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Posted: Fri Jan 30, 2015 3:06 pm
by Cicero
Okay

Posted: Tue Feb 03, 2015 4:18 am
by Cicero
Ragox, what's your steam name?

Posted: Tue Feb 03, 2015 5:20 am
by Ragox
Cicero wrote:Ragox, what's your steam name?
Same name as here - and I'm the level 16 one from Germany :)

Posted: Sat Feb 07, 2015 8:35 am
by Cicero
Shalidor's Ring


-Resist magic 10%
-Fortify Intelligence 50pts
-Feather 20pts

weight = 0.10

Value = 48000


Silver lined ring with carved design (similar to Nordic weapons details), with a big dark blue sapphire in the middle.

Possibly stolen from Labyrinth (Skyrim) and lost in the Nord necropolis in the Velothi Mountains (on a dead Altmer Mage; (Contains Journal of the Wizards studies in Nord tombs)). Possibly another Uderfrykte standing over the corpse. Maybe Uderfrykte Matron (White in colour, and much larger than one on Solsthiem?

Posted: Sat Feb 07, 2015 4:22 pm
by Ragox
Very nice design Cicero.

I'd suggest switching the fortify intelligence and feather numbers around. 50 int is a huge amount (that's equal to 10 perfect level ups). I'd say 30 at the max, in order to not break the balance.

Anyways, I'm really excited to see any further meshes of yours, since I truly love the Chillrend you made :)

Posted: Sat Feb 07, 2015 5:38 pm
by Cicero
Thanks, I'll try and get a mesh and texture uploaded today

Posted: Sat Feb 07, 2015 9:19 pm
by Cicero
Here is the files, and a screen shot of the ring.

The stats are:

CONSTANT EFFECT/

Resist Magic 10% - 20%
Fortify Intelligence - 35pts
Feather - 50pts

Weight - 0.10
Value - 25000

Posted: Sat Feb 07, 2015 10:23 pm
by Ironed Maidens
Wow that looks really nice Cicero! I also like the Nordic consistency!

Posted: Sat Feb 07, 2015 10:41 pm
by Ragox
Indeed, it's really beautiful, as I told you already Cicero :)

Soon we'll be able to fill quite a few dungeons with interesting artifacts, which will make the explorations definitely more fun and provide the players with a motivating long time collection goal.

Posted: Sun Feb 08, 2015 12:37 am
by Cicero
For sure, and thank you all. When I have time, I would like to sit down and dedicate a couple hours going over each artifact and explaining why and where they are to be placed. Should be fun.

Posted: Sun Feb 08, 2015 4:33 pm
by Cicero
I was looking through the name of the artifacts, and I still couldn't see eye to eye with the name of the dagger "gallant thrust". I was thinking, maybe it could have been used to assassinate Nobel's as well, maybe changing the name to " Nobel's Bane", if that seems okay?

Posted: Sun Feb 08, 2015 6:55 pm
by Cicero
Elven Warblade

Stats:

ON STRIKE/

Weakness to fire 20 - 30% for 10 secs
Fire Damage - 10pts for 5 secs
Disintegrate Armour 15pts

-Longsword, One Handed

Chop - 5 - 35
Slash - 2 - 48
Thrust - 6 - 43

Condition - 1200
Cast cost - 10/350

Weight - 15

Value - 185000

Wielded by an Ordinator (One that you need to kill for a quest).

Posted: Sun Feb 08, 2015 7:50 pm
by Ragox
Praise the nine divines, great work again Cicero!

Elven weaponry was always badly missing imo. And the stats seem just right to me.

The only thing I'd wish was if the detailing on the golden part of grip would be more distinct. Right now it's kinda blurry.


Oh and Noble's Bane sounds good to me :)

Posted: Sun Feb 08, 2015 8:00 pm
by Cicero
Thank you. Yeah it's just a concept. It still needs more detailing and needs a lot less poly's.

Posted: Sat Feb 14, 2015 10:11 am
by Ragox
I've added your awesome ring with Resist Magicka 25%, Fortify Intelligence 30 pts, Feather 50 pts and Sound 20 pts as a small negative side effect. Valued at 28.000 drakes, since it's rather powerful.

Additionally, I've come up with the idea for a Dwemer amulet called Bethuz Ardum:

[img]http://i.imgur.com/Q8x6UTR.jpg[/img]

Value: 50.000
Fortify Health 70 pts
Restore Health 5 pts
Damage Magicka 3 pts
Weakness for Magicka 100%
Silence

I think it would fit the Dwemer theme of chasing after immortality very well and could represent a rather failed experiment by one of their great architects (considering its bad side effects), but I still have to conduct some ingame tests with regards to balance.

Posted: Sat Feb 14, 2015 3:01 pm
by Dormichigan64
I hope this is a cast when used enchantment...

Posted: Sat Feb 14, 2015 5:24 pm
by Ragox
Dormichigan64 wrote:I hope this is a cast when used enchantment...
It is a constant effect, and it's not nearly as strong as it seems, I did some tests and my lvl 5 warrior is still so easily killed by almost anything above clannfears with this amulet equipped (wearing full bonemold). I'll probably drop the Fortify Health to 50 and Restore Health to 3, but definitely not lower.

It's only a little strong when you have a really high armor rating, as it multiplies the effectiveness of the health effects and even then you'll still die easily to spells (unless countering the magicka weakness effect with other things).

Posted: Sat Feb 14, 2015 6:11 pm
by RyanS
Looks great. Keep up the good work, Ragox and Cicero! :)

Posted: Sun Feb 15, 2015 8:53 am
by Cicero
Good work on the amulet, looks very artifact like. Not sure about the value, maybe it could be decreased a bit, to around 10000 maybe. Considering it silences the player, I don't think there needs to be a damage magicka effect. But!, I liked the idea of the negative effects because of the dwemer wanting to live forever, defently represents the dwemer philosophy. Could possibly be placed in that large ruin east of sadrith Mora, kemel-ze. The one in that chronicles book. Perhaps the helm could be placed there too.

Posted: Sun Feb 15, 2015 10:41 pm
by Cicero
So far, here are ideas to place the items.
_________________________________________

-Ring of Eidolon's Edge: Found in the Dunmer fort Kogo'Bal

-Chillrend: I was thinking that it could be wielded by someone at dunmereth pass. You will need to obtain it from the NPC to.....have it.

-Anvil of Mithas: Laying against the wall in a hall way in the castle in Old Ebonheart.

-Hammer of Gharen: On top of the Anvil of Mithas (Old Ebonheart).

-Blade of Woe: Carried by a Dark Brotherhood assassin found in the sewers of Almalexia.

-Boots of Bloody Bounding: A Redgaurd bandit (high level enemy) in one of the dungeons near the argon jungle has it.

-Spelldrinker Amulet: A reward for a quest in the Mages guild in Old Ebonheart.

-Soulburner: In the hands of a statue in Zanammu.

-Elven War-blade: Wielded by an Ordinator (One you kill for a quest), as stated in a previous post.

-Skeksis (Will need a name change): That unique weapon mentioned in a previous post (The one you buy for 500,000 gold). Sold by a artifact enchantment merchant in Almalexia.

-Shalidor's Ring: Found on a dead Altmer scholar in the Nordic Necropolis (stated in a previous post).

-Chunzefk Helmet: Located in Kemel-Ze.

-Bethuz Ardum Amulet: Located in Kemel-Ze.
__________________________________________


That's all I got for now.

Posted: Tue Feb 17, 2015 1:54 am
by Cicero
Here is an updated version of the Ring of Lightning speed, instead of being a copy of the ring of surroundings.

NOTE: This is already an item in TR, this is just a model to make it unique.

Posted: Tue Feb 17, 2015 5:30 pm
by Cicero
Here are two items::

The Adventurer's Ring (constant effect)

- Fortify Athletics 25pts
- Water-breathing

- Value: 14000
- Weight: 0.10

_________________________________


And Soulburner (cast when strikes)

- Blunt, One handed

- Fire Damage 15pts
- Soul-trap 30 secs
- Absorb Health 10pts

- Slash: 6 - 23
- Thrust: 3 - 6
- Chop: 6 - 23

- Value: 32000
- Weight: 30.0

***A normal Adamantium Mace (because it is found in old mournhold tile-set ruin), but with a brass finish and outline, with some jewels embedded into the handle, making it a special adamantium mace. And enchanted to absorb a soul and burn it (destroying the soul pretty much). ***

Posted: Tue Feb 17, 2015 6:11 pm
by Cicero
Oh, here is another thing I edited. I just changed the textures from the TR ebony dagger.

Blade of Woe

- Same Damage as a daedric dagger (maybe increase the speed/make it unique even more by being the fastest weapon when striking in the game)

- weight: 5.00
- Value: 9000

__Cast when strikes__

- Absorb luck 10pts 20secs
- Absorb fatigue 10pts 20 secs
- Damage health 10pts

Posted: Wed Feb 18, 2015 7:00 pm
by Cicero
I was thinking, there isn't any potion artifacts. Maybe there could be one that when you drink it, it would give you an indefinite effect. And replace the filled item in your inventory with the empty bottle afterwards just for keeping for a collection or whatever. Thoughts?

Posted: Tue Mar 03, 2015 7:44 am
by Cicero
Spelldrinker Amulet

Weight 0.3

value 20000

enchantment (Constant Effect)

- Fortify Willpower 25pts
- Absorb Magicka 25pts

Posted: Tue Mar 03, 2015 3:03 pm
by Cicero
Just to clarify that these models I have recently uploaded are placeholders for the item.

Posted: Wed Mar 04, 2015 2:19 am
by aRenfrow
I think it would be cool to add some Chimer artifacts seeing as they invaded Morrowind. Maybe ad something like a Chimer blade to a shipwreck off the coast of the Sacred East or something. Having a magical effect of damage health 10 points on strike or something like that.

Just an idea I thought of, let me know what you think.

Posted: Wed Mar 04, 2015 6:07 am
by Cicero
aRenfrow wrote:I think it would be cool to add some Chimer artifacts seeing as they invaded Morrowind. Maybe ad something like a Chimer blade to a shipwreck off the coast of the Sacred East or something. Having a magical effect of damage health 10 points on strike or something like that.

Just an idea I thought of, let me know what you think.

As chimer artifacts, do you mean weapons similar to hopesfire?

Posted: Wed Mar 04, 2015 6:08 am
by Cicero
Example of artifacts for TR.

(Nothing is final, but just getting concepts out there, and there are a lot more that are handled by me and Ragox, these are a few).

Posted: Wed Mar 04, 2015 8:25 am
by aRenfrow
As chimer artifacts, do you mean weapons similar to hopesfire?
Yes, I think it would make sense to have more artifacts related to the Chimer than there currently are.

Also I like the picture you added, the artifacts are coming along quite nicely.

Posted: Wed Mar 04, 2015 9:30 pm
by Cicero
Thank you.

I guess chimer artifacts would be nice. I wouldn't want there to be many, probably only one, as it would be very old. Found in a shipwreck I don't think would be a good place for an item like that. A ship wreck that old would have been broken down and separated throughout the sea bed. An ancient Ruin would honestly be the only plausible place for a 3000 - 4000 year old item.

As for the spell, old items were more powerful than the items in the current Era of Morrowind. Some base enchanted items have a more powerful spell than damage health 10pts. Artifacts tend to have multiple effects associated with them, combining different types of damage towards an opponent, or effects for the user.

In a older post I mentioned an artifact that can be bought by a collector in Almalexia. It is a very powerful and useful item; Perhaps that could be a chimer weapon that is still intact.

Posted: Thu Mar 05, 2015 12:08 pm
by Telvayn
Cicero wrote:As chimer artifacts, do you mean weapons similar to hopesfire?
Hopesfire and Trueflame are Dwemer in origin.

Posted: Thu Mar 05, 2015 9:00 pm
by aRenfrow
I find it peculiar how we have no Chimer items, when we are living in their land. We have countless thousands of Dwemer artifacts, and I get that they made things superior to everyone else so they should last longer, but they disappeared about the same time the Chimer were changed meaning most of their objects have to even older than a lot of Chimer artifacts should be. In reality there were b quite a number of Chimer items and artifacts spread throughout most of Morrowind.

Posted: Thu Mar 05, 2015 9:13 pm
by Cicero
Telvayn wrote:
Cicero wrote:As chimer artifacts, do you mean weapons similar to hopesfire?
Hopesfire and Trueflame are Dwemer in origin.
I thought hopesfire was an ebony scimitar. I didn't mention trueflame because thats obvious.

Posted: Thu Mar 05, 2015 10:00 pm
by Telvayn
Cicero wrote:I thought hopesfire was an ebony scimitar. I didn't mention trueflame because thats obvious.
It looks like one, but Almalexia says that the "twin blades, Hopesfire and Trueflame" were the wedding gift Dumac gave her and Nerevar. Despite the look it makes sense both swords would be forged by the Dwemer.

Posted: Thu Mar 05, 2015 11:12 pm
by aRenfrow
I find it peculiar how there re no Chimer items or artifacts considering they inhabited Morrowind, and they were changed just after the Dwemer disappeared and we have countless thousand of Dwemer items and artifacts. I understand that the Dwemer made things superior to everyone else, but it would stand to reason that quite a few Chimer items would remain.

Posted: Fri Mar 06, 2015 12:24 am
by Cicero
aRenfrow wrote:I find it peculiar how there re no Chimer items or artifacts considering they inhabited Morrowind, and they were changed just after the Dwemer disappeared and we have countless thousand of Dwemer items and artifacts. I understand that the Dwemer made things superior to everyone else, but it would stand to reason that quite a few Chimer items would remain.
I don't really know what Chimer items would be, and how that would be different to what the indoril or the Dres use. The more I think about it, dunmer "stuff" wouldn't be much different, just taking more into consideration of the Ashland's more than anything ... Aka, bonemold. The Chimer would probably use daedric items because of their beliefs.

Posted: Fri Mar 06, 2015 8:39 am
by aRenfrow
Cicero wrote:I don't really know what Chimer items would be, and how that would be different to what the indoril or the Dres use. The more I think about it, dunmer "stuff" wouldn't be much different, just taking more into consideration of the Ashland's more than anything ... Aka, bonemold. The Chimer would probably use daedric items because of their beliefs.
I agree, but think about how much things change over 3-4,000 years. Different techniques, tools, form, tastes, designs, needs, etc.

Posted: Sat Mar 07, 2015 1:57 am
by Cicero
do you have any concepts/ideas of anything you would want? The more people on board with making unique items for TR the better. It makes for interesting experiences; gives people a reason to go to places that they normally wouldn't.

Posted: Sat Mar 07, 2015 2:13 am
by aRenfrow
Cicero wrote:do you have any concepts/ideas of anything you would want? The more people on board with making unique items for TR the better. It makes for interesting experiences; gives people a reason to go to places that they normally wouldn't.
I can't really do meshes at all, but I could try drawing some concepts (they won't be amazing though).