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Posted: Mon Oct 06, 2014 2:39 pm
by Biboran
Thank you all, I understood everything.
Some screenshots that showed the Yeti in his last post, the way is much better.
By the way I do not understand why if the majority of those who make these modes at the same time working on TR, these projects are separate. If right here on this forum would be sections on "Skyrim" and so on, then they would find out about more people. In any case, the original TR was planning to add all provinces.

Posted: Mon Oct 06, 2014 2:51 pm
by Theminimanx
Not everyone working on TR also works on Skyrim, and vice versa. So it's easier from an organisation point of view to keep the projects seperated.

Posted: Mon Oct 06, 2014 3:06 pm
by Biboran
Okay. But we may just write in the status: "Developer. Location: Dragonstar, Skyrim"

Posted: Mon Oct 06, 2014 6:12 pm
by Tes96
I have a technical question, what happened to the Upload Avatar from Computer link? I linked my avatar to imgur.com and it stayed for a day and now I'm back to no avatar. Is the code for the forum board to upload picture files not working properly?

Posted: Mon Oct 06, 2014 6:22 pm
by gro-Dhal
I can see you fine

Posted: Mon Oct 06, 2014 6:41 pm
by Worsas
Many of the pictures and videos that still float around the public show a totally outdated version of our exteriors. Many assets have been updated so they feature much more of a desaturated and barren skyrim wipe, so this "wow-look" shouldn't be there anymore.

Posted: Sun Oct 19, 2014 7:23 pm
by Biboran
NPC scoring will be in TR? Like in tribunal NPC talk something like "mournhold city of light city of magic" or like in bloodmon some questgivers talk prases about current quesst.

Posted: Mon Oct 20, 2014 1:46 am
by ihavefivehat
Speaking of Home of the Nords and Project: Cyrodiil, I've always been curious as to why those two projects chose to start all the way in the west rather than in the east where they could link up to the Tamriel Rebuilt landmass. As a TES fan, it would be an absolute dream come true to be able to walk between Morrowind, Skyrim and Cyrodiil seamlessly and I'm sure there must be others on the teams who feel the same way.

Posted: Mon Oct 20, 2014 2:47 am
by sasquatch2o
Could have been poor planning, but more likely it was to distance both projects from TR, politically and geographically. This is just a guess.

Posted: Mon Oct 20, 2014 3:35 am
by RyanS
ihavefivehat wrote:Speaking of Home of the Nords and Project: Cyrodiil, I've always been curious as to why those two projects chose to start all the way in the west rather than in the east where they could link up to the Tamriel Rebuilt landmass. As a TES fan, it would be an absolute dream come true to be able to walk between Morrowind, Skyrim and Cyrodiil seamlessly and I'm sure there must be others on the teams who feel the same way.
I'm pretty sure that SHOTN and P:C started in the west to make time for planning the borders between the other landmass mods. Someday they will all come together, and you'll be able to walk in-between provinces, rather than teleport.

Posted: Mon Oct 20, 2014 3:44 am
by ihavefivehat
I have to say, it's pretty mind-blowing to imagine all of Skyrim, Cyrodiil and Morrowind being implemented in the same world-space. You guys are doing great work.

Posted: Mon Oct 20, 2014 9:21 pm
by sasquatch2o
If are a fan and have the time and motivation it would be great if you would help. The reality is what you want, a completed Morrowind that shares boarders with these other mods, will not even come close to happening unless more people who are interested in this take an active role in its creation. Posting quest ideas or making interiors would both be potentially very useful.

I like this project for its retro, hand crafted nature and shear scale. It is a very creative thing. I'm sure many people would have the opinion that this is such a niche nerdy thing, but to me it is really amazing. Creating an entire world requires such a broad creative skillset that I am amazed more people are not involved in TES related projects.

We are building an entire world, the story and character and lore. Being involved gives you greater appreciation for the work. It gives you the realization that every detail has been hand placed by someone, thats hundreds of thousand of objects alone. All that takes time and vision and coordination and shared appreciation of the goal. TR is such an extension of Elderscrolls lore that it is Morrowind. Anyone who is a Morrwoind fan and cares about TESIII modding should join.

Posted: Mon Oct 20, 2014 9:40 pm
by ihavefivehat
Actually, I would love to get involved. I've been following TR on and off for almost a decade and I do have plenty of ideas stored away. I suppose I've held off on joining the project because I can't guarantee that I'll be able to devote a lot of time to it and also because my skill set is limited.

I have art training, but it's traditional and not digital. I also have some limited game design and programming skills, but strictly at a self-taught curiosity based level. Aside from that, I consider myself to be a somewhat decent writer and I have a pretty active imagination.

My experience at actually modding Morrowind, though, is nil.

Given that, if there's a particular area that I could help with, please let me know.

Posted: Mon Oct 20, 2014 9:52 pm
by gro-Dhal
I feel like we haven't had much concept art for a long time. What sort of stuff do you think you could draw? Plants? Clutter? Landscapes? In-game art/carvings?

Posted: Mon Oct 20, 2014 10:00 pm
by Biboran
I now draw Argonian armor and weapons.

Posted: Thu Oct 23, 2014 7:50 am
by Biboran
Baan Malur is a Blacklight on danmer language?

Posted: Thu Oct 23, 2014 10:33 am
by Gnomey
Yes.

Posted: Thu Oct 30, 2014 2:06 am
by sasquatch2o
"MARK: Tribunal Dialogue Above" shows up whenever I talk to someone. I'm running the Steam GOTY. Is the only way to fix this a new install? This is the second time its happened. Also having problems loading Alpha in CS.

Posted: Sat Nov 01, 2014 10:05 am
by Seneca37
sasquatch2o wrote:"MARK: Tribunal Dialogue Above" shows up whenever I talk to someone. I'm running the Steam GOTY. Is the only way to fix this a new install? This is the second time its happened. Also having problems loading Alpha in CS.
I'm not sure about the first problem, but for the load Alpha issue, in your ...Steam\SteamApps\common\Morrowind directory is there a file called "Warnings.txt"?
This gets rewritten every time you start MW or the CS. Besides the "Previous string is different for topic" issues, which are normal for MW+BM+TB games, what else is listed in the file? Have you ever been able to load the Alpha?

Posted: Sun Nov 02, 2014 12:40 am
by sasquatch2o
A long list of global variables are not found in TR_Mainland or TR_Alpha.

Posted: Mon Nov 03, 2014 4:19 pm
by Envy123
Will there be a TR main quest? If so, will the vanilla main quest be changed to comply with the new main quest? And would it be before, during or after the vanilla MQ and Tribunal MQ?

Posted: Tue Nov 04, 2014 10:52 am
by rot
Envy123 wrote:Will there be a TR main quest? If so, will the vanilla main quest be changed to comply with the new main quest? And would it be before, during or after the vanilla MQ and Tribunal MQ?
There are no plans for or against any of that at this time.

Posted: Tue Nov 04, 2014 11:08 am
by Biboran
Envy123 wrote:Will there be a TR main quest? If so, will the vanilla main quest be changed to comply with the new main quest? And would it be before, during or after the vanilla MQ and Tribunal MQ?
1.I think the easiest way to extend the quest of the Tribunal on the entire continent. (Search conspiracies, clockwork city, refuges of the dark brotherhood etc.)
2.Make quests of great houses on the mainland continuation of major.
3.Quests factions also expand proportionately. (Guilds, Temple, etc.)
4.Add a lot of side quests.
5.????
6.All land in game

Perhaps they do so. I would have done so. But they can come up with something better.

Posted: Wed Nov 05, 2014 7:37 pm
by Gnomey
Note that any mainquest we have will almost certainly reflect the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24486]themes[/url] we have worked out for the project. I'd also argue that the Great Houses will probably end up with much greater prominence than they had in vanilla Morrowind, effectively becoming mainquests in and of themselves as opposed to just Dunmer equivalents of the Imperial guilds.

Posted: Wed Nov 05, 2014 9:48 pm
by Biboran
Need a lot of quests. In the original game 427 quests.
You need ~5 original games that mod was not empty.

Posted: Thu Nov 06, 2014 10:35 pm
by Seneca37
sasquatch2o wrote:A long list of global variables are not found in TR_Mainland or TR_Alpha.
Sorry, I've tried to reproduce this error - but to no avail. Maybe one of the more experienced techies will know what's wrong. I can only suggest reinstalling MW (or just redownload the TR files) - BUT I HATE giving that advise, especially when I'm unfamiliar with the Steam installation process.

One final question, do you get these errors when the programs loads, or after you load a saved game?

Posted: Thu Nov 06, 2014 11:10 pm
by sasquatch2o
its just in the CS. really only a problem i want to look at the exteriors obviously. the tribunal dialogue error prevents me from playing the game though so thats a more serious one.

Posted: Sat Nov 08, 2014 10:41 am
by Biboran
When the new release will be able? Around February?

TR_misc_brush?

Posted: Wed Nov 12, 2014 8:42 pm
by Tes96
Is the item "TR_misc_brush" used for brushing hair or cleaning pots & pans? Or both?

Posted: Sun Nov 16, 2014 11:05 pm
by Gnomey
I'd go with both. This is one case where modders can play around with context; maybe the NPC is very attentive of keeping a tidy appearance, or maybe the NPC is very diligent with housework, or maybe the NPC is a particular brand of slob who uses the same brush to brush hair, pots and pans and shoes. :P

Posted: Mon Nov 17, 2014 8:56 pm
by Tes96
Gnomey wrote:I'd go with both. This is one case where modders can play around with context; maybe the NPC is very attentive of keeping a tidy appearance, or maybe the NPC is very diligent with housework, or maybe the NPC is a particular brand of slob who uses the same brush to brush hair, pots and pans and shoes. :P
Thanks, Gnomey. That helped me for reviewing because I'll see brushes used in the strangest interiors.

Also, why are the stoneware plates the same weight as the vanilla plates except five times as expensive? The value I'm uncertain on but shouldn't stone plates weigh more than metal and clay/pewter plates?

Posted: Mon Nov 17, 2014 8:58 pm
by Ironed Maidens
In the same vein of suspect use of objects, did we ever reach a decision on the proper use of Sload Soap? Is it strictly alchemical, used for hygienic purposes, or both?

Posted: Mon Nov 17, 2014 9:40 pm
by HungryLesbian
Hi! I'm quite new here, and I hope to help out this awesome modding community, but I'm not sure how to get started with modding and such. Which tutorial is the best for learning how to mod interiors?

Posted: Mon Nov 17, 2014 9:50 pm
by Dragon32
Ironed Maidens wrote:In the same vein of suspect use of objects, did we ever reach a decision on the proper use of Sload Soap? Is it strictly alchemical, used for hygienic purposes, or both?
Can't say about you guys but I'd say definitely not on the hygiene one. [url=http://www.uesp.net/wiki/Morrowind:Sload_Soap]UESP[/url]:
Sload Soap is a waxy substance made from the immature non-sentient forms of the Sload.

Posted: Mon Nov 17, 2014 10:14 pm
by Ironed Maidens
That's what I think we decided upon, but there's a LOT of inconsistent use of the item throughout TR. Maybe a new ingredient that is derived from corkbulb as a type of soap would be better used for hygienic purposes. All instances of sload soap used already could just be search&replace'd so long as the new item had the same general shape/model of sload soap.

Posted: Mon Nov 17, 2014 10:15 pm
by Seneca37
Ironed Maidens wrote:In the same vein of suspect use of objects, did we ever reach a decision on the proper use of Sload Soap? Is it strictly alchemical, used for hygienic purposes, or both?
Yes - STRICTLY ALCHEMICAL. Someone should go through Mainland and remove all the hygienic uses.
Denaven Manor, West Wing
Enamor Dayn, The Gentle Velk
Gorne, The Emeral Haven Inn
Erethan Plantation, Manor
Akamora, Arenim Manor
Dreynim Spa, Resort
Firewatch, The Queen's Cutlass (x4)
Firewatch Palace, Guard Barracks
Telvanni Library, Passageway (x2)
Helnim, The Red Drake Inn

Posted: Mon Nov 17, 2014 10:25 pm
by Seneca37
HungryLesbian wrote:Hi! I'm quite new here, and I hope to help out this awesome modding community, but I'm not sure how to get started with modding and such. Which tutorial is the best for learning how to mod interiors?
Welcome, it's always nice to have new people wanting to join.

We have a fine tutorial on Interior Modding here [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24574]TR Tutorials[/url]. And at the bottom of the same page is a tutorial on Item Rotation.

Be sure to also read over the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24655]Interior Showcase Guidelines[/url]. It has some useful information too.

If you have any questions, please feel free to ask here or in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24235]chat room [/url]

Posted: Mon Nov 17, 2014 10:52 pm
by Tes96
seneca37 wrote:
Ironed Maidens wrote:In the same vein of suspect use of objects, did we ever reach a decision on the proper use of Sload Soap? Is it strictly alchemical, used for hygienic purposes, or both?
Yes - STRICTLY ALCHEMICAL. Someone should go through Mainland and remove all the hygienic uses.
Denaven Manor, West Wing
Enamor Dayn, The Gentle Velk
Gorne, The Emeral Haven Inn
Erethan Plantation, Manor
Akamora, Arenim Manor
Dreynim Spa, Resort
Firewatch, The Queen's Cutlass (x4)
Firewatch Palace, Guard Barracks
Telvanni Library, Passageway (x2)
Helnim, The Red Drake Inn
Well, let's not jump to conclusions. The UESP never says sload soap isn't for washing yourself. I'm 99% sure UESP only mentions the alchemical use for sload soap because that's all you can do with it in-game. Bathing isn't part of the vanilla Morrowind game but that doesn't mean it isn't part of the lore.

However, costing 50 gold means only certain people can afford it. Perhaps there are hygenic kinds of soap made from lye that having nothing to do with sload but aren't included in the game.

After consideration, I too think we should delete the hygenic intentions for sload soap from interiors. We could always make our own bars of soap that are much cheaper and made from other raw ingredients. This should be its own discussion, though.

Posted: Tue Nov 18, 2014 1:00 am
by Ironed Maidens
That is literally just what I said. Like, DOES NO ONE LISTEN TO ME? BECAUSE I PROMISE, SHIT WILL BE A LOT EASIER IF YALL LISTEN TO WHAT I SAY. I DON'T POST MUCH BUT WHEN I DO POST I PROMISE IT IS SOMETHING WORTH LISTENING TO,

Jesus.

Posted: Tue Nov 18, 2014 2:49 am
by Tes96
Ironed Maidens wrote:That is literally just what I said. Like, DOES NO ONE LISTEN TO ME? BECAUSE I PROMISE, SHIT WILL BE A LOT EASIER IF YALL LISTEN TO WHAT I SAY. I DON'T POST MUCH BUT WHEN I DO POST I PROMISE IT IS SOMETHING WORTH LISTENING TO,

Jesus.
Not quite literal but paraphrasing nonetheless.