what mods have you released, or are currently working on?

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Negrodomous
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what mods have you released, or are currently working on?

Post by Negrodomous »

uh... basically what the title says. what mods have you relwased, or you are currently working on?

all mine are on my site, and i dont feel like typing all that so...

i recently (today) released that sleeper robe, and i mcurrently working on FEP :p
...
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CommonsNat
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Post by CommonsNat »

My, my Negrodomous you sure are bored :) . I work on many of my own private mods, mostly cuz I'm bored, but I've put that aside to put all of my modding time into this. :D

Doesn't matter really, the other mods were just out of boredom.
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PaulShin
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Post by PaulShin »

Hmm I once made a mod to enhance Tel Uvirith. Though it's for polish version of Morrowind and I don't think there's polish->english covertion tool (there is english->polish luckily) so i guess i can't show you :P What I've done apart from that is translating a lot of mods like Give your orders or Complete Morrowind Full..
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Noirgrim
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Post by Noirgrim »

'Crooked Tower'
'Weather Based Sneaking'
'Ring of Wild Growth'
'NPC Move Command'

All available on Morrowind Summit. And those were made before I joined TR.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
wishmaster
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Post by wishmaster »

Working on:
"Wonder Islands" X% finish
"Headland Farm" 80% finish
"Shops Opening Hours" ?% finish

Wonder islands is a lager mod, and the islands is placed far east for morrowind. (IT DOSEN'T GOT ANY CONFLICT WITH TR! :D ), But I don't want to make it all by myself, so maybe I'm quitting that.

Headland Farm = A gentle little farm where the non-hero player can live, with a whole eggmine for him/herself.

Shops Opening Hours = http://forums.tamriel-rebuilt.org/viewtopic.php?t=9105&highlight
on every shop and public door in whole morrowind.
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Graff
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Post by Graff »

Nothing released, but I'm working on a murder mystery quest set in Almalexia. Uses only interiors, so I'm having to learn some scripting as well.

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viKING
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Post by viKING »

none released. I work on a mod where I unite all good gameimprovements(like making food, bash doors, rob travelers, ect.)+making some scripts myself. I want the player to have many more possibilites like climbing sitting and stuff(no new animations)). I'm not sure if I will finish it, but I would like links to game improvement mods.
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Post by Phaen »

Well, I tried making a mod that put all the people of the Three Houses into a single room and hostile to each other (to see which House was therefore superior to the others), but I couldn't understand how to use the CS, and eventually gave up.
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Nairb
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Post by Nairb »

Well I have been working on a big city. It is called Marcis. But I belive a picure does the best justice. PM if you want the esp or more screen shots. The esp will take awhile though since it is a beta and i need to find the meshes i use.

[url]http://img202.exs.cx/my.php?loc=img202&image=marcis5em.jpg[/url]
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Graff
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Post by Graff »

How's the FPS on that, Nairb? :P

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Nairb
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Post by Nairb »

FPS? well, so far i have around 50-60. dont ask how, because i have no clue. I also have the npcs placed there so....... I have know clue how that happened.
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cougar
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Post by cougar »

I've been working on a rather large mod, which adds a few islands west of Maar Gan. I was planning to add some of my own statics (I actually never finished any :( ), but I quit working on this project after I joined TR.
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Post by Agannazar »

I'm currently working on a large manor in mournhold that the player can live in, with a display room, a swimming pool and a combat practice area.
D&D gaming board at: http://lokar.proboards24.com
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Indoril
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Post by Indoril »

I've been working on (and exploding on) a big-@$$ city mod. Set north of Morrowind, a 9*9 cell city with surrounding villages and towns and wilderness. Success rate, 3% success for every 96% success. 1% is the fault of my parents. Otherwise, nothing good.

On a note, the Big-@$$ city was inspired by, who else, Prometheus's work.
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Nairb
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Post by Nairb »

Hey indoril, maybe we can work together seeing that you are building a big-@$$ city to. can i see a pic?
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Negrodomous
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Post by Negrodomous »

My, my Negrodomous you sure are bored . :)
what do you mean?
...
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Vernon
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Post by Vernon »

Noirgrim wrote:'Weather Based Sneaking'
I played that one. Ages ago. No mods from me, just meshes and textures.
welp
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CommonsNat
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Post by CommonsNat »

Negrodomous wrote:
My, my Negrodomous you sure are bored . :)
what do you mean?
Heheh, sorry, it was late at night here when you started the thread. Lol, just ignore it. :)
Hey indoril, maybe we can work together seeing that you are building a big-@$$ city to. can i see a pic?
Ditto, do you think I could help at all? :D
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Indoril Dentures
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Post by Indoril Dentures »

I have only released one mod, which is my first. [url=http://www.freewebs.com/indoril_d]Linkie.[/url]
[url=http://s9.invisionfree.com/The_Tide/index.php]The Tide[/url]
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Vernon
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Post by Vernon »

CommonsNat wrote:Heheh, sorry, it was late at night here when you started the thread. Lol, just ignore it. :)
...but you both live in Florida.
welp
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CommonsNat
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Post by CommonsNat »

What?? Negrodomous lives in Florida too? Oh, FL, I thought that was for some country. Yay! A Florida homie! But I've never heard of Chiefland :? . Oh well, I live in Jacksonville.
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