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Posted: Fri Nov 06, 2009 1:42 pm
by Lady Nerevar
yep, there are some serious proportion issues going on there. the style is also not consistent with morrowind (too many thin outlines). i personally would go with a more classic pose, perhaps something like [url=http://blog.cleveland.com/reviews/shiva.jpg]this[/url], or even [url=http://img.alibaba.com/photo/11606761/Thai_Buddha_Statue.jpg]this[/url]. or maybe a classic [url=http://upload.wikimedia.org/wikipedia/commons/5/5b/Venus_medici_pushkin.jpg]venus de medici[/url] pose, perhaps modified from concealing to showing off her motherly goods.
i would like to sugest what may be a radical proposal: have one person do the finished vectors. anyone can submit designs and sketches, but if 3 people do 3 images they will doubtlessly look different from each other, which would be weird. notice how all egyptian frescos or greek statues looked stylistically the same, i think that sort of homogeneity is what we should be shooting for.
Posted: Fri Nov 06, 2009 2:45 pm
by Myzel
Lady Nerevar wrote:
i would like to sugest what may be a radical proposal: have one person do the finished vectors. anyone can submit designs and sketches, but if 3 people do 3 images they will doubtlessly look different from each other, which would be weird. notice how all egyptian frescos or greek statues looked stylistically the same, i think that sort of homogeneity is what we should be shooting for.
I don't see a reason to enforce this in advance. I suggest we see what people come up with, then apply any modifications if needed. As long as people pay close attention to [url=http://www.imperial-library.info/gallery/mw_TAoM_p23.jpg]these images[/url], we don't have to resort to something like that.
@Brianbusby: The vector art still looks almost exactly the same as your original sketch, so my comments remain the same. The proportions are still off, and you haven't worked on her face. I also suggest you look closely at the images I linked to, and try to replicate the style. You will notice that in none of these images a solid body is marked by a single thin line, like you've done with Almalexia's body.
Posted: Fri Nov 06, 2009 9:47 pm
by brianbusby
Damn I thought I fixed the proportion issues but looking back on it I still guess no. Myzel-sorry I didnt fix your problems (although I tried proportionally) inkscape fails on my computer so I have to use Drawplus SE and I'm just getting used to it so I did it directly from the sketch for an outline, now I'll try working on it, although it may be beyond that if the pose is wrong. Whatever, someone else should probably do a concept of this, I don't think mines going to cut it.
Posted: Fri Nov 06, 2009 10:16 pm
by Night0205
Maybe she could be sitting on a throne, similar to the picture Lady Nerevarine posted, and Boethiah could be behind her, wispering into her ear. Kind of the classic advisor influecing the king image.
Posted: Sat Nov 07, 2009 1:42 am
by brianbusby
I like that idea. I'll probably just work on this one a little more, mainly just to get the feel of Drawplus SE and then once it gets denied
I'll do one of that, assuming Myzel hasn't drawn one yet.
Posted: Sat Nov 07, 2009 11:21 am
by Adanorcil
I'm actually giving Almalexia a go too, the results of which should be posted soon.
Posted: Sat Nov 07, 2009 1:31 pm
by Myzel
Was consensus reached over the flaming heads?
Posted: Sat Nov 07, 2009 2:22 pm
by Sload
yes in favor
Posted: Sat Nov 07, 2009 3:23 pm
by Myzel
The anticipation of Sotha Sil (again). I have no idea what she's pointing at.
[url=http://img689.imageshack.us/img689/3154/anticipationofsothasil2.png][img]http://img689.imageshack.us/img689/3154/anticipationofsothasil2.th.png[/img][/url]
Posted: Sat Nov 07, 2009 3:40 pm
by Sload
flip horizontally and shes pointing east. i like it a lot.
Posted: Sat Nov 07, 2009 4:17 pm
by gro-Dhal
I should have known Sil was a fetish freak
Posted: Sat Nov 07, 2009 5:49 pm
by Night0205
Myzel you really are amazing. You really have a good eye for art.
Posted: Sat Nov 07, 2009 5:56 pm
by Bloodthirsty Crustacean
Relentlessly perfect. Looks like the work of the original artists themselves. Perhaps the Moon and Star could be made to fit in more stylistically? But really, could not be better.
Posted: Sat Nov 07, 2009 6:50 pm
by brianbusby
yeah I would just change the the moon maybe. Other than that its godlike...
Posted: Sat Nov 07, 2009 9:45 pm
by Four Greyhounds
Lady Nerevar wrote:i would like to sugest what may be a radical proposal: have one person do the finished vectors. anyone can submit designs and sketches, but if 3 people do 3 images they will doubtlessly look different from each other, which would be weird. notice how all egyptian frescos or greek statues looked stylistically the same, i think that sort of homogeneity is what we should be shooting for.
Since I'm relatively new here, I'm sure my opinion won't count for much, but I definitely agree with Lady N here. Since Myzel's already done two of the frescoes and they both have the same type of look and feel to them, why would somebody else do the one for Amalexia and have a completely different look to them? Instead, Myzel should take someone else's idea (such as brianbusby's) and do it to the other two frescoe's level and type of art. On a side note, those two frescoes for Vivec and Sotha look really cool!
Posted: Sun Nov 08, 2009 1:21 am
by brianbusby
Okay, so I fixed everything (I think) the hair is supposed to be fire-like but if it doesn't seem that way I can work on it. I only haven't fixed the pose or added Boethiah because I want to get the style down (which is to be more like Myzel's work so they all appear similar...):
[url=http://img42.imageshack.us/i/cheeseyfries.jpg/][img]http://img42.imageshack.us/img42/4978/cheeseyfries.th.jpg[/img][/url]
Posted: Sun Nov 08, 2009 10:52 am
by Bloodthirsty Crustacean
Nah, I'm afraid I agree with the others, it'd be best for one artist to do all of them.
By all means provide a rough sketch of a whole fresco to provide inspiration, but don't spend ages working on something you intend to be used alongisde Myzel's other frescoes.
Posted: Sun Nov 08, 2009 8:44 pm
by blackbird
Those 2 frescoes look really cool!
The only small remark is about the moon and star of Azura. I would it more look like on the moon and star from the (vanilla) game icon.
Posted: Mon Nov 09, 2009 10:19 am
by Myzel
brianbusby wrote:Okay, so I fixed everything (I think) the hair is supposed to be fire-like but if it doesn't seem that way I can work on it. I only haven't fixed the pose or added Boethiah because I want to get the style down (which is to be more like Myzel's work so they all appear similar...):
[url=http://img42.imageshack.us/i/cheeseyfries.jpg/][img]http://img42.imageshack.us/img42/4978/cheeseyfries.th.jpg[/img][/url]
That looks much better. I like the details you've put in. But BC is right in that it doesn't look the same as the ones I made. Maybe you could try and put boethiah in there, and then I could do my own thing with it in inkscape.
Posted: Mon Nov 09, 2009 10:05 pm
by brianbusby
Yeah that sounds fine. I'll try to have the new image up in a day or two. Or you could just do your own thing with it cause I know from personal experience it can be really frustrating to work off of anther artists work.
Posted: Tue Nov 10, 2009 1:46 am
by Yeti
Great drawing Myzel
The only critique I have is Sil's beard. Maybe I'm crazy, but I think it looks too much like a devil's devil beard
Maybe shape it more like the metal one he's sporting when you find his corpse.
Posted: Tue Nov 10, 2009 2:19 am
by Why
[url=http://upload.wikimedia.org/wikipedia/commons/4/43/Pharaoh.svg]This[/url] was my first association when I saw the beard. I think it actually suits him well. Beautiful artwork Myzel.
Posted: Tue Nov 10, 2009 4:34 am
by Thrignar Fraxix
Yeti, did you ever play tribunal? He has a beard.
Posted: Wed Nov 11, 2009 11:42 pm
by Yeti
I knew he had a beard,
Anyway, nevermind what I said earlier. I compared, Myzel's Sotha sil beard with a screenshot of Sotha sil, and I can see that it does look like it.
Posted: Wed Nov 11, 2009 11:50 pm
by gro-Dhal
I thought that was some sort of gimpy gasmask
Posted: Thu Nov 12, 2009 12:14 am
by Sload
well it is a beard attached to a mask
Posted: Thu Nov 12, 2009 2:28 am
by brianbusby
I'm not going to be able to do any work on the fresco till sunday because of states. so I won't be able to finish incorporating boethiah into the concept anytime soon. by the time i get back someone will have probably made a different fresco for it anyways though...
Posted: Thu Nov 12, 2009 10:00 am
by Myzel
gro-Dhal wrote:I thought that was some sort of gimpy gasmask
I like how you manage to associate so much concept art with sexual themes. Very Freudian of you.
Posted: Thu Nov 12, 2009 11:11 am
by Adanorcil
Myzel wrote:gro-Dhal wrote:I thought that was some sort of gimpy gasmask
I like how you manage to associate so much concept art with sexual themes. Very Freudian of you.
Ok, as expected, I worked some on that fresco, but between modeling the Necrom temple and doing fifteen other things, I probably won't have enough time to do it.
I figure that it would be more worthwile at this point to have someone else do it, both for stylistic coherence and for speed. I attached a picture of my work so far to this post.
So far, it only contains the outline of Almalexia and the outline of the head of Boethiah whispering into her ear. The idea was that Boethiah's left hand would be resting (somewhat patronizingly) on Almalexia's arm, while his other hand would either be cupped by her ear or holding her head closer on the other side.
Posted: Thu Nov 12, 2009 12:37 pm
by Chin Music
I apologise for this in advance.
Posted: Thu Nov 12, 2009 8:25 pm
by Night0205
Personally, it would look more natural if his right hand was grabbing her shoulder. The hand pushing the head looks forced, but maybe that's the point...
Posted: Thu Nov 12, 2009 8:43 pm
by Aeven
Also, I misses zeh boobies. Mother of Morrowind should have teets that feed ALL of her children
Posted: Thu Nov 12, 2009 9:25 pm
by Myzel
Chin Music wrote:I apologise for this in advance.
That made me laugh.
Ada, I like the idea. My only fear is that the two bodies might look like a single mass of black shapes as soon as B is filled up. But I'm sure there is some way to avoid that.
I figure that it would be more worthwile at this point to have someone else do it, both for stylistic coherence and for speed.
I guess 'someone' means me.
If you want I'll take both of your ideas (Ada and Brian) as they are and toy with them a little, see what works. Knowing me, however, something completely different will roll out in the end.
I'll be pretty busy myself the coming weeks. I don't think there's that much haste to it, even if it is 'super urgent priority'. So far, we've been working pretty fast on this one already!
Posted: Thu Nov 12, 2009 9:53 pm
by Adanorcil
Myzel wrote:Chin Music wrote:I apologise for this in advance.
That made me laugh.
Ada, I like the idea. My only fear is that the two bodies might look like a single mass of black shapes as soon as B is filled up. But I'm sure there is some way to avoid that.
I figure that it would be more worthwile at this point to have someone else do it, both for stylistic coherence and for speed.
I guess 'someone' means me.
If you want I'll take both of your ideas (Ada and Brian) as they are and toy with them a little, see what works. Knowing me, however, something completely different will roll out in the end.
I'll be pretty busy myself the coming weeks. I don't think there's that much haste to it, even if it is 'super urgent priority'. So far, we've been working pretty fast on this one already!
Go ahead.
Posted: Sun Nov 15, 2009 12:24 am
by brianbusby
I really like Adanorcil's especially the way he did the pose. I just think its needs to me ornamented a bit more and a little less solid black. Good design though.
Posted: Sat Dec 05, 2009 3:33 pm
by Myzel
I've been working on Almalexia, and this is what I have so far. I'm hoping I can turn B's head so that it looks more like he's talking to her. For the rest, I need feedback.
[url=http://img39.imageshack.us/img39/8301/ayemwip.png][img]http://img39.imageshack.us/img39/8301/ayemwip.th.png[/img][/url]
Posted: Sun Dec 06, 2009 11:35 pm
by gro-Dhal
I think Almalexia looks a bit boyish, but otherwise it's cool.
Posted: Mon Dec 07, 2009 10:00 am
by Bloodthirsty Crustacean
My only thing is that I miss Boethia`s hefty Gladstonian sideburns from his Morrowind statue, but that`s not really an issue. (Though I do love dem sideburns
)
Almalexia`s flame hair could maybe be a bit larger for drama, a la the fresco, but yeah, really good stuff.
Posted: Mon Dec 07, 2009 11:00 am
by Adanorcil
Nice job, I like it. However, I hate to put it this way, but I think you should alter Ayem's face a little bit. I just cannot help but think of it as looking rather anime. Perhaps add some hair behind her neck too.
A good approach, I think, would be to use fewer angles, using more rough, straight lines, to give it more of that original dunmer style. In [url=http://fc07.deviantart.net/fs42/f/2009/126/5/a/Fresco___Saint_Olms_by_Tamriel_Rebuilt.jpg]Lutemoth's version[/url], you'll notice there's hardly even a line that suggests a curve and the overall amount of shapes is also lower.
Posted: Mon Dec 07, 2009 3:11 pm
by Myzel
gro-Dhal wrote:I think Almalexia looks a bit boyish, but otherwise it's cool.
You're right. I will work on that.
Bloodthirsty Crustacean wrote:My only thing is that I miss Boethia`s hefty Gladstonian sideburns from his Morrowind statue, but that`s not really an issue. (Though I do love dem sideburns
)
Almalexia`s flame hair could maybe be a bit larger for drama, a la the fresco, but yeah, really good stuff.
Those things are sideburns? I never realized.
Adanorcil wrote:Nice job, I like it. However, I hate to put it this way, but I think you should alter Ayem's face a little bit. I just cannot help but think of it as looking rather anime. Perhaps add some hair behind her neck too.
A good approach, I think, would be to use fewer angles, using more rough, straight lines, to give it more of that original dunmer style. In [url=http://fc07.deviantart.net/fs42/f/2009/126/5/a/Fresco___Saint_Olms_by_Tamriel_Rebuilt.jpg]Lutemoth's version[/url], you'll notice there's hardly even a line that suggests a curve and the overall amount of shapes is also lower.
I suppose it looks 'anime' because of the eyes. I'll take another look at it.
Lutemoth's approach, however, is only one of several. If you look at the vanilla stuff you'll see that there are also images consisting of a massive amount of shapes. It's a matter of personal taste I suppose. I can go about straightening curves, but that won't change anything about the look of the image.