it is a working thief script.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
- Gooblecakes
- Member
- Posts: 53
- Joined: Sat Aug 07, 2004 3:14 am
- Location: Denver
- Contact:
in hogheads 'vivec expansion' mod, people will pickpocket you, but the pickpockets arent that smart, plus, you can always recognize them. it would be better if theyr inventory were populated with leveled item lists so that they would look like normal people wearing normal clothing.Flufy wrote:Why do people never even try to sneek you behind you to pik-pocket if it does not alredy exist would that be scriptable
- Colostriph
- Member
- Posts: 274
- Joined: Wed Nov 10, 2004 3:27 pm
This sparks and Idea. Perhaps there could be npcs. In certain places there could be npcs, and scripts that checked if you had certain item. If you did, while you where walking along the streets, you`d suddenly get a message box saying something like: you have been pickpoketed. And: ``such and such has been removed from your inventory`` Followed by a journal entry. Then, lets say it is gold, and item in an npc`s inventory would activate. Could this work?Gooblecakes wrote:in hogheads 'vivec expansion' mod, people will pickpocket you, but the pickpockets arent that smart, plus, you can always recognize them. it would be better if theyr inventory were populated with leveled item lists so that they would look like normal people wearing normal clothing.Flufy wrote:Why do people never even try to sneek you behind you to pik-pocket if it does not alredy exist would that be scriptable
Pickpocket some gold ? Possible. But if PC has low or no gold there could be some problems. Maybe. I think we've disscussed it with Stumpy already some time ago and found some possible problems with it.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
Just a little something.
In my case, i would be standing there, with my talking sword (lilarcor) and ebony armor looking bad.
If someone wants to pickpocket, they observe there target, in my case, id think the thief would think twice... better to steal a few gold from a less dangerous creep, then lotsa gold and pay with my life.
just trying to say... a PC wouldnt be pickpocketed much anyway should the game be real life... (if this doesnt make any sense. im at the point i dont see the difference between Morrowind and real life, so please dont blame me )
In my case, i would be standing there, with my talking sword (lilarcor) and ebony armor looking bad.
If someone wants to pickpocket, they observe there target, in my case, id think the thief would think twice... better to steal a few gold from a less dangerous creep, then lotsa gold and pay with my life.
just trying to say... a PC wouldnt be pickpocketed much anyway should the game be real life... (if this doesnt make any sense. im at the point i dont see the difference between Morrowind and real life, so please dont blame me )
- Colostriph
- Member
- Posts: 274
- Joined: Wed Nov 10, 2004 3:27 pm
Hm... I was wondering about that. You see, just because you're strong, doesn't mean people know you are. However, perhaps instead it could be based on your reputation, if that is possible. And when you have a higher rep., the thieves become more rare but harder and more proffesional.
Just an idea. We could also use, if the thieve is caught, creature or npc scripts that make a npc appear to attack the Player. Possible? I'm not sure but I do believe so.
Just an idea. We could also use, if the thieve is caught, creature or npc scripts that make a npc appear to attack the Player. Possible? I'm not sure but I do believe so.
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
if TheLys has done something already, we may as well look at that and just add it to the recomended list. Now I havent got Bloodmoon so I cant use any of my plugs or games, and I havent got a decent graphics card anymore so I cant even use the renderer Im missing Morrowind. When I get both things I need Im going to finish all my claims and dig out a load of good mods to add to our recomended list! this I swear! 8)
M1ke