3ds max question
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3ds max question
A question for Asylum, Majra or anyone else who knows their way around 3ds max. Is there a function similar to a lathe tool? For example, can one put a round hole into a square mesh using a modifier or shape tool rather than by making cuts?
welp
I'm not sure about 3ds, but in gmax there's this technique using a line or other(circle) shape tool to project a shape onto your mesh, which you can then cut out to make a round hole.
"Drawing a Line: First we'll go to the Create Tab and click on the Shapes button. Choose Line. Now, in the side viewport I drew an outline of the point where my wing fillet meets the fuselage. I had to guess some as I don't have a very detailed 3-way drawing of this aircraft. Make several clicks, but not too many, as you want to limit the polygon count as much as you can if you're planning to fly this aircraft in a sim. I used 14 "points" in this case. Your last click should be on top of your first click, in which case you will choose "Yes" to the "Close Spline?" box.
Modifying a Line: If you need to modify your line any, you can do this in the Modify Tab under Vertex.
Shape Merge: Now (with your line selected) Move it to the outside of your fuselage. Now de-select it and select your fuselage. Go to the Create tab and select the Compound Objects in the center flyout menu. Click the Shape Merge button and scrolling down, ensure the Merge box (as opposed to the Cookie Cutter box) is Checked. Then click the Pick Operand button. Now in the viewport select your line. You should see the shape of the line appear on your fuselage.
Adjusting Shape Merge: With your Fuselage still selected, click on the Modify Tab and you'll see that you are no longer working with an "Editable Poly" but rather a "Shape Merge". Look closely at the shape of the wing imposed on your fuselage and make sure it looks right. If you need to adjust it at all, de-select your fuselage and select your Line. You can now go to Vertex and make adjustments to your line that will also adjust the shape on your fuselage. "
from a guide/tutorial for gmax i learned it with, for a flight sim, but the method would still apply. replace line with circle.
"Drawing a Line: First we'll go to the Create Tab and click on the Shapes button. Choose Line. Now, in the side viewport I drew an outline of the point where my wing fillet meets the fuselage. I had to guess some as I don't have a very detailed 3-way drawing of this aircraft. Make several clicks, but not too many, as you want to limit the polygon count as much as you can if you're planning to fly this aircraft in a sim. I used 14 "points" in this case. Your last click should be on top of your first click, in which case you will choose "Yes" to the "Close Spline?" box.
Modifying a Line: If you need to modify your line any, you can do this in the Modify Tab under Vertex.
Shape Merge: Now (with your line selected) Move it to the outside of your fuselage. Now de-select it and select your fuselage. Go to the Create tab and select the Compound Objects in the center flyout menu. Click the Shape Merge button and scrolling down, ensure the Merge box (as opposed to the Cookie Cutter box) is Checked. Then click the Pick Operand button. Now in the viewport select your line. You should see the shape of the line appear on your fuselage.
Adjusting Shape Merge: With your Fuselage still selected, click on the Modify Tab and you'll see that you are no longer working with an "Editable Poly" but rather a "Shape Merge". Look closely at the shape of the wing imposed on your fuselage and make sure it looks right. If you need to adjust it at all, de-select your fuselage and select your Line. You can now go to Vertex and make adjustments to your line that will also adjust the shape on your fuselage. "
from a guide/tutorial for gmax i learned it with, for a flight sim, but the method would still apply. replace line with circle.
"There is no dark side of the moon really. Matter of fact, it's all dark."
If I understood the question correctly!...
Look up the index part of your 3ds Max 6 user reference manual & type these keywords: Boolean objects
Again, that should answer your question if I understood it correctly.
It's the same thing that Eraser posted previously & it is definately the quickest I know without having to do it all manually.
Good luck!
Look up the index part of your 3ds Max 6 user reference manual & type these keywords: Boolean objects
Again, that should answer your question if I understood it correctly.
It's the same thing that Eraser posted previously & it is definately the quickest I know without having to do it all manually.
Good luck!