n8-3-Mis
Moderators: Haplo, Lead Developers
Argg texturing anoys me but i had a go at the cloth and gave the rings a metal texture
i tried to make the cloth look dirty and old but it looks more like i drew on it with textas
its not applying the textures that is hard for me its making them
could someone please help me with these textures
[url=http://img524.imageshack.us/my.php?image=clothhandlebn7.jpg][img]http://img524.imageshack.us/img524/56/clothhandlebn7.th.jpg[/img][/url]
i tried to make the cloth look dirty and old but it looks more like i drew on it with textas
its not applying the textures that is hard for me its making them
could someone please help me with these textures
[url=http://img524.imageshack.us/my.php?image=clothhandlebn7.jpg][img]http://img524.imageshack.us/img524/56/clothhandlebn7.th.jpg[/img][/url]
no
Im not sure about that type of texture for the lower thing... shouldnt it just be bone? The rings look okay to me now though. But if you want me to help with the textures, just post the mesh and textures and I will make the "base" of the texture, and then you can finish it, becouse I think its good that you also improve your texturing.
It is always good to upload wip files if you want some help BTW, my computer just died suddenly yesterday. Now I just only hope it's only the power supply. I'm working on that now, because I can't even acces my HDD.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
here you go
the texture is 1024x1024 because i find it easier to work on large textures then make them smaller when im finished
@aro101 thats no good but how did you write that
the texture is 1024x1024 because i find it easier to work on large textures then make them smaller when im finished
@aro101 thats no good but how did you write that
- Attachments
-
- lutemoth weapon concept4.zip
- (3.05 MiB) Downloaded 64 times
no
Like I said, I can't access my hdd and I can't use nifskope on this machine. So I just hope somebody else can advice you something atm I hope to get a new power supply tomorrow and if it's only the power supply, everything will be working just fine tomorrow.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
I made a little start on the other textures, I just post the textures and the .blend file (you do have Blender dont you?). you only need to fix the texture paths. Just try to improve the textures a bit, becouse they are still WIP.
[img]http://i160.photobucket.com/albums/t175/jellew/Retexture1wip.jpg[/img]
[img]http://i160.photobucket.com/albums/t175/jellew/Retexture1wip.jpg[/img]
- Attachments
-
- Fishcake's stuff retextured.zip
- good luck on texturing.
- (3.25 MiB) Downloaded 71 times
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
oy. i think the bone texture is OK either way. all that it needs are the carvings.
the hilt needs to probably be wraped with leather or something, having it just be plain cloth dosent look realistic at all. best of all, go download the dunedweler dagger texture and adapt it to this mesh. since they are from the same set it would only make sence.
as fopr the bottom part, it should just be cloth. something a bit more colorfull then the drab brown imho, but still worn. my basic illustration (the color should be different)
[url=http://img164.imageshack.us/my.php?image=40074452yq0.jpg][img]http://img164.imageshack.us/img164/2782/40074452yq0.th.jpg[/img][/url]
after looking at these, i also think that the UV maps need adjusting. the UV map could take up much more space on the texture to alow for mode detail and stuff.
the hilt needs to probably be wraped with leather or something, having it just be plain cloth dosent look realistic at all. best of all, go download the dunedweler dagger texture and adapt it to this mesh. since they are from the same set it would only make sence.
as fopr the bottom part, it should just be cloth. something a bit more colorfull then the drab brown imho, but still worn. my basic illustration (the color should be different)
[url=http://img164.imageshack.us/my.php?image=40074452yq0.jpg][img]http://img164.imageshack.us/img164/2782/40074452yq0.th.jpg[/img][/url]
after looking at these, i also think that the UV maps need adjusting. the UV map could take up much more space on the texture to alow for mode detail and stuff.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
thanks for that jellew i like handle but the bit on the bottom would be better as cloth imo like lady N said, also thats a better uv map of the bone .
atm im going a bit away from these 2 models and im making the ones fairwater made because i cannot open the ones he made in blender
the ones im makin look alot like fairwaters models tho and need better textures
heres the axe i like it :
this ones a large pic so you may need to click on the picture to make it full size unless your monitor is nice and big
[url=http://img212.imageshack.us/my.php?image=lutemothaxe1og2.jpg][img]http://img212.imageshack.us/img212/2313/lutemothaxe1og2.th.jpg[/img][/url]
and the other side
[url=http://img214.imageshack.us/my.php?image=lutemothaxe2lt9.jpg][img]http://img214.imageshack.us/img214/4712/lutemothaxe2lt9.th.jpg[/img][/url]
and the other thing
[url=http://img411.imageshack.us/my.php?image=lutemothconcept3xu3.jpg][img]http://img411.imageshack.us/img411/3755/lutemothconcept3xu3.th.jpg[/img][/url]
atm im going a bit away from these 2 models and im making the ones fairwater made because i cannot open the ones he made in blender
the ones im makin look alot like fairwaters models tho and need better textures
heres the axe i like it :
this ones a large pic so you may need to click on the picture to make it full size unless your monitor is nice and big
[url=http://img212.imageshack.us/my.php?image=lutemothaxe1og2.jpg][img]http://img212.imageshack.us/img212/2313/lutemothaxe1og2.th.jpg[/img][/url]
and the other side
[url=http://img214.imageshack.us/my.php?image=lutemothaxe2lt9.jpg][img]http://img214.imageshack.us/img214/4712/lutemothaxe2lt9.th.jpg[/img][/url]
and the other thing
[url=http://img411.imageshack.us/my.php?image=lutemothconcept3xu3.jpg][img]http://img411.imageshack.us/img411/3755/lutemothconcept3xu3.th.jpg[/img][/url]
no
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
nice! from what i can see the models and textures are good on these. all thats really lacking are those special textural details i dont really like how the squigly thing runs acros the blade though, i think it makes it look less stable. i think the tribal paint details will compensate for it.
great work! feel free to post these (with or without texture updates) in the What are we up to threads
great work! feel free to post these (with or without texture updates) in the What are we up to threads
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
The swirly things are actually parts of a skull. Like you can imagine, the skull is one of the toughests bones so it should be okay for these weapons. Using my archaeological background i can tell you that the skull is of an adult, around 30 years old.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
It's quite simple Fishcake. The first number in the name of this claim is 8. That means, this claim is essentially for map 8. And map 8 is for oblivion I think it's the stage on which you should convert the textures to dds and cool normalmaps and export the mesh into a nif and add a collision mesh. If you don't know how to do it, you can always ask us for some help, or read about it on the CS or niftools wiki.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
@aro101 the textures arent finished yet so why convert them and also what is a normal map is it a bump map? if its a bump map i dont know how to make them. ive also never used collision but im learning. but i dont see why a weapon needs collision.
i added some little pins to the have so that the handle joins on the blade i dont know if its needed but someone said it looks like the blade is sitting on the handle
[url=http://img184.imageshack.us/my.php?image=axewpinsfk6.jpg][img]http://img184.imageshack.us/img184/7192/axewpinsfk6.th.jpg[/img][/url]
i added some little pins to the have so that the handle joins on the blade i dont know if its needed but someone said it looks like the blade is sitting on the handle
[url=http://img184.imageshack.us/my.php?image=axewpinsfk6.jpg][img]http://img184.imageshack.us/img184/7192/axewpinsfk6.th.jpg[/img][/url]
no
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
a weapon dosent need colision as much as it needs havok. thats the real trick
a normal map is a combination of a bump map and several other things. it creates the illusion of depth without using up extra polygons. you can make one by modeling a high poly version of the mesh and then converting that over somehow, but i have no idea as to how to do that. the more common way it to generate them through photoshop along with the texture (there is a plugin for it)
a normal map is a combination of a bump map and several other things. it creates the illusion of depth without using up extra polygons. you can make one by modeling a high poly version of the mesh and then converting that over somehow, but i have no idea as to how to do that. the more common way it to generate them through photoshop along with the texture (there is a plugin for it)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
You can add a collision mesh in nifskope. Basically it is all about exporting your current mesh and textures into an proper format and then it's some copy & paste work. Wait, let me link you some wiki... http://cs.elderscrolls.com/constwiki/index.php/Working_With_Nifs_101_:_An_Introduction
I recommend you reading all the working with nifs articles. Normalmaps also aren't that difficult. All you need is a right plugin for gimp, or photoshop. It will let you generate a basic normalmap from the texture you already have.
Lady N, the technique you are talking about is aviable in my 3dsmax. I even have a tutorial for it on my hdd... All you do, is create a high poly and low poly mesh and then... And then I never reached that step But it can't be that difficult. Propably a matter of giving few tries to it. Just like everything as far as modelling is concerned.
I recommend you reading all the working with nifs articles. Normalmaps also aren't that difficult. All you need is a right plugin for gimp, or photoshop. It will let you generate a basic normalmap from the texture you already have.
Lady N, the technique you are talking about is aviable in my 3dsmax. I even have a tutorial for it on my hdd... All you do, is create a high poly and low poly mesh and then... And then I never reached that step But it can't be that difficult. Propably a matter of giving few tries to it. Just like everything as far as modelling is concerned.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I see what I can do when I'll have my 3dsmax installed again. Because this tutorial is contained in reference files for my appliciation
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Oh... So you're not willing to finish up this one? All it needs is now converting(to the dds format) and renaming textures, generating some normalmaps. And then it is time to play around in nifskope a bit by searching for a fitting collision mesh and replacing some meshes.
If you're not interested in that, let me know what kind of stuff would you like to make, and I'll find something that will give you some pleasure
If you're not interested in that, let me know what kind of stuff would you like to make, and I'll find something that will give you some pleasure
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
I gave a touch on this. It needs a lot of work. Pay more attention to what you do Fishcake please. I recommend you to download the OoT to see how it should be done. I have converted the textures(renamed and rescaled too) to the dds format and put them into the right folder. Besides, you exported the meshes using settings for morrowind. This set still needs a lot of work, I might be back on it later, or someone else will take care of this. Thanks.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
This is not TR quality. Besides making it work proper, this weapons need to be improved. They need more detail. Right now, the concepts are more detailed than this work. Fishcake, are you willing to improve it?
- Attachments
-
- Weaponstexturesplusmeshesnormalmaps.rar
- (1.44 MiB) Downloaded 73 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Adding havok is easy and it can be done by someone else, because you don't have oblivion. Good luck with the claim
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
i found some time:
heres the first one made and with a very basic texture. it has 1046 triangles and i generated a normal map:
[url=http://img99.imageshack.us/my.php?image=render1nq6.jpg][img]http://img99.imageshack.us/img99/1754/render1nq6.th.jpg[/img][/url]
[EDIT] shit! i dont think were going to get a new computer now anymore
heres the first one made and with a very basic texture. it has 1046 triangles and i generated a normal map:
[url=http://img99.imageshack.us/my.php?image=render1nq6.jpg][img]http://img99.imageshack.us/img99/1754/render1nq6.th.jpg[/img][/url]
[EDIT] shit! i dont think were going to get a new computer now anymore
no
Looking good so far Try adding some detail to the handle. like cutting in some shapes for example. Wrapping around a rope (which is a softer material than wood), should work very well with this.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
this handle grip is pretty crappy so i uploaded it and with the texture that has no handle grip also. so if someone wants to make a handel grip they can.
btw did i name the textures correctly? and are normal maps meant to show up in nifskope??. oops the file is large now a take a while to upload so i upload the file later. check back later for the file
[edit] [url]http://boxstr.com/files/1899181_29zaz/Weapon%201.zip[/url]
[url=http://img245.imageshack.us/my.php?image=render2zl8.jpg][img]http://img245.imageshack.us/img245/4483/render2zl8.th.jpg[/img][/url]
btw did i name the textures correctly? and are normal maps meant to show up in nifskope??. oops the file is large now a take a while to upload so i upload the file later. check back later for the file
[edit] [url]http://boxstr.com/files/1899181_29zaz/Weapon%201.zip[/url]
[url=http://img245.imageshack.us/my.php?image=render2zl8.jpg][img]http://img245.imageshack.us/img245/4483/render2zl8.th.jpg[/img][/url]
no
You can make the handle grip. I'm sure you're able to. Just give one more try to it And the dds files are so big, because you didn't use any conversion on it while saving. While it should be DXT3 for textures with alpha channels and DXT1 for textures without an alpha channel.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no