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TheGooch
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Post by TheGooch »

what do you think of a randomised ending...
(if there are randomise functions in scripting, i havent checked it out yet...)
say 85% the ending is as in my previous post.

15% the woman goes a bit nuts and says:
so you are the one who poisoned my son and you trespassed into my room and read my personal journal, im disgusted in you. //then she hits him, he starts crying or something.
a week later you find the inn burnt down :twisted:
(with all npc's dead) :twisted:

so all PC journal entries(quest stages) are done they just need to be spruced up a bit. Doing Dialogue/topics now in the CS, plus im writing the alchy book, which hopefully a lot of people will like.

the journal however im going to hold off untill after i finish all of the rest of the quest stuff, as it could be quite lengthy. (its going to go from prefire to today, not daily mind you, just important stuff.) and im going to look for a good place to put thems flowers.
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Post by theviking »

The quest design is really cool (with all your crazy fantasy additions) but burning down buildings is something more for longer questlines. This town in particular must stay as it is on the exterior, because it is the begin point for the players journey into Hammerfell. This is sort of a feelgood quest and we will have enough evil quests later on.
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Post by TheGooch »

umm well the burning down the building was sort of a joke. what bout the random ending? should i put that in.
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Post by theviking »

Maybe two positive or funny results. I would stick to one though, and try to get that as good as you can.
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Post by TheGooch »

will do vike, just wanted to share my ideas eh. umm sort of an update Dialogue,Topics are done, just need to fix linking them together to make the quest. then will finish MAM. and then start journal.
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Post by TheGooch »

Really super quick short Update:
I have all of the recipes for the MAM book. There will be 4 versions, Novice Alch, Aprentice Alch and so on.
Each giving more potions for your alch lvl.
(The book does NOT grow with the player.)
Just need to format and edit the book in the CS.
The Quest itself is nearly done. When All of the items are done, ill be able to finish it. Not much point uploading file yet until i fix a couple of issues.

If its all right can i fix the AI of map9 || complete it.

Coz it looks ridiculus but the "drunk in the quest" actually drinks for at least 5 minutes(I got annoyed after awhile and killed everyone in the inn, then went to anvil docks and killed a lot of people there too. bashed up count millena umbrinox --> or whateva her name is.) ,constantly taking a swig, TF i think you said you did the AI in HF Inn :evil:

Still havent started the journal, im a bit lazy i know. but ill get cracking on it on the weekend hopefully. and the quest might be done by then and ill feel up to it...

cant think of anything else i need to say so whatever.

The Gooch.
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Post by theviking »

good news, gooch. Fixing the AI to your liking is a good idea, it gave me one too. Are these different versions of the recipe book or are they all included in one book? We should have leveled rewards just as bethesda had.
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Post by TheGooch »

4 different versions i guess (only way i think). it wouldnt be dependant on the players "level" but the level of the alchemy skill.
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Post by TheGooch »

Another Update Yay. (ive had this quest a while so im putting heaps of effort into it now).

I have tested the quest and it works nearly to the end.
just have to add meshes + icons to some of the files.
have to put the text in for the four alch books. and then format them. I have done the scripts for nearly the whole quest. All i have to do is the last couple of stages were the player goes and fetches the flowers and brings them to the old dude. everything up until that point works. with the scripts there are placeholders where i just have to remove the ";" and change the function and it will work.

i did a heap a work today, about 8 hours and still going.
I should be finished by the end of the week. Yes you will be able to test by the end of the week.

eh. Removed a lot of bottle from the cellar. there was probably about 60 now about 15 to 20. (theres a imp fort nearyby, do you think they would always have a full stock of drinks.

still fixing AI, just browsing it mainly. will give the guards in the fort a bit of umpf(they have no dialogue).
they should have something at least to do with HF and the border or something.

Writing the journal now. editing the MAM, its got a few gramatical errors.
Going to have a look at the other quest in the "to design forum".


TheGooch <-- Awesome Quest Maker :banana:
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Post by TheGooch »

FILE UPLOADED!!!!!111!!!

Still got a few things to do. Quest isnt entirely completable.
should go up to stage 70, 85 being completed. I have also changed one thing, i made the journal unreadable. just activates a script that shows you the way to go using the compass. after ive fixed up a couple of things ill add the MAM to the Esp and get those scripts working.


It stops at the location of the flower, because for some reason you cant pick it. if someone could shed some light on Ingredients/Flora kind of stuff, so i can get it working propaply.

Though You can simply skip it by consoling this:
SetStage Tr09q01 75
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Post by theviking »

You made the journal unreadable? I think that should be corrected. The journal of the misc oblivion quests made them too easy, but we still should have a decent summary of the quest in the journal. I think you can't help it if the flower doesn't give you an ingredient. Either place more flowers at the site, or let the player find some ones of his own.

PS: Don't worry, that I'm the only one commenting at the moment, our lovely quest forums are at the bottom of the site.
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Post by TheGooch »

ummm, not the Player's journal, delora's journal. but that i guess is temporary. i just have to change the begin OnActivate to something else. though keeping it that way means the player can't take del's journal either. It doesn't bother me that you are the only one talking, that just means the other modders and peeps of TR miss out.

Ill try adding more flowers to the site, but i set the autumn, winter bits to 100 (which i think is the % of successful pick.)
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Post by TheGooch »

can any peeps help me out here for a sec, ive got the flower placed in the worldspace, but when i go to pick it theres no "hand" what do i have to add/change to make this possible
(i everything setup in the flora's object base thing.)
this is the only thing that stops the quest at this point.

edit:
i think its something to do with the collisions. is there a collision thing i can add to it or something...
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Post by theviking »

Problably you can try what works in morrowind: You take the flower you want to use for your quest, doubleclick it and then rename it or attach it to a script. Then you don't have to compile one from scratch and you know for sure that it's not a different type of object. If that doesnt work you problably have to use a standard oblivion flower.
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Post by TheGooch »

thanks vike, that worked wonders.



edit:
the only things left to do are:
End quest Conversation
Fix Book rewards so no loops. and the right one for your alchemy level.
thats about it for the moment. when thats done ill post the new version for testing and to see if i missed anything.
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Post by Lady Nerevar »

awesome, great work :)
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Post by TheGooch »

Thanks LN, that looping thing is giving me the Sh*ts tho, its not standard and i cant seem to pinpoint why its doing it. ill comment it out for now. get the final AI bit done, then upload later on today.



EDIT: I think ive got that reward script fixed, check it for me guys. ive uploaded my latest so you can do this.
now i need to know how to do Conversations ie one NPC talking to another. the old man has to say blah blah i love you and then the woman responds yeah take me now or what ever, ive got that all in AI and in the quest conversations but unfortunately they dont talk about what there supposed to. (they talk other crap).
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Post by theviking »

Ive made a playtest. I've found a lot of errors to fix, thankfully we found them before it was sent to reviewing.
-When you use %PCname, something goes wrong because that is only what I see in the text.
-Some of your sentences are really long, try to break them up. Also in the soberity experience with the son, let him speak a few sentences after another, so it really becomes a discovery that alcohol tastes bad.
-There's no quest icon in the journal; I'd suggest you use the standard misc quest icon for it.
-theres an entry in the journal; drunking problem, it should be drinking problem.
-'also I have some skill with alchemy' instead of a similar entry (don't know what, sorry)
-When I read the potion recipe, I immediatly get all the ingredients.
-Also in the recipe, I read the following sentence: //headingBy Bacarius Astanion//italics, the same problem is with the beginning of the list of ingredients.
-apply the following sentence instead of what you have now in the recipe: "...it also makes the drinker completely disgusted.."
-For the potion is done in the journal should be before the potion is finished.
-I had to wait more than two hours to get the journal update.
-The potion and the flower have no icon.
-The reply of Bacarius after you give the flower begins with Thankyou with no space between it.
AI
-The AI of the guards isn't set properly, could you please do that? Also they have no names and alarm values.

I hope this helps. On the positive side I was able to play out the quest completely and I always knew what to do.
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Post by TheGooch »

yeah i havent unpacked by BSA files to link the icons.

I think that %Pcname doesnt work in oblivion because everything is VAed. The reason you get the ingredients is for testing purposes, that script will be removed upon finishing.
(i got sick of looking for the ingredients every five minutes.)

Im still having issues with that time waiting script its a pain i cant get it right.

ummm, did my ai at the end work?? (you got the end quest journal entry.)

and with the books i havent quite finished them yet, ive been lazy again. and that was just notes for me in the future to say do this, do that.

ill fix as much of that as i can today. including the guards eh.



EDIT: Actually i dont know at this point how to break up text, will google to find out.
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Post by theviking »

They begin to talk to each other but they talked about some random rumor. The script can be made easily if you look at other quest scripts which require some time before a journal update. I hope it is a simple copy and apply to you situation thing here.
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Post by TheGooch »

can you reword this

-For the potion is done in the journal should be before the potion is finished.

i dont understand a single bit of it. :D
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Post by theviking »

Oh lol i forogt the brackets. "for the potion is done" should be "before the potion is finished"
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Post by TheGooch »

how do you split up the responses so that, the text flows like it should. ive googled the crap out of it but havent found anything.

stupid me, wasnt looking in the right place. ive found it bymeself now. will fix all the text now.
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Post by TheGooch »

Fixed all the text so its all split up.
Removed all of the PCNAME crap.

Doing AI, Fixing waiting script, and a lot of the other things you mentioned right now.

please tell me what other AI stuff do you want ( like guards and stuff)

I cant test it, but im pretty sure ive got the AI done were Bacarius gives flowers to Delora and its quest complete.
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Post by theviking »

If you could do the AI for fort Brena it would be splendid. In the future we are going to try a system were the AI is added at the same time as the misc. quests. This map has so far been a testing ground for AI. Someone had to do it all by himself and he thought it was boring and then another one tried to do it but also didnt succeed. Thus we are going to break up the AI of Goldmoor into different parts.
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Post by TheGooch »

work on this has slowed down somewhat but little bits here and there are being added. Im fixing the guards ai now. and adding guards to Stone Gate (it was empty). When i get this done and finish (100%) the quest ill post the finished File in the internal download testing bit (if i can).

The quest ive pretty much left alone now, only things to do is make the script fire when the lovebirds talk. oh plus the damn waiting script i think ive got to change it from gamedayspassed or something ill find that out, but i could just make the PC wait one day instead of 2 hours.

I think oblivion interior/exterior modders should all have the ability to do basic AI/Dialog/Scripting. Ill do a basic dialog/AI tutorial.
(some people get scared by dialog (sometimes it crashes on them)) ill make. Ill try to include picatures. after this week ill have heaps of free time (holz)
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Post by theviking »

from my experience last night of the grueling task to compile every piece of dialogue for Stirk, I think I don't want to have any interior or exterior guy add some dialogue. Rumors and such things have to be voice acted eventually and if we have a lot of badly filtered dialogue we could end up with an enourmous amount of dialogue that needs to be voice acted. Stirk is already 20 pages even if it only has 6 rumors and 6 common conversation responses.
With that said I would really like it if you add a few rumors to Fort Brena(around 3) and some conversation topics. Maybe an unique greeting for unique NPC's as well. I would really like it if you could do that.
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Post by TheGooch »

yeah fair enough vike, I did add some unique greetings to the two "captain types" at the two gates.
Added Guards and their AI packages, eat, sleep and patrol. the archer guards "scout" outside, like a perimeter check.
though a lot of these things needs to be tested.

My quests so far pretty much works, except that damn waiting script, and the end where bacarius gives his love to delora. though both should be easy fixes, im getting onto them now.
I did promise TF on IRC that i would be finished with Map9 Today (here its Friday, 3.30pm) I should be done for a midnight release. And i mean Quest, AI and all. If anything else comes up after that ill gladly pick it back up and work on it again.
When I'm Done ill also post a readme, when it goes to "Internal Testing & Downloads" Testers will know what to do.
Please post comments and tell me what needs else to be done. I lost my sheet of paper :( that says what i need to do for map9 gahhh. But it was mostly to do with guards and rumors and dialogue etc.

Since i created a named NPC i used the generator to create the captains name. it is: Cocius Amatius (hes really just a customs officer, not really guard type,though he does arrest.)
also let me know if that should be changed.
The guards are now known as Border Watch. which fits well into the beth theme of Imperial Watch, etc.
Remember that im not as experienced as many others, please list things i need to do/add, here (dont make long notes about one thing)

Gonna cruise through some bethscripts to find out how to properly do that waiting script. Do some rumors...
(though it would be good if there was some hammerfell related stuff in here considering its not far from rihad or elinhir... Perhaps sloadacus could help me here.)
Also do that damn convo between the love birds.
(BBS with version 0.8, 8hours)
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Post by TheGooch »

Uploaded File
Not too much difference
Guards & AI updated
Fixed minor things with quest
Fixed Dialogue with quest
Fixed many of the things that theviking asked earlier.

As this is for testing, if you read the potion list, you will get all of the required ingredients and shortly after you will get a journal update, so doing the quest will be quicker.

play test for me please and report errors/bugs here. Please also check on the AI for me. to see if the guards are actually patrolling, there should be a night duty and a day duty at least. and one archer patrolling the area outside. they only have simple AI, will update in a week or so.

Still haven't been able to fix the final part of the quest, though i think I'm not far off. Same with that damn waiting script, you will have to wait at least 24hours.

I did forget a few things:
proper Icons on the Books and Flower (its actually an urn of somekind at this point)
Actually putting in the Text for the books. kuso, im lazy.

thats for the next update, ive been a bit slow lately. just plain tired...
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Post by TheGooch »

I have written most of the Alchemical mixtures book.
At expert level the text will be over 2000 words. as it is detailed(how to prepare ingred etc) and contains 15ish potions total. I hope to add it soon, im just detailing the expert potion recipes now.

other updates, are adding/changing the icons and meshes to books, flowers, etc. Until i get a list of bugs/things needed to be fixed, theres not much point putting up a new one, since theres hardly any changes.

This is a script i pulled from the CS, hopefully i can use it, to get my waiting script to work.

Code: Select all

Scriptname Timer

float StartTime
float CurrentTime
float StartDay
float CurrentDay
float CurrentTime2
short Doonce
short Doonce1

begin gamemode

if ( GameHour <= 12 )
	set CurrentTime to GameHour
else
	set CurrentTime to GameHour -12
endif

if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 ) && ( Doonce == 0 )
	if ( GameHour <= 12 )
		set StartTime to GameHour + 1
		set Doonce to 1
	else
		set StartTime to GameHour - 11
		set doonce to 1
	endif
endif

if ( CurrentTime >= StartTime )
	setstage MS11 150
endif

if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 ) && ( CurrentDay == 0 )
	set CurrentDay to GameDaysPassed
	set CurrentTime2 to GameHour
endif

if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 )
	if GameDaysPassed >= ( CurrentDay + 1 )
		if GameHour >= CurrentTime2
			setstage MS11 150
		endif	
	endif
endif

end
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Post by theviking »

I've tested out your quest:

It is becoming very good, there were almost no errors.
When the old guy is aksing for the ingredients, he's asking "Do you have the ingredients, &SPlayer" obviously the player should be changed.
-The flower and the alchemy book dont have icons.
-I received the novice alchemy book even though Im level 28
-The book itself was empty.
-The final cutscene isnt working correctly. The old lady is walking everywhere constantly repeating herself and the old man is walking after her. They arent speaking to each other because they are constantly moving.
The AI of the gurads is way better, but it would be cool if you can make a topic "fort Brena" for all the inhabitors of the place and add two responses for it, or so, one can lead up to the quest.
It would be cool to if you can edit their AI so that the guards walk outside sometimes.

I am really pleased with the way that this quest is shaping up, it is nice already.
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Post by TheGooch »

Ive posted a new version. I think you looked at the old version(which didnt have text in any books). this one definately has text in the Novice book and all icons should be done.

Is it your Character Lvl 28 or is it your Alchemy 28.
the script checks your alchemy value.

Fixed Dialogue.

I know about the damn cutscene... its giving me the shits.
Ill keep working on the AI.
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Post by theviking »

Since I cleaned away the eastern part of map9 and made it a separate file, I did the same for your file. Would you please continue your work with this file? Im sorry, but I based it upon your latest file (thegooch4) and your possible work since that file should be redone.
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Post by theviking »

Did you do any work on this since may 1?
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TheGooch
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Post by TheGooch »

I can't remember... but probably not. :( sorry...

hmmm.... i do have my plate full... 4 things and with that period of about 2weeks were oblivion was laughing in my face saying.. haha you have vista... but i conquered that biatch..

and have done a fair amount of progress on some of my plugins... though this quest is pretty much done. apart from finishing off the books etc and testing. and spell checking. i think thats about it.

not sure... its collected some dust since then.

I have this quest, an ob dungeon..., a mw hostel type thing... and fixing stirk... the last three, are receiving my imediate attention... since there is a lot of work to do.. and i was fairly disapointed and pissed off when my stirk file didnt merge properly. I want to get the MW int out of the way... and then this quest... so i only have the ob dungeon and stirk to work with... making things a lot easier.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

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TehGo0ch
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Thrignar Fraxix
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Post by Thrignar Fraxix »

You mentioned you wanted this revoked in another thread, but I Don't see a file. Is there a new one since the last one that you still need to upload?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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theviking
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Post by theviking »

Herennius Volsinius wanted to continue thegooch's work, so now this claim is granted in his name.
Interiors: 25
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Currently looking for quest designers.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

who is he and why can't he post here if he wants it so bad.
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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theviking
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Post by theviking »

He asked me in a pm, he was promoted for AI (Which is the biggest work in this claim) and I don't mind some progress on this claim.
Interiors: 25
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Quest Reviews: 3
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Currently looking for quest designers.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

ok, and since when did we grant things to people after PMs? I know this needed to be revoked before he could claim it, but still I think that would have been the better route.

Meh, its done now.
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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