Gods

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Gods

Post by Arcadea »

Akatosh, Dragon god of Time
Akatosh is the chief deity of the Eight Divines (the proscribed religious cults of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Alduin, Nordic World Eater
Alduin is the Nordic variation of Akatosh, and only superficially resembles his counterpart in the Eight Divines. For example, Alduin's sobriquet, 'the world eater', comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nordic pantheon (in fact, that pantheon has no chief; see Shor) but its wellspring, albeit a grim and frightening one.

Alkosh, Dragon King of Cats
Pre-ri'Datta Dynasty Anaquinine deity. Variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiiti. His worship was co-opted during the establishment of the Riddle-T'har, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiiti say 'is just a real big cat'. Repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.

Almalexia, Mother Morrowind
Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, most aspects of Akatosh which seem so important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal.



Ark'ay, god of the Cycle of Life and Death
Legend has it that Ark'ay was once a regular shopkeeper with a passion for knowledge (Arkay by ???). He found a book written in a strange language and spent years upon years attempting to dechiper it, slowly ignoring everthing, and everyone, else around him. Eventually Ark'ay realized the book explained life and death itself, unfortunately, he was himself near death's door with an uncureable plague. Praying to Mara as a last resort, Ark'ay asked for more time to interpret the book. Mara gave him a choice, die now or become a god for eternity, charged with keeping the balance of death and life in the universe.
Member of the Eight Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.


Auri-El, King of the Aldmer
The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.

Azura, Goddess of Dusk and Dawn
Azura was the god-ancestor that taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azura is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.
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Post by Arcadea »

Baan Dar, the Bandit god
Baan Dar is an obscure god, worshipped by relatively few throughout Tamriel. The Scroll of Baan Dar, discovered in early 2E and described by Arkan, Scribe of Daggerfall in the year 2E 24, is the main source of controversy. Some scholars believe that Baan Dar merely refers to a manner of living, rather than a true god.
Of the Dark Avenging Blade on the Wings of Night that make no sound. The Patron Saint of the Lone Wolf. The Thousand Eyes and Ears, the Hundred Arms direspectful of Time or Distance. Undying, Master of Disguise, Man of a Thousand Faces, Shapes and Sizes, Gentle, Rough-Edged, Gay, Stern. All the Mystery of the "Man Unknown and Undying"... not a single man nor God at all, but a string of seeds sown upon the land and left to grow into a forest.
In most regions, Baan Dar is a marginal diety, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiiti, whose last minute plans always upset the machinations of their (Elven or Human) enemies.


Boethiah, Prince of Plots
Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his illuminations, the eventual 'Chimer', or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, foundation stories of Chimeri struggle. Boethiah is also known as the Anticipation of Almalexia.
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Post by Arcadea »

Diagna, Orichalc god of the Sideways Blade
Hoary thuggish cult of the Redguards. Originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing (the Yokudan God of Make Way,) that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight knit group of followers against the Orcs of Orsinium during the height of their ancient power, but then faded into obscurity. He is now little more than a local power spirit of the Dragontail mountains.

Dibella, goddess of Beauty
Popular god of the Eight Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
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Herma-Mora, the Woodland Man Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgrimnoor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.

HoonDing, the Yokudan Make Way god
Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened three times-twice in the first era during the Ra Gada invasion, once during the Tiber War. In this last incarnation, the HoonDing was said to have been either a sword or a crown, or both.
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Post by Arcadea »

Ius, god of Animals
God of the animals. The statues one sees throughout Valenwood and parts of Hammerfell and Elsweyr that seem to be of a misshapen humanoid carrying a rod are of Ius, the God of Animals.
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Jephre, Elven god of Song and Forest
In Valenwood, Jephre is considered one of the Major Sylvan gods with temples and altars in the deep woodland places. Elven tradition holds that children with a gift for song have been blessed by Jephre himself. Legend has it he blessed the Wood Elves with a natural affinity for nature and particularly the forest. Most Wood Elven Rangers worship Jephre.

Jhunal, Rune god
The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Eight Divines. He is absent in modern Skyrim mythology.

Jode, Big Moon god
Aldmeri god of the Big Moon. Also called Masser or Mara's Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay.

Jone, Little Moon god
Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.

Julianos, god of Wisdom and Logic
Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.
Note: For those unaware, Julian Lefay was the original creator of the Elder Scrolls universe and the games Arena and Daggerfall.
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Post by Arcadea »

Kyne, Kiss At the End
Nordic Goddess of the Storm. Widow of Shor and favored god of warriors. She is often called the Mother of Men. Her daughters taught the first Nords the use of the thu'um, or Storm Voice.

Kynareth, goddess of Air
Kynareth is a member of the Eight Divines, the strongest of the Sky spirits. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.
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Leki, Saint of the Spirit Sword
Goddess daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint; afterwards, a victor emerged and the war with the Aldmer began.

Lorkhan, The Missing God
This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
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Magnus, Magus
The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff. Cyrodilic legends say he can inhabit the bodies of powerful magicians and lend them his power. Associated with Zurin Arctus, the Underking.

Malacath, god of Curses
Malacath is the reanimated dung that was Trinimac. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the orcs. He always tests the Dunmer for physical weakness.

Malak, god-King of the Orcs
Rumoured to be Malacath.

Malooc, Horde King
An enemy god of the Ra Gada. Led the goblins against the Redguards during the first era. Fled east when the army of the HoonDing overtook his goblin hordes.

Masser, Big Moon god
Another name given to the god Jode, Big Moon god.

Mauloch, Mountain Fart
Orcish god of the Velothi Mountains, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E 660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer".

Mara, goddess of Love
Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.

Mehrunes Dagon, god of Destruction
Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, though, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain.

Mephala, Androgyne, the Spider god
Mephala is the Spinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.

Molag Bal, god of Schemes, King of Rape
Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.
A sect of the cult of Molag Bal spilt off in early 2E to eventually become the Dark Brotherhood.


Morihaus, First Breath of Man
Ancient cultural hero god of the Cyro-Nordics. Legend portrays him as the Taker of the Citadel, an act of mythic times that established Human control over the Nibenay Valley. He is often associated with the Nordic powers of thu'um, and therefore with Kynareth.

Morwha, Yokudan Fertility goddess
Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshipped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.
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Post by Arcadea »

Nerevar, god killer
The Chimeri king of Resdayn, the Golden Age of old Veloth. Slain during the Lorkhan War, Nerevar was the Herald of the Triune Way, and is the foremost of the saints of Dunmeri faith. He is said to have killed Dumac, the Last Dwarven King, and feasted on his heart.

Nine Divines
The nine great faiths and gods of Tamriel which include Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and the Talos Cult.
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Onsi, Boneshaver
Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords.

Orkey, Old Knocker
A loan-god of the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Shor showed up, though, and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.
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Post by Arcadea »

Phynaster
Hero-god of the Summerset Isles, who taught the Altmer how to naturally live another hundred years by using a shorter walking stride.
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Rajhin, Thief god of the Khajiiti
Thief god of the Khajiiti, who grew up in the Black Kiergo section of Senchal. The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.

Reman, the Cyrodiil
Culture god-hero of the Second Empire, Reman was the greatest hero of the Akaviri Trouble. Indeed, he convinced the invaders to help him build his own empire, and conquered all of Tamriel except for Morrowind. He instituted the rites of becoming Emperor, which included the creation of the Amulet of Kings, a soulgem of immense power. His Dynasty was ended by the Dunmeri Morag Tong at the end of the first era. Also called the Worldly God.

Riddle'Thar, Two-Moons Dance
The cosmic order deity of the Khajiiti, the Riddle'Thar was revealed to Elsweyr by the prophet Rid-Thar-ri'Datta, the Mane. The Riddle'Thar is more a set of guidelines by which to live than a single entity, but some of his avatars like to appear as humble messengers of the gods. Also known as the Sugar God.

Ruptga, Tall Papa
Chief deity of the Yokudan pantheon. Ruptga, more commonly 'Tall Papa', was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Tall Papa set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep, who later creates the world of mortals.
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Satakal, The Worldskin, Yokudan god of Everything
Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.

Secunda
Another name for Jone, the litte moon god.

Sheogorath, The Mad god
The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world.

Sheor, Bad Man
In Bretony, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor, born during the dark years after the fall of Sarthal.

Sep, The Snake
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.

Shezarr, god of Man
Cyrodilic version of Lorkhan, whose importance suffers when Akatosh comes to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of racial tolerance, Shezarr is all but forgotten. In 1E 266 the lost Shezarr, the missing sibling god of the Eight Divines, arrives at the White Gold Tower in the Imperial City and transforms the dying Alessia into the first of the Cyrodilic saints becoming the first gem in the Cyrodilic Amulet of Kings.

Shor, god of the Underworld
Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey).

Sotha Sil, Mystery of Morrowind
God of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden, clockwork city.

Stendarr, god of Mercy
God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.

Stuhn, god of Ransom
Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war.

Syrabane, Warlock's god
An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.
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Talos, Tiber Septim, the Dragonborn
Heir to the Seat of Sundered Kings, Talos is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'. One of the Nine Divines, the major gods of Tamriel. The religion is usually called the Talos Cult, not necessarily implying the negative form of 'cult'.

Tava, Yokudan Bird god
Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.

Tribunal (Almalexia, Sotha Sil, Vivec), gods of Morrowind
The Tribunal is a collection of three gods, Almalexia, Sotha Sil, and Vivec which the Dark Elves of Morrowind worship. The Dunmer believe these gods walk the earth and directly rule Morrowind. To any outsider it would appear that the priesthood of the Tribunal is the true power in Morrowind although their secrecy has prevented them from being directly observed for some centuries. Each god has a city dedicated to its worship with a palace or temple in each city where the god supposedly resides. The all-powerful priests of the Tribunal are known to walk the land in fantastic garments, selecting new candidates for the Tribunal who are seized and never seen again.

Trinimac, Strong god of the Aldmer
Strong god of the early Aldmer, in some place more popular than Auri-El. He was a warrior spirit of the original Elven tribes that led armies against the Men. Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. He vanishes from the mythic stage after this, to return as the dread Malacath (Altmeri propaganda portrays this as the dangers of Dunmeri influence).

Tsun, Nordic god of Trials against Adversity
Extinct Nordic god of trials against adversity. Died defending Shor from foreign gods.

Tu'whacca, Tricky god
Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell.
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Post by Arcadea »

Vivec, Master of Morrowind
Warrior-poet god of the Dunmer. Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of the Volcano. He/she has saved the Dunmeri people from certain death on numerous occasions, most notably when he/she taught them how to breathe water (for a span) so that he/she could flood Morrowind and kill the Akaviri invaders, c. 2E 572.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Arcadea »

Xarxes, god of Ancestry and Secret Knowledge
He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Arcadea »

Y'ffre, god of the Forest
Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).

Ysmir, Dragon of the North
The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Arcadea »

Z'en, god of Toil
Bosmeri god of payment in kind. Studies indicate origins in both Argonian (!) and Akaviri mythologies, perhaps introduced into Valenwood by Kothringi sailors. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order. His worship died out shortly after the Knhaten Flu.

Zeht, Yokudan god of Farms
Yokudan god of agriculture. Renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.

Zenithar, god of Work and Commerce, Trader god
Member of the Eight Divines, Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. His worshippers say, despite his mysterious origins, Zenithar is the god 'that will always win'.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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More minor descriptions of the Tribunal

Post by Earl »

-Almalexia - incedibly beautiful (2920, Last Seed), Black hair (2920, Rain's Hand) Took combined might of Sotha Sil and her to vanquish Mehrunes Dagon, and the battle left both injured [Almalexia more gravely] (2920, Sun's Dusk)

-Sotha Sil - "serious-looking Dunmer in a white cloak" ... "he did not believe in endings or beginnings, but in the continuous cycle" (2920, Last Seed)

-Vivec - Dark red robes, writes poetry every morning (2920, Morning Star)
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Post by Earl »

"lizard gods" - the Akaviri Snakes have gods? (36 Lessons of Vivec, Sermon 21)
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Post by Earl »

-Azura is known in High Rock (Charwich-Koniinge, Volume 1)

-"Zenithar, the God of Work and Commerce, is the most revered deity in Kambria" [in High Rock] (Charwich-Koniinge, Volume 1)
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Post by Skurvy »

Daedra such as Azura are known in all the Provinces (They are important in the Khajiit creation myth, for example), but they are only revered and worshipped by the Dunmer
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Post by RaJevir »

For reference, the imperials consider Akatosh, Kynareth, Dibella, Arkay, Julianos, Mara, Zenithar, and Stendarr (in that order... order of signifigance??) to be the 8 Invocations, and Boethia, Hircine, Malacath, Mehrunes Dagon, Sheogorath, Molag Bal, Namira, Mephala, Clavicus Vile, Nocturnal, Peryite, Azura, Hermaues Mora, Sanguine, and Vaernima to be the 16 Blasphemes.
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Post by Anonymous »

Aren't they all Daedra though? Or...which ones are Aedra? I'm confused.
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Post by Skurvy »

Its hard to put an order of significance upon the Eight Divines, although Akatosh is undoubtably the leader of the group. Each Divine is represented in the cosmos by a planet however, and the three Dominion (ie. most important) planets are Akatosh, Dominion Planet of the Fighter constellation, Arkay, Dominion Planet of the Thief, and Julianos, Dominion Planet of the Mage. This may mean these are the three most important, i cant really say - there must be a reason for them being ordered in the way you showed though :)

By the way, you only mentioned 15 Daedra Princes, the 16th is Meridia, whose Sphere is obscured to mortals!! Having said that, there is also Jyggalag, but im not going to go there right now :)

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Post by Private_Svejk »

The Divines are Aedra, the others are Daedra. Also, that is nowhere near the number of Daedra, there are a lot more than that, those are just the important Princes, there are Daedra Counts and such, only they arn't mentioned as much. Oblivion is a fairly large place apparently.
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Post by Majra »

is oblivion the same as the astral plane are to presume? where power things reside, and the more people pray to them, or worship them, the stronger they are?

*reference to RA Salvatore*
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Post by Assassinace »

Also how about the gods that aren't classified as aedra and deadra. How do they fit into the scheme of things. (Referencing the world eating snake or the god of rogues).
On another question how about the lord of worms or Tiber Septim?
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Post by Pozzo »

The Divines are Aedra, the others are Daedra. Also, that is nowhere near the number of Daedra, there are a lot more than that, those are just the important Princes, there are Daedra Counts and such, only they arn't mentioned as much. Oblivion is a fairly large place apparently.
Vivec's Sermons tell us the following:

There are 8 bones/spokes to the world, and those bones are the Aedra.

There are 16 gapes between them, and those gaps are the Daedra (Princes)



There ARE lesser Daedra, but they are servants to the various 16. (and I do believe Jylggag has been writen out of the recent Morrowind lore). Check the ES Lore forum or the Imperial Library for details.

Also how about the gods that aren't classified as aedra and deadra. How do they fit into the scheme of things. (Referencing the world eating snake or the god of rogues).
On another question how about the lord of worms or Tiber Septim?
There are no "Gods", as we would know them. There is Change and Stasis, Aedra and Daedra. The snake you mention is a perspective of Akatosh (time). Each of the "gods" listed be Arcadea is a "perspective" of one of the 8 Aedra, or 16 Daedra. The God-Kings of Morrowind and Nerevar are excluded from this.

P :shock: zz :shock:
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