Morrowind Creatures
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I've been quick myself to point out in other posts that this is fantasy and as such real life laws don't have to apply. I guess maybe I should have just been a bit more blunt and said that although your concept makes for a nice looking creature it doesn't say Velk to me. It's fitting for Morrowind but I think it looks awqward and I'm putting that down to what looks like a ridgid shell covering the whole of the back of a creature that's going to be running off fast - It's going to look dumb animated.
For some other creature - It'd be great, a slower more heavily armed creature passive creature.
For some other creature - It'd be great, a slower more heavily armed creature passive creature.
Dude, we know "velk" from one mention from Skeleton Man. There's no definition of what a velk is other than that it is relatively "long-legged." I really don't think Myzel's concept looks especially slow or anything.
But I'll be honest: I have reservations about every concept so far.
But I'll be honest: I have reservations about every concept so far.
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- Myzel
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Obviously, there will never be a consensus here. The problem is that we are working with a name mentioned in lore and a very vague concept as a point of origin, and that concept has been interpreted differently by everyone involved. Art is now judged by whatever concept someone has personally formed from this name and vague description, instead of being assessed with an open mind. The fact that it is implied to be lore exacerbates this.
It's wrong I tell you!
No artist can be expected to draw a concept someone else has in mind, no matter how well the concept is explained. So I say: leave the designing to the artists.
Now, I say both mine and lighter's original designs were good creatures that fit Morrowind and would be great additions to the mod. That is really all that matters. And since the Velk is undefined and different to everyone, there is nothing that stops us from attaching the name 'Velk' to either concept.
For god's sake guys. It's just a name.
It's wrong I tell you!
No artist can be expected to draw a concept someone else has in mind, no matter how well the concept is explained. So I say: leave the designing to the artists.
Now, I say both mine and lighter's original designs were good creatures that fit Morrowind and would be great additions to the mod. That is really all that matters. And since the Velk is undefined and different to everyone, there is nothing that stops us from attaching the name 'Velk' to either concept.
For god's sake guys. It's just a name.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Do I really need to state that what I'm saying is opinion before I say it? By offering my ideas on the thread topic it seems like I've been misinterpreted. When I write that 'a velk has a skinnier frame' or such, of course we all know that that statement is how I invision it. Because I know fuck all about what a Velk is other than it has long legs and it can be fed kresh-weed.
The same as everyone else here regardless of what's written under their name.
All I was trying to do was give a bit of input and see what others come up with.
The same as everyone else here regardless of what's written under their name.
All I was trying to do was give a bit of input and see what others come up with.
- Lighter Than Some
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Lets step back a sec. Sounds like we've all had a long week. I don't think anyone meant any offense to another. I think Myzel is just trying to speed things along seeing as we've spent over a month (since oct 2nd)talking about just this one creature when this thread was made for as many creatures as we can think up as well as redesigning a few (swamp troll, vermai, mud golem, cephalopod)
You can't design something that has no purpose. Before we can really create a feasable creature we need to know certain things; What does it eat? Is it hunter or hunted? Where does it live - muddy swamp, or high mountain? Treetops? Open plain? Adaptable to more than one/etc... You can obviously expand this list infinately. The problem with the velk is that we don't know enough about it, and before a decent creature is designed some decisions need to be made.
- Myzel
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Sorry if I got too frustrated. I blame the stress.
Nalin: of course you can come with ideas. As far as I'm concerned you are one of the artists. You came with concepts of your own. Hell, people who don't draw can shoot ideas just as well.
What I was worried about is that good concepts may be dismissed by people with words under their name, simply because they look different from the idea of the Velk they have formed for themselves. I don't know, maybe that fear is unfounded, but that's the feeling I got and I think that's not an efficient way to be working. As Parus said, if it was a better defined creature this would probably be less of an issue.
Nalin: of course you can come with ideas. As far as I'm concerned you are one of the artists. You came with concepts of your own. Hell, people who don't draw can shoot ideas just as well.
What I was worried about is that good concepts may be dismissed by people with words under their name, simply because they look different from the idea of the Velk they have formed for themselves. I don't know, maybe that fear is unfounded, but that's the feeling I got and I think that's not an efficient way to be working. As Parus said, if it was a better defined creature this would probably be less of an issue.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Well, yeah. Imagine if someone told you "hey, go design me a house - but I'm not telling you what the site is like, how big the house has to be or what materials I want it to use"...As Parus said, if it was a better defined creature this would probably be less of an issue.
Make decisions about it. All it needs is for someone to say "right, we need creatures in xyz region that eat abc and (example) can be herded".
I thought we explained what role the velk was filling, but perhaps I should say it again so its clear. The velk is a passive creature of the Deshaan plains. The Deshaan plains are exactly what they sound like, plains. We're looking for a giant bug that acts like a gazelle.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
A 'shopped version of LTS's nixmount.
I didn't ask permission from Lighter to butcher this piece but I'm hoping that in the interest of developing the nixmount and keeping this thread active Lighter won't mind.
All I've done with this is made the head and neck a bit more horsey (I couldn't resist slimming down the rider either).
[url=http://img683.imageshack.us/i/nixmountvariation.png/][img]http://img683.imageshack.us/img683/2695/nixmountvariation.th.png[/img][/url]
Again - this is Lighters awesome art just tweaked a bit by myself - all credit goes to Lighter.
I didn't ask permission from Lighter to butcher this piece but I'm hoping that in the interest of developing the nixmount and keeping this thread active Lighter won't mind.
All I've done with this is made the head and neck a bit more horsey (I couldn't resist slimming down the rider either).
[url=http://img683.imageshack.us/i/nixmountvariation.png/][img]http://img683.imageshack.us/img683/2695/nixmountvariation.th.png[/img][/url]
Again - this is Lighters awesome art just tweaked a bit by myself - all credit goes to Lighter.
- David House
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Im working on a model for this, and just wanted to know, whats the general triangle limit for morrowind?Nalin wrote:A 'shopped version of LTS's nixmount.
I didn't ask permission from Lighter to butcher this piece but I'm hoping that in the interest of developing the nixmount and keeping this thread active Lighter won't mind.
All I've done with this is made the head and neck a bit more horsey (I couldn't resist slimming down the rider either).
[url=http://img683.imageshack.us/i/nixmountvariation.png/][img]http://img683.imageshack.us/img683/2695/nixmountvariation.th.png[/img][/url]
Again - this is Lighters awesome art just tweaked a bit by myself - all credit goes to Lighter.
Good to see you're enthusiastic but It's best to hold back a little and hear the general concensus before you go ahead and mesh it. I'm actually working on a concept of my own for the nixmount (inspired by this piece and the original nix CA). Meshing it now would stop the further development of it and could have us missing out on an even better nixmount in Morrowind.David House wrote:Im working on a model for this, and just wanted to know, whats the general triangle limit for morrowind?
- Bloodthirsty Crustacean
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it would be worth noting that, due to gameplay limitations, this creature probably actually would not be ridden. I don't know if that ought to or would affect the concept (both as a 'concept' and as 'concept art')
a man builds a city
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with Banks and Cathedrals
a man melts the sand so he
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Ok well ill halt work, I got a good base mesh down, with all proportions correct, and also, after some research I found that the characters in Morrowind (original) had a 5k tri count, so I figured considering people run better bodies just fine, and it is much better, I should say somewhere between 5k-20k, whats your input? (as in, have you found anything that says otherwise?)
By ride-able we mean the player can ride it. That is something that is not doable in the game, which means it's outside the scope of this project.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Bloodthirsty Crustacean
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I meant it would be quite hard, to my knowledge, to animate a creature to have an NPC rider. I had forgotten about the Rieklings, but then you don't have to talk to them, nor are they as varied as the NPCs who might have cause to ride a presumably not uncommon creature.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Making the Rieklings a talkable NPC is easy; just check the box that says NPC instead of creature. Or something like that. Once you have the animated, textured, mesh in the game without bugs/crashing, it's very easy to choose whether to make it a creature or an NPC that you can talk to/add dialogue to.Bloodthirsty Crustacean wrote:I meant it would be quite hard, to my knowledge, to animate a creature to have an NPC rider. I had forgotten about the Rieklings, but then you don't have to talk to them, nor are they as varied as the NPCs who might have cause to ride a presumably not uncommon creature.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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It's already been established that there will be no "ridable" anything for the player in Morrowind's Tamriel Rebuilt. Despite what can be done, also because it would be to big of task for TR's resources. At least this is what I've heard.David House wrote:Well was there not a mod that added ridable horses? or was that for script extender only?
- Thrignar Fraxix
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it isn't because of how much work it is, it is because we don't do things that change gameplay mechanics.
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- Katze
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You could always attempt to show us your ideas for the creatures needing a redesign, mentioned in the first post.
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The name is all we had to go on when making all the concepts in this thread, really. No beth concept art exists for it, and none of the images in this thread have been definitively decided to be *the* velk. So it depends on what you want, really.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
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How about you come up with a few concepts of your own David House. I remember the armour concept you came up with a while back and If I remember correctly you were given modder status on the back of your concept art skills.
Show us how you envision these creatures (and any other creatures you can come up with applicable to the topic).
btw - I remember asking your permission to "elaborate" on one of your concepts awhile back - If you update your CA thread then I'll post what I came up with there.
Show us how you envision these creatures (and any other creatures you can come up with applicable to the topic).
btw - I remember asking your permission to "elaborate" on one of your concepts awhile back - If you update your CA thread then I'll post what I came up with there.
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Guess this is kind of a creature, It'll be a creature in-game at least. It's St.Nerevar in Necrom. I didn't want to create a new thread for this and hopefully this'll keep this thread alive and spark it up again.
[url=http://img215.imageshack.us/my.php?image=stnerevarconcept.png][img]http://img215.imageshack.us/img215/643/stnerevarconcept.th.png[/img][/url]
The temple artwork for him leaves us with plenty of freedom for how we'll invisage his lower half if indeed we do choose to give him a lower half (IMO he should have some sort of lower half or he wouldn't fit with the other bonewalkers). Obviously this is a huge deal, It's fookin' Nerevar! However we choose to handle St.Nerevar he's going to have to be awesome otherwise the player is going to be very disappointed upon finding him.
[url=http://img215.imageshack.us/my.php?image=stnerevarconcept.png][img]http://img215.imageshack.us/img215/643/stnerevarconcept.th.png[/img][/url]
The temple artwork for him leaves us with plenty of freedom for how we'll invisage his lower half if indeed we do choose to give him a lower half (IMO he should have some sort of lower half or he wouldn't fit with the other bonewalkers). Obviously this is a huge deal, It's fookin' Nerevar! However we choose to handle St.Nerevar he's going to have to be awesome otherwise the player is going to be very disappointed upon finding him.
Really I'd like to make it a lesser bonewalker with a new head. I wanted to keep the head until I realized those ugly textures on it were actually a face and not skin woven together over a faceless cranium.
maybe lightly clothed, but conceptually the same
maybe lightly clothed, but conceptually the same
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Well, I could take care of the model. But then it needed to be now or tomorrow at the latest cause my holidays are ending Wednesday.Really I'd like to make it a lesser bonewalker with a new head. I wanted to keep the head until I realized those ugly textures on it were actually a face and not skin woven together over a faceless cranium.
maybe lightly clothed, but conceptually the same
Otherwise Nalin would be the guy for it, I'd guess.
[img]http://img232.imageshack.us/img232/875/swamptroll2.th.jpg[/img]
^^nearly finished.
- Thrignar Fraxix
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He's been gone for a long time. He's around the BGSF though. I think he said something about wanting to improve his skills before working for us again, but I might have been hallucinating.
Point is, he isn't here.
Point is, he isn't here.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Bloodthirsty Crustacean
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Personally I'd say that if Nerevar ends up as little more than a bonewalker retex, it doesn't really do the concept justice.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- David House
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Well, you know, we could fix having the problem of not wanting a complete remake and just wanting a retex by making the various body parts, and making several of each, picking one of each and useing bridge commands in the various 3d modeling programs, to combine them, heres an example, sorry for the crappy quality, its just a example.
[url]http://img121.imageshack.us/img121/5798/headgraf.png[/url]
It would take some time, but if we didn't like the body, and just liked the original you could always drop the body, or the legs, just think that would add allot more options.
PS: on that note im gonna start on a good head.
[url]http://img121.imageshack.us/img121/5798/headgraf.png[/url]
It would take some time, but if we didn't like the body, and just liked the original you could always drop the body, or the legs, just think that would add allot more options.
PS: on that note im gonna start on a good head.
- brianbusby
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I drew these before the consensus was made to draw it like a lesser bonewalker so i guess they might be useless but they were inspired by Nalin's stuff, I just threw in some variation and a couple new ideas...
[url=http://img294.imageshack.us/i/scan0002jcopy.jpg/][img]http://img294.imageshack.us/img294/2866/scan0002jcopy.th.jpg[/img][/url]
[url=http://img294.imageshack.us/i/scan0002jcopy.jpg/][img]http://img294.imageshack.us/img294/2866/scan0002jcopy.th.jpg[/img][/url]
any animated corpse can be a zombie. only a bonewalker can be a bonewalker.Bloodthirsty Crustacean wrote:Personally I'd say that if Nerevar ends up as little more than a bonewalker retex, it doesn't really do the concept justice.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]