i2-195-Tel

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

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Nemon
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Post by Nemon »

...concerning the Dwemer names, I managed to sneak my name into a name of a ruin I created for the claim 6-2...
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Post by lac »

what's the matter with the team? i had a little break again but as i see since i was here last time, nothing happend..

stalker: do you still need help with your claims (i mean did you dropped those ints)? soon i will finish my map 3 claims and in that case i can help you out.
current claims:

finished claims:
i2-423-Tri
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Could you handle the solitude?
Would you still prefer the throne?"
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Post by Stalker »

Yeap. I still haven't done them. I'll probably return to them after finishing my Map 3 claims so we can have an interior per person. Or you can have both if you'd like.
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Post by lac »

ok. it will happen as you wish stalker, i mean if you want to drop both, you can, but if you don't, that would be fine too.

what about the oters? mabbe three or five team members showed us something...
current claims:

finished claims:
i2-423-Tri
--
"Would you choose supremacy
If it led to isolation?
Could you handle the solitude?
Would you still prefer the throne?"
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Post by Vernon »

Ehm where is Vegor? I haven't seen him for about a month now...

(In case you're wondering Stalker, I can't sleep) :P
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Post by Stalker »

Vernon wrote: (In case you're wondering Stalker, I can't sleep) :P
Yeah. I was wondering :p And I'm staring on the monitor seeking for some inspiration... Anyway back on topic. 4 out of 9 ppl submitted their work.
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Post by Lady Nerevar »

Vegor? hes still sick i think..(i hope he isent dead..)..OK that was a stupic joke. anyhow, i realy dont know whare he is. as for those of you who havent submited your ints, i would like to see some progres. or i will start PMing those of you who havent posted in over a week.

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Post by Vegor »

I have been sick indeed, but I've mad a topic on this in the tavern. Anyway, the progress here is great indeed and I see Lady N has taken great care of this as well.
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Post by Vegor »

Here's my little piece of the puzzle.
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Post by lac »

i report in again :)
to let you know: Stalker dropped two of his interiors and now i'm working on them. Fin is almost finished (i released my fantasy so it took more time than i thought but good work takes more time you know ;) )
Right now i don't have it on me i'll attach in as soon as i can. Hope you'll like it.

Stalker: sorry for late post but i had a busy week so i couldn't work too much on the project
current claims:

finished claims:
i2-423-Tri
--
"Would you choose supremacy
If it led to isolation?
Could you handle the solitude?
Would you still prefer the throne?"
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Post by Vegor »

Avarr has informed me he has to drop his part of Kemel-Ze and has no WIP file. If anyone wants to help out, please let me know ASAP. This monster needs to be finished soon. AlphaFemale also dropped her share, but I'm still waiting for a WIP file for that, so you'd have to wait a bit longer for those cells. Check the first post in this thread for availability.
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Post by Arcadea »

you could contact the orginal modder he said if we nee him todo anymore work on it all we have todo is ask.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Vegor »

I think this'll do fine. blockhead hasn't been on the TR forums for over half a year and has left no e-mail adress or IM adresses. People here are doing an amazing job anyway, and I think it's best to have several influences in such a large ruin to make it become more interesting. I'll make sure the look is consistent enough.
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Post by Vegor »

I'm afraid there aren't really small ones, but tell me which you want and you'll get them.
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Post by Arcadea »

okay he just left intructions with me and he hasn't been on because he finished Kemel Ze he was hired for that one project only and when it was done he left.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Sload »

Vegor wrote:I'm afraid there aren't really small ones, but tell me which you want and you'll get them.
I'll take Tza Ra then. I just need to know what is in it and where the entrances are.

Also, I have a question. There is no loot? I know that the book said there wasn't much, but I think that having 72 large cells with no reason to go there is a waste. The deeper cells should definately be unlooted and hold some really cool stuff that makes the time worthwhile. Quests should also got there.
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Post by Vegor »

There will be quests, loot (thought not too much normal stuff lying around) and lots of stuff to do. Also a lot of very nice (some scripted) interiors which should provide "Oooohs and Aaaahs o'plenty".

Tza Ra granted.
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Post by Sload »

Great, where can I get any necessary information.

Basically I need

Any specific thing that must/can't be in it?
The approximate location of its doors?
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Post by Arcadea »

the no loot was done on purpose so that TR could add it when we wanted to and for quests purposes.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Sload »

Arcadea wrote:the no loot was done on purpose so that TR could add it when we wanted to and for quests purposes.
Actually, I'm pretty sure it was done because it said it was often looted in The Ruins of Kemel-Ze.


As for Tza Ra, I think I'm going to make it a small bazaar area with living quarters on a level below it.
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Post by Vegor »

Ok. I hope you read the thread. Most important is not touching the Doormarkers/Teleporting doors and Northmarkers.
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Post by Sload »

One question, can I use teleport doors that lead me to a different part of my cell, that way I can include a Dark Hole?

EDIT: And I thought I actually used a lift ingame, but I can't find any that aren't just statics.
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Post by Vegor »

Yes, using a teleport in one cell is fine as long as it makes sense.
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Post by PoHa! »

Well, Sload Lord pointed me in this direction, and here I am.

My story, in case you haven't read it: [url]http://forums.tamriel-rebuilt.org/viewtopic.php?t=11290[/url]

Or, if you just want the gist of it, I made a dwemer ruin interior(s) that could be tweaked and added to TR, and I was looking for a place for them. One in particular, I think could Mzatch Gode, though it (my interior) has a smuggler camp sorta thing in part of it, which I could easily take out. (The smuggler camp didn't look that great anyways.)

Hmm... also... my interior is way more ruined than the other interiors, now that I think about it. (I used lava cave interiors, then built dwemer into them for the most part; think the entrance to Arkthzands(sp?)...) If that's a problem, then perhaps I should best save my interiors for elsewhere.
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Post by Vegor »

This is more a detailing project, but if you can fit one of your parts into one of these cells, claim it and go for it. But be sure you leave the teleporting doors in their place, don't move these in any way.

For anyone interested in the site, I've finally investigated the layout of Kemel-Ze and mapped the entire thing. It took me quite some hours but it had to be done some time. Here's the basic layout of the ruin, it's rather messed up and I'll probably be forced to make changes to it after all cells are done:

http://pictureposter.allbrand.nu/pictures/Vegor/Kemel-Ze%20Layout2.jpg
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Post by Vegor »

Well, I'll do most of them myself then. I hope AlphaFemale's WIP file will be in soon so I can post it here and someone can finish of her part of the interior.
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Post by PoHa! »

Okay, I've checked it out, and it looks like Mzatch Gode would be a fairly nice fit for my interiors (when I copied them into Mzatch Gode, they fit from one door almost exactly to the other...), so I'd like to claim it. Though I do have a few concerns about the height of my interior, which may or may not be unfounded...
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Post by Arcadea »

I'm right your wrong. the reason being is that I'm the one who hired Blockhead to do the ruins for TR. and you are kinda right for the top levels of the Kemel Ze not having loot but the bottoms ones were sapose to be for quests.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Vernon »

Arcadea wrote:I'm right your wrong. the reason being is that I'm the one who hired Blockhead to do the ruins for TR. and you are kinda right for the top levels of the Kemel Ze not having loot but the bottoms ones were sapose to be for quests.
  • hire

    v. hired, hir·ing, hires
    v. tr.

    1.
    1. To engage the services of (a person) for a fee; employ: hired a new clerk.
    2. To engage the temporary use of for a fee; rent: hire a car for the day.
    2. To grant the services of or the temporary use of for a fee: hired himself out as a cook; hired out the cottage for the summer.
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Post by Vegor »

PoHa!, granted. You can make it quite high but don't overdo it.

Stalker, I will change the names but only after all other work on it is done. For now, I have this map and screenshots of every one of the original cells as a reference. This will come in very handy when I'll have to merge them all back together and make final fixes.

Arcadea; yes, the lower levels were intended for quests and still are. Blockhead, however, added his own thought-up quests which made no sense and I've deleted every last reference to those. Once we get to map 2 quest making, Kemel-Ze must get a lot of attention to make sure it doesn't become a dead ruin.

Also, after all work is submitted, I will probably add/delete some loot to/from all interiors, depending on their surface proximity. Ones on top will be near empty and ones all the way deep down will be more lootuous.
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Post by PoHa! »

Wort! Sweet.

I had an idea, and wanted to know if I could use it or not, so I made a short little test to check and make sure that I could make it work, and for all to see...

That dwemer shaft and that unused "telvanni" rotating corridor always looked like it would make a good elevator to me...

Pics:
[url]http://tinypic.com/4jlyxz[/url]
[url]http://tinypic.com/4jlyfd[/url]

For the test, open up the console and type:
player->coc "PoHa!'s Test"

Unfortunately, it does put you right on top of the elevator, though...
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Post by CommonsNat »

Ooo, I can't wait to see this. I'll comment after I look at them.

Edit: Wow, that's pretty good. I've always wanted to see elevators.
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Post by Vegor »

Ok, here's AlphaFemale her WIP file. This is one pack and only claimable all 9 interiors at a time. It's still a lot of work, but it's most needed to finish this monster.
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Post by lac »

as i see many things happend since i was on the forum last time.
i finished Fin and i send the esp from home today. first i send a pic.
here it is:
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TR_KZe_Fin_pl.JPG
not visible parts of the ints are 'highlighted' (hope that's the right word - my english is not the best..)
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Last edited by lac on Thu Apr 21, 2005 6:21 am, edited 1 time in total.
current claims:

finished claims:
i2-423-Tri
--
"Would you choose supremacy
If it led to isolation?
Could you handle the solitude?
Would you still prefer the throne?"
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Post by Vegor »

That looks impressive! If you can get that error free it'll be an amazing cell. It's really huge, but it's one of the deepest cells of the complex so I think it's fine. It will give people something to look at if they really venture into the deep.
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Post by Vegor »

To my surpirse, all of these were in the original Dwemer architecture and therefor little work and simple detailing instead of the huge amount of work the Tribunal style is. Here's another 6 Kemel-Ze interiors finished.

Now if nobody's claiming Alpha's interiors soon, I'll be forced to do those too. I'm afraid those will be a lot more work though.
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Post by lac »

Vegor, how many interiors are there (i mean in Alpha's work)?
i'm a bit slow for i can't work on the project and learn in the university in the same time (and i have to finish the other cell i claimed...) but i do my best. so i can help with those ints though i can't do all of them.
current claims:

finished claims:
i2-423-Tri
--
"Would you choose supremacy
If it led to isolation?
Could you handle the solitude?
Would you still prefer the throne?"
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Post by Vegor »

There are 9. I really like someone to claim them all at once because the more small claims there are the more work it will be to fit them all back together. But if you're really too busy to claim them all, just tell me which ones you want. The first post in this thread lists all of them. Be sure to use the WIP file though and don't start from scratch.

If you just take a few, I'll do the rest.
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Post by Stalker »

How fast they must be made ? 'Coz I can help lac to make 'em if those are original tileset.
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Post by Vegor »

Nope, Alpha's are almost all Tribunal style. I'm also revoking the Filth Dealers interiors. He hasn't shown progress and hasn't been on in a while and is not answering my PMs. I'll take a look at the style of those, perhaps there are some of the original style among those.
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