Name Dedefecation

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Jule
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Post by Jule »

Rilmeren instead of Rich Barkeep?
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Post by Gez »

The Reich Blahkeep are fort towns founded by the Nords in their neighboring provinces. You've got some in Morrowind and some in High Rock.
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Post by RelinQ »

Wooooo! Raising the dead =o
Haplo wrote:Must it be Kragen- ?
Its funny, when I look at 'Kragen' I see the german word for 'collar' so it seems a little odd, yet possibly suitable as a name.

also I honestly didnt think blacklight was that bad, but screw it thats an old topic, as is the seyda vano one.
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Post by Sload »

Gahvan -> Van

Please
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Post by Bloodthirsty Crustacean »

Where is Gahvan? Can't find it on any maps/lists. Your name is a good'un, though.
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Post by Gez »

It's the name of an island. The big one with Port Telvannis. There's about eight dialog topics where it is referred to by this name.
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Post by Sload »

The others are Hlavan and Balvir. I'd prefer Hla Van too but I'm fine with Hlavan.
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Post by MMMowSkwoz »

Gez wrote:There's about eight dialog topics where it is referred to by this name.
Yep, it's 30 dialogue entries. And I think Faalen needs to refer to it in his claim too.

To be honest, I don't like just Van - it feels like it should have at least two syllables. Also, the connection to the real world object makes it sound a little mundane.
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Post by Sload »

it just means "great van" and its an awful sounding name.
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Post by MMMowSkwoz »

I'm not disputing the awfulness of Gahvan or Hlavan. I just think we can come up with something better than Van.
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Post by Bloodthirsty Crustacean »

Ah. 'Van Isle' (as it is called in dialogue, AFAIR) would also sound very lame.

I like the name Van for a small Velothi or Redoran settlement, though.
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Post by Hemitheon »

just name it Telvan Isle or Moravan Isle.
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Post by Sload »

hey doods compare some ratios for me.

Vvardenfell:

Most friendly numbers:
Towers alone: Tel Aruhn, Branora, Fyr, Mora, Uvirith
Towns with Towers: Vos(Tel Vos), Sadrith Mora (Tel Naga), Gnisis (Arvs-Drelen)
Towns alone:
Ratio: 5/3/0

Most unfriendly numbers
Towers alone: Tel Aruhn, Branora, Fyr, Mora, Uvirith, Vos
Towns with Towers: Sadrith Mora (Tel Naga)
Towns alone: Vos
Ratio: 6/1/1

My personal intuition is to not count Arvs-Drelen, but I'm up in the air as to whether Tel Vos is in Vos or not, so I'm going for either 5/2/0 or 6/1/1.

Telvannis:

Towers alone: Tel Mothrivra, Muthada, Oren, Ouada
Towns with Towers: Alt Bosara (Tel Vaerin), Gah Sadrith (Tel Darys), Helnim (Tel Narussa), Marog (Tel Onoria), Port Telvannis (Tel Thenim)
Towns alone: Hla Bulor, Baldrahn, Llothanis
Twilight Zone: Similar to Vos/Tel Vos is Ranyon-ruhn/Tel Aranyon.

So depending on if you count Tels Vos and Aranyon as within Vos and Ranyon-ruhn or not, you get either 5/2/0 versus 4/6/3 or 6/1/1 versus 5/5/4.

Does anyone else see a problem?

In either of those counts for Vvardenfell, more than 70% of the Telvanni settlements are towers. In the most friendly count, its still above 60%. For Telvannis? Ignoring shack-towns (which we really should do) and counting Tel Aranyon as separate from Ranyon-ruhn, its only about 42%. In the most pessimistic count, its just less than 31%.

Sure you can pretend that Telvannis is more civilized than Vvardenfell and therefore has towns whereas the vvardenfell settlements are new towers. This works except that most of the magelords are thousands of years old, and their towers have existed forever (hence my recent suggestion that the islands east of Vvardenfell are counted as part of "Telvannis" by the Temple).

It also could only work to the extent that the tower-living-ness was an intentional move on Bethesda's part. There are at least 7 Telvanni settlements, versus 5 for Redoran and 4 for Hlaalu (plus plantation manors). The reason for this is that they live in basically large manors made of fungus with other peoples' houses growing on them. They don't live in towns, that's the point.

Luckily, some of or "towns" are really just towers being called towns by us. It is not difficult at all to change their names to Tel something.

I therefore make the following suggestions:
-Rename Alt Bosara to Tel Bosara (not Tel Vaerin). This is to make the change less wtf-inducing, which is a good way to describe the unfortunately sticky changes of Gah Ouadaruhn and Darconis.
-Rename Marog to Tel Marog (not Tel Oneria). This is for the same reason as Tel Bosara, and also because Marog is better than Oneria and because Marog is mentioned in Kemel-Ze, which will get some people here (but not anyone playing our mod, I promise you) a bit Concerned about "lore." Tel Marog is fine, the dood just dropped the Tel.
-Rename the cell 26, 1 from Helnim to Tel Narrusa. This cell is almost exclusively occupied by Tel Narrusa, turn it into a twilight-zone situation like Vos/Tel Vos. Also change the name of any shroom on it from "Helnim, Whatever" to "Tel Narrusa, Whatever," which might already be done, I don't know.

I think these suggestions are reasonable and conducive to a more lore correct mod. They leave TR with a ratio of either 6/4/3 or 8/2/5, or, if you dont want to count anything in a tileset beside telvanni, 8/2/1, which is, in my opinion, a great ratio to have.

EDIT: We also have the Sadas plantation, which includes Tel Sadas, which I don't know how to count. It doesn't really change what I've said, in my opinion

EDIT2: About Van. Change it to Van Island then, which doesn't sound lame, or just Van. The Telvanni are from Van. That's what the name means, it means "Tower of Van," which is what Port Telvannis originally was, the tower build on Van, and then the house sort of spread out from there to control all of that rural northeastern morrowind. Its Van, not Gahvan, which sounds awful, not Telvan, which makes no sense, not Moravan, which also makes no sense.
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Post by Gez »

Counting Arvs-Drelen but not Tel Sadas is quite dishonest.
- Arvs-Drelen is purely Velothi, no shroom anywhere (Tel Sadas is shroomified)
- Gnisis is a Redoran town
- Baladas is not really a Telvanni anymore (unless you do the quest to convince him to go back)

The only of your suggered changes that I endorse with absolutely no reservation at all is the Tel Narusa one. Tel Marog and Tel Bosara, mmh, I can't say I'm really convinced of their pertinence.
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Post by Sload »

If you'll read closer you'll see that I concluded that Arvs-Drelen should not be counted and that the numbers I use from them on, either 5/2/0 or 6/1/1, do not include Arvs-Drelen. One could also deduce from the fact that Tel Sadas is mentioned after "EDIT" that I missed it. Suggesting that I am being "quite dishonest" is rather offensive to me, as I did no such thing.

Further, were I to count Arvs-Drelen and not Tel Sadas, that would have the effect of weakening my argument, as it would reduce the percentage of towers-out-of-total-settlements for Vvardenfell and increase the percentage for Telvannis. That is, unless you count Tel Sadas as being a "tower-within-a-town," which I think is a difficult argument to make, it would certainly not help my argument as it would increase the number of "towers-within-towns" for both Vvardenfell and Telvannis. All in all, if I were to actually be "quite dishonest" in that way, I would be working against myself.

Please think before you post. I do not enjoy being called a liar.

EDIT: I also don't know what you think "pertinent" means, but its my understanding it means the same thing in French as English so I am very perplexed. I have identified what I consider a problem and then posed a solution. There is no problem with either Alt Bosara or Marog in isolation, there is a general problem and they seem to me (perhaps incorrectly? if so you could argue that) to be the easiest to change, mostly because they are the least "city-like," (especially Alt Bosara, which has less interiors than Tels Branora, Mora, Mothrivra, Muthada, and Ouada) they are entirely mushroom, and they are on Map 2, which is not yet quested. The word "pertinence" is itself not pertinent to the conversation in any way, shape, or form.

Again, please think before you post.

EDIT2: I'm going to state my argument simply.

A clear supermajority of Telvanni settlements in the original game are "towers," by which I mean they are called "Tel X," they are centered around the manor (of sorts) of a powerful Telvanni wizard, and they are made mostly of mushrooms.

This is clearly how Bethesda intended the Telvanni to live.

A clear minority of Telvanni settlements in our mod are "towers."
---
We need to improve our tower to not-tower ratio in Telvanni.

The easiest way to do this is to change some names, because the distinction between tower and not-tower is most significantly decided by the name of the settlement.

Port Telvannis can not be made into a tower for obvious reasons.

Gah Sadrith is not really built around Tel Darys, plus it is on Map 1 which is a bitch to change.

Ranyon-ruhn and Helnim are both not entirely mushroom. We obviously can't pretend their non-mushroom parts are a tower.

We can however make the part of Helnim that is a tower into Tel Narrusa, handling it the same way we handled Tel Aranyon and Bethesda handled Tel Vos.

Marog and Alt Bosara are entirely mushroom, are built around their towers, and are about the size of Tel Ouada and Tel Aruhn respectively.
--
Marog and Alt Bosara's names should be changed to Tel something.

It is better for names to change as little as possible after the mod has already been released or announced to avoid headaches like Darconis and Gah Ouadaruhn have been. It is also better for names to change as little as possible if they appear in books, like Marog does. Tel Onoria is also kind of a bad name.

Tel Marog and Tel Bosara are preferable to Tel Onoria and Tel Vaerin because they are smaller changes.
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Post by Haplo »

Why should Marog and Alt Bosara be renamed?
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Post by Hemitheon »

The Telvanni (Tel[tower]-vanni) predominantly live in towers. TR, however, has made it appear that the Telvanni prefer towns. So in order to parallel our numbers with those of vanilla Morrowind, two such places would need to become towers. In this case Marog and Alt Bosara.
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Post by Haplo »

Why do we have to parallel anything or balance our towns versus Vvardenfell's towers?
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Post by Sload »

Because the Telvanni live in towers? Hemitheon said that. There's a reason Bethesda chose to make the Telvanni live in towers instead of towns. It isn't just some funny coincidence that all Telvanni settlements are named "Tel."

The Telvanni live in the backwater corner of the world. There is very little in the way of law and order and life basically works like this: you rise through the ranks and become a powerful wizard, then you plant some magic seeds and build yourself a tower. You now control your tower and everything around it, and can run it however you want.

Asking why Telvanni should live in towers is sort of an odd question to me. Its akin to asking why there shouldn't be an ashlander metropolis, why all the Redoran shouldn't just live on farms with no towns at all, why shouldn't Hlaalu live exclusively in cities that are underground. The answer is just obvious: because that's "lore." That's the way Bethesda designed these societies.

I mean, there's a reason Port Telvannis is called Port Telvannis. Its the Telvanni city. Other mushroom towns should be very infrequent (reduced, after these changes, to 3, one on Vvardenfell), with a good mix of "Tower attacking a non-mushroom town" thrown in, which is where Helnim, Vos, and Ranyon-ruhn fit in. Really in a utopic world, there would be no mushroom cities except for Port Telvannis, Gah Sadrith, Llothanis, and Sadrith Mora wouldn't exist. That's not what I'm suggesting at all though.
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Post by Haplo »

I wasn't asking why Telvanni live in towers.
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Post by Sload »

The answer to your question was "because Telvanni live in towers." Hemitheon said that in his post, so I don't quite understand what your problem was if it wasn't that you did not except the premise that "Telvanni live in towers."
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Post by Chin Music »

Frankly I don't see why Telvanni naming policy has to correspond so exactly between districts. If a tower has a town around it, why should that mean that it's being less "Telvanni" than a tower on its own? Maybe it just means that it's a larger settlement, like Sadrith Mora. It would follow, considering the mainland settlements have probably been around for a lot longer.

To me it seems like whether or not something is a "tower settlement" is determined more by its literal physical specifications rather than local custom or preferences.

But even then, a perfectly matching ratio hardly seems important. And if a "tower settlement" is defined simply by whether or not the whole thing has a "Tel" in front of it or not, it would be like... let's say there's a large island nation or something with lots of coastal towns with "port" in their name, a new government comes in and decides to build a new settlement inland. They notice that there are lots of towns with "port" in their name and deduce that the nation's people must prefer to live in ports. So they build their new settlement in the middle of the island and name it "Port X".

So what they've done is misjudge that people prefer to live in ports because that's what they like to do rather than because that's just what the towns are, and then gone and gone and called something that is not a port a port because they think it would be more correct.

In the end, I think it matters very little and just seems like an extremely pedantic interpretation of Telvanni naming policy. I'll probably get chewed out for this.
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Post by MMMowSkwoz »

I'm personally thinking in terms of effort vs. gain. Renaming cells, especially cells which are involved in quests, is a lot of hassle. Renaming an entire town is an even bigger hassle. I also see no real gain. Prefixing towns with the word Tel doesn't make them any more or less tower-based. If you really want, we could even add in a few Morrowind Lore dialogue entries about how the names of towns changed over time.

The only one I see any benefit in changing is Helnim->Tel Narrusa. However, the catch there is that if the player takes over Helnim/Tel Narrusa at the end of the Helnim Gambit, the name will be of the previous lord.
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Post by Gez »

Renaming Telvanni half of Helnim to Tel Narrusa: fine.
Renaming Tel Vaerin to Tel Bosara: fine.
Renaming Tel Onoria to Tel Marog: fine.

Renaming Alt Bosara or Marog to Tel Blah, however, seems as useful as renaming Uvirith's Grave to Tel Uvirith. There's already a building with that name. Cell names are pure gameplay, not lore. So just like Tel Vos is the tower of Vos, Tel Marog would be the tower of Marog. Inversely, Alt Bosara is the town that developed around Tel Bosara.

About the Helnim Gambit: just rename Narrusa Darythi to something else (Narrusa isn't a very boyish name after all). After all:
- Tel Naga is not named Tel Neloth
- Tel Vos is not named Tel Aryon
- Tel Mora is not named Tel Dratha
- Tel Branora is not named Tel Therana
- Tel Aruhn is not named Tel Gothren
- Tel Fyr is actually named Tel Fyr (okay, that's one)

Based on this and on Sload's desire to make the mainland Telvanni exactly the same as the Vvardenfell ones, Tel Vaerin and Tel Narrusa are aberrations.

Also: Port Telvannis has seven exterior cells, so [42, 17] could be renamed Port Telvannis, Tel Thenim without breaking anything.
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Post by Bloodthirsty Crustacean »

I personally like Tel Marog. If no quests have been done involving it yet, I'd be okay with a change.

@Skwoz on Tel Narrusa, isn't it the same as with Tel Uvirith? My only issue is that things like the Militia Barracks will claim to be in Tel Narrusa, not Helnim.

Otherwise, though, I like the fact that Alt Bosara doesn't have Tel in it. Even if it is 'loreically pedanticly' 'true' that Telvanni have towers and call them Tel, what Meeshka says is true, and Tel or otherwise doesn't make things more or less towery. And having every bleedin' Telvanni town be called 'Tel X' just gets a bit boring after a while, and looks strange. Stranger, BTW, than the so-called strangeness of 'hey, too few towns are called Tel!'.

If we changed both Marog and Alt Bosara, then every Telvanni Settlement on Map 2 would be 'Tel something'. And if we release this as an update, it will look like we're going backwards, not forwards - losing inventiveness just for a spot of pedantry.


EDIT: And @ Gez, I also like the fact that not all Telvanni settlements have towers which are 'Tel theirname'. Keeping the surname just shows it's being kept in the family/still belonging to its founder. Look at, most importantly, Tel Uvirith (when the player's not in HT).
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Post by MMMowSkwoz »

My suggestions:

Helnim
Rename all the Telvanni interiors "Tel Narrusa, X" but leave the exterior as Helnim.
Then if you want to filter dialogue for Telvanni only, you can create an empty interior named Tel Narrusa and filter for that cell.
Rename Narrusa Darythi

Alt Bosara
No changes. There is lots of dialogue filtered for Tel Vaerin. Why not just say it used to be called Tel Bosara but in his arrogance Vaerin named the tower after himself?

Marog
No changes. Again, plenty of dialogue filtered for it. Onoria isn't the world's greatest name, but neither is it terrible. I see no reason to change it and "Marog, Tel Marog" sounds weird.

Port Telvannis
No changes. What gain is there from renaming one of the exterior cells?


Regardless, I think that if you are going to rename anything, do it soon, because when more quests start to be made for Map 2, it's going to get a lot more complicated.
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Post by Bloodthirsty Crustacean »

Don't rename Narrusa Darythi. What'd he ever do to you. :P

As I said, if you look at Tel Uvirith, you'll see that towers can be (are frequently?) named after their founders. So with Vaerin, it might have stayed in the Vaerin family for however many generations.

With Tel Narrusa, it's entirely probable that Narrusa founded it.


If you're desperate that the tower not be named for him, change the tower's name. At present, it's only namechecked a very few times, wheras Narrusa Darythi turns up a lot more frequently.
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Post by MMMowSkwoz »

Bloodthirsty Crustacean wrote:If you're desperate that the tower not be named for him, change the tower's name. At present, it's only namechecked a very few times, wheras Narrusa Darythi turns up a lot more frequently.
This is a better idea.
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Post by Gez »

Bloodthirsty Crustacean wrote:If you're desperate that the tower not be named for him, change the tower's name. At present, it's only namechecked a very few times, wheras Narrusa Darythi turns up a lot more frequently.
Tel Nim. With the idea that, eventually, "Helnim" will become corrupted, by association, into "Telnim" and this will make it look like it always was a Telvanni place. Or maybe I'm making Darythi too much of a smartass? :P
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Post by Sload »

I love TR. any fucking solution gets met with every fucking proposal of how to excuse the error without fixing it. lets just do this lets just do that.

fuck you guys. i remember why i dont need this now.

really. seriously. you are idiots. i put so much fucking work into fixing this piece of shit mod and it gets left with you lot.

jesus christ

i mean you don't hear whining about how much work detailing is do you? sure, you used to, but then everyone grew the modicum of sense necessary to realize that the mod can't look like shit. why dont you go through detailing the way you go through lore? well its just fine for that cell to have 0 references, we can add a mention in dialog about how all the trees burned down! problem solved!

THATS THE OPPOSITE OF SOLVING THE PROBLEM! do you not fucking get that? making up an excuse for why something is wrong does not fix it. its still wrong. what sort of person is so incompetent as to not fucking understand that?

really someone explain to me why you people make everything so difficult. im sitting here looking out at you all in amazement because JESUS CHRIST none of you can goddamn think.

maybe im just too fucking lazy to explain it all to you? do i need to be putting more effort into this? i mean i restated myself several times last night but none of you seem to be able to fucking get it do you? you are like afraid of accepting anything i say, you have to argue with it

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MMMowSkwoz wrote: I'm personally thinking in terms of effort vs. gain. Renaming cells, especially cells which are involved in quests, is a lot of hassle. Renaming an entire town is an even bigger hassle. I also see no real gain. Prefixing towns with the word Tel doesn't make them any more or less tower-based. If you really want, we could even add in a few Morrowind Lore dialogue entries about how the names of towns changed over time.
are these cells involved in quests? isn't detailing a fucking hassle? thats what this is if your too fucking stupid to see it.
Gez wrote:Renaming Alt Bosara or Marog to Tel Blah, however, seems as useful as renaming Uvirith's Grave to Tel Uvirith. There's already a building with that name. Cell names are pure gameplay, not lore. So just like Tel Vos is the tower of Vos, Tel Marog would be the tower of Marog. Inversely, Alt Bosara is the town that developed around Tel Bosara.
see the thing about you Gez is that I know you and I know that you're not stupid. I know that you can be pretty smart when you want to be. I also know that you're smart enough to ignore things that would hinder your argument, so im going to accuse you of being "quite dishonest" because I know there's no way you've missed this.

Uvirith's Grave is called Uvirith's Grave instead of Tel Uvirith because there's no tower there until the player begins the manor-building process. thats the only reason. that's why its the exception to the otherwise unanymous rule that the cells are named Tel X.

if you want to rename every cell within Marog to Tel Marog, whatever, except the exterior cells, be my guest. that doesn't make any sense, but that's the only way it'd be comparable to Tel Uvirith.

also, there is no town around Tel Bosara/Tel Vaerin. The "town" is nine cells and, with the exception of the barracks, located on the Tower's body.
BC wrote:And having every bleedin' Telvanni town be called 'Tel X' just gets a bit boring after a while, and looks strange. Stranger, BTW, than the so-called strangeness of 'hey, too few towns are called Tel!'.
That's the point. They're consistent on purpose. Bethesda made them consistent on purpose.
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Post by MMMowSkwoz »

Well thank you for your polite rebuttal.

I believe these were your suggestions, but correct me if I'm wrong.
Sload wrote:-Rename Alt Bosara to Tel Bosara
-Rename Marog to Tel Marog
-Rename the cell 26, 1 from Helnim to Tel Narrusa.
-change the name of any shroom on it from "Helnim, Whatever" to "Tel Narrusa, Whatever,"
Your comparison with a lack of detailing in a cell seems odd, since a lack of detail is something every single person who played the mod would notice, whereas hardly anyone would notice the inconsistency of town names campared to Vvardenfel. Also, I personally feel that something different to Vvardenfel, which is explained in dialogue with a backstory, actually makes the world more interesting.
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Post by Sload »

if you think people dont notice inconsistencies in tone you give them a lot less credit than i do and im not exactly munificent in my opinion of people as you might have just noticed
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Post by Bloodthirsty Crustacean »

Sload wrote:That's the point. They're consistent on purpose. Bethesda made them consistent on purpose.
Which is why I agreed with renaming Marog to Tel Marog, and Helnim's Telvanni bits to Tel Narrusa.

If we're gonna leave places like Llothanis, and Gah Sadrith, however, I see no issue with leaving Alt Bosara the same. All it achieves is more (unproductive, considering the existence of aforementioned towns) 'uniformity', at the cost of yet another "WTF-inducing" post-release name change, of a jarring nature.

And the town is no less of a 'tower' for it. This is not a 0-ref cell. It's two rocks bleeding into eachother. Technically it shouldn't be there, but the question it boils down to is: is it worth the effort and confusion to fix it? 'You decide'.
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Post by Sload »

so the problem is that you like the name. wanna no a secret?

i do too. i was sad to suggest the change but really alt bosara is unjustifiable. its definitely got a much weaker defense than marog because thats all it is - its an old name that ive i always liked.

im just tellin you folks whats right so you can decide for yourselves what to do i guess but i havent seen anything that changed my mind, and i think you guys (well maybe not, gez did accuse me of fudging numbers to make my case) realize that i have enough fucking integrity to say it if im wrong. i mean i admitted it about kragenmoor after BC pissed me the fuck off about it a couple months ago.

about the three posts - i always write several drafts of my post after isee a bunch of you have disappointed me again. normally i only post the 3rd or 4th or so. this time i decided to let you know how i really feel.

EDIT: and TF and Haplo - i admit i was wrong about bosmora
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Post by Bloodthirsty Crustacean »

Sload wrote:so the problem is that you like the name.
That and the WTF-inducing post-release name change. Yep, that's pretty much it.

As I said in the last post, it boils down to whether doing the 'right thing' is worth losing a good name and confusing people. I don't have the answer, but that's the question.
Last edited by Bloodthirsty Crustacean on Sat Mar 14, 2009 12:44 pm, edited 2 times in total.
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Post by Sload »

but marog's okay because it isnt a wtf-inducing change right
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Post by Bloodthirsty Crustacean »

Yeah. We just forgot the Tel. Simple.

The name didn't make much sense in the first place, and now it does.
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Post by Sload »

and we just changed alt to tel...

its not like anyone would believe that it was supposed to be "Tel Marog" and TR just never noticed the tel was missing
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Post by Bloodthirsty Crustacean »

Yep, that's one of the possible arguments for the Alt-Tel change.

Personally, I find that actively changing a town's name seems more intrusive and problematic than just adding a prefix, especially when the name's already a good'un. You might disagree.

Which is why I said I wasn't gonna be the one to answer my question.
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Post by MMMowSkwoz »

Can I clarify whether you're now talking about changing the name of the town (Marog) or just the tower?
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