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Posted: Thu Jul 28, 2011 11:46 am
by Gnober
here your are... it is a bit of a mess, and it is probably easier to do it all from scratch... But if you find them useful then
[url=http://dl.dropbox.com/u/730654/Othreleth%20woods%20-%20mushrooms%202.7z]here[/url] they are...

Posted: Thu Jul 28, 2011 12:29 pm
by Petethegoat
Great, thanks.
I really like the model you did for 4, so I'll definitely be adapting that, and chances are that I'll use some of the textures from 1 as well.

[img]http://i.imgur.com/d3WE9.png[/img]
I've changed the model slightly to more closely match the concept image, and I've obviously been messing around with the hood texture.
I'm not really happy with it at the moment, the concept art suggests something either chitinous or more leathery.

Posted: Thu Jul 28, 2011 5:22 pm
by Haplo
Looking nice, Pete :-)

Posted: Sat Sep 10, 2011 8:50 am
by Nemon
Any progress on this one, Pete? Your last login was August 12th.

Posted: Thu Sep 29, 2011 12:47 pm
by Petethegoat
Nothing new yet, but I should (touch wood) be able to do some more on this at some point this week.

This is a pretty low priority claim, right? If it's urgent, then you would probably be better off giving it to someone who is more consistently present. :P

Posted: Sun Oct 30, 2011 6:56 am
by Haplo
Hey Pete, it's been a month, could you give us an update on how this is going/if you've made any progress/etc.? :-)

Posted: Sun Apr 01, 2012 5:32 pm
by Haplo
Revoked. The modder hasn't been online or updated in over 3 months.

Posted: Wed Oct 31, 2012 8:30 am
by LiberumAvis
I'll take this.
The last update:
№4
Ingame screenshot http://i.imgur.com/bNMdF.jpg
Files https://dl.dropbox.com/u/8322643/Liberu ... hroom1.rar

Working on 1a and 1b.

Posted: Wed Oct 31, 2012 10:16 am
by Adanorcil
Personally, I'd be inclined to tone down the deep red on the 'leaves' a bit. In combination with the hooked, claw-like look, it makes them feel a little 'evil', like something you'd expect in Oblivion's Mehrunes Dagon theme park. Maybe a slightly more rusty color and a bit more of a gnarly, shriveled texture?

Posted: Wed Oct 31, 2012 11:30 am
by Why
Make sure you take a look at these two threads, to get a good idea of the other flora for the region, so that it all matches up neatly!

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22857
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22859

(the links to the original concepts seem to be broken, but there are plenty of screenshots of the final product in those threads)

Posted: Wed Oct 31, 2012 3:26 pm
by LiberumAvis
I feel some doubts about 1a, but I can not understand what confuses me ...
http://imgur.com/OGz91

Posted: Wed Oct 31, 2012 3:50 pm
by Why
Maybe try a lighter colour for the currently dark outer layer, and something more vibrant for the inner thing? These forests are supposed to be full of weird alien fungus life after all.

Posted: Wed Oct 31, 2012 3:54 pm
by LiberumAvis
http://imgur.com/LWb0c
something like this?

Posted: Wed Oct 31, 2012 3:57 pm
by Why
I like the inner part a lot! Not sure about the outer part, you should test it along the other flora we have for the region. You're probably better at judging whether or not it's right than I am though.

Posted: Wed Oct 31, 2012 4:24 pm
by Adanorcil
I'm a fan of this one. I particularly like how the outside is textured with a detailed texture rather than your average smear that Morrowind often has.

Posted: Wed Oct 31, 2012 6:29 pm
by LiberumAvis

Posted: Wed Oct 31, 2012 6:56 pm
by Aeven
Might I advise you to set the collision to hidden? You can do this in NifSkope.

Posted: Wed Oct 31, 2012 7:21 pm
by LiberumAvis
Ok, updated.

Posted: Wed Oct 31, 2012 8:45 pm
by LiberumAvis
So maybe tomorrow I'll finish this claim.
There are still things to do? Maybe something of architecture?

Posted: Thu Nov 01, 2012 8:48 am
by LiberumAvis
----UPDATE----
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/Liberu ... hroom1.rar


Now working on
A hammered dulcimer.

Posted: Thu Nov 01, 2012 11:10 am
by Rats
LiberumAvis, your work looks top-notch and you're amazingly fast. Great to have you onboard! Can't wait to see the dulcimer.

Posted: Thu Nov 01, 2012 7:00 pm
by LiberumAvis
Thanks :D

Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/Liberu ... lcimer.rar

Posted: Thu Nov 01, 2012 7:59 pm
by LiberumAvis
Hmm updated again, I just added holder for Dulcimer http://imgur.com/2i5UK
File the same.

Posted: Thu Nov 01, 2012 10:10 pm
by Why
can we maybe stick to the normal system of claims for objects next time? I suppose it'd be a waste to cancel this little project now, but really, the system's there for a reason.

Posted: Fri Nov 02, 2012 12:06 pm
by LiberumAvis
Leon, ok, I'll rework it today

Why, check your PM

Posted: Fri Nov 02, 2012 8:00 pm
by LiberumAvis
UPDATE
http://imgur.com/v9Gb5
file the same

Posted: Tue Nov 06, 2012 7:32 pm
by Mwgek
Is this claim completed? If so can I download the latest file to check it out?

Posted: Tue Nov 06, 2012 7:51 pm
by LiberumAvis
Plants? It's complete, but I think needs refinement textures to fit into the region.

Posted: Tue Nov 06, 2012 7:59 pm
by Aeven
Well my suggestion is we use them first and build a concept cell, and based off that, adjust textures as needed (if at all!) :)

Posted: Tue Nov 06, 2012 8:20 pm
by LiberumAvis
And that's why I think we need a sane concept art with a color palette. Not necessarily detailed art, but the colors - it's basic and building on it, no problems with the selection of textures.

Posted: Tue Nov 06, 2012 8:42 pm
by Mwgek
I agree we need some nemonisation to set a test cell up!

Posted: Mon Nov 12, 2012 7:49 am
by LiberumAvis
Some quick sketch about color palette.
http://imgur.com/RO5kK

Posted: Mon Nov 12, 2012 8:33 am
by Nemon
That's some great stuff! I think the top one is my favorite, and I love the broken mushroom tree dipping into the water, having smaller fungi grow on top of it. I will make sure these two scenes in particular makes their way into the final landscape.

Posted: Mon Apr 07, 2014 5:32 pm
by Yeti
Modder hasn't logged in since October, and hasn't updated this claim since the year before that. Revoking. Anyone want to put the finishing touches on this stuff? His files are kind of scattered throughout the thread, but he seems to have done decent work on these.