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Uld Vraech

Posted: Sat May 07, 2011 11:40 am
by Drenym Ramoran
A vos ordres chef!
So, trees, bush, etc... As soon as I come back home, I'll draw some. Where can I be useful in drawing architecture?
I'll pay more attention to the Dreshaan plains section, maybe there are some agricultural devices to be drawn...
But if you have suggestions, I'd be glad to serve that great project in any ways!

[FCG] Uld Vraech

Posted: Mon May 09, 2011 4:07 pm
by Lestat DeLioncourt
Hi,

here are the first drafts for the tower

[img]http://i766.photobucket.com/albums/xx304/LestatDeLioncourt1872/Towerrender01.jpg[/img]

[img]http://i766.photobucket.com/albums/xx304/LestatDeLioncourt1872/Towerrender02.jpg[/img]

[img]http://i766.photobucket.com/albums/xx304/LestatDeLioncourt1872/Towerrender03.jpg[/img]

The basic model is pretty much done, I only need to finish the wood structure on the top.

I'll make the whole tower as a single model as well 3 modular pieces.

The tower is close to Lady Nerevars concept, if you want any changes let me know.

I could make wall pieces in the same style, for a gatehouse or something like that another concept art would be nice, but it also should work without if it is necessary

Posted: Mon May 09, 2011 9:56 pm
by Myzel
Nice work on the model, Lestat. But I think we could use some more concepts on this one. I like the little cabin on the top, but the overall design of this tower could be a bit more flattering if you ask me. Lady N's concept is a good place to start, but it's shape does not satisfy me. The effort to make it modular has made it a little incoherent; just a square block with a cabin on top which don't really seem to belong together...

[FCG] Uld Vraech

Posted: Mon May 09, 2011 10:44 pm
by Lestat DeLioncourt
Could you give me some additional drawings? What do you think about making the tower round instead of a square?

Posted: Tue May 10, 2011 4:03 am
by Haplo
The towers should be square/rectangular for a number of reasons. However, the little canopies on top could be round instead of angular.

Flora of tamriel

Posted: Tue May 10, 2011 5:53 pm
by Drenym Ramoran
Hi! Here are two sketches: one of a tree, and one of a... well, a shrub? Is it the right word?
A shrub on a bulb.
Tell me what you think of em!

Posted: Thu May 12, 2011 5:53 pm
by Myzel
I think the first one looks very promising. Any chance you can make a scan or something, with better quality?

Re: Flora of tamriel

Posted: Thu May 12, 2011 9:08 pm
by Nalin
Drenym Ramoran wrote:A shrub on a bulb.
I like it. Even the big juicy maggot in the middle of it.

Trees and shrubs

Posted: Fri May 13, 2011 2:32 pm
by Drenym Ramoran
Glad you liked them!
Well I can redraw the bulbyshrub with more details, and, well, yes, I will take a better photograph. I don't have a scanner...
I'll probably do it on monday, in the evening!

Posted: Tue May 24, 2011 12:11 am
by Obagovo
15 months without a contribution!? Cripes, I've got work to do. Well folks, I ready for work again after things got a little too hectic for me in life. I've got a few plants in the work. In the meantime, I found this arctic plant while doing research and I thought it was sufficiently weird/awesome for Morrowind:

http://www.arcticphoto.co.uk/supergal/sz/sz01/sz0125-01.htm

Posted: Tue May 24, 2011 9:35 am
by Myzel
Welcome back Obagovo. Nice to see you want to contribute again.

Posted: Fri May 27, 2011 8:51 pm
by House
Ok... its been a long time, let me see if I don't screw up, ok I had an Idea for the tree, it would look like a normal tree, but when you get close it would have strands hanging down which would catch bugs & small birds, & snatch them up dissolving them, now this is probably not possible in morrowind, but you could have trees with strands hanging down which would very weakly injure creatures under it, just a thought, btw the thing in the middle was what got me on this train of thought.
[img]http://img545.imageshack.us/img545/9206/treeidea.png[/img]

Edit: was intrigued by the Weystone, so this is me doodling in that direction, 3D doodling that is.
[img]http://img37.imageshack.us/img37/3403/weystonerenderfront.png[/img]
[img]http://img101.imageshack.us/img101/3332/weystonerenderside.png[/img]
[img]http://img219.imageshack.us/img219/1879/weystonerenderviewport.png[/img]
Not sure of morrowinds poly limits so It's 272 polygons, not quite detailed as I'd like.

Posted: Sun May 29, 2011 6:48 pm
by Haplo
Those stones look promising, although the runes seem quite small. Maybe use less of them, and make them much larger?

Posted: Sun May 29, 2011 9:34 pm
by Katze
Don't we already have Nordic waystones in the Bloodmoon set? I thought the idea was just to vandalise those :/

Posted: Sun May 29, 2011 10:31 pm
by Thrignar Fraxix
Those are quest specific aren't they? Pr are there waystones in bloodmoon that weren't formerly warriors.

Posted: Sun May 29, 2011 10:37 pm
by Katze
Yes. I used some in a claim of mine.

Posted: Mon May 30, 2011 1:01 am
by House
Well my old account got deleted so im stuck outa interior forums, so I cant get those stones. >.<
someone upload them to rapidshare or something?

Posted: Mon May 30, 2011 10:58 am
by Katze
They're in the data files for bloodmoon like I said. You'll need a bsa unpacking tool to get at them.

Posted: Mon May 30, 2011 1:08 pm
by Thrignar Fraxix
Also, you could totally PM an admin (me for example) and try to regain access to your old account.

Posted: Wed Jun 01, 2011 2:23 am
by House
Well one, I can never get that dang bsa unpacking tool working >.> I'll have to give it another try, second, I believe me account no long exists, it was deleted for extended inactivity, a accusation I well deserved.

Posted: Wed Jun 01, 2011 5:24 am
by Haplo
What was the username?

Posted: Thu Jan 22, 2015 9:13 pm
by Nalin
Necromancing this thread with a sketch that I promised I would send to Crucifigo. Figured it'd be worth putting in here seeing as it is for this region.

Posted: Thu Jan 22, 2015 10:35 pm
by Gnomey
Excellent concept! I like how the only critique I have for it is already noted in the image itself. :P

Posted: Fri Jan 23, 2015 1:39 pm
by Rats
I don't remember the last time I got this excited over a creature concept! That looks great; wish we had active creature modelers!

I am *this* close of seriously starting to learn 3d modeling.

Posted: Sat May 23, 2015 1:35 am
by 10Kaziem
Is there still a need for concept art of plants or animals for this region?

Posted: Sat May 23, 2015 9:54 am
by Gnomey
Yes, but at this stage it would probably be more on the level of throwing ideas out. I still get the impression we don't really know what we want to do with Redoran regions, yet, and I'm a little hesitant to delve too deeply in that direction when we've already got House Indoril and House Hlaalu to contend with.