Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion
Moderators: Haplo, Lead Developers
Deal, TF.
411:
Im finished changing out the int set
will now start swapping clutter
Issue:
Temple does not have corresponding mesh: will build temple like abbey with 2 parts: 1 outer, 1 dome
18 does not have corresponding mesh: Need an answer for this one. Possible solution, switch ext.
15 does not fit exterior: will redo cell
411:
Im finished changing out the int set
will now start swapping clutter
Issue:
Temple does not have corresponding mesh: will build temple like abbey with 2 parts: 1 outer, 1 dome
18 does not have corresponding mesh: Need an answer for this one. Possible solution, switch ext.
15 does not fit exterior: will redo cell
- Thrignar Fraxix
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give me the claim id for what you are rebuilding and I will switch it to you when all is said and done.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
I pmed the picture of FQ18 to you.
Final issue besides 18:
Though a temple has been created for the FQ, there is no temple present there. It also doesn't make sense for there to be a temple in the Fq is there is one in the city itself. In fact there are several temples in Necrom proper. My suggestion is to trash this interior.
Other than these two ints, my work is completed. I await your decisions.
Final issue besides 18:
Though a temple has been created for the FQ, there is no temple present there. It also doesn't make sense for there to be a temple in the Fq is there is one in the city itself. In fact there are several temples in Necrom proper. My suggestion is to trash this interior.
Other than these two ints, my work is completed. I await your decisions.
I just pmed the plugin to TF. I also redid the watchtower. Lucky I was spotchecking for velothi parts in TR ints when I came upon it.
Sidenote: alot of these interiors were not snapgridded. It's clear that at one time they were snapgridded but then someone moved the ints around causing the decimals. In those cases, I simply replaced the int set manually. They are seamless nonetheless.
Sidenote: alot of these interiors were not snapgridded. It's clear that at one time they were snapgridded but then someone moved the ints around causing the decimals. In those cases, I simply replaced the int set manually. They are seamless nonetheless.
- Thrignar Fraxix
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if an interior is perfect but not on the grid, you do know you can select one interior shell piece, then every other item in the interior and move them onto the grid right?
I will review the plugin first chance I get.
I will review the plugin first chance I get.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
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- Attachments
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- Necrom_v0.32.esp
- Reviewed version of what hemitheon sent me
- (1.45 MiB) Downloaded 186 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Thanks guys!
I merged the interiors for the FQ again, renamed a few cells, cleaned stuff up, and fixed up the buildings so the interiors fit.
The temple that used to be in Neommaeor has been moved to the wilderness as a pilgrim's rest place thingy.
Someone needs to open a claim for the Fighter's Guild though. The shape is exactly the same as the Mages' guild. After that all the FQ ints will be done.
In the meantime I'll merge any remaining Manor interiors as well as some of the new interiors in Old City that have been completed.
I merged the interiors for the FQ again, renamed a few cells, cleaned stuff up, and fixed up the buildings so the interiors fit.
The temple that used to be in Neommaeor has been moved to the wilderness as a pilgrim's rest place thingy.
Someone needs to open a claim for the Fighter's Guild though. The shape is exactly the same as the Mages' guild. After that all the FQ ints will be done.
In the meantime I'll merge any remaining Manor interiors as well as some of the new interiors in Old City that have been completed.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
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screenshot of the exterior please (with the interior labeled)
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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[url=http://img237.imageshack.us/my.php?image=necfgdy4.jpg][img]http://img237.imageshack.us/img237/835/necfgdy4.th.jpg[/img][/url]
The left is an overhead of the Mages Guild for reference only. I suggest you take the same shape for the interior shell, or something similar to the FG.
The right is an overhead shot of the FG exterior shell.
The left is an overhead of the Mages Guild for reference only. I suggest you take the same shape for the interior shell, or something similar to the FG.
The right is an overhead shot of the FG exterior shell.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
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Okay guys, update time.
Manor District interior work mostly. I provided a new map providing you guys with a list of merged interiors, as well as new ones. (Yeah sorry if I'm straining the interior modding department). Mostly I noticed the Manor area lacked shops for rich people. The mortuaries and any remaining interiors (ones that didn't fit) have been relocated to different districts so no worries, anything in there that hasn't been used will be used.
[Removed. Amended post below!!!]
Manor District interior work mostly. I provided a new map providing you guys with a list of merged interiors, as well as new ones. (Yeah sorry if I'm straining the interior modding department). Mostly I noticed the Manor area lacked shops for rich people. The mortuaries and any remaining interiors (ones that didn't fit) have been relocated to different districts so no worries, anything in there that hasn't been used will be used.
[Removed. Amended post below!!!]
Last edited by Swiftoak on Fri Jul 25, 2008 5:31 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
If you're talking about the old interior version, they were all redone, the majority by me.
Plus we have yet to see what SW did with the Foreign Quarter. He may have expanded on it.
EDIT:
Unassigned interiors total 19, I counted them using the finished interiors section and your two maps. I wrote down which ones if you want them. oh I forgot. The 19 does not include the FQ. They are mainly residential and manor.
Plus we have yet to see what SW did with the Foreign Quarter. He may have expanded on it.
EDIT:
Unassigned interiors total 19, I counted them using the finished interiors section and your two maps. I wrote down which ones if you want them. oh I forgot. The 19 does not include the FQ. They are mainly residential and manor.
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By un-assigned you mean the ones that haven't been merged right?
Alot of those are guard towers and those come later. Plus the mortuaries which I've moved. Only a few houses are left, and none of them fit with any of the exterior so I'm going to do something creative with them to put them back somewhere. It will be done.
Alot of those are guard towers and those come later. Plus the mortuaries which I've moved. Only a few houses are left, and none of them fit with any of the exterior so I'm going to do something creative with them to put them back somewhere. It will be done.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
The 18 does not include the towers, mortuaries or abbeys/temples; that's a separate list.
By unassigned I mean that they may already be in your WIP but they haven't been connected to the exterior. Mind you this is only as true as your last WIP. No doubt you have assigned more since the last WIP.
EDIT:
Ints without a home i2-(85, 34, 36, 37, 35, 38, 27, 88, 43, 80, 89, 92,71, 44, 24, 95, 45, 26)
By unassigned I mean that they may already be in your WIP but they haven't been connected to the exterior. Mind you this is only as true as your last WIP. No doubt you have assigned more since the last WIP.
EDIT:
Ints without a home i2-(85, 34, 36, 37, 35, 38, 27, 88, 43, 80, 89, 92,71, 44, 24, 95, 45, 26)
Last edited by Hemitheon on Fri Jul 18, 2008 4:07 pm, edited 2 times in total.
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Thanks guys
Unfortunately I haven't progressed much in the last few days. My computer has been acting spazz-tastic for the last week or so, and I'm going to get it repaired before I do anything more.
It's an issue with the power supply making really loud noises, and overheating components
(Unrelated sidenote GPU @ 60C at idle, is that normal? Hard drive at 50C)
Blah anyways the file is below just incase doom comes to my PC. I've backed everything up though and hopefully the PC can be fixed in a short while. (At most a few days)
Sorry again guys.
[File deleted, newest version 0.4 in last post.]
Unfortunately I haven't progressed much in the last few days. My computer has been acting spazz-tastic for the last week or so, and I'm going to get it repaired before I do anything more.
It's an issue with the power supply making really loud noises, and overheating components
(Unrelated sidenote GPU @ 60C at idle, is that normal? Hard drive at 50C)
Blah anyways the file is below just incase doom comes to my PC. I've backed everything up though and hopefully the PC can be fixed in a short while. (At most a few days)
Sorry again guys.
[File deleted, newest version 0.4 in last post.]
Last edited by Swiftoak on Fri Jul 25, 2008 11:37 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
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Thanks for the heads up, I took care of it.
AND DISREGARD #2 on my interior overhead view. i2-85 will be placed there instead. Apparently I missed blackbird's interior (sorry man). I'll do a sweep of Finished to see if I missed anymore and will amend this post if necessary.
DISREGARD #3, this will be i2-92.
DISREGARD #6, this is i2-70 (a rich tavern).
DISREGARD #8, this will be i2-74 with fixes.
DISREGARD #14, this is i2-88.
AND DISREGARD #2 on my interior overhead view. i2-85 will be placed there instead. Apparently I missed blackbird's interior (sorry man). I'll do a sweep of Finished to see if I missed anymore and will amend this post if necessary.
DISREGARD #3, this will be i2-92.
DISREGARD #6, this is i2-70 (a rich tavern).
DISREGARD #8, this will be i2-74 with fixes.
DISREGARD #14, this is i2-88.
Last edited by Swiftoak on Fri Jul 25, 2008 7:05 pm, edited 5 times in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
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I plan on putting up that next batch of necrommies tonight, so please amend your list and screenshot by then.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Amended list and screenshot. It was only those five that missed the boat.
Amended version. I'll erase my old post.
[img]http://img232.imageshack.us/img232/5017/necint2gu0.jpg[/img]
1 - Rare bookshop.
4, 5, 9 - Manors. Normal manors, rich people, de_r stuff, make each one unique. Feel free to add something special to ensure originality.
Disregard #6
7 - Fine Alchemist.
Disregard #8
10, 11, 12 - Penthouse suites.
13 - Storage Tower for Ordinators.
Disregard #14
15 - Large wealthy manor of a devout temple follower or official.
And yes, I saw those designs. I'd love to have those hanging on street lamps and the causeway.
Amended version. I'll erase my old post.
[img]http://img232.imageshack.us/img232/5017/necint2gu0.jpg[/img]
1 - Rare bookshop.
4, 5, 9 - Manors. Normal manors, rich people, de_r stuff, make each one unique. Feel free to add something special to ensure originality.
Disregard #6
7 - Fine Alchemist.
Disregard #8
10, 11, 12 - Penthouse suites.
13 - Storage Tower for Ordinators.
Disregard #14
15 - Large wealthy manor of a devout temple follower or official.
And yes, I saw those designs. I'd love to have those hanging on street lamps and the causeway.
Last edited by Swiftoak on Fri Jul 25, 2008 7:13 pm, edited 5 times in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
What banners?Hemitheon wrote:Has anyone did any work on Lutemoth's designs for Necrom banners? Administrator, why not open a claim for the banners of Necrom. Lute's designs are gorgeous and it would be a shame not to see them in Necrom.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
@ Haplo. Look at Lutemoth's Concept Art page and scroll down a little to his Morrowind section.
@ SO
I just made a major discovery. There is an error in the Necrom Interiors. Interiors 43-47 refer to 2 interiors for 2 different areas. Example, 43 is in the FQ and in the Residential.They are not the same interior but they share the same int id.
@ SO
I just made a major discovery. There is an error in the Necrom Interiors. Interiors 43-47 refer to 2 interiors for 2 different areas. Example, 43 is in the FQ and in the Residential.They are not the same interior but they share the same int id.
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43 and 47? You mean i2-43, and i2-47?Hemitheon wrote:I just made a major discovery. There is an error in the Necrom Interiors. Interiors 43-47 refer to 2 interiors for 2 different areas. Example, 43 is in the FQ and in the Residential.They are not the same interior but they share the same int id.
Oh here's the newest file I just went on a merging spree with the new ints, as well as relocated a few buildings.
[File deleted, newest version 0.4 in last post.]
Last edited by Swiftoak on Fri Jul 25, 2008 11:37 pm, edited 1 time in total.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
no. 43, 44, 45, 46, 47 all have 2 interiors: 1 for FQ, 1 for Residential.
You have all the FQ ints. It's the Residential interiors that are in question.
Ok this is my tally of ints not assigned yet:
H8 (i2-)26,43,38,35: all are poor
H8 (i2-)36: middle class
H9 (i2-)24, 45, 71, 89: all are rich
H5 (i2-)37: poor
Composite Structure/Revoke: 34: poor
Possible Ideas:
If you move the door on #9 then you can use i2-36
the dome in the lower left corner of the manor district can be i2-45
i2-24 is a fine bookstore but it's a dome. There is always the possibility of deconstructing it and using the exterior you want.
There are still 5 poor interiors without homes. Here's an idea. Why not use H8 (2 floors) instead of H4 (1 floor) on 5 exteriors of the Old City and add stairs. That way you can use up the remaining poor ints.
i2-34 should be scrapped. It doesn't fit anything and should never have passed review.
As for the remaining 3 domes (assuming you use i2-45): you can use them in the Temple district and make them the homes of priests.
You have all the FQ ints. It's the Residential interiors that are in question.
Ok this is my tally of ints not assigned yet:
H8 (i2-)26,43,38,35: all are poor
H8 (i2-)36: middle class
H9 (i2-)24, 45, 71, 89: all are rich
H5 (i2-)37: poor
Composite Structure/Revoke: 34: poor
Possible Ideas:
If you move the door on #9 then you can use i2-36
the dome in the lower left corner of the manor district can be i2-45
i2-24 is a fine bookstore but it's a dome. There is always the possibility of deconstructing it and using the exterior you want.
There are still 5 poor interiors without homes. Here's an idea. Why not use H8 (2 floors) instead of H4 (1 floor) on 5 exteriors of the Old City and add stairs. That way you can use up the remaining poor ints.
i2-34 should be scrapped. It doesn't fit anything and should never have passed review.
As for the remaining 3 domes (assuming you use i2-45): you can use them in the Temple district and make them the homes of priests.
Last edited by Hemitheon on Fri Jul 25, 2008 7:58 pm, edited 2 times in total.
Those inkings don't appear to be quite ready for use as model bases, plus they aren't really any priority at all for the few modelers we have. They need to focus instead on tile sets and other things for Oblivion so we can move past the stage we've been on for a year.
We may add them later, retroactively, as time permits.
Swiftoak, how close is Necrom to being finished(minus the temple)?
We may add them later, retroactively, as time permits.
Swiftoak, how close is Necrom to being finished(minus the temple)?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Haplo, pretty close actually. Once I finish merging all the remaining interiors (which will be soon as soon as TF releases the final claims for the Manor), plus fixing those issues Hem pointed out.
All that needs to be done is vertex shading, and detailing (containers, signs, flora, windows and lights) which in itself shouldn't be an enormous task. The manor district, the old district, docks, and the foreign quarter should all be completely done in two week's time (rough estimate which also depends on the speed of the remaining interiors being completed). I hope that won't be too long.
You can download the WIP file and judge for yourself.
Hem. Good ideas! Sorry this was confusing lol. Anyways here was my plan, and it pretty much follows yours with minor differences.
There are only 4 interiors left to link in the Residential district (minus the Moth and Fire, I'm merging that as I speak). Two of the houses and the trader are still in claimed or reviewing. The two-story house will be i2-38. I accidentally renamed it Sendus' Fine books, ignore that.
I don't know what you mean about i2-34, I don't even see it on my maps or ESP. In fact I left it out completely from the ESP, but I may plan to use it somewhere else.
As for i2-26, that will be merged according to the map. In fact it's the fine armorer. Stuff inside needs to be changed accordingly though. (Mostly furniture from dr_p to de_r and adding expensive armour and weapons) I was going to ask you to do that if you weren't too tied up.
The dome in the lower left corner I indeed plan to use for i2-45. I just haven't merged them yet. (i2-71 and i2-89)
i2-43 upper and lower could be two seperate houses.
i2-37, i2-38, and i2-35 will be another three houses. So i2-43, i2-37, i2-38, and i2-35 will account for the 5 houses.
Everything works hopefully. I'll take care of placing the 5 houses right now. Anyways yeah thanks for helping me sort that out Hem.
All that needs to be done is vertex shading, and detailing (containers, signs, flora, windows and lights) which in itself shouldn't be an enormous task. The manor district, the old district, docks, and the foreign quarter should all be completely done in two week's time (rough estimate which also depends on the speed of the remaining interiors being completed). I hope that won't be too long.
You can download the WIP file and judge for yourself.
Hem. Good ideas! Sorry this was confusing lol. Anyways here was my plan, and it pretty much follows yours with minor differences.
There are only 4 interiors left to link in the Residential district (minus the Moth and Fire, I'm merging that as I speak). Two of the houses and the trader are still in claimed or reviewing. The two-story house will be i2-38. I accidentally renamed it Sendus' Fine books, ignore that.
I don't know what you mean about i2-34, I don't even see it on my maps or ESP. In fact I left it out completely from the ESP, but I may plan to use it somewhere else.
As for i2-26, that will be merged according to the map. In fact it's the fine armorer. Stuff inside needs to be changed accordingly though. (Mostly furniture from dr_p to de_r and adding expensive armour and weapons) I was going to ask you to do that if you weren't too tied up.
The dome in the lower left corner I indeed plan to use for i2-45. I just haven't merged them yet. (i2-71 and i2-89)
i2-43 upper and lower could be two seperate houses.
i2-37, i2-38, and i2-35 will be another three houses. So i2-43, i2-37, i2-38, and i2-35 will account for the 5 houses.
Everything works hopefully. I'll take care of placing the 5 houses right now. Anyways yeah thanks for helping me sort that out Hem.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates