Dres Exterior Architecture

Place where approved concepts are developed into in-game assets. (Models & Textures)

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Thrignar Fraxix
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Post by Thrignar Fraxix »

No seriously, I want a post. Nalin, if you are unable to work on this any longer, please say so. Someone needs to be working on this.
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Post by Thrignar Fraxix »

Nalin received the PM I sent on the 24th and has not posted. We really do need to get someone working on this. At the rate we are making exteriors we will need it sooner rather than later.
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Post by Myzel »

You didn't get any reply? Do we have a file with the work he has done?
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Post by Thrignar Fraxix »

no reply, so I assume no file. Adan has apparently been working on a canton, so at least something is being done. Everyone knows he doesn't have time to make the full set though, so we still need to find someone.
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Post by Myzel »

I guess someone could set up a claim and ask if Gnober feels like working on it. I don't really know who else could do it.

Shame, I kinda liked Nalin's textures.
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Post by Haplo »

Well, we have the stuff that I posted pictures of.
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Post by Myzel »

I'll repost a list of what was previously decided we'd need.

Part I: Modular Buildings
The modular building setup is probably overly specific and elaborate. I'm not sure what if anything we have models of atm.

Ground Floor pieces ("footprints")
- Square building. - About twice as wide at the base as each floor is tall.
- 2:3 ratio building. - The short side is about twice as wide at the base as each floor is tall, the long side, obviously, three times. Though these will be the most similar to the buildings Turelio drew, they will be wider.
- L-shaped building. - A 2:3 ratio building with a 1:2 wing on one side. You could also think of it as a 2:2 building with 1:2 wings on two adjacent sides, or a 3:3 building with a 1:1 corner cut out of it.
- T-shaped building. - A 2:3 ratio building with a 1:2 wing on either side. This and the L shape should be self explanatory.

- 2:3 with stairway. - This would share top floor pieces with the square building. Though there would be a 2x2 second floor, there would also be a wing containing an exterior stairway. See some Hlaalu buildings for an example.
- L-shaped with covered porch. - This would share top floor pieces with the L-shaped building. Instead of a wing, it would have a 1:2 porch, with columns supporting the second floor piece. This hopefully makes sense.
- L-shaped with stairway. - This would share top floor pieces with the 2:3 building. A stairway instead of a wing.

Top Floor
pieces needed for every footprint
- Second floor, basic. - Just a second floor, image 9 provides the best examples.
- Second floor with attic. - See images 1, 2, 5, and 7 in the referenced art. It should be similar to 2, but instead of windows they are just indents, as can be found on Hlaalu guard towers. There should be no line between the second floor and attic, unlike 1 and 5, and it should angle outward, unlike 7. The attic is about half as tall as a normal floor, maybe less. There will be no interior difference between a building with an attic and one with two normal floors.
- Roof. - just a roof to make 1 floor buildings. This probably does not need to be drawn, but it will need to be modeled.

Top Floor pieces for square footprint
Tower. - This second floor extends twice as high as a normal second floor, making the building three floors tall in all. No border between the second and third floor, unlike the first and second.

Top Floor pieces for 2:3 footprint
Balcony. - Features a square 2:2 second floor, with a walled balcony in the remaining 1/3rd of the building.

Top Floor pieces for L-shaped footprint
Balcony. - A 2:3 second floor, with a walled balcony over the L-shape's wing.
Roof with 2nd floor access. - A normal roof, but where the wing would be, a small second floor, just large enough for stairs and a doorjamb leading to the roof.

Top Floor pieces for T-shaped footprint
Balcony. - For the T-shaped footprint, the second floor stretches across the "bar" on the T, making a 2:4 second floor, with a walled balcony is over the bottom part of the T.

Column pieces
1-floor columns. As seen in buildings 7, and 8, these go up 1 floor and then end.
2-floor columns. As seen in image 3. Not like 6, with points.

Interior columns. As you should have noticed in the image, these columns wrap around the corners of the building at the top. In the event that two buildings are merged together for whatever reason, a column will be needed with a 270 degree concave angle. A version of this is only needed for the above two columns.
Attic columns. As seen in image 2. Not like 5, with points.
Tower columns. Not pictured, must go up 3 floors for the 2:2 tower model.

Part II - Misc Statics


Doorjamb
Door
Wall (end, corner, straight, arch. Unlike Turelio's example, this should be simple. No spikes or ornate designs It should be the same height as a single floor.)
Window
Stairs (straight only)
Pylon
Footbridge (end, straight, sloped)
Docks (end, straight, could be the same as footbridge)

Part III - Upper Class Buildings
I suggest we forget these.

Part IV - Other unique buildings

- Council hall. I don't really like Turelio's concept because of the round dome thing, which seems a little out of place to me. It looks notably different from the rest of the architecture. I'll see if I can come up with another concept some time.
- Silt strider port (similar to the ramps we find in hlaalu and redoran architecture)
- Cantons. I understand Adan is making one. Did we have another already modeled?

Art:
http://img463.imageshack.us/img463/3639/dreshousinglineup1copypi7.jpg
http://img463.imageshack.us/img463/7979/drescantonlineup1copyav7.jpg
http://img463.imageshack.us/img463/9748/drescouncilhouse1.jpg
http://img463.imageshack.us/img463/8040/drescanton1.jpg
http://img463.imageshack.us/img463/8708/drescanton2.jpg
http://img463.imageshack.us/img463/5272/twodrestowers1copyhw4.jpg
http://img463.imageshack.us/img463/4945/dresancestralpylon1.jpg
http://img463.imageshack.us/img463/1353/richhouseconcept1c.jpg
http://img463.imageshack.us/img463/8964/dresslavewall1.jpg
http://img463.imageshack.us/img463/8272/tearconcept1.jpg
http://img210.imageshack.us/img210/5557/trdreswindowsy.jpg
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Post by cire992 »

^ Modular stuff seems like overkill when everything else gets listed out like that.
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Post by Thrignar Fraxix »

except modular tilesets allow for a lot greater creativity in the exteriors.
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Post by Myzel »

I think it might be overly modular. Above we have separate top floor and bottom floor and roof ornament and column pieces to make a single house (and that for each floorplan). That's four models at least. Wouldn't it be easier on modelers and modders to just make a two story and a single story house for each floorplan instead?
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Post by Katze »

That would prevent us making houses with balconies. Anyway, if you'll look at the images Adanorcil supplied for the model claim, each house is made from two pieces, top and bottom (18 pieces total). A column piece will have to be part of a later modulars claim.
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Post by Nalin »

Do you know what really gets my goat? "Modelers" that start making stuff and get ppl all happy and expectant for a new architecture set and then fuck off and never post again for months.

Modding has been pretty much non-existant for me for a good few months now. For a while I pretty much lived in a separate house to my fiance - consumed by the holy trinity of Blender, Nifskope and Photoshop. To the point where I hardly ever spoke to her, spent all my free time infront of the PC and was even going to bed much later than her. Then I realised that this is just models and textures and decided that having a life seemed to be of higher worth.

Alas, I do still have a veritable shitload of stuff half done and I respect that we all need to know (well, not all of us but those that matter at least) where we are upto with stuff so I'll get around to posting WIP's starting with the Dres exteriors claim. If we get claims up for the nixmount and velk (and the other stuff I've forgotten but still have on my PC) then I'll post what I have in those claims too.

I can't guarantee that I'll be anymore active then I have been in the rectent past (the odd comment here and there).
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Post by Nemon »

I think you should see your fiancee more. And shovel snow probably as well by the looks of the weather forecast.
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Post by gro-Dhal »

I think you should see your fiancé less, and mod more
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Post by Thrignar Fraxix »

a cyborg fiance would solve everything.
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Post by Haplo »

Nalin wrote:Do you know what really gets my goat? "Modelers" that start making stuff and get ppl all happy and expectant for a new architecture set and then fuck off and never post again for months.

Modding has been pretty much non-existant for me for a good few months now. For a while I pretty much lived in a separate house to my fiance - consumed by the holy trinity of Blender, Nifskope and Photoshop. To the point where I hardly ever spoke to her, spent all my free time infront of the PC and was even going to bed much later than her. Then I realised that this is just models and textures and decided that having a life seemed to be of higher worth.

Alas, I do still have a veritable shitload of stuff half done and I respect that we all need to know (well, not all of us but those that matter at least) where we are upto with stuff so I'll get around to posting WIP's starting with the Dres exteriors claim. If we get claims up for the nixmount and velk (and the other stuff I've forgotten but still have on my PC) then I'll post what I have in those claims too.

I can't guarantee that I'll be anymore active then I have been in the rectent past (the odd comment here and there).
Nixmount and Velk claims have been posted :-)
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Post by Sload »

i just jumped on here between classes so i dont have time to run the numbers, but im confident that these modular pieces create more exterior buildings than there are models listed, saving work and, more importantly, that they are considerably smaller in terms of bytes than having all the buildings they can create premade, saving filesize - which, you know, matters because this is mod is distributed by direct download.

how about we all put our hands on our dicks and not mess around in things we dont understand

EDIT: Ignoring the columns, the 24 listed models can create 37 different buildings. Even given the binary option for columns of "columns or no columns," columns raise that number to 74, out of 29 models. by counting minor differences like using only some of the columns, that number could be somewhere in the thousands. this is not counting the sort of things that can be done by merging multiple buildings.

so, yeah, less work for modelers right?
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Post by Haplo »

Sload wrote:i just jumped on here between classes so i dont have time to run the numbers, but im confident that these modular pieces create more exterior buildings than there are models listed, saving work and, more importantly, that they are considerably smaller in terms of bytes than having all the buildings they can create premade, saving filesize - which, you know, matters because this is mod is distributed by direct download.

how about we all put our hands on our dicks and not mess around in things we dont understand

EDIT: Ignoring the columns, the 24 listed models can create 37 different buildings. Even given the binary option for columns of "columns or no columns," columns raise that number to 74, out of 29 models. by counting minor differences like using only some of the columns, that number could be somewhere in the thousands. this is not counting the sort of things that can be done by merging multiple buildings.

so, yeah, less work for modelers right?
Actually, modular buildings have higher total face counts, leading to higher file sizes. Not that that is even a relevant concern; the difference between the two paths would be 100kb or so in total.
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Post by Sload »

this cannot possibly be true, but it doesnt matter anyway
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Post by Haplo »

Except that it is. Even though this doesn't matter I'm just going to keep posting about it.
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Post by Nomadic1 »

As far as modding is concerned, you can get far more out of a modular set than you ever could from a non-modular set.
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Post by Adanorcil »

I don't we shall care much for the 4 or so triangles a modular building adds while we normally happily build things where perhaps only a tenth of a model is put to use.


But anyway, Nalin, I'm glad you're back. Please continue as you were doing and I'm sure stuff will turn out ok.
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Post by Myzel »

Forgive me if I'm wrong but I think he was saying he isn't going to work on them anymore. Something about having a life, whatever the hell that is.
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Post by Nalin »

I'm not saying I will not be working this stuff. I'm always working on (an ever increasingly large amount of) stuff, it's just that most of it lies dormant for a long time and then suddenly turns up finished.

Further to what I said a few posts back - I'll get what I have so far into more of a finished state to speed up the rest of the claim - giving whoever else a running start if they decide to take it on. Privately I'll continue to work on it (inevitably) and post whatever I have as and when I have it ready.

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Post by cire992 »

^ Nalin, if you could upload those textures, then it would be very easy for people to just drop in and make random models.
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