Old Ebonheart Section File
Moderator: Lead Developers
Dropping.
There were no interiors to deal with this time, so it all went nice and smoothly.
There were no interiors to deal with this time, so it all went nice and smoothly.
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- TR_OldEbonheart_v.0051.esp
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- Developer
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- Yeti
- Lead Developer
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Added a few NPCs. Someone else can have this for now.
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- TR_OldEbonheart_v.0052.esp
- (3.51 MiB) Downloaded 317 times
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
- Tondollari
- Developer
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Granted. When assigning ownerships on items, chests, and whatnot be sure to leave the unlocked doors unchecked so the player won't get in trouble for opening them.
While your NPCing could you also make three variations of the standard "TR_m3_NPC" script with the short variables "TR_OE_poor", "TR_OE_common", and "TR_OE_rich", and assign them on proper NPCs?
Name of the script could be "TR_m3_NPC_OE_poor/common/rich".
While your NPCing could you also make three variations of the standard "TR_m3_NPC" script with the short variables "TR_OE_poor", "TR_OE_common", and "TR_OE_rich", and assign them on proper NPCs?
Name of the script could be "TR_m3_NPC_OE_poor/common/rich".
- Tondollari
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- Location: Louisiana
Update, dropping. I didn't clean any exterior cells because I'm not 100% sure which to clean out.
Poor and craftsmen areas are now completely NPC'D (aside from mages guild). The docks and well-to-do areas still need work. Rich/common/poor scripts added to NPCs.
This city is a beginning thief's playground, and I think special care should be taken with loot balancing. Maybe play-testing as a thief fresh off the boat would be helpful.
Notes:
_"Unaarie's Elixirs" has a lot of valuable loot, and better alchemy equipment than the superior "Narusya's Fine Potions". In its current state the player could easily swipe some grandmaster equipment.
_"Ghurmag gra-Shula's House" has too much loot laying around for one Orc to keep an eye on.
_"Hhontjulf Fire-Mane's House" the Nord living here appears to have been away for a long time. Not sure if there should be an NPC created for this interior.
_"Eulix Festius: Brickmason" does not have a kiln. This seems like an oversight.
Poor and craftsmen areas are now completely NPC'D (aside from mages guild). The docks and well-to-do areas still need work. Rich/common/poor scripts added to NPCs.
This city is a beginning thief's playground, and I think special care should be taken with loot balancing. Maybe play-testing as a thief fresh off the boat would be helpful.
Notes:
_"Unaarie's Elixirs" has a lot of valuable loot, and better alchemy equipment than the superior "Narusya's Fine Potions". In its current state the player could easily swipe some grandmaster equipment.
_"Ghurmag gra-Shula's House" has too much loot laying around for one Orc to keep an eye on.
_"Hhontjulf Fire-Mane's House" the Nord living here appears to have been away for a long time. Not sure if there should be an NPC created for this interior.
_"Eulix Festius: Brickmason" does not have a kiln. This seems like an oversight.
- Attachments
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- TR_OldEbonheart_v.0053.esp
- (3.73 MiB) Downloaded 311 times
- Tondollari
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- Location: Louisiana
I've merged the Imperial warship interior and done some exterior work as well as NPC'ed the rest of the town. Will be uploading the section file once I've got it polished.
OE town has 182 NPCs, 33% of which are Imperials and the gender ratio is exactly 50/50 (the guards not included). But don't take my word for it, see the census data:
OE town has 182 NPCs, 33% of which are Imperials and the gender ratio is exactly 50/50 (the guards not included). But don't take my word for it, see the census data:
- Attachments
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- NPC Census of Old Ebonheart.pdf
- (147.95 KiB) Downloaded 387 times
- Tondollari
- Developer
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- Location: Louisiana
Dropping the file
The linked interiors and the town are fully NPC'd and pathgridded.
May the playtesting commence!
(the IAS and Navy interiors don't have the proper item ownership's assigned because the Factions don't exist in the Data)
The linked interiors and the town are fully NPC'd and pathgridded.
May the playtesting commence!
(the IAS and Navy interiors don't have the proper item ownership's assigned because the Factions don't exist in the Data)
- Attachments
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- TR_OldEbonheart_v.0060.ESP
- (4.1 MiB) Downloaded 258 times
- Tondollari
- Developer
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- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
- Tondollari
- Developer
- Posts: 219
- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
- st.Veloth, The Repenting
- Member
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- Location: toronto
Several centuries before the course of the game, OE burned down and was rebuilt as an Imperial city. More info can be found [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24360]here.[/url]st.Veloth, The Repenting wrote:wait... wasn't old ebonheart a dres city?
lore states that mournhold/almalexia and old ebonheart were once one in the same, but they split, so... shouldn't they have similar architecture?
Rats edit: also here in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24467]gro-Dhal's wonderful history book[/url]
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
- Theminimanx
- Lead Developer
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- Location: GMT +1
I'd like to edit the archways leading to the docks, replacing the two eastern arches with a single larger one. The current design is very obviously constricted by the limits of the tileset; it lines up with neither the streets nor the docks. While my redesign wouldn't exactly fix these issues completely, I do think it would hide them better.
[img]http://i.imgur.com/ZSkD0v7l.png[/img]
[img]http://i.imgur.com/BBogCLIl.png[/img]
[img]http://i.imgur.com/ZSkD0v7l.png[/img]
[img]http://i.imgur.com/BBogCLIl.png[/img]
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
I don't have any problems with the archways as they are now, but at the same time I don't have any objections against you changing them if you feel like they'd be better that way. I suppose it wouldn't take long?
Once Tondollari releases the latest section file, you may consider it granted, Theminimanx. (Be sure to use [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17918&start=410]the latest Data from 12/31/2014[/url] even if there are some missing textures there)
Once Tondollari releases the latest section file, you may consider it granted, Theminimanx. (Be sure to use [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17918&start=410]the latest Data from 12/31/2014[/url] even if there are some missing textures there)
- st.Veloth, The Repenting
- Member
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Skyrim was far less likely to couse trouble for the Septim Empire, so there were more forts and towns built in Morrowind to keep things in check.st.Veloth, The Repenting wrote:wait, how could imperial influence get THAT strong on morrowind? only one city is built in that style in skyrim, and morrowind it'self is the most isolationist out of all the other provinces...
Everything in Skyrim has at least some Imperial influence. Also, TR's Morrowind will be much larger than Bethesda's Skyrim ever was, so there is lots of room for opportunity.
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
- Tondollari
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- Location: Louisiana
Sorry I overestimated my free time again. Dropping the file. Changes:
_Almost all merchants now have hidden special chests with respawning stuff.
_Downgraded alchemical equipment in Unaarie's Elixers
_Added a sack of gold to Anjzirra's bedroom
_Changed a few locks
_Added unique merchant items:
Imeric Geordaine: Tailor
TR_m3_glove_handshake_uni "Glove of the Dextrous Handshake" (charm)
TR_m3_glove_doorknob_uni "Glove of the Cosmic Doorknob" (Recall)
TR_m3_glove_doorjamb_uni "Glove of the Astral Doorjamb" (Mark)
Iela Free-Bear's Exotic Weapons
TR_m3_tiger_roar_uni "The Tiger's Roar" (expensive Imperial Royal Longsword w/demoralize enchantment)
Unaarie's Elixers
TR_m3_p_Unaarie_uni "Unaarie's Enigma" (Silence + Fortify Magicka)
_Added exterior NPCs:
Uraanwen, Pilgrim & Imperial Cult member outside the chapel
Kush-Zaw, Scout outside the Moth & Tiger
Enix Caripus, Thief hanging around merchant street
Macelyn, Pauper in front of The Empress Katariah
_Almost all merchants now have hidden special chests with respawning stuff.
_Downgraded alchemical equipment in Unaarie's Elixers
_Added a sack of gold to Anjzirra's bedroom
_Changed a few locks
_Added unique merchant items:
Imeric Geordaine: Tailor
TR_m3_glove_handshake_uni "Glove of the Dextrous Handshake" (charm)
TR_m3_glove_doorknob_uni "Glove of the Cosmic Doorknob" (Recall)
TR_m3_glove_doorjamb_uni "Glove of the Astral Doorjamb" (Mark)
Iela Free-Bear's Exotic Weapons
TR_m3_tiger_roar_uni "The Tiger's Roar" (expensive Imperial Royal Longsword w/demoralize enchantment)
Unaarie's Elixers
TR_m3_p_Unaarie_uni "Unaarie's Enigma" (Silence + Fortify Magicka)
_Added exterior NPCs:
Uraanwen, Pilgrim & Imperial Cult member outside the chapel
Kush-Zaw, Scout outside the Moth & Tiger
Enix Caripus, Thief hanging around merchant street
Macelyn, Pauper in front of The Empress Katariah
- Attachments
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- TR_OldEbonheart_v.0061.ESP
- (4.11 MiB) Downloaded 281 times
- Theminimanx
- Lead Developer
- Posts: 156
- Joined: Sun Jan 26, 2014 10:08 pm
- Location: GMT +1
Dropping
-Replaced the two eastern dock arches with a single larger one.
I think I succesfully changed the pathgridding to work with the new layout, but it is my first time using this function.
-Replaced the two eastern dock arches with a single larger one.
I think I succesfully changed the pathgridding to work with the new layout, but it is my first time using this function.
- Attachments
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- TR_OldEbonheart_v.0062.ESP
- (4.11 MiB) Downloaded 258 times
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
- Tyrion
- Reviewer
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- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
I absolutely cannot wait to explore this in all its glory
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tondollari
- Developer
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- Joined: Mon Dec 02, 2013 9:42 pm
- Location: Louisiana
New Section File up. You need the attached OE Flag and Banners file to view it properly.
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- OE Flag and Banners (1).7z
- (184.71 KiB) Downloaded 247 times
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- TR_OldEbonheart_v.0065.esp
- (4.12 MiB) Downloaded 268 times
To respond to an earlier post: Open Broadcaster Software does good stuff; I use it on occasion. https://obsproject.com/