Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

Deal, TF.

411:

Im finished changing out the int set
will now start swapping clutter

Issue:

Temple does not have corresponding mesh: will build temple like abbey with 2 parts: 1 outer, 1 dome

18 does not have corresponding mesh: Need an answer for this one. Possible solution, switch ext.

15 does not fit exterior: will redo cell
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

give me the claim id for what you are rebuilding and I will switch it to you when all is said and done.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Thank you so much Hem! You can't believe how much I appreciate this. :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

:)

SO, what about 18? Can you change out the exterior?
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Yeah, for sure! Just show me a quick birdseye of the interior you will be working on and I will make the switch.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

I pmed the picture of FQ18 to you.

Final issue besides 18:

Though a temple has been created for the FQ, there is no temple present there. It also doesn't make sense for there to be a temple in the Fq is there is one in the city itself. In fact there are several temples in Necrom proper. My suggestion is to trash this interior.

Other than these two ints, my work is completed. I await your decisions.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Is it a full blown temple? If it is only small it could work as a chapel. If it is a full-blown temple, it could just be used on a later map.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
theviking
Developer Emeritus
Posts: 2145
Joined: Mon Jan 08, 2007 2:49 pm
Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

It didn't fit the exterior anyway and its shape is pretty unique. So I think we should scrap the temple away and possibly replace it with a fighters guild?
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

If we scrap the FQ temple, I'd probably make it some monastery or abbey in the wilderness for travellers. No need to waste an interior, and if there any fixes needed to be done I can do them.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

I just pmed the plugin to TF. I also redid the watchtower. Lucky I was spotchecking for velothi parts in TR ints when I came upon it.

Sidenote: alot of these interiors were not snapgridded. It's clear that at one time they were snapgridded but then someone moved the ints around causing the decimals. In those cases, I simply replaced the int set manually. They are seamless nonetheless.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

if an interior is perfect but not on the grid, you do know you can select one interior shell piece, then every other item in the interior and move them onto the grid right?

I will review the plugin first chance I get.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

you learn something new everyday.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Attachments
Necrom_v0.32.esp
Reviewed version of what hemitheon sent me
(1.45 MiB) Downloaded 186 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Thanks guys! :)

I merged the interiors for the FQ again, renamed a few cells, cleaned stuff up, and fixed up the buildings so the interiors fit.

The temple that used to be in Neommaeor has been moved to the wilderness as a pilgrim's rest place thingy.

Someone needs to open a claim for the Fighter's Guild though. The shape is exactly the same as the Mages' guild. After that all the FQ ints will be done.

In the meantime I'll merge any remaining Manor interiors as well as some of the new interiors in Old City that have been completed.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

screenshot of the exterior please (with the interior labeled)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

[url=http://img237.imageshack.us/my.php?image=necfgdy4.jpg][img]http://img237.imageshack.us/img237/835/necfgdy4.th.jpg[/img][/url]

The left is an overhead of the Mages Guild for reference only. I suggest you take the same shape for the interior shell, or something similar to the FG.

The right is an overhead shot of the FG exterior shell.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Okay guys, update time.

Manor District interior work mostly. I provided a new map providing you guys with a list of merged interiors, as well as new ones. (Yeah sorry if I'm straining the interior modding department). Mostly I noticed the Manor area lacked shops for rich people. The mortuaries and any remaining interiors (ones that didn't fit) have been relocated to different districts so no worries, anything in there that hasn't been used will be used.

[Removed. Amended post below!!!]
Last edited by Swiftoak on Fri Jul 25, 2008 5:31 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

don't forget #10
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Ahh I forgot. 10 will also be an apartment-ish place.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

Again some other interior claims. Are you sure that you'll be able to use all the created interiors of Necrom?
I thought that you could use every interior from the old (read veet's version) necrom manor district into your new manor quarter and create perhaps a new shop district.
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

If you're talking about the old interior version, they were all redone, the majority by me.

Plus we have yet to see what SW did with the Foreign Quarter. He may have expanded on it.

EDIT:

Unassigned interiors total 19, I counted them using the finished interiors section and your two maps. I wrote down which ones if you want them. oh I forgot. The 19 does not include the FQ. They are mainly residential and manor.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

By un-assigned you mean the ones that haven't been merged right?

Alot of those are guard towers and those come later. Plus the mortuaries which I've moved. Only a few houses are left, and none of them fit with any of the exterior so I'm going to do something creative with them to put them back somewhere. It will be done.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

The 18 does not include the towers, mortuaries or abbeys/temples; that's a separate list.

By unassigned I mean that they may already be in your WIP but they haven't been connected to the exterior. Mind you this is only as true as your last WIP. No doubt you have assigned more since the last WIP.

EDIT:

Ints without a home i2-(85, 34, 36, 37, 35, 38, 27, 88, 43, 80, 89, 92,71, 44, 24, 95, 45, 26)
Last edited by Hemitheon on Fri Jul 18, 2008 4:07 pm, edited 2 times in total.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

SW, I don't want to offend you but i2-85 could be nr 2.
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

You have my complete faith, SO.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Thanks guys :)

Unfortunately I haven't progressed much in the last few days. My computer has been acting spazz-tastic for the last week or so, and I'm going to get it repaired before I do anything more.

It's an issue with the power supply making really loud noises, and overheating components

(Unrelated sidenote GPU @ 60C at idle, is that normal? Hard drive at 50C)


Blah anyways the file is below just incase doom comes to my PC. I've backed everything up though and hopefully the PC can be fixed in a short while. (At most a few days)

Sorry again guys.


[File deleted, newest version 0.4 in last post.]
Last edited by Swiftoak on Fri Jul 25, 2008 11:37 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

I found a booboo. In Necrom, Mages Guild top floor, one of the corners is lacking a column corner. Could you copy the one next to it and replace the one lacking? You'll understand once you see it.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Thanks for the heads up, I took care of it.

AND DISREGARD #2 on my interior overhead view. i2-85 will be placed there instead. Apparently I missed blackbird's interior (sorry man). I'll do a sweep of Finished to see if I missed anymore and will amend this post if necessary.

DISREGARD #3, this will be i2-92.

DISREGARD #6, this is i2-70 (a rich tavern).

DISREGARD #8, this will be i2-74 with fixes.

DISREGARD #14, this is i2-88.
Last edited by Swiftoak on Fri Jul 25, 2008 7:05 pm, edited 5 times in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

I plan on putting up that next batch of necrommies tonight, so please amend your list and screenshot by then.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

Has anyone did any work on Lutemoth's designs for Necrom banners? Administrator, why not open a claim for the banners of Necrom. Lute's designs are gorgeous and it would be a shame not to see them in Necrom.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Amended list and screenshot. It was only those five that missed the boat.

Amended version. I'll erase my old post.

[img]http://img232.imageshack.us/img232/5017/necint2gu0.jpg[/img]

1 - Rare bookshop.

4, 5, 9 - Manors. Normal manors, rich people, de_r stuff, make each one unique. Feel free to add something special to ensure originality.

Disregard #6

7 - Fine Alchemist.

Disregard #8

10, 11, 12 - Penthouse suites.

13 - Storage Tower for Ordinators.

Disregard #14


15 - Large wealthy manor of a devout temple follower or official.

And yes, I saw those designs. I'd love to have those hanging on street lamps and the causeway.
Last edited by Swiftoak on Fri Jul 25, 2008 7:13 pm, edited 5 times in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

Perhaps you missed it, because it was in review then.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Hemitheon wrote:Has anyone did any work on Lutemoth's designs for Necrom banners? Administrator, why not open a claim for the banners of Necrom. Lute's designs are gorgeous and it would be a shame not to see them in Necrom.
What banners?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

@ Haplo. Look at Lutemoth's Concept Art page and scroll down a little to his Morrowind section.


@ SO

I just made a major discovery. There is an error in the Necrom Interiors. Interiors 43-47 refer to 2 interiors for 2 different areas. Example, 43 is in the FQ and in the Residential.They are not the same interior but they share the same int id.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Hemitheon wrote:I just made a major discovery. There is an error in the Necrom Interiors. Interiors 43-47 refer to 2 interiors for 2 different areas. Example, 43 is in the FQ and in the Residential.They are not the same interior but they share the same int id.
43 and 47? You mean i2-43, and i2-47?

Oh here's the newest file I just went on a merging spree with the new ints, as well as relocated a few buildings.

[File deleted, newest version 0.4 in last post.]
Last edited by Swiftoak on Fri Jul 25, 2008 11:37 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

no. 43, 44, 45, 46, 47 all have 2 interiors: 1 for FQ, 1 for Residential.

You have all the FQ ints. It's the Residential interiors that are in question.

Ok this is my tally of ints not assigned yet:

H8 (i2-)26,43,38,35: all are poor
H8 (i2-)36: middle class

H9 (i2-)24, 45, 71, 89: all are rich

H5 (i2-)37: poor

Composite Structure/Revoke: 34: poor

Possible Ideas:

If you move the door on #9 then you can use i2-36

the dome in the lower left corner of the manor district can be i2-45

i2-24 is a fine bookstore but it's a dome. There is always the possibility of deconstructing it and using the exterior you want.

There are still 5 poor interiors without homes. Here's an idea. Why not use H8 (2 floors) instead of H4 (1 floor) on 5 exteriors of the Old City and add stairs. That way you can use up the remaining poor ints.

i2-34 should be scrapped. It doesn't fit anything and should never have passed review.

As for the remaining 3 domes (assuming you use i2-45): you can use them in the Temple district and make them the homes of priests.
Last edited by Hemitheon on Fri Jul 25, 2008 7:58 pm, edited 2 times in total.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Those inkings don't appear to be quite ready for use as model bases, plus they aren't really any priority at all for the few modelers we have. They need to focus instead on tile sets and other things for Oblivion so we can move past the stage we've been on for a year.

We may add them later, retroactively, as time permits.

Swiftoak, how close is Necrom to being finished(minus the temple)?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

FADFJLSD [/brain-fart]

Sorry. I'm just like really tired right now. Could you please show me what you mean?
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

see my former post.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Haplo, pretty close actually. Once I finish merging all the remaining interiors (which will be soon as soon as TF releases the final claims for the Manor), plus fixing those issues Hem pointed out.

All that needs to be done is vertex shading, and detailing (containers, signs, flora, windows and lights) which in itself shouldn't be an enormous task. The manor district, the old district, docks, and the foreign quarter should all be completely done in two week's time (rough estimate which also depends on the speed of the remaining interiors being completed). I hope that won't be too long.

You can download the WIP file and judge for yourself.

Hem. Good ideas! Sorry this was confusing lol. Anyways here was my plan, and it pretty much follows yours with minor differences.

There are only 4 interiors left to link in the Residential district (minus the Moth and Fire, I'm merging that as I speak). Two of the houses and the trader are still in claimed or reviewing. The two-story house will be i2-38. I accidentally renamed it Sendus' Fine books, ignore that.

I don't know what you mean about i2-34, I don't even see it on my maps or ESP. In fact I left it out completely from the ESP, but I may plan to use it somewhere else.

As for i2-26, that will be merged according to the map. In fact it's the fine armorer. Stuff inside needs to be changed accordingly though. (Mostly furniture from dr_p to de_r and adding expensive armour and weapons) I was going to ask you to do that if you weren't too tied up.

The dome in the lower left corner I indeed plan to use for i2-45. I just haven't merged them yet. (i2-71 and i2-89)

i2-43 upper and lower could be two seperate houses.

i2-37, i2-38, and i2-35 will be another three houses. So i2-43, i2-37, i2-38, and i2-35 will account for the 5 houses.

Everything works hopefully. I'll take care of placing the 5 houses right now. Anyways yeah thanks for helping me sort that out Hem.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Locked