TR NPC Claim 4-13-Hla [Rats]
Moderators: Haplo, Lead Developers
Here be the latest file, last edited September 18th :/
I'll start working on this once I get Real Life off my back.
edit: added indalruhn.esp which contains an empty cell named "Indal'ruhn". this is needed for some of the dialogue conditions.
I'll start working on this once I get Real Life off my back.
edit: added indalruhn.esp which contains an empty cell named "Indal'ruhn". this is needed for some of the dialogue conditions.
- Attachments
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- Rats NPCing Claim 4-13_WIP_18thSEPTEMBER.esp
- (2.82 MiB) Downloaded 61 times
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- indalruhn.ESP
- (88.35 KiB) Downloaded 90 times
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- Lead Developer
- Posts: 1971
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- Location: substitutional world
Some scripts fixed so that this is alpha-ready. Some, but not all, ext bugs fixed.
- Attachments
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- Rats NPCing Claim 4-13_WIP_12Oct2013.esp
- (2.82 MiB) Downloaded 67 times
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Unable to find referenced object "TR_m4_sc_helseri_notice" in script TR_m4_door_helserifarm_script.
Unable to find referenced object "TR_m4_immetarca_path" in script TR_m4_NPC_Immetarca_script.
(The two script lines causing these issues should just be commented out.) No, the objects they referred to just needed ref-persist.
flora_bc_fern_02 Emmurbalpitu (1,-22) 11979 -177261 434 "float"
terrain_rock_wg_13 Thirr River Valley (1,-23) 9402 -180873 1574 "Casper, and floaters around"
Also, bugs posted on http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23783 .
Haplo, can you please fix these on the 4-13 file? Thanks a lot!
Unable to find referenced object "TR_m4_immetarca_path" in script TR_m4_NPC_Immetarca_script.
(The two script lines causing these issues should just be commented out.) No, the objects they referred to just needed ref-persist.
flora_bc_fern_02 Emmurbalpitu (1,-22) 11979 -177261 434 "float"
terrain_rock_wg_13 Thirr River Valley (1,-23) 9402 -180873 1574 "Casper, and floaters around"
Also, bugs posted on http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23783 .
Haplo, can you please fix these on the 4-13 file? Thanks a lot!
Last edited by arvisrend on Sun Dec 29, 2013 6:49 pm, edited 1 time in total.
Real life's a female nix-hound, but with the holidays coming I'm going to be able to dedicate more time to my claims.
The [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23788&start=40]4-14[/url] claim's finished and after I'm done with the Akamora FG quest claim (hopefully real soon), this will become the top priority for me. But alas, no, I haven't done much progress with this yet.
The [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23788&start=40]4-14[/url] claim's finished and after I'm done with the Akamora FG quest claim (hopefully real soon), this will become the top priority for me. But alas, no, I haven't done much progress with this yet.
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
OK, here's a fix for the deleted land texture, the scripts throwing errors (turns out one was referencing an object without "references persist" checked, and another was referencing an object with 0 uses) and some casperers. The caspering in the Azura shrine (in the pit) is still there because it needs a better exter than me to fix. The file is back in your hands, Rats, and sorry for this little taking this long.
EDIT: now with correct file
EDIT: now with correct file
- Attachments
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- Rats NPCing Claim 4-13_WIP_29Dec2013.7z
- (867.78 KiB) Downloaded 71 times
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Version with a few more bugs fixed and dialogue cleaned.
Here are some probably bugs I did not fix:
In_Hlaalu_Door_01 Thirr River Valley (4,-24) 34184 -195648 404 "use different door?"
steel longsword Eastern Rethil Lookout 5183 3637 15621 "ownership"
ex_h_trapdoor_01 Eastern Rethil Lookout 4928 4160 15784 "remove lock"
hlaal_loaddoor_01 Rethil Plantation (2,-25) 19155 -202297 482 "probably should be owned and guarded or locked"
as well as the floaters/casperers in the ruin-in-the-pit. You've got the file back.
Here are some probably bugs I did not fix:
In_Hlaalu_Door_01 Thirr River Valley (4,-24) 34184 -195648 404 "use different door?"
steel longsword Eastern Rethil Lookout 5183 3637 15621 "ownership"
ex_h_trapdoor_01 Eastern Rethil Lookout 4928 4160 15784 "remove lock"
hlaal_loaddoor_01 Rethil Plantation (2,-25) 19155 -202297 482 "probably should be owned and guarded or locked"
as well as the floaters/casperers in the ruin-in-the-pit. You've got the file back.
- Attachments
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- TR_4-13_Rats_WIP_2Jan2014.7z
- (868.1 KiB) Downloaded 60 times
Why was there an Indal'ruhn-conditioned greeting in 4-13 in the first place, might I ask?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Rats, sorry for pestering you about this again, but we're trying to merge parts of Heartland to make landscape changes and border matching. One of the merges is probably going to be 4-26 + 4-13 + 4-11 + 4-25 + some cells west, and the other is going to be 4-18 + 4-1 + 4-20 + 4-14 + some cells west. So I'd like to have the most recent versions of 4-13 and 4-14 for that, and to know whether you're fine with the intended merges. Then I'm wondering if you have any plans to work on these claims in foreseeable time, or it is best to hand them over to (e.g.) Gnomey for the landscaping changes (or even share them -- works perfectly if you can work in shifts and upload files for each other). Finally, do you feel like you could (after appropriate planning) NPC the little Hlaalu outpost in 4-11 as well, so that we don't have to split this merge again? Thanks a lot!