i2-70-Tri

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Adanorcil
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Post by Adanorcil »

Honestly, creating lore does not necessarily involve creating new texts. Often it's done better without.
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Post by blackbird »

Adanorcil wrote:Honestly, creating lore does not necessarily involve creating new texts. Often it's done better without.
How do you create lore without texts and especially for interiors?
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Post by Andres Indoril »

Well, one option is the put the information in dialogue, which would often be a better way to do things. If the created lore the interior modder has forged for the interior, has actually been thought up by the interior modder, who is used in this theory, they can just post the information in the claim thread and point it out to the NPC and dialogue modder, whose NPC claim has the interior, once the modding has processed that far.
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Post by blackbird »

I thought about an hour ago too on dialogues or maybe activators with some text. However, it's not much different with written texts (notes and books).
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Post by Adanorcil »

Dialogue in this case seems preferable. But for interiors in specific: place objects in peculiar ways. Think of the objects that could have belonged to Alandro. (Note: avoid armor, for weapons, I'd advise using chitin.) Better yet, think of something related to Alandro reporting the tragic death of Nerevar to the Triunes.
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Post by Morthank0914 »

I was actually thinking of using both chitin and dwemer weapons and armor, since the darkelves and dwemer both fought together and against each other. Also wanted to try to make a fake wraithmail(more than likely Dwemer)collection as well, but I have no armor that would look like it at all.

In lore at imperial library, one of the books( The Five Songs of King Wulfharth), the author stated sul was the immortal son of Azura and she had been the one who blessed him with wraithmail. Should I add her to an exhibit or would the tribunal be pissed and want to burn the museum down?

I also thought of adding ashlander artifacts as well since Sul has spent time with them after nerever was murdered.

Any better ideas? I'm wide open!
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Post by Adanorcil »

Dwemer artifacts are acceptable, I think, but I would avoid showing the Wraithmail. It is a symbol of "the true story" concerning Nerevar's death among the Ashlanders.

Also, I wouldn't take the "museum" in this claim description too literally and interpret it more as a shrine.
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Post by Morthank0914 »

Hmmmm.....Ok!

I decided the Wraithmail was a little overated anyway. Still curious about having Daedra items in the Shrine/Museum, since the tribunal may not like that...

Awesome that I can still use dwemer artifacts at least, oh and the chitin armor and weapons as well. Still thinking about adding the ashlander artifacts too, since they are still related in a way. Also, thinking of adding St. Nerever prayer shrine as well.

How big should the interior be, if anyone thinks of answering? I've thought of it being 5x7.
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Post by Shapeshiftr »

Download Necrom from internal downloads, then find your exterior. I believe it has a previous interior linked to it that should be the right size; otherwise, find a similar hlaalu building, find the interior for it, and use that size.
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Post by Morthank0914 »

Thanks shapeshiftr.

Can someone give me an updated pic of the location of the museum in the city since I have "NO IDEA WHERE IT IS"!! The picture, link in description, doesn't help at all (nowhere in Necrom looks like it!). Did someone move things around?

Also, when you mean shrine. Does there need to be an activator shrine for him or will it be more along the lines of "Nerever's mud mask" in Gnisis. I was thinking sort of both in a way...

Feedback be nice...have no idea what I have done so far since I don't know if my interior matches the exterior.

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Post by Thrignar Fraxix »

well the exterior shell is the same as the one in the picture. I can't quite remember where this one is in the actual city though...
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Post by Morthank0914 »

Ok I updated this claim. Had to make it from scratch since I couldn't find the original claim in Necrom. Still having problems finding exterior shell.

Anyway about my claim, the room below the shrine is the shrine priest's quarters(having descions on if it should be De_R or de_p). Also chose to use velothi braziers since I couldn't find Necrom braziers in Light collection. I made a little museum to the side acknowledging Sul and Nerever's army during Sul's life.

Still wondering if this shrine/museum should have an "act_shrineSul" or should it just be a plain memorial?

Also, this is just how the shrine should look for me right now anyway, so if any changes should be made state them please.!!
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Post by Thrignar Fraxix »

the old version of this claim has the same shell as the current one, make sure they are the same size. Don't make a shrine activator.
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Post by Adanorcil »

I just took a look at it. Here's some comments.


First of all, I'd like to ask you up front not to use the sculpture. They are already overused in the mod, they are pretty tacky and the Dunmer aren't big on sculptures in the first place. Who is supposed to represent anyway? Nerevar or Alandro?

Instead you could perhaps place a meaningful artifact on the pedestal. (Maybe not armor or weapon.) Add some more of those candles, perhaps, but make use a smaller light radius to compensate for the brightness.

Obviously, the place needs a little more clutter. I'd use a couple of different tapestries. Using the same one over and over gets pretty repetitive. (Technically the one you used is a tapestry devoted to the Triunes, who weren't even around yet in Alandro's time. But that's entirely not relevant, just ignore it.)

For the museum on the right. Be a little more selective in what you put there. For the chitin weapons, it looks like its just the entire array of available chitin weapons on display, which makes it pretty meaningless. Over by the bonemold armor, there is a Redoran founder's helmet, which should obviously not be there. Using those little tombstones as display tables is a little odd too. Perhaps you could construct something out of a few other pieces?
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Post by Adanorcil »

In case you're still working on this: I just had an epiphany regarding an artifact. You could put a chitin towershield on the shrine. Alandro carried the Lord Nerevar's remains out of Red Mountain on it.
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Post by Morthank0914 »

You could put a chitin towershield on the shrine. Alandro carried the Lord Nerevar's remains out of Red Mountain on it.
Oh thats right I read about that,(someplace I can't remeber where though lol). I was clueless on what I could use for an artifact, this would be cool. However...
Instead you could perhaps place a meaningful artifact on the pedestal. (Maybe not armor or weapon.)
I thought using armor wouldn't work. Love the sheild idea though. For how far Iv'e gotten so far, believe 68% percent finished update later..., fixed the tapestries and used less brighter lights and the displays for the museum have also changed. Need to work on the priest's quarters below still as well. Is it still ok to have saint nerever's shrine in the side museum?
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Post by Thrignar Fraxix »

He said armor wouldn't work because he had forgotten the bit about the tower shield.
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Post by Adanorcil »

I said armor/weapons wouldn't do because they tend to be what people try first. Now that there is a good story behind it, I'm fine with a shield.
Oh thats right I read about that,(someplace I can't remeber where though lol). I was clueless on what I could use for an artifact, this would be cool.
I'm glad you remember reading that, because that means that what I just made up sounds pretty believable. :p
Is it still ok to have saint nerever's shrine in the side museum?
A very minor shrine, perhaps, but I think it's better to leave that out. It is not in the claim description and Nerevar, the greatest hero of the Dunmer, gets more attention elsewhere in Necrom.
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Post by Morthank0914 »

Ok, I've updated my claim and have done the changes requested.
Put up more tapestries, that hopefully work. Have also used a chitin towershield for the artifact(have not renamed it yet.) Have also worked on priest's quarters below and have modified the museum's displays to not-look-like the necrom gravestones.

This is generally the layout and will work on the details upon feedback, if anyone bothers. XD
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Post by Morthank0914 »

Sorry for such along wait, internet connecter got fried by something... So I'm using a firends. :lol: :cry:

Anyhow I finished the interior. Hope it will work and be good enough. Reviewing time... :wink:
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Post by Thrignar Fraxix »

reviewk
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Post by Adanorcil »

I think you may have accidentally cleaned your ESP wrongly. There's nothing left in it except the shield and a reference to a vanilla NPC.
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Post by Haplo »

Re-Submitting to Review. Reviewer please use File #4
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Post by Thrignar Fraxix »

he said it would be a few days. Did you get a PM from him saying that was a finished file or are you jumping to conclusions?
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Post by Haplo »

He uploaded a new file just after this was sent back. I followed logic and concluded that this file was a finished file, properly cleaned. Why would he upload a seemingly fixed file minutes after it was sent back, if he were going to wait a few days? Logic says he isn't going to wait a few days, and in fact already uploaded the file. Where & when did he say it would be a few days before he would upload the correct file?
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Post by Thrignar Fraxix »

in a PM he sent to me.
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Post by Thrignar Fraxix »

Just got a PM saying he found the time to complete it, so this is good for review.
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -quite a lot of floaters

Comments This was pretty good

Rating 8/10
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Post by Thrignar Fraxix »

Approving
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