Cyrodiil
Moderators: Haplo, Lead Developers
- Marauth AlaÃÂ-Raán
- Member
- Posts: 254
- Joined: Wed Sep 10, 2003 10:24 pm
- Location: The Isle of Balfiera, High Rock.
Do you possibly mean 'god'? LOL Sorry.
In my last post I quoted a couple o' chunks of the Pocket Guide section on Cyrodil (Province) on Cyrodiil (city) read that section of the PGE to get a very good idea of what the city looks like.
The jungles of Cyrodil are only on the shores around the city itself, check the map on the official TES site, I know it's crude but you can see they intended the 'jungle' to be rather limited in size, in truth I think rainforest would be a better description as the Ayleids have to live there (they are said to live in the forests around Cyrodiil not the jungles around it) and you don't just go straight from jungle to open plains and grasslands like Colovia or the areas of Nibenay leading into Skyrim or up to the Velothi mountains. There is also what appears to be swampland or marshland in the southeast on the way into Argonia (would make sense) so it's not a huge jungle by any means, there's very little jungle compared to the size of the province and it's more a forest than a true jungle.
In my last post I quoted a couple o' chunks of the Pocket Guide section on Cyrodil (Province) on Cyrodiil (city) read that section of the PGE to get a very good idea of what the city looks like.
The jungles of Cyrodil are only on the shores around the city itself, check the map on the official TES site, I know it's crude but you can see they intended the 'jungle' to be rather limited in size, in truth I think rainforest would be a better description as the Ayleids have to live there (they are said to live in the forests around Cyrodiil not the jungles around it) and you don't just go straight from jungle to open plains and grasslands like Colovia or the areas of Nibenay leading into Skyrim or up to the Velothi mountains. There is also what appears to be swampland or marshland in the southeast on the way into Argonia (would make sense) so it's not a huge jungle by any means, there's very little jungle compared to the size of the province and it's more a forest than a true jungle.
- Darth_Blade
- Member
- Posts: 53
- Joined: Fri Jul 02, 2004 7:52 pm
- Location: Russia, Norilsk
- Contact:
I've always imagined the Imperial City as something like Athens + Rome + Sigil (from AD&D) + Ancient Egypt. Its main color pallete is white, light gold, yellow and silver. And it also should be HUUUUUUUUUUGE... um... well, I can't express how huge I want it to be
Lazy@$$ interior maker.
Title: Shooshpan-ataman
Finished interiors: Four
All things are but a horse.
Title: Shooshpan-ataman
Finished interiors: Four
All things are but a horse.
- Marauth AlaÃÂ-Raán
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- Joined: Wed Sep 10, 2003 10:24 pm
- Location: The Isle of Balfiera, High Rock.
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
- Location: Darvulk Haven Elsweyr
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by the time we get to cyrodil we will easily have the next set of computers out, ie the computer you are using now will be obsolete anyways, and you will have whatever the top of the line is right now. Therefore we will not be conceptuallizing for computers now, but rather computers in the future. This is why I dont think Almalexia will be too big of an issue (unless you dont wanna buy a new computer eventually)
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Marauth AlaÃÂ-Raán
- Member
- Posts: 254
- Joined: Wed Sep 10, 2003 10:24 pm
- Location: The Isle of Balfiera, High Rock.
ever since I got into morrowind imperials and the way they live was always something interesting to me, I think that Cyrodiil`s main palace and other manatory important buildings should have a greek style. but the city should also be proprely grided with giant walled nebourhoods and sorta stuck together, there should be different classed nebourhoods as well I think the main type of arcitecture could relate mainly to the ciry of gondor (there types of buildings) but not the landscape.
farming is another thing, the farming buildings could look like ones you would find in caldera as they had said (looks like western arcitecture)
there should also be huge buildings and seprate walled fortresses for recruiting soldiers as there are lots of soldiers
thats sorta my point of view
farming is another thing, the farming buildings could look like ones you would find in caldera as they had said (looks like western arcitecture)
there should also be huge buildings and seprate walled fortresses for recruiting soldiers as there are lots of soldiers
thats sorta my point of view