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Posted: Mon May 05, 2008 9:20 pm
by evergrey
Thank you!
Now the question is- can it be modeled? How would the animation work? Now would it move around obstacles? Does the Oblivion engine allow for bending around corners and stuff?
Posted: Tue May 06, 2008 1:29 am
by evergrey
A planter:
[img]http://www.niceboots.org/~evergrey/Tamriel/planterthumb.jpg[/img]
http://www.niceboots.org/~evergrey/Tamriel/planter.jpg
Posted: Tue May 06, 2008 6:41 am
by Gez
No idea about Oblivion animations and their limits, but I don't think it could bend around corners.
Posted: Mon May 26, 2008 6:32 pm
by Jelle
well, you could just make it a "wooly centipide rock", putting some of those beasts on it and try to animate them. It will work if the centipides are small(With that I mean it makes sense not making them a creature that can actually be killed, since in this case it would be a part of the enviroment, just a bit like ants), but it would be way to time consuming to animate and model and you wouldn't get that much in return looking at the game value I think. It would give a nice athmospheric effect though, but it's simply to much work. Letting them just crawl over the ground would be more attractive looking at the game value v.s the time it will take to model/animate it.
Posted: Wed May 28, 2008 6:03 pm
by evergrey
Yarr. I think they are supposed to be a giant monster, but I don't really remember the details of the request, heh.
Animated on a rock would be kinda cool though.
Posted: Fri May 30, 2008 1:59 pm
by Gnomey
For the record, the centipede is the wooly centipede-like* critter that Orcs use as grazing animals. I always imagined them to be about four feet tall and about twice as long as a horse, but I don't think that any specific dimensions were given.
*By which I mean that normal centipedes aren't wooly and, I hope, aren't that big.
Posted: Sun Jun 01, 2008 3:40 pm
by Lighter Than Some
Centipede grazer. Neat. Being wooly, what if they also had a row of short bristles,slightly longer than the wool, on their backs in some pattern?
Posted: Sun Jun 01, 2008 5:03 pm
by Adanorcil
evergrey wrote:Thank you!
Now the question is- can it be modeled? How would the animation work? Now would it move around obstacles? Does the Oblivion engine allow for bending around corners and stuff?
It can be modeled. In theory.
However, a creature such as this centipede would require a completely new skeleton. Normally, custom creatures for Oblivion are rigged to an already existing skeleton. There are few (only one I know of) examples of creatures with a new skeleton, and they are limited to very simply one-bone skeletons. So all in all, I'd say making this centipede would be pretty darn hard.
Posted: Sun Jun 01, 2008 5:50 pm
by Lighter Than Some
I know how to model rig and animate.. I just don't have the software atm
Posted: Sun Jun 01, 2008 6:59 pm
by Haplo
Blender is free, and you can download a free 30-day trial of 3DS Max 9 from Autodesk's website.
Posted: Sun Jun 01, 2008 7:51 pm
by Gez
Adanorcil wrote:However, a creature such as this centipede would require a completely new skeleton. Normally, custom creatures for Oblivion are rigged to an already existing skeleton. There are few (only one I know of) examples of creatures with a new skeleton, and they are limited to very simply one-bone skeletons.
I think I have seen [url=http://www.youtube.com/watch?v=e2ynz-NkOpQ]a few[/url] [url=http://www.youtube.com/watch?v=NC0GmiZkO24]more advanced[/url] [url=http://www.youtube.com/watch?v=QiOvZGhIZLY]creatures[/url].
Posted: Mon Jun 02, 2008 9:54 am
by Adanorcil
Gez wrote:Adanorcil wrote:However, a creature such as this centipede would require a completely new skeleton. Normally, custom creatures for Oblivion are rigged to an already existing skeleton. There are few (only one I know of) examples of creatures with a new skeleton, and they are limited to very simply one-bone skeletons.
I think I have seen [url=http://www.youtube.com/watch?v=e2ynz-NkOpQ]a few[/url] [url=http://www.youtube.com/watch?v=NC0GmiZkO24]more advanced[/url] [url=http://www.youtube.com/watch?v=QiOvZGhIZLY]creatures[/url].
Granted, I forgot about the centurion. The beholder is the one bone monster, though, and I have this feeling the mammoth was originally rigged to a sheep skeleton.
And yes, Lighter, Blender would be a very good suggestion to try out in that case.