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Posted: Mon Jan 08, 2007 12:06 am
by Morgoth
Nice one, Lute. Looks like a similar idea to that one Pound did ages ago. (Much more rodent-like, though.) Definately looks like it could be real.

The next one looks like a bear with ram's horns. Or a very bad hair-day. Is that supposed to be a crest or symbol? The next one is for dwemer ruins? Awesome design.

Posted: Mon Jan 08, 2007 12:40 am
by Lutemoth
edited for more images from IRC discussions, and description.

I was reinspired on an [url=http://img226.imageshack.us/img226/8434/bird7bo.jpg]old[/url] idea (along with Pound's vibrant terrestial quadriped) a dream I had last night. I want this guy to exist, and a few more species like him. A species secluded only to Hammerfell, like Morrowind's alit, or kagouti

Posted: Mon Jan 08, 2007 8:32 am
by El Scumbago
Frank-Lutemoth-Miller! Those inkings are freakin' awesome! The Ordinator in particular is unbelievable. Where will these be used?

Posted: Mon Jan 08, 2007 4:03 pm
by lb003g0676
The Ordinator one was one of my favorites too!



As for the bird thing, I might also have a go at them, I read on IRC you said there could be several different species of it. I might have a stab at another. I don't like that it looks like a giant anteater, or tamandua.

Sep is just plain awesome, I haven't seen him in hat form, ever. I dunno why, but coloreud it's awesome, and that is some beautiful colouring too. Dude that and the centaur you did a small while back are some of my favourites :D

and as for changing the gods man, you can try, but I think it's pretty much decided the ones you have already are THE awesomeness.


Lovely work man. Just plain lovely.

Posted: Thu Jan 11, 2007 7:34 am
by Lutemoth
Necrom banner designs:
[url=http://img183.imageshack.us/img183/1857/necrom1rw2.jpg][img]http://img183.imageshack.us/img183/8272/necrom1sv4.th.jpg[/img][/url][url=http://img236.imageshack.us/img236/6466/necrom2qi0.jpg][img]http://img236.imageshack.us/img236/6466/necrom2qi0.th.jpg[/img][/url][url=http://img244.imageshack.us/img244/1568/necrom3zt3.jpg][img]http://img244.imageshack.us/img244/1568/necrom3zt3.th.jpg[/img][/url][url=http://img442.imageshack.us/img442/103/necrom4qe6.jpg][img]http://img442.imageshack.us/img442/103/necrom4qe6.th.jpg[/img][/url][url=http://img442.imageshack.us/img442/7221/necrom5mm0.jpg][img]http://img442.imageshack.us/img442/7221/necrom5mm0.th.jpg[/img][/url][url=http://img244.imageshack.us/img244/7054/necrom6fg7.jpg][img]http://img244.imageshack.us/img244/7054/necrom6fg7.th.jpg[/img][/url]

it's a different style from that seen flying high in Vivec, but I suppose it's their regional work.

[edit]
[url=http://img442.imageshack.us/img442/1231/masksar3.jpg][img]http://img442.imageshack.us/img442/1231/masksar3.th.jpg[/img][/url]
some arbitrary masks, I thought some would like. Nothing too special about them, just showing the variety of the design

There is a system of pupil shape(along with facial construction), actually. There's half a dozen or so varieties of eyes, but I won't spoil it for you :)

Posted: Thu Jan 11, 2007 1:40 pm
by Nanu
Lutemoth wrote:Necrom banner designs:
[url=http://img183.imageshack.us/img183/1857/necrom1rw2.jpg][img]http://img183.imageshack.us/img183/8272/necrom1sv4.th.jpg[/img][/url][url=http://img236.imageshack.us/img236/6466/necrom2qi0.jpg][img]http://img236.imageshack.us/img236/6466/necrom2qi0.th.jpg[/img][/url][url=http://img244.imageshack.us/img244/1568/necrom3zt3.jpg][img]http://img244.imageshack.us/img244/1568/necrom3zt3.th.jpg[/img][/url][url=http://img442.imageshack.us/img442/103/necrom4qe6.jpg][img]http://img442.imageshack.us/img442/103/necrom4qe6.th.jpg[/img][/url][url=http://img442.imageshack.us/img442/7221/necrom5mm0.jpg][img]http://img442.imageshack.us/img442/7221/necrom5mm0.th.jpg[/img][/url][url=http://img244.imageshack.us/img244/7054/necrom6fg7.jpg][img]http://img244.imageshack.us/img244/7054/necrom6fg7.th.jpg[/img][/url]
Those are great, Lute! BRAVO! :D :o

Posted: Thu Jan 11, 2007 2:03 pm
by Macar
the second to last of those banners is my new desktop!

PS- Is the second mask an anteater?

Posted: Thu Jan 11, 2007 3:42 pm
by Morden
Those banners will look incredible in Necrom. :) And thanks for taking the time to layout those masks from a great front and side view... makes them really easy to model.

Posted: Sat Jan 13, 2007 8:44 am
by Lutemoth
Tjaolun
[url=http://img205.imageshack.us/img205/9033/cephalopodxt4.jpg][img]http://img205.imageshack.us/img205/9033/cephalopodxt4.th.jpg[/img][/url]
This is one of the unique creatures of Hammerfell, namely the Goldmoor region. A strange species of cephalopod, which burrows using it's pod-like body and it's quill-like adapted tendril setae that line it's adapted head. The eyelids and skin have evolved, too, as they are covered by thick calloused epidermis. The skin helps conserve water efficiently, and helps protect it's smaller tentacles, with the use of it's encasing club-arms (two club-arms and eight tentacles).

Posted: Sat Jan 13, 2007 9:21 am
by Eyeball88
I love it. Your work never ceases to amaze me.

C'thulhu r'lyeh w'gan nagl ftaghn!

Posted: Sat Jan 13, 2007 1:15 pm
by theviking
What does it eat? I'm guessing that it is a ambush hunter and thus a carnivore. Very original, Lutemoth!

Posted: Sat Jan 13, 2007 1:19 pm
by lb003g0676
Ahh dude, that IS awesome. Love the note on the eyes :D

Posted: Sat Jan 13, 2007 6:38 pm
by Lutemoth
it looks like it would be a hunter, and that's what a lot of commonfolk believe when they find these dead above the surface. Rather, it's an omnivore, and feeds on whatever edible material it can find (roots, decomposing vegetable matter, invertebrates and small vertebrates).

What these things are sensitive to, however, is their established tunnels. To make sure that above ground animals do not collapse their burrowing complexes (they sense footfall vibrations, of course), they surface to ward them off. Kinda like a territorial animal, I suppose, but this is rare

Posted: Sat Jan 13, 2007 7:42 pm
by Eyeball88
Lutemoth wrote:To make sure that above ground animals do not collapse their burrowing complexes (they sense footfall vibrations, of course), they surface to ward them off.
Walk without rhythm.

Posted: Wed Jan 17, 2007 5:38 pm
by Lutemoth
it won't attract the worm:D


[url=http://img122.imageshack.us/img122/3262/tallpapaiw8.jpg][img]http://img122.imageshack.us/img122/3262/tallpapaiw8.th.jpg[/img][/url]
There's just something I love about this composition, all of papa's children crowding around his waist :)

Posted: Wed Jan 17, 2007 8:31 pm
by Morden
That would make quite the mural in-game. :)

Posted: Wed Jan 17, 2007 9:15 pm
by Dexter
Lute, I don't tell you that I love you enough, but seriously, I love you. In a platonic brotherly way, of course.

Posted: Wed Jan 17, 2007 11:31 pm
by lb003g0676
And I love these little hints of MK's work coming through. It all blends in so well with Tamriel. It's especially fun to be able to 'investigate ' an unfamiliar style. But blended with your usual stuff; really eye-bleedingly nice.

I agree with Morden, it echoes so much in-game art rfom Morrowind, I'd love to see it on some banners or in some slums as if some old age grafitti, as a makeshift shrine. Maybe I'm going a bit far, but it's certainly lovely.

Posted: Thu Jan 18, 2007 5:54 am
by Lutemoth
I plan to clean it up, make it a bit more Yoku stylized form, however. it's a bit too sketchy for converting to fresco designs.

[url=http://img261.imageshack.us/img261/6183/wachantikinseiqp4.jpg][img]http://img261.imageshack.us/img261/6183/wachantikinseiqp4.th.jpg[/img][/url]
Something more like this fellow, old Wachanti Kinsei, God who breathes much too deep for us (deep sea god)

Posted: Thu Jan 18, 2007 8:58 am
by El Scumbago
Seriously now, you're the only CA I'm aware of that has captured the essence of Yoku style. But...what does MK stand for? I keep seeing this and have no idea about it.

Posted: Thu Jan 18, 2007 9:39 am
by Sload
That explains so much. Michael Kirkbride is a Bethesda ex-developer who is responsible for much of what TES is today. As it pertains to our development, he invented the Redguards, considering that what he had been given was some badass black guys in faux Arabia and a basic backstory, for the game Redguard and invented the "outside world" for TES with others in making the first pocketguide. In other words, anything he approves of or says is the most official canon imaginable. He is registered at this forum.

Posted: Thu Jan 18, 2007 9:47 am
by El Scumbago
Well, that's certainly an honor. Dunno what it explains, but I'm not sure I want to learn.

Posted: Thu Jan 18, 2007 11:40 pm
by lb003g0676
El Scumbago wrote:Seriously now, you're the only CA I'm aware of that has captured the essence of Yoku style. But...what does MK stand for? I keep seeing this and have no idea about it.
Dude, it's cus he invented this style.

And if I kenw what he was drinking, to get that good. I'd be wanting some.


Love that new piece. Btw with the previosu piece it is sketchy. But tahts the feel to it. It would be perfect in a book at least. But I think it would work on tapestries too, no problems.

Posted: Wed Jan 24, 2007 7:38 am
by Lutemoth
"When thou enterest into Oblivion, Oblivion entereth into thee"
Welcome to the Quagmire of Vaernima. I don't think that proverb could ring any truer than with this realm
[url=http://img295.imageshack.us/img295/6080/quagmire19mw.jpg][img]http://img295.imageshack.us/img295/6080/quagmire19mw.th.jpg[/img][/url]
more very soon to come

Posted: Wed Jan 24, 2007 3:16 pm
by lb003g0676
It looks great, can't wait to see your creatures. I think however afert seeing that., if tahts what the agtes will look like, ro soemthign along those lines, I am concerned the fluorescentness of the eyes on both the winged and fat creatues. Your call, but If theres any otehr more fitting colours for quagmire, then tell me so.

Posted: Thu Jan 25, 2007 8:56 pm
by Morden
Looking forward to seeing more from you guys. We need a stylistic vision of Quagmire

Posted: Fri Jan 26, 2007 11:42 pm
by Lutemoth
The Vaernima Dremora, unlike it's firey Mehrunes Dagon cousin, is not built to seed destruction, but fear.
[url=http://img441.imageshack.us/img441/2818/vaernimadremorazf9.jpg][img]http://img441.imageshack.us/img441/2818/vaernimadremorazf9.th.jpg[/img][/url][url=http://img412.imageshack.us/img412/3176/vaernimadremora1gw7.jpg][img]http://img412.imageshack.us/img412/3176/vaernimadremora1gw7.th.jpg[/img][/url][url=http://img256.imageshack.us/img256/2079/vaernimadremoraspecstj3.jpg][img]http://img256.imageshack.us/img256/2079/vaernimadremoraspecstj3.th.jpg[/img][/url]
The former Neopelagius Eulius, during a discussion on the variances of daedra/sphere morphology once posed the question, "The Dremora of the Quagmire have no means of sight. How does this anomaly exist?". To which Zillik Thesrenius replied, "Why wouldst a creature have eyes, when it is their hands that do the seeing, and not their mind? Those that weave the fabric of terror have no use of such vision, therefore".

[url=http://img182.imageshack.us/img182/8738/stoneworkcm4.jpg][img]http://img182.imageshack.us/img182/8738/stoneworkcm4.th.jpg[/img][/url][url=http://img156.imageshack.us/img156/9777/snakeemblemmt1.jpg][img]http://img156.imageshack.us/img156/9777/snakeemblemmt1.th.jpg[/img][/url][url=http://img441.imageshack.us/img441/9195/circlewg8.jpg][img]http://img441.imageshack.us/img441/9195/circlewg8.th.jpg[/img][/url][url=http://img183.imageshack.us/img183/3382/kuuneiyq2.jpg][img]http://img183.imageshack.us/img183/3382/kuuneiyq2.th.jpg[/img][/url]

Posted: Sat Jan 27, 2007 12:16 am
by Morden
You worry me sometimes Lutemoth... in a good way... :P Did you ever read Magic: The Gathering cards just for the caption written on the bottom?

That creature is seriously frightening. Awesome. Is there any particular pattern you wish to develop for that yellow trim on the skirt? You could create a 'Quagmire-esque pattern' for use on special creature/npc clothing.

Posted: Sat Jan 27, 2007 12:31 am
by lb003g0676
Looks slightly Alien-esque (which is nothign but a compliment, as Alien the movie scared the gooey goodness out of me) And I completely dig the eyes in the hands. Lovely touch!